Mordhau
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  • Likes received 4146
  • Date joined 16 May '16
  • Last seen 23 Nov

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3228 4146
3228 4146
  • 8 Oct
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So either Crush was misinforming, or Crush is misinformed. Neither is good.

3228 4146
  • 7 Oct
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@AngelEyes said:
Moral intuitions.

If you seriously think it's okay to kill someone because their isn't a law in place to say you can't you're sick and you got the SJW thing backwards btw.

It's more like if you're not part of the inner EU circle, you can't do the same things they do without getting a ban

3228 4146
  • 6 Oct
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@PeachPatrol said:

@Pred said:
grasping at straws and trying to come up with procedural loopholes in an unfinished closed Alpha because the toxic troll who did everything possible to get banned

Except there was no rule, precedent, or warning that he'd get banned. So no, there was never anything possible to do to get banned.

@Xatrian said:
yeah m8 the thing is we all read your post and no one cares and now you've written an entire novel on the subject and no one is going to read it

@EggzOvrEZ said:
Furthermore, SINCE the servers I mentioned are all private servers and Lazy isn't banned from them, his Alpha experience isn't being tarnished in the slightest.

You seem to misunderstand his ban. He is barred from all VAC enabled servers, official or otherwise. Those private servers want to run VAC. And some of them might want Lazy, too.

@EggzOvrEZ said:
I'm fairly certain if there were any official servers, it would have happened there.

Irrelevent. Predicting that he will break the rules is not a cause for ban.

@EggzOvrEZ said:
there's no where else to go unless you want to play bots

Ask the private server owners to ban him; if the community wants him gone so much they'll comply or people will just play on someone else's server who has banned him.

@EggzOvrEZ said:
Who's going to spend all their time playing bots.

Lazy is, according to Marox

@EggzOvrEZ said:
the devs don't want this limited experience to be an overall negative experience for any newer people that just decide to try out Mordhau.
@EggzOvrEZ said:
it's still in alpha and it's the first experience a lot of people are going to have with the game.

Crush has already said that the alpha's player base is tiny. There aren't many newcomers at all. Furthermore, you're saying that Triternion should just take command of peoples' servers because nobody wants to play on the shitty official servers? Are you afraid the Mordhau community isn't good enough? Can they at least establish rules that apply to everyone?

@EggzOvrEZ said:
ex-chivalry players

This is business as usual for chiv vets.

@EggzOvrEZ said:
Hell, I had alpha access for over a year now that it's been available, and I didn't pick it back up until after the latest patch, and Lazy was one of the first things I had to be reminded existed as soon as I came back in and was trying to stream the game for publicity and learn to play.
@EggzOvrEZ said:
people will be making youtube content, streaming, etc.

Interesting that you included this detail. To be clear, you want a ban list enforced on private servers to improve your stream? Is that what this is really about?

@EggzOvrEZ said:
I guarantee these pro-lazy arguments aren't swaying anyone in the slightest.

Won't stop me from trying

@EggzOvrEZ said:
Common fucking sense.

This isn't good enough. It's harder to have faith in common sense than to follow clear guidelines, especially with a precedent of unjustified permanent bans. Besides, is it not common sense that Triternion isn't responsible for what happens on a private server?

@EggzOvrEZ said:
I also don't go around trying to ruin everyones experience in the game and try and make them have a bad time and constantly instigate and get a rise out of people.

Uncommon? Unexpected? Permanent ban worthy?

@EggzOvrEZ said:
I certainly wouldn't go speak to devs in a negative fashion

You agree this is a bannable offense? To insult devs on a private server?

@EggzOvrEZ said:
Why add to the possibility of more negative publicity for the game so that people will see that type of shit and get turned off by it?

Very well put. I'm glad to hear you're going to turn chat off while streaming in private servers. I respect your choice to not show the public what the community is like.

@EggzOvrEZ said:
It doesn't affect me really.

