Mordhau
 Havoc
  • Likes received 4264
  • Date joined 16 May '16
  • Last seen 10 Sep '19

Private Message

3234 4264
  • 6 Feb '18
 Havoc

@Prince Oberyn Martell said:

@Havoc said:

@Prince Oberyn Martell said:

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Can't tell if serious or not....

Also I'm banned from the mordhau discord because crushed is a good mod.

Serious.

Can you give me a summary?

3234 4264
  • 1
  • 6 Feb '18
 Havoc

@Prince Oberyn Martell said:

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Can't tell if serious or not....

Also I'm banned from the mordhau discord because crushed is a good mod.

3234 4264
  • 6 Feb '18
 Havoc

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

3234 4264
  • 5 Feb '18
 Havoc

@GIRUGIRU said:

@RingMaster said:
It seems the prerequisite to be able to simply read drags and accels is to have a literal season's worth hours in Chiv and/or have completely no-lifed Mordhau since alpha released.

Not intending to be mean but some of you Mordhau gods need to realise that not everyone can sink as much time in it as you, of course the person who plays more is going to be better than the casual player (which is the way it should be, obviously) but it shouldn't be to the point that casuals are required to completely no life this game just to be able to read drags and accels, that's retarded. I've put in a generous 200 hours in this game (bare in mind i never played Chiv) and i still can't fathom reading drags and accels, of course i could just be shit but going by everyone elses concerns in the community i don't think that's the case.

i personally might regret saying this, but i think it would actually be better for the game to have a lower skill ceiling and a hell of a lot smoother learning curve IF it meant that drags and accels became more of an accesible part of the game, i wished we could have a maximised skill ceiling AND accesible drags but i don't think that's possible.

It's no coincidence that the people defending the current drags and are arguing "git gud" are the gods in this game, of course you guys are going to say that and i get it, you've knuckled down and done it and you think everyone else should too. The thought of having the time you put in to get good at the game to then be diminished by players who haven't (can't) is lame.

But going back to what i previously said, we all don't have that kind of time, and if it were just the case of players who play more will beat players who play less then there wouldn't be an issue, but it's the fact that if you don't no life this game and/or have a shitload of hours in Chiv, you're locked out of (arguably) the most powerful thing in the game, which is reading drags/accels.

One final thing, i think it'd be helpful to remind everyone that the vast majority of us are fighting on the same side, the side of wanting this game to be the best it can be and to live as long as possible.

dota 2, csgo, pubg, any game wouldnt be fun if you had to play against people at a higher skill than you from the beginning. When i started chiv i had to put in about 2.5k hours before i could consistently hit even KD in comp play

release and matchmaking will fix this, and most top tier players dont really want to spend hours each day crunching noobs and being TKd by them, it's not fun for us either

Yet there are players at and above your skill level pointing out these issues as well....

3234 4264
  • 5 Feb '18
 Havoc

@Prince Oberyn Martell said:

@Havoc said:

@Jax said:

@wiener_schnitzel said:
I haven't played the alpha for a few month now. The reason is very simple but also sad. I just realized that Mordhau was just a better version of chiv. Many player denied it but reading all the threads about broken drag animations, OP shields, spinning around, aso confrimed my opinion. Sometimes I talk to some guys who're still playing regularly but all these guys are chiv vets or chiv comp players. Therefore i still know at least a bit whats up with mordhau, even if i don't play this game anymore.
In fact, 1,3% of all players played chiv for more than 80 hours. If the mordhau mechanics won't change, it'll be the same with mordhau imo.

The difference between chiv and mordy though:

These issues are much less pronounced
These issues will be fixed
The game is still in development and will be supported for a while

To be devil's advocate here:

  • Unlike Chiv you can grossly drag and accel every weapon
  • Unlike Chiv you have insane stab drags
  • Unlike Chiv you have morphs which GREATLY complicates everything
  • Unlike Chiv footwork isn't as important due to attack lunge and overheadcurve
  • These issues may be fixed, and the devs may be aware of it, but there's no harm in pointing them out
  • We don't know what the devs have planned outside of old plans, and tidbits of info here and there
  1. Well that's just objectively false.
  2. True.
  3. Lol, what? Oh no, more combat depth!!:'(
  4. True and I made a thread on this.
  5. True.
  6. True.

I never implied that morphs = more combat depth = bad. I stated that morphs greatly complicate everything. That's a fact.

3234 4264
  • 5 Feb '18
 Havoc

@DerFurst said:
I feel like I predicted this about a week ago

I feel like I predicted this about a months ago

3234 4264
  • 5 Feb '18
 Havoc

That said... I'd have to ask for permission from both the devs and the original artist.

3234 4264
  • 4
  • 5 Feb '18
 Havoc

@Jax said:

@wiener_schnitzel said:
I haven't played the alpha for a few month now. The reason is very simple but also sad. I just realized that Mordhau was just a better version of chiv. Many player denied it but reading all the threads about broken drag animations, OP shields, spinning around, aso confrimed my opinion. Sometimes I talk to some guys who're still playing regularly but all these guys are chiv vets or chiv comp players. Therefore i still know at least a bit whats up with mordhau, even if i don't play this game anymore.
In fact, 1,3% of all players played chiv for more than 80 hours. If the mordhau mechanics won't change, it'll be the same with mordhau imo.

