Mordhau
 JasonBourne
  • Likes received 454
  • Date joined 15 Sep '17
  • Last seen 1 Dec '19

Private Message

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  • 29 Jan '18
 JasonBourne

evidence.zip.mp4

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  • 26 Jan '18
 JasonBourne

Hi

There are some players who have bleu shining armor while they are in the red team. This is very confusing.
Also some have red shields and other red clothing while they are in bleu team. I dont have a picture though next time ill take one.
Can this be fixed ?

Thanks

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  • 26 Jan '18
 JasonBourne

How will this affect servers that change map every 10 mins with players ?

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  • 25 Jan '18
 JasonBourne

Nice find Rob.

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  • 22 Jan '18
 JasonBourne

It could be the ping. Also lately the server lag from time to time.

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  • 9 Jan '18
 JasonBourne

Because KING has payed the devs for it.

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  • 25 Oct '17
 JasonBourne

@VampireDuck said:

@TwistedFox said:

@kEsa1996 said:
Not exactly a bug but the game usually takes around a minute to open (I get a black screen almost immediately, then half a minute to a minute later I get the Unreal 4 start up thing).

I get the same thing, I assume its just loading

Yeah but if you exit the game then start it up again it is much quicker to load. And I'm pretty sure it hasn't just remained in memory so I would think this is a bug.

I dont have that issue with my pc. On my laptop however, when I tried to play Killing Floor 2, it had the same issue, waiting before loading ect.. So I think its hardware related.

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  • 18 Oct '17
 JasonBourne

Maybe this is why I feel parry doesnt react. Maybe its not parry, but the swings that are broken.

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  • 17 Oct '17
 JasonBourne

Well done op for taking the time to research it in details. Alot of times I feel I get hit before anim reaches me. I hope the devs can fix this asap.

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  • 16 Oct '17
 JasonBourne

I have this problem too. I also had it in MW, but not so much in DW. I believe its game related.

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  • 14 Oct '17
 JasonBourne

I hate that extending hitboxes.. One thing I was looking forward in Mordhau was that it wouldn't have this feature like chiv has, but then I get a slap in my face.

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  • 7 Oct '17
 JasonBourne

@ÐMontyleGueux said:

@JasonBourne said:
There is nothing deceiving about drags. It is just an extended swing (or a fast one if you accel). However, there are certain ways you can use drags with body feints and that is when it becomes confusing. Well, that is the skill of the player, not the fault of a drag. I can read drags from players very easy while harder against high lvl players because of the timing, placement, ect. they use it. In other words, its a skillset.

What I ment by drags can be deceiving is that they repeal new players. When a new player die from feints, morphs, accel or slowed down drags, they know that they failed to read and respond to it. When they die from a wessex or another more complicated drag, they feel cheated and they don't get the incentive to improve, they don't even understand what's going on most of the time.
As skilled players, our challenge is to be able to take a step down and think of people who are new and can't defend or even understand what we are so used to see and counter.
If we don't, people will stay away from the game and leave us playing with the same few players from chivalry.

In short : the whole challenge here is to have new players look at drags as "wow, I would like to know how to do this" instead of "wtf happened ? This is bullshit"

How do you know it will attract new players easier ? And how do you know they won`t be bored quickly with these reduced mechanics ? tbh I am already a bit bored with these mechanics, and if they are gonna be reduced then I dont know if I keep playing it..

However, maybe drags like frisedrag or wessex could be removed but the rest is fine. If we have to finetune the skillceiling for newcomers then were going no where. A newcomer will always have "wtf" moments in every new game. Hence, its a total new experience.

And btw not every new player will be like that. When I first played chiv I got raped by reverse overheads and shit, my response was not "wtf is this shit?" but rather "wow those spins I need to learn that" and it kept me going. Its a videogame. However, the DEVS could create a more indept video tutorial with EVERY technique (like combo feint to parry ect..) in the game so no one is left out in the shadow.

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  • 6 Oct '17
 JasonBourne

There is nothing deceiving about drags. It is just an extended swing (or a fast one if you accel). However, there are certain ways you can use drags with body feints and that is when it becomes confusing. Well, that is the skill of the player, not the fault of a drag. I can read drags from players very easy while harder against high lvl players because of the timing, placement, ect. they use it. In other words, its a skillset.

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  • 6 Oct '17
 JasonBourne

@EvilSuD said:

@Tatornator said:

@JasonBourne said:

@Tatornator said:
No way of knowing when an opponent is nearly drained of stamina is personally a issue to me, is it so hard to implement heavy breathing? Or am I completely deaf?

Chill your tits m8, its still an alpha. Also there are way more important things that needs to be changed first..

ITS ALPHA IS NOT AN EXCUSE TO NOT HAVE SIMPLE THINGS IN THAT DRASTICALLY EFFECT LITERALLY ANY FIGHT IN THIS ENTIRE 'GAME'- such as breathing :) kys

Lol

^^

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  • 5 Oct '17
 JasonBourne

@AngelEyes said:

@JasonBourne said:

nothing ruined chivalry lol ppl played the fuck out of that game.

Huh.

Let's see what the most 'helpful ppl' have to say about it.

Screenshot (99).png

Screenshot (100).png

Despite the mechanics ppl played the fuck out of that game even today. Its not like Mirage or something..

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  • 5 Oct '17
 JasonBourne

Frise vs GIRU Dana make it happen!

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  • 5 Oct '17
 JasonBourne

@Bear264 said:

@Prince Oberyn Martell said:
Keep it in please. If Jon Snow can do it, I want to allow others to do it as well.

This kinda stuff absolutely cannot be in mordhau. it ruined chivalry, it will ruin this game too.

nothing ruined chivalry lol ppl played the fuck out of that game.

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  • 4 Oct '17
 JasonBourne

@JasonBourne said:
ok everyone jump off the roof.. and to a backflip!

Its "do" not "to".

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  • 2 Oct '17
 JasonBourne

@Tatornator said:
No way of knowing when an opponent is nearly drained of stamina is personally a issue to me, is it so hard to implement heavy breathing? Or am I completely deaf?

Chill your tits m8, its still an alpha. Also there are way more important things that needs to be changed first..

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  • 1 Oct '17
 JasonBourne

Well its not an exploit, as I have spoken this with Crushed yesterday, its a feature of the game. However, right now its just broken and they will fix this to a better mechanic.