Mordhau
 Havoc
  • Likes received 4264
  • Date joined 16 May '16
  • Last seen 10 Sep '19

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3234 4264
  • 8 Oct '18
 Havoc

So either Crush was misinforming, or Crush is misinformed. Neither is good.

3234 4264
  • 7 Feb '18
 Havoc

@EruTheTeapot said:
Inb4 someone links "Giru Giru Milked" video and gets 13 like

Sounds like a bad gay porno

3234 4264
  • 7 Feb '18
 Havoc

@Sir Zombie said:
Crush has said that it isn't a glitch

Someone stop crush

3234 4264
  • 6 Feb '18
 Havoc

@Prince Oberyn Martell said:

@Havoc said:

@Prince Oberyn Martell said:

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Can't tell if serious or not....

Also I'm banned from the mordhau discord because crushed is a good mod.

Serious.

Can you give me a summary?

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  • 6 Feb '18
 Havoc

@Prince Oberyn Martell said:

@Havoc said:

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

Should've been in the discord discussion that had like 10 people in it. Was a good talk. GIRU and others made many excellent points.

Can't tell if serious or not....

Also I'm banned from the mordhau discord because crushed is a good mod.

3234 4264
  • 6 Feb '18
 Havoc

@Stouty said:
A low iq response proving my point to the letter, thank you and goodnight everybody

GIRUGIRU is the cancer rotting mordhau from the inside out. His ego is blinding him from accepting any issues other have, unless he personally has an issue, it's a L2P issue obviously.

3234 4264
  • 5 Feb '18
 Havoc

@GIRUGIRU said:

@RingMaster said:
It seems the prerequisite to be able to simply read drags and accels is to have a literal season's worth hours in Chiv and/or have completely no-lifed Mordhau since alpha released.

Not intending to be mean but some of you Mordhau gods need to realise that not everyone can sink as much time in it as you, of course the person who plays more is going to be better than the casual player (which is the way it should be, obviously) but it shouldn't be to the point that casuals are required to completely no life this game just to be able to read drags and accels, that's retarded. I've put in a generous 200 hours in this game (bare in mind i never played Chiv) and i still can't fathom reading drags and accels, of course i could just be shit but going by everyone elses concerns in the community i don't think that's the case.

i personally might regret saying this, but i think it would actually be better for the game to have a lower skill ceiling and a hell of a lot smoother learning curve IF it meant that drags and accels became more of an accesible part of the game, i wished we could have a maximised skill ceiling AND accesible drags but i don't think that's possible.

It's no coincidence that the people defending the current drags and are arguing "git gud" are the gods in this game, of course you guys are going to say that and i get it, you've knuckled down and done it and you think everyone else should too. The thought of having the time you put in to get good at the game to then be diminished by players who haven't (can't) is lame.

But going back to what i previously said, we all don't have that kind of time, and if it were just the case of players who play more will beat players who play less then there wouldn't be an issue, but it's the fact that if you don't no life this game and/or have a shitload of hours in Chiv, you're locked out of (arguably) the most powerful thing in the game, which is reading drags/accels.

One final thing, i think it'd be helpful to remind everyone that the vast majority of us are fighting on the same side, the side of wanting this game to be the best it can be and to live as long as possible.

dota 2, csgo, pubg, any game wouldnt be fun if you had to play against people at a higher skill than you from the beginning. When i started chiv i had to put in about 2.5k hours before i could consistently hit even KD in comp play

release and matchmaking will fix this, and most top tier players dont really want to spend hours each day crunching noobs and being TKd by them, it's not fun for us either

Yet there are players at and above your skill level pointing out these issues as well....

3234 4264
  • 5 Feb '18
 Havoc

@DerFurst said:
I feel like I predicted this about a week ago

I feel like I predicted this about a months ago

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  • 1
  • 5 Feb '18
 Havoc

@BurritoWarrior said:

You don't have to be all that powerful to fuck with chambers though.

Depends on who you're fighting. It's already getting to the stage where people are chambering drags and accels consistently.
Unless you want to remove drags, there's not much more to discuss. Fairly certain an animation update is coming soon, so just hold out until then.

Fairly certain they want some way to be able to distinguish between a drag an accel during wind-up or at least a lot better visually during the actual swing, so it isn't a gamble to attempt a chamber or early parry against a riposte accel/chamber, as you can easily be punished by the good ol' accel drag rinse and repeat.