Precisely why he should be able to play in private servers that choose to let him.

@EggzOvrEZ said:
This could be a temporary time-out for Lazy until other measures are in place like votekicks, OR it could be that Lazy is actually permanently banned from Official Mordhau servers for good.

The latter and more if crush has his way with it.

@EggzOvrEZ said:
If an appeal process is created as well,

This forum thread, which Lazy cannot access, is the only appeal process they'll allow. He opened a thread earlier to contest the ban but it was closed without debate. I guess his alt was banned too because he hasn't posted here.

@ÐMontyleGueuxI said:
I would lock that thread if I were you, nothing good has came out of it in the last two pages...

We're not done here. Don't let the thread being derailed stop what we're here to discuss.

Remember how no one could actually join the official servers the devs were paying for, for the majority of the time the alpha was out because they didn't bother to updated them?

3228 4146
  • 6 Oct
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@TheKingInTheNorth said:
Let's just allow people to be racist, antisemetic, islamophobic cunts all the time without repercussion. That's what everyone seems to want. Hell, a topic just got open to add misogyny to the list and ban women characters (a planned feature since kickstarter) while we're at it. Let's just call anyone that wants a nice, non-toxic game experience 'SJW' and better yet, permaban them. Because of course, if you're not a racist nazi incel, you have to be an extreme SJW, and we all know those are the real problem here.

Making crush angREE is a step too far though

3228 4146
  • 6 Oct
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@mrjoe said:
I can't take people that use the phrase "stop being so politically correct" to defend their douchebaggery seriously at all. Grow up.

It's more of a situation where a community are worried about an emotional personal abuse of power through a product and service.

3228 4146
  • 6 Oct
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@Jax said:
point them out and I'll take care of them, Frise

jax is dumb.PNG

3228 4146
3228 4146
  • 6 Oct
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@Jax said:

because of his long-standing and respected place in the community

haha no

As for this happening on a private server - you have to understand that these are privately owned servers - not password-locked private servers. If you are hosting a server and allow the public to play on it you're free to enforce your own rules, hell, you can ban people for saying 'yeet' for all I care - but if the public community is allowed on that server we reserve the right to deal with people that are being harmful to the community.

What if I want Lazy on my server, but I still want VAC so that people that used 3rd party software to modify their game can't join?

3228 4146
3228 4146
  • 1 Sep
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@Tim_Fragmagnet said:
MFW people give a shit that "there's a delay".

You know what else was delayed, the light sent from the monitor into your eyes, which then sent a delayed signal into your brain, which then slowly thought about what dumb response you may or may not type with the 2 brain cells you have left. Then your brain sent a signal to your fingers, which was delayed, to type your poorly thought out and uninteresting response.

In short, games get delayed, it fucking happens. They were overzealous on their original estimation of development speed, and instead of holding to that date and providing a sub par product, decided to push the date back and make sure it can be as finished as it is supposed to be.

This isn't steam early access. Stop asking for instant gratification and grow up.

Shit.
Happens.

Go...good thing the updates are making it better... r...right?

3228 4146
  • 25 Aug
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It crashes when trying to bind certain characters such as "*"

3228 4146
  • 25 Aug
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Best dev confirmed

3228 4146
  • 1
  • 15 Aug
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@marox said:

Dodge, which we're experimenting with and adds a short speed boost sideways/backwards replacing the jump in those directions (it is triggered by the jump key + movement). It's FAR from a teleport though, and it's quite a high point cost perk. The first build we did adding the dodge perk, it had a bug that caused characters to be set on fire (visually), start perpetually screaming, enter ragdoll, but retain control of their characters and float around as if they were possessed. It was quite unsettling and it's almost as if some dark force was telling us that we went too far.

thinking-gun

3228 4146
  • 20 May
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@Punzybobo said:
Blend all animations :)

werk is hrd

3228 4146
  • 20 May
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Gotta add more skel meshes.

