Mordhau
 Stouty
Duchess
  • Likes received 1717
  • Date joined 22 May '16
  • Last seen 14h

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Duchess 457 1717
  • 10 Jul
 Stouty

@Huggles said:
Having twitchy reactions and footpedals should not be enough to make you a "God."

And punishing feints in chivalry was done by...?

Duchess 457 1717
  • 10 Jul
 Stouty

@Pred said:
Is NA a different planet with their own meta?

It's a similar habitat to ours but with a lower sodium chloride level which reduces the skill of their people

Duchess 457 1717
  • 1
  • 10 Jul
 Stouty

Chambers seek to fix an issue that never existed in Mordhau, unreadable feints. The best solution is still to somehow re-implement this mechanic to improve the one area of the game in dire need of attention, 1vX.

Good post overall, I don't get why you attack the chamber bot playstyle as this either fails completely if the player isn't a god and if they are a god then they deserve the win. It's not a viable playstyle really. It's way easier to drag than it is to chamber so iniative is still valuable and implying otherwise is silly, everything else is true

Duchess 457 1717
  • 9 Jul
 Stouty

@Huggles said:
I never get this feeling. Morphs are a continuous animation to me, the attack always looks like it is progressing. There are no stops, just transitions. This is why it looks and feels much different than a feint.

With feints the attack visibly stops. This indicates that you can punish. With morphs the attack never stops, so why would you think you can punish?

Yeah I might have been wrong about this thinking about it, if I get a clip of it definitely happening and not just a failed chamber attempt I'll upload it. But still, I think they're too effective as feints and should have the stam balance looked at when compared to actual feints

Duchess 457 1717
 Stouty

I can read them but can't punish them (unless you count footwork gambling)

Edit: This is actually the main reason I dislike them. In order to punish a feint you have to react extremely quickly, ideally as the weapon returns to its rest state. The morph also undergoes this return to idle movement mimicking a feint thus baiting a punish. The result being that this brainless mechanic will not only successfully counter chambers whilst also acting as a feint by threatening an insta-hit, but it will also counter the most skillful players who attempt to punish (and it does all this at a lower stam cost than a feint). In the attemp to nerf feints triternion have spawned a far worse creation than feints EVER were

Duchess 457 1717
 Stouty

@Cswic said:
Why are stand alone morphs the enemy? They seem easier to read than most of the lookdown overhead feints people are fond of.

They're just as hard if not harder imo and are more powerful in every other respect

@Pred said:
"0.000001th of the playerbase that are comp players will have no problem dealing with pubbers using a broken thing X or Y" is literally the worst argument ever, try to apply it to every other problem and let's see how playable the game is going to be. I'm pretty sure 0.0000001th of Chivalry players were good enough to not be bothered that much by noobs trying to trade like retards, but nonetheless, the game for remaining 0.9999999th of people did end up a trade shitfest. You let one thing sli[p because of "100 gud players will manage" here, another thing there and you end up with another Chivalry.

Attacks read different enough between 1st and 3rd that it is a concern. Everyone in the game now is biased toward 1st person, but what if the new wave of people find 3rd easier and we end up with game being 50/50 instead of vitrually all 1st with a lone 3rd person dude here or there? Does that sound any good for muh competitive skillbased gaem?

Slippery slope fallacy, removing first hit flinch is not in the debate at all and of course would lower the skill ceiling. If half the playerbase wants to use 3rd that's fine it will just mean that half the playerbase are shitters

Duchess 457 1717
 Stouty

Chiv 3rd person allowed for almost MOBA tier vision around your character which was great for dominating pubs, this isn't available in Mordhau. If you spend your whole day stomping pubs you can get a better k/d than a player who is more talented than you because pub stomping relies on learning noob mindsets and avoiding your own team tking you etc rather than being a better player.

It's a concern that seems to me only frightens pubbers. Comp players are confident that they will farm any player regardless of their perspective and tbh people should adopt this mindset. Most of the players wanting 3rd person are Witcher/Dark Souls players who will get absolutely harvested by anyone already posting here, having more players in the game should be encouraged.

Also frontline is a pub match. Trying to be ultra competitive in a pub match will always end badly because your team won't share your enthusiasm 90% of the time and you can't properly balance teams that large so why even get embroiled over this

let's direct our attention to the real enemy, stand alone morphs

Duchess 457 1717
  • 5 Jul
 Stouty

@Drewbydoobie said:
What exactly does "Kniggas" stand for? If you ask me, it looks like a blatantly racist Dev. This is will not be good for your development team if one of your Dev's is posting something as racist as "Kniggas." Please be advised that I will screenshotting this. If this is not changed or taken care of, I will post the screen shots. I can almost guarantee with the way society is right now, something this blatantly racist will condemn your game and impede any further works. I hope none of you really thought this was "funny..." and for any Dev or even play who thought it was funny, you're the racist problem we can't seem to get past.

TERIPPIER CRINGE 9.png

Duchess 457 1717
  • 29 Jun
 Stouty

NEW UPDATE FROM CRUSH ON DISCORD

Crush: yeaah so that's why we're making it that female characters deal 3x extra damage
Crush: the new pony mounts should be ready for the next patch as well
Crush: not sure if we can get the gender-fluid slider in time for release

Duchess 457 1717
  • 28 Jun
 Stouty

@Pred said:

@Huggles said:
It is balanced. Third person fucking sucks. All good players use 1st.

Did you consider that almost everyone in alpha is a Chiv vet with 4-digit 1st person gameplay under his belt?

There's a reason chiv vets played in first. It gives you a better view of your opponent allowing you to react faster and with better footwork/body movement. All 3rd has going for it is run away cheese and knowledge of opponents behind you (which you can get anyway with attack sounds/footsteps)

Best 1st person chivalry player vs best 3rd person chivalry player (both have thousands of hours) https://www.youtube.com/watch?v=W0Tutxy9sCE

Duchess 457 1717
Duchess 457 1717
  • 22 Jun
 Stouty

We looked at the data

2070.PNG

Duchess 457 1717
  • 19 Jun
 Stouty

NA election hacking music

Duchess 457 1717
  • 14 Jun
 Stouty

2 maps confirmed

Duchess 457 1717
  • 10 Jun
 Stouty

He's described in the book as gaunt with fishy eyes, anything else goes tbh

Duchess 457 1717
  • 1
  • 10 Jun
 Stouty

Bonhart from the witcher novels

bonhart.PNG

Leo_Bonhart.jpg

Duchess 457 1717
  • 10 Jun
 Stouty

I started off calling them stoutages but stoutytage looks better

Duchess 457 1717
  • 9 Jun
 Stouty

AND ANOTHER ONE

Duchess 457 1717
  • 7 Jun
 Stouty

Go ft10

Duchess 457 1717
  • 7 Jun
 Stouty

@Huggles said:

@Stouty said:

@yourcrippledson said:

@Punzybobo said:
Your argument falls apart when you realize that the 240 system is not a useful tool. No offense to the devs.

It compliments my bind setup wonderfully and It is the one thing that makes mordhau controls better than Chivalry controls.

But you'd get trashed by a decent bind player and you would never reach a top level of play with 240. If that doesn't interest you that's fine too

That's not true. There are many very good players that use 240. However, they would be even better if they used binds.

Binds are an advantage, but to say you can't git gud with 240 is disingenuous.

That's what I said and this guy isn't one of them