Mordhau
 Havoc
King
  • Likes received 4078
  • Date joined 16 May '16
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King 3213 4078
  • 20 May
 Havoc

@Punzybobo said:
Blend all animations :)

werk is hrd

King 3213 4078
  • 20 May
 Havoc

Gotta add more skel meshes.

King 3213 4078
  • 19 May
 Havoc

Where are the throwable pommels?

King 3213 4078
King 3213 4078
 Havoc

@Jax said:
Glancing blow isn't pointless, it's the reason why 360° spins aren't viable any more. If you get a glancing blow in a normal fight, team or duel, it's entirely your fault. There's nothing wrong with this mechanic.

It serves no point what so ever except creating annoyance, why not just have mouse deceleration to prevent players from attempting 360° spins in the first place, like mordhau already has?

And you can already perform 360° using morphs so the entire concept is moot.

Chambers are the most consistent they've ever been, but yes they do need some utility in team fights. This is something we're working on and would fall under the "small tweaks" section. People seem to forget that drags are a soft counter to chambers and want to just chamber everything. Good players don't try to chamber everything, there's a time and place for them.

Utility? Jax, ffs what I, Maci, and everyone is saying is that chambers are still too inconsistent to perform and to see visually despite them supposedly being in their most consistent state, either due to latency, netcode, visual feedback etc.

And don't you dare misinterpret me again. I'm not saying that it doesn't work if you try it alllll the time. I'm not saying that it's too difficult or in certain specific situations you can't chamber. I'm saying that in ideal situations, where you SHOULD be able to chamber, it doesn't connect consistently, and also due to Mordhau's awkward attack blending, and player body contortions, it becomes difficult to tell if an opponent performed a chamber, and no, the current audio cue is NOT sufficient enough.

Unless chambers can be improved enough to get a lot more consistent and a lot less latency dependent, personally, I'd rather they be removed.

Bad animations and stab drags not fixed - stabs got a massive nerf recently, any more and you want stabs to be guaranteed chambers. I don't see what you mean by that, especially when there's other people (and more) in the community saying that drags are neutered. Animations aren't even bad lmao, please explain what animations look bad to you.

The issue is, you're able to turn stabs into SWINGS, you have complete control over the stab, unlike a swing, and you can clip the hitbox of the stabbing weapon during the windup inside a player, meaning you have to parry during the end of the wind-up to block the stab, which can be tricky due to animation and timing inconsistencies.

And since you're the official yesman and mouthpeice of the devs now, tell them to make some better transitional and blending animations, keywords being VISUALLY DISTINCT, and CONSISTENT.

You're blatantly ignorant or ignoring that mordhau has loads of inconsistent dynamic timings that are tied to player latency, and by your own words, the devs couldn't get active parry to function consistently.

Please explain these inconsistent dynamic timings to me? If you're trying to say that the game plays worse at high ping, you're right. If a chamber window is 200ms and you've got 100ms ping, there's only so much we can do. We speed up incoming attacks now to help compensate, but sorry, marox can't break the rules of time to give you 100% perfect feedback when you're above 60-80 ping. It's either make the game have a high skill ceiling in terms of timing or slow everything down until it becomes a snoozefest (but you can play at 120 ping).

Yes Jax, straight from the devs fingers to your CTRL + C as confirmed by Marox, and whoever was active in discord.

https://imgur.com/AFJeaFV

The issue is the netcode, the animations, and even the combat flow in Mordhau is just inconsistent for lack of a better word. Just about everyone here has experienced the infamous insta-hit, or stab chambers not connecting despite a continuous stab chamber exchange, or parries not coming up/connecting, or inconstant wind-up times, or ghost swings.

As for active parry, it sucked. It rarely helped out the 1 in a 1vX because it allowed for spamming the 1 since it didn't matter anyways, at least one person would get a hit in. The concept of trades might seem icky but the fact of the matter is that trades are much less situational than AP, in fact there is no "situation" with them; riposte = no flinch. Riposte trading works every time, and due to the nature of AP it only worked if a) you didn't morph b) were in windup c) didn't get flinched and d) moved your parrybox into the oncoming weapon. Riposte trades simplify the game, and this is an improvement. Idk what you want us to do, but the idea is to improve the game, not try to hold on to a mechanic that doesn't work and shoehorn it in regardless.

Yeah, better shoehorn other mechanics into the game until the right mechanic that solves all is found. And on that "not try to hold on to a mechanic that doesn't work and shoehorn it in regardless." note: CHAMBERING.

As for me not being nice:
If someone presents a legitimate complaint (like you did) and provides something constructive, I'll take the time to reply back in a proper fashion. When someone says "stop making changes you guys are shit at making melee games"(paraphrased), do you really expect me to waste my time on that? As it stands most people like the changes we've done, and so if someone just decides to call the latest updates "shit" and accuses the dev team of just being lazy, why should I take the time to reply back? My job isn't to be nice to everyone that has an opinion on Mordhau; if you don't care enough to properly state your issues with the game, I'm not going to care either.

Well since I'm replying to a middleman right now, I'll address the devs directly. A community manager is supposed to represent their company to the community in a tolerable fashion, because their purpose is to interact with customers, and therefore represents the face of said company. It's not a good thing that Jax is easy to trigger, and has a self-importance attitude. Also either make jump kicking a feature or remove it, a clunky inbetween is pretty much just an open exploit that rewards fatbeards using macros (or foot pedals).

Also, the Executioner's sword DOES'T WHISTLE IRL WHILST SWINGING THAT IS A LIEEEEEEEEEEEEE, the holes are for attaching BELLS, and why is it a loadout weapon FFS, it should have been a map weapon.