3228 4146
  • 19 May
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Where are the throwable pommels?

3228 4146
3228 4146
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@Jax said:
Glancing blow isn't pointless, it's the reason why 360° spins aren't viable any more. If you get a glancing blow in a normal fight, team or duel, it's entirely your fault. There's nothing wrong with this mechanic.

It serves no point what so ever except creating annoyance, why not just have mouse deceleration to prevent players from attempting 360° spins in the first place, like mordhau already has?

And you can already perform 360° using morphs so the entire concept is moot.

Chambers are the most consistent they've ever been, but yes they do need some utility in team fights. This is something we're working on and would fall under the "small tweaks" section. People seem to forget that drags are a soft counter to chambers and want to just chamber everything. Good players don't try to chamber everything, there's a time and place for them.

Utility? Jax, ffs what I, Maci, and everyone is saying is that chambers are still too inconsistent to perform and to see visually despite them supposedly being in their most consistent state, either due to latency, netcode, visual feedback etc.

And don't you dare misinterpret me again. I'm not saying that it doesn't work if you try it alllll the time. I'm not saying that it's too difficult or in certain specific situations you can't chamber. I'm saying that in ideal situations, where you SHOULD be able to chamber, it doesn't connect consistently, and also due to Mordhau's awkward attack blending, and player body contortions, it becomes difficult to tell if an opponent performed a chamber, and no, the current audio cue is NOT sufficient enough.

Unless chambers can be improved enough to get a lot more consistent and a lot less latency dependent, personally, I'd rather they be removed.

Bad animations and stab drags not fixed - stabs got a massive nerf recently, any more and you want stabs to be guaranteed chambers. I don't see what you mean by that, especially when there's other people (and more) in the community saying that drags are neutered. Animations aren't even bad lmao, please explain what animations look bad to you.

The issue is, you're able to turn stabs into SWINGS, you have complete control over the stab, unlike a swing, and you can clip the hitbox of the stabbing weapon during the windup inside a player, meaning you have to parry during the end of the wind-up to block the stab, which can be tricky due to animation and timing inconsistencies.

And since you're the official yesman and mouthpeice of the devs now, tell them to make some better transitional and blending animations, keywords being VISUALLY DISTINCT, and CONSISTENT.

You're blatantly ignorant or ignoring that mordhau has loads of inconsistent dynamic timings that are tied to player latency, and by your own words, the devs couldn't get active parry to function consistently.

Please explain these inconsistent dynamic timings to me? If you're trying to say that the game plays worse at high ping, you're right. If a chamber window is 200ms and you've got 100ms ping, there's only so much we can do. We speed up incoming attacks now to help compensate, but sorry, marox can't break the rules of time to give you 100% perfect feedback when you're above 60-80 ping. It's either make the game have a high skill ceiling in terms of timing or slow everything down until it becomes a snoozefest (but you can play at 120 ping).

Yes Jax, straight from the devs fingers to your CTRL + C as confirmed by Marox, and whoever was active in discord.

https://imgur.com/AFJeaFV

The issue is the netcode, the animations, and even the combat flow in Mordhau is just inconsistent for lack of a better word. Just about everyone here has experienced the infamous insta-hit, or stab chambers not connecting despite a continuous stab chamber exchange, or parries not coming up/connecting, or inconstant wind-up times, or ghost swings.

As for active parry, it sucked. It rarely helped out the 1 in a 1vX because it allowed for spamming the 1 since it didn't matter anyways, at least one person would get a hit in. The concept of trades might seem icky but the fact of the matter is that trades are much less situational than AP, in fact there is no "situation" with them; riposte = no flinch. Riposte trading works every time, and due to the nature of AP it only worked if a) you didn't morph b) were in windup c) didn't get flinched and d) moved your parrybox into the oncoming weapon. Riposte trades simplify the game, and this is an improvement. Idk what you want us to do, but the idea is to improve the game, not try to hold on to a mechanic that doesn't work and shoehorn it in regardless.

