To help personalize content, gather statistics and provide a safer experience, we use cookies.
By clicking or navigating the site, you agree to allow our collection of information through cookies.
Learn more about cookies in our
Cookies Policy and
Privacy Policy.
2 stabs is already excessive
If you jump off a ladder whilst climbing it and immediately attack your swing will ghost hit every time. I can post a video if needed
some clipping on this skirt
can't wait to build a teleporter!
Defence is already the meta and always will be for talented players. If unreadable attacks exist then high-level fights are determined by who has the most un-readable hits which is an awful random meta and will make people quit out of frustration. Imagine implementing desync hits from chiv as a way to quicken ttk, it's the same concept as keeping unreadable instas in the game
(we can't tell if instas are currently in the live build due to server lag tho)
stuck point
>not wanting melee br
>being such a boomer that optional game modes trigger you
Will there be a team based competitive mode outside of LTS? Will you host tournaments?
I'm not convinced that you can reliably counter stab drags but I know that feints can be read and punished so yeah not really an argument. You aim your parry and they with a split second switch sides, the game probably doesn't let you switch your parry side so it's uncounterable
Stopped reading right there
Why are you straw-manning me with side stabs when I was talking about waterfalls...
But there's also an argument to be made about having parries be reliable in chaotic team fights and the relative ease of switching attack direction compared to switching where your parry is looking at
Well they definitely won't find this impressive
https://www.youtube.com/watch?v=mKDh5WQcGTk
just looks like he's hitting through parry
anyone can get hype watching this, even more so when you understand the game like with any spectator (e)sport. This genre is much easier to understand than say DOTA
Shade go read chivs steam reviews and ctfl f "drag", then tell me again how chiv grew because of them lol
frise you're absolutely out of your mind if you think you can justify waterfalls to noobs or even other comp players. First of all they're practically a gamble because the amount of masturbation of your mouse required to pull it off will often result in a miss. Secondly they reek off exploitation "just drag your mouse round my parry box so even if im parrying whilst facing the wep you still hit me brah". Why would anyone want this jank carried over from chiv
Dragging to get round a parry was always an unintended exploit, quotes from TB prove this. Feinting was the core game mechanic to get past parries and should remain so (not that drags are even underpowered right now)
Timing based parries is the foundation of this genre, you could simplify any game like this "oh just play csgo for 500 hours and shoot enemy before he shoot you". Are you trying to say you don't find someone reading 5 feints in a row impressive? And reading is only half the story, the barrier after is punishing
No frise you can't consistently punish a drag because you can quite easily bring it in faster. If your punish attempt only works on noobs that can't follow your footwork or realise when to accel then it isn't a consistent punish
kicks allow for punishes even with slow weapons, if it's a micro feint then it might be unpunishable but it will then be easier to read
crippled show me an example of you cleverly dragging someone, i can't wait to see your 200 iq swing manipulation in action
as for this general sentiment that offense should be skillful, this to me shows a lack of understanding of the genre. Slashers already have the offensive components of other competitve titles (aiming, footwork, target switching) as well as these unique mechanics (feinting dragging). The skill cap largely comes from how you can defensively react to these mechanics
It's telling that you name pac as a successful feinter, pred and not some random no name who suddenly discovered the q button. Pac does so well because he utilises feints more effectively and responds to them better than his opponents
side stabs right now are instant af why do you want to buff them?
Why wouldn't you want feints as the foundation of the combat? Drags are "glorious" apparantly but are just as braindead as feinting and looks terrible to normies. They also cost no stam so they're already in a stronger position than feints. The issue currently is that certain feints are unreadable, mostly because stabs are too powerful.
You then go on to say feints are too oppresive in 1vX. In chiv as a skilled player feints are a blessing as they give you an opening against the teamers if you can punish them. They also allow you to quickly kill off a lesser player who can't read as well.
Drags and morphs can't really be punished consistently and therefore demand your full attention for the duration of the swing which IS oppressive in 1vx. One guy can morph and drag in a single "move" and waste a huge amount of your time whilst the other guy gets a flanking position on you. Only noobs think that feints are the issue in this genre
frise u are wrong
that sandwich guy said to chamber more against morphs??? bro WHAT?
Crippled thinks drags are high skill ok how? Literally just as braindead as feints
Predator feints arent turn based because they offer the enemy the opportunity to seize your turn
Guys let's all pledge to be more intelligent in the future
-When shadows are turned off sometimes they will turn themselves on but they look incredibly pixellated
-Menu's are requiring two presses to work, e.g. you enter a password for a server and click ok then nothing happens but on the 2nd time it works (same with choosing a loadout)
No we don't, that will basically mean you are invincible so long as you don't fuck up. People were doing this on the last build and it was cancer