The difference between chiv and mordy though:

These issues are much less pronounced
These issues will be fixed
The game is still in development and will be supported for a while

To be devil's advocate here:

  • Unlike Chiv you can grossly drag and accel every weapon
  • Unlike Chiv you have insane stab drags
  • Unlike Chiv you have morphs which GREATLY complicates everything
  • Unlike Chiv footwork isn't as important due to attack lunge and overheadcurve
  • These issues may be fixed, and the devs may be aware of it, but there's no harm in pointing them out
  • We don't know what the devs have planned outside of old plans, and tidbits of info here and there
3234 4264
  • 1
  • 5 Feb '18
 Havoc

@BurritoWarrior said:

You don't have to be all that powerful to fuck with chambers though.

Depends on who you're fighting. It's already getting to the stage where people are chambering drags and accels consistently.
Unless you want to remove drags, there's not much more to discuss. Fairly certain an animation update is coming soon, so just hold out until then.

Fairly certain they want some way to be able to distinguish between a drag an accel during wind-up or at least a lot better visually during the actual swing, so it isn't a gamble to attempt a chamber or early parry against a riposte accel/chamber, as you can easily be punished by the good ol' accel drag rinse and repeat.

3234 4264
  • 1
  • 5 Feb '18
 Havoc

Is this too lewd?

Dis My booty.png

3234 4264
  • 1
  • 5 Feb '18
 Havoc

Lol get gud!!!!11

derailer

Inb4 lock because goon squad derailed a good thread that pointed out some serious issues a large portion of the community has with mordhau atm

3234 4264
  • 5 Feb '18
 Havoc

Even Oberyn goes 3/3/1 when he wants to tryhard.

3234 4264
  • 5 Feb '18
 Havoc

@GIRUGIRU said:
You can just FTP out of a chamber if you fail to read it, not really sure what the issue here is. Try parrying more if you can't chamber well

I really don't get why is it better to have unreadable animations instead of readable animations but with a more restrict timing to chamber.

I don't know if you're trolling with this statement or you just have absolutely no idea what ur talking about

Just cut out the middle man, don't chamber at all, just parry.

3234 4264
  • 5 Feb '18
 Havoc

@GucciLoafers said:
Sorry, badly worded. What I meant to say was. There is no justification for chambering being in the game currently if they want to go down the path that leads to chambers become obsolete and a gamble. Why even implement a mechanic that relies on luck? That defeats the purpose of a skill based competitive game. No one is going to chamber if its a high risk low reward.

Also relies on you having >50 ping...

3234 4264
  • 1
  • 4 Feb '18
 Havoc

LS is the posterboy for mordhau, so probably not going to happen (outside of extra work). Shame no-one really uses the mordhau grip outside of memes or going "tryhard".

3234 4264
  • 1
  • 4 Feb '18
 Havoc

@Stumpy said:
I use T3 and baxe but only because its 2htk t3 armor, i also use spear but gettin shrekt so fast without armor that it's not even fun when i gotta stab someone 4 times with a spear before they die while they 2htk me with baxe, halberd, gs, poleaxe, eveningstar, zwei.. so i gotta do substansial less mistakes than my enemy, and when everyone does stab morphs and nobody is doing real feints then im punished hard when i fall for the "feints" which is in truth morphs. With crazy meme swings of accels and deaccels along with sky stab drags or overheads and swings which are dragged so low they barely hit the pixels of your big toe and makes the strikes unparryable.

Meta is use stronkest armor you can find cuz you gonna get shrekt if not.

Pretty much.

One thing I'm VERY afraid of is that they mitigate the issue by attempting perks such as vamperism, stamina bonuses, lunge-distance, and other dumb crap that further complicates Mordhau for no reason.

3234 4264
  • 4 Feb '18
 Havoc

Anyone have a link to that thread with all the public emblem designs the plebs wanted?

Quite a few of us have no real submission, could get this organized and get the best emblems ingame.

3234 4264
  • 3 Feb '18
 Havoc

@Jackass - Knight of Ass said:
Very nice thread imo! Thanks for this.

You're whalecum

3234 4264
  • 2
  • 3 Feb '18
 Havoc

Instant accels that you can't defend against, the overhand/underhand curves doing the literally opposite of their intended implementation goal (in terms of nerfing over/underhand drags):

fail.PNG

stab drags, contortionist animations/poor blending feedbackwise, the amount of distance you get with a lunge etc.
Which culminates to a visually awkward exchange meta that relies on riposte/chamber accels you can't defend against either because you don't have enough time to react or you're hit before the weapon model even connects to your player model on your client, visually awkward drags that hang in the air (indiscernible in the windup phase to an accel), and body feinting coupled with morphing, tilting your upper torso, sprinting in different directions instantly without inertia or turncap, and twisting your player model creating abomination origami of a player-model.

Though as you may point out, the devs are working on new animations, and updated netcode, and yes I know "getgud/ifcanparrynobroken/devsalreadyknowhuehuehue", but regardless these are issues that continue to persist, and they need to be pointed out, addressed visually and potentially mechanically a lot sooner rather than later.

The purpose of this alpha was to refine and figure out the core combat mechanics of mordhau, but now that we're on the cusp of beta, and a lot of us are just adopting the mentality of "it's good enough", "we can't fix it without restricting player control", "it'll be fixed beta/post" or worse "just learn the game" (If we'd kept that mentality, mordhau would have reverse overheads and would still have 360s (which it does with footwork)) in response to these glaring issues.

And if you'd actually care for the game at all, you should point out these issues as well, and help the devs brainstorm for potential solutions.

I don't claim to know what a perfect solution is, but that doesn't make the problem go away.


TL;DR:

Stuff needs to be fixed, stop ignoring or accepting it.