Yeah, better shoehorn other mechanics into the game until the right mechanic that solves all is found. And on that "not try to hold on to a mechanic that doesn't work and shoehorn it in regardless." note: CHAMBERING.

As for me not being nice:
If someone presents a legitimate complaint (like you did) and provides something constructive, I'll take the time to reply back in a proper fashion. When someone says "stop making changes you guys are shit at making melee games"(paraphrased), do you really expect me to waste my time on that? As it stands most people like the changes we've done, and so if someone just decides to call the latest updates "shit" and accuses the dev team of just being lazy, why should I take the time to reply back? My job isn't to be nice to everyone that has an opinion on Mordhau; if you don't care enough to properly state your issues with the game, I'm not going to care either.

Well since I'm replying to a middleman right now, I'll address the devs directly. A community manager is supposed to represent their company to the community in a tolerable fashion, because their purpose is to interact with customers, and therefore represents the face of said company. It's not a good thing that Jax is easy to trigger, and has a self-importance attitude. Also either make jump kicking a feature or remove it, a clunky inbetween is pretty much just an open exploit that rewards fatbeards using macros (or foot pedals).

Also, the Executioner's sword DOES'T WHISTLE IRL WHILST SWINGING THAT IS A LIEEEEEEEEEEEEE, the holes are for attaching BELLS, and why is it a loadout weapon FFS, it should have been a map weapon.

And to you Jax, baring active parry, the same issues have been in mordhau for quite a while; instead of trying to create a discussion which leads to mutual benefit, and instead of behaving a bit more maturely considering you're the dev's face to mordhau's community now, you decided to sink down to their level and berate them for having an opinion you don't like, and because they called you mean words, you idiot.

Good job.

But you know, I'm a Mordhau hater so my opinion doesn't matter, and neither does any other that has any negative criticism about mordhau. Only those that suckle the toes have opinions worth listening to.

TL;DR:

ANIMS BAAAAAAD.

NETCODE NEED WOOOOOORK.

Also Crushed is dumb.

3228 4146
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@Jax said:

drags sometimes worse than chivalry

actually wat

Mainly poor animations and visual feedback

that shitty mechanic where your weapon bounces off

if someone's doing a circle on you and you glance, just go the other way or morph→kick

He's not asking for advice you potato brain, he's pointing out a pointless mechanic

chamber barely works

stop trying to chamber everything

He's not asking for advice you potato brain, he's pointing out a mechanic that barely functions

bad animation readability
stab drags still not fixed

are we playing the same game here

Yes you are.

You guys don't understand the fundamentals of the melee genre

lmao rekt, wow. please enlighten us
how did you make your melee game perfect?

How mature, I'm sure everyone here thinks you're cool and respects you as a community manager, big boy with big pants, bic comp player.

adding a million situational exceptions

only changes to weapon speed overall is on kicks, or in hit recovery/blunt hitsop
aside from that the only situational thing are ripostes which can trade. that's the lesser of two evils, either 1vX would be impossible or we'd have active parry which only worked sometimes, if you got lucky.

The changes that have been done recently have been really well received by most people, but apparently we don't understand how to make melee games, our bad. Thanks for the constructive criticism guys! Looking forward to playing your superior game soon!

You're blatantly ignorant or ignoring that mordhau has loads of inconsistent dynamic timings that are tied to player latency, and by your own words, the devs couldn't get active parry to function consistently. And who knows what else on their backend, by even the devs themselves have said hundreds of times mordhau ceases to function well beyond 40 ping. And there's still loads of inconsistencies when it comes to timings and animations. ESPECIALLY animations since everything lazily autoblends.

Worst of all, you're sarcastically brushing off valid concerns or criticisms, on the basis of "Where's you're perfect melee game HUH?!". Hey jackass, how many racers, pilots, or tankers do you see making their own vehicles, yet have extremely viable feedback for the engineers designing them?