And to you Jax, baring active parry, the same issues have been in mordhau for quite a while; instead of trying to create a discussion which leads to mutual benefit, and instead of behaving a bit more maturely considering you're the dev's face to mordhau's community now, you decided to sink down to their level and berate them for having an opinion you don't like, and because they called you mean words, you idiot.

Good job.

But you know, I'm a Mordhau hater so my opinion doesn't matter, and neither does any other that has any negative criticism about mordhau. Only those that suckle the toes have opinions worth listening to.

TL;DR:

ANIMS BAAAAAAD.

NETCODE NEED WOOOOOORK.

Also Crushed is dumb.

King 3213 4078
 Havoc

@Jax said:

drags sometimes worse than chivalry

actually wat

Mainly poor animations and visual feedback

that shitty mechanic where your weapon bounces off

if someone's doing a circle on you and you glance, just go the other way or morph→kick

He's not asking for advice you potato brain, he's pointing out a pointless mechanic

chamber barely works

stop trying to chamber everything

He's not asking for advice you potato brain, he's pointing out a mechanic that barely functions

bad animation readability
stab drags still not fixed

are we playing the same game here

Yes you are.

You guys don't understand the fundamentals of the melee genre

lmao rekt, wow. please enlighten us
how did you make your melee game perfect?

How mature, I'm sure everyone here thinks you're cool and respects you as a community manager, big boy with big pants, bic comp player.

adding a million situational exceptions

only changes to weapon speed overall is on kicks, or in hit recovery/blunt hitsop
aside from that the only situational thing are ripostes which can trade. that's the lesser of two evils, either 1vX would be impossible or we'd have active parry which only worked sometimes, if you got lucky.

The changes that have been done recently have been really well received by most people, but apparently we don't understand how to make melee games, our bad. Thanks for the constructive criticism guys! Looking forward to playing your superior game soon!

You're blatantly ignorant or ignoring that mordhau has loads of inconsistent dynamic timings that are tied to player latency, and by your own words, the devs couldn't get active parry to function consistently. And who knows what else on their backend, by even the devs themselves have said hundreds of times mordhau ceases to function well beyond 40 ping. And there's still loads of inconsistencies when it comes to timings and animations. ESPECIALLY animations since everything lazily autoblends.

Worst of all, you're sarcastically brushing off valid concerns or criticisms, on the basis of "Where's you're perfect melee game HUH?!". Hey jackass, how many racers, pilots, or tankers do you see making their own vehicles, yet have extremely viable feedback for the engineers designing them?

King 3213 4078
King 3213 4078
King 3213 4078
King 3213 4078
King 3213 4078
King 3213 4078
King 3213 4078
King 3213 4078
  • 5 Apr
 Havoc

@Punzybobo said:

@Havoc said:

@Punzybobo said:

@Havoc said:

@Punzybobo said:
Literally more than half of those show the frogmouth as big and the second-to-last two are show off great-bascinets, not frog-mouths.

Do you not want fixed helmets you smelly big nosed goober brained goblin?

I want great-bascinets and fixed bevors

Way to dodge the question.

How is that dodging

2.png

King 3213 4078
  • 5 Apr
 Havoc

@Punzybobo said:

@Havoc said:

@Punzybobo said:
Literally more than half of those show the frogmouth as big and the second-to-last two are show off great-bascinets, not frog-mouths.

Do you not want fixed helmets you smelly big nosed goober brained goblin?

I want great-bascinets and fixed bevors

Way to dodge the question.

King 3213 4078
 Havoc

@Punzybobo said:
Literally more than half of those show the frogmouth as big and the second-to-last two are show off great-bascinets, not frog-mouths.

Do you not want fixed helmets you smelly big nosed goober brained goblin?

King 3213 4078
  • 30 Mar
 Havoc

@Sir Zombie said:

@Havoc said:

@Sir Zombie said:

@Havoc said:

@Sir Zombie said:
That is because Havoc can't keep any promises xd

It's more like I try to do nice things for people, but those people turn out to be shit smeared goblins, then I lose any will to proceed. That and Rattsknecht was less than willing to co-op despite commission payment.

That damn Ratt didn't want to draw the tournament

It's more like I try to do nice things for people, but those people turn out to be shit smeared Danish goblins, then I lose any will to proceed.

King 3213 4078
  • 30 Mar
 Havoc

@Sir Zombie said:

@Havoc said:

@Sir Zombie said:
That is because Havoc can't keep any promises xd

It's more like I try to do nice things for people, but those people turn out to be shit smeared goblins, then I lose any will to proceed. That and Rattsknecht was less than willing to co-op despite commission payment.

That damn Ratt didn't want to draw the tournament

It's more like I try to do nice things for people, but those people turn out to be shit smeared goblins, then I lose any will to proceed.

King 3213 4078
  • 2
  • 29 Mar
 Havoc

@Punzybobo said:

@Havoc said:

@Sir Zombie said:
That is because Havoc can't keep any promises xd

It's more like I try to do nice things for people, but those people turn out to be shit smeared goblins, then I lose any will to proceed. That and Rattsknecht was less than willing to co-op despite commission payment.

but u didnt pay him... unless i missed something

despite -the offer of- commission payment

King 3213 4078
  • 1
  • 29 Mar
 Havoc

@Sir Zombie said:
That is because Havoc can't keep any promises xd

It's more like I try to do nice things for people, but those people turn out to be shit smeared goblins, then I lose any will to proceed. That and Rattsknecht was less than willing to co-op despite commission payment.