Mordhau
 Sverth
  • Likes received 54
  • Date joined 13 Sep '17
  • Last seen 30 Apr '19

Private Message

42 54
  • 31 Oct '17
 Sverth

How to balance shields :

  1. Remove the delay its not as fun to play with a shield because they have a built in delay
    2.Make shields break after 4-5 blocks. It doesn't make sense for shields to be flying away anyway when out of stamina since all shields in the game are strapped to the forearm. Maybe if they were Boss held shields
42 54
  • 25 Sep '17
 Sverth

The most complained mechanics in chiv were Spins and drags
i don't know why the devs still decided to carry on with drags from chiv it was a failure of a mechanic that brought so much controversy
It's always possible to add a new game mechanics to increase the skill ceiling but what the point of doing that with drags ? They look stupid and while some chiv vets like them they are clearly unimpressive and boring for other players

The slow drag attacks would not even have enough power to go through a tshirt
and that parry drag from that video is just dumb. doesn't take a genius to realize something like that shouldn't deal any damage
We are using medieval weapons not lightsabers

42 54
  • 1
  • 24 Sep '17
 Sverth

@Frise said:

@Sverth said:
Its not hard to think about skill based game mechanics so why we need to add/defend one that break the laws of physics and just look wonky ?

Because it's what makes the combat interesting, and if you can't look through the forums and read any of the hundred topics about this exact thing, then you clearly shouldn't be discussing it. You want flashy combat where every action is locked and limited? Go play For Honor.

What you say about the acceleration is not true anyway, because you give the strike force at the beginning of it, not throughout it. Dragging makes the combat feel very similar to HEMA in feel, not in visuals, because it allows the freedom to reposition your strikes and vary your timings to screw with your opponent's defense, which is something you do not find in any other combat system.

Honestly its only mordhau & bannerlord for me.
And i don't know how you can see a connection to HEMA with dragging
you can reposition your attack into a thrust that is simulated by morphs. And you can reposition it after your opponent parry that's simulated by chambers. So what's dragging simulating ?

"because it allows the freedom to reposition your strikes and vary your timings to screw with your opponent's defense, which is something you do not find in any other combat system."
Well you can find it in chiv. This is oddly sound like feinting like i have said in my previous post you can pretend slow drags are actually just feints but then we already have feinting system.
This is not the point if we try really hard we can fool ourselves to believe feinting is something that is possible to do/realistic but i still think its bad game mechanic for the reasons in my previous post. Its make the combat interesting you say? well that's your opinion many other people think otherwise
it clearly break the immersion for many players however dragging is not something that is going to make me stop playing i have already got used to it in chiv but many others didn't.

42 54
  • 24 Sep '17
 Sverth

@Frise said:
Grab a big stick in real life and do the following experiment:

With an overhead swing, hit the top of a table. Notice how much time it took you to hit it.

Now, with the same overhead swing and the same speed, starting from the exact same position, hit the bottom of the table's leg. Notice that this took more time to hit, but impacted with the same force.

That's dragging.

Ok after breaking my table i have realized this is wrong. The second strike using the same power. The stick had more time to accelerate and did more damage to my table's leg.
Now i don't even think its possible to try and simulate something close to a slow drag if we really wanna go to high lengths to justify it we can call it a form of feinting.
However i still think feinting is horrible mechanic in its current form
if a game mechanic support screwed up physics, looks bad and and bring controversy what's the point ?

Its not hard to think about skill based game mechanics so why we need to add/defend one that break the laws of physics and just look wonky ?

42 54
  • 24 Sep '17
 Sverth

The animations and attacks are way too slow it feel like if they would increase up their speed by at least 50% the gameplay will feel much better and smoother. atm it feel like we are playing in slow motion

42 54
  • 19 Sep '17
 Sverth

Solid suggestions i agree with all of them except the heavy armor one. Heavy armor is OP atm but