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  • 5 Feb '18
 Havoc

Lol get gud!!!!11

derailer

Inb4 lock because goon squad derailed a good thread that pointed out some serious issues a large portion of the community has with mordhau atm

3234 4264
  • 5 Feb '18
 Havoc

@GIRUGIRU said:
You can just FTP out of a chamber if you fail to read it, not really sure what the issue here is. Try parrying more if you can't chamber well

I really don't get why is it better to have unreadable animations instead of readable animations but with a more restrict timing to chamber.

I don't know if you're trolling with this statement or you just have absolutely no idea what ur talking about

Just cut out the middle man, don't chamber at all, just parry.

3234 4264
  • 5 Feb '18
 Havoc

@GucciLoafers said:
Sorry, badly worded. What I meant to say was. There is no justification for chambering being in the game currently if they want to go down the path that leads to chambers become obsolete and a gamble. Why even implement a mechanic that relies on luck? That defeats the purpose of a skill based competitive game. No one is going to chamber if its a high risk low reward.

Also relies on you having >50 ping...

3234 4264
  • 26 Jan '18
 Havoc

@Zexis said:

@Havoc said:

@marox said:

@Havoc said:

@marox said:

@Havoc said:
So the "input lock bug" is actually the "animations and player models are desynced causing very early hits on your client via receiving accels" bug.

Not sure what input has to do with this, can you elaborate?

The input lock bug may just be desync.

I'm guessing you're not referring to an actual general input lock, but a specific case of not being able to parry in a specific scenario which you mentioned last time? Shouldn't be related to that in any way unless it magically goes away on map change. It's only related to time (and by proxy) some animations desyncing between server and clients, and since servers run the logic they decide when hits happen. I'm not sure if it's an issue that would become problematic in actions other than attack hitreg.

Any idea what the inability to parry or chamber riposte/chamber accels issue is then?

are you referring to higher ping like you showed me in-game awhile back

It is more noticeable with higher pings, and I've seen it proc on 25 ping on Jax's high iq server

3234 4264
  • 26 Jan '18
 Havoc

@marox said:

@Havoc said:

@marox said:

@Havoc said:
So the "input lock bug" is actually the "animations and player models are desynced causing very early hits on your client via receiving accels" bug.

Not sure what input has to do with this, can you elaborate?

The input lock bug may just be desync.

I'm guessing you're not referring to an actual general input lock, but a specific case of not being able to parry in a specific scenario which you mentioned last time? Shouldn't be related to that in any way unless it magically goes away on map change. It's only related to time (and by proxy) some animations desyncing between server and clients, and since servers run the logic they decide when hits happen. I'm not sure if it's an issue that would become problematic in actions other than attack hitreg.

Any idea what the inability to parry or chamber riposte/chamber accels issue is then?

3234 4264
  • 26 Jan '18
 Havoc

@marox said:

@rob_owner said:
okay so from what i found, if you join a server that was empty and up for a while (theres probably a reason i dont know for why this happens but those two qualities were both consistent when i tested), theres a chance that the server tracers are not synced with your tracers/weapons, and stabs will hit SLIGHTLY early, so will everything else. This is different from regular instahits (which are already pretty brutal) and it looks like thats whats happenin in some of your clips.

i tested on Nal's server with the commands m.drawtracers 1 and the showauthtracers 1 command, you need to be logged in as admin to see the server tracers, but if you join a server that was up and empty for a while, chances are they will be desynced, it was consistent when i tried it. If you just change the map it will fix it. If you set the server speed with slomo to like 0.2 or 0.5 it becomes extremely overt.

pretty sure devs already know and are working on it among other things

Can now confirm this is an issue, we're working on a fix.

THANk

3234 4264
  • 26 Jan '18
 Havoc

@marox said:

@Havoc said:
So the "input lock bug" is actually the "animations and player models are desynced causing very early hits on your client via receiving accels" bug.

Not sure what input has to do with this, can you elaborate?

The input lock bug may just be desync.

3234 4264
  • 26 Jan '18
 Havoc

So the "input lock bug" is actually the "animations and player models are desynced causing very early hits on your client via receiving accels" bug.

3234 4264
  • 24 Jan '18
 Havoc

Feels

3234 4264
  • 24 Jan '18
 Havoc

Jan update soonish

3234 4264
  • 24 Jan '18
 Havoc

@s522662 said:

@Havoc said:

@s522662 said:
i see no reason to limit spins

Because it 's not intended, looks silly, and damages mordhau's and the dev's reputation and perceived ability to balance or create mechanics?

it was intended, as shown in the early videos of mordhau. Im not sure why it looks silly, its really easy to parry attacks like these

What early vids that shows helicoptering is intended are you talking about? Are we talking about the same game here?