Mordhau
 Stouty
Duchess
  • Likes received 3483
  • Date joined 22 May '16
  • Last seen 14h

Private Message

Duchess 790 3483
  • 14h
 Stouty

Mod is now in a very playable state, feel free to check it out with a group of friends (5v5)

https://mordhau.mod.io/goldrush-beta

Duchess 790 3483
  • 2 Dec
 Stouty

We almost have a fully functioning mod alongside a well designed, small scale map that hits 240 fps easily; we don't need the devs

Duchess 790 3483
  • 1 Dec
 Stouty

@cyrus

YOYO CRNGE.png

Duchess 790 3483
  • 1 Dec
 Stouty

Bows will be purchasable in Goldrush, coming soon™

Duchess 790 3483
  • 28 Nov
 Stouty

Uninstall the game and leave the forums, asap if possible!

Duchess 790 3483
  • 27 Nov
 Stouty

taxation

Duchess 790 3483
  • 27 Nov
 Stouty

@Lionheart Chevalier said:
The all powerful @Stouty has spoken.

Oh sorry that one guy in your private duelyard can perform crazy insiders at 13 ping. I guess side stabbing should be totally obsolete in a duel setting.

If players significantly better than you find that the parry is unresponsive then you should probably listen to them

@Digganob said:

Thanks for the explanation. Well, that settles it, it ain't a problem with parry boxes being too small, it's a bug. A separate issue. Parry boxes could be made small, and this issue could be fixed separately.

Go ahead and try fixing it, modding the combat is an option

If they can do a fancy trick to get around the parry box, so can I dude. That's my point, they're dumbing down gameplay.

Nothing says intelligent gameplay than hitting through each other's parries, go play call of duty if you want to kill people in 2 seconds with minimal effort

Duchess 790 3483
  • 26 Nov
 Stouty

Would love for some of these theorycrafting joes to go 5 minutes in a duelyard with Frank insidering them, might change their tune about the parry being too big

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  • 5 Nov
 Stouty

@Tim_Fragmagnet said:
Team objective where

We have it already, it's called invasion. What a garbage meme that TO would save this game when it's the same mode that chiv had (does anyone need to be reminded of the player count in that game?).

The game needed an accessible small team ranked mode, not more of the same

Duchess 790 3483
  • 3 Nov
 Stouty

he hasn't won a BR game with his fists only

Duchess 790 3483
  • 3 Nov
 Stouty

4PL8.JPG

why ask me..

Duchess 790 3483
  • 27 Oct
 Stouty

@smug said:
There was a player pool for it during release, there is no longer. The issues with 1v1 ranked logistics will double with 6v6 queues. Quite simply, its over. This is something that should have been worked on prior to release and functional during the first month of the game’s life.

Ideally yes but over a million people still own the game, if enough of an announcement was made and perhaps timed with a sale then I think it can still succeed. Several large streamers have always had an interest in the game and due to how unique it is it could still draw them back in to try a mode they're more familiar with. Case in point: the newly released tarkov update today that received large traction despite the game having long periods of down time in terms of interest

Duchess 790 3483
  • 27 Oct
 Stouty

I don't know, are you a quitter?

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  • 1
  • 25 Oct
 Stouty

Strong agree, I have no idea why the devs have shown no interest in accessible small team based competitive modes despite a) most of them having been involved in comp chiv themselves b) being kickstarted by a large number of chiv comp players c) 2 years of feedback given by comp players.

It's not a secret, look at the top played games, the most viewed games - they all share the same formula yet for some reason the devs seem content with remaining as a decreasingly relevant 64 player pub snoozefest


By the way William I don't think straight LTS attack/defend would work due to the difficulty of 1vX - here's my own take on the mode:
https://docs.google.com/spreadsheets/d/1b6Eh-3OqSk8yVf7lnyEwJOYYFQtNYhBHNtNvJIi_aSU/edit#gid=693457183

Duchess 790 3483
  • 22 Oct
 Stouty

I'm hardstuck elite V

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Duchess 790 3483
  • 21 Aug
 Stouty

https://docs.google.com/spreadsheets/d/1b6Eh-3OqSk8yVf7lnyEwJOYYFQtNYhBHNtNvJIi_aSU/edit?usp=sharing

I decided to remove the interlinked economy/score system as it was too complex

Others are floating around a similar mode but with a protect the king objective instead - this is a significantly less interesting mode in terms of strategy as a linear objective results in a series of teamfights, another glorified SKM. Furthermore, SKM with economy would be worse than SKM as it stands, each team fight lost = 2 rounds lost essentially as you would be forced to enter the next fight with substantially worse gear than your opponents.

Duchess 790 3483
  • 19 Aug
 Stouty

No idea if it's even possible to prioritise one over the other but SDK > Invasion

SDK will allow for TO style modes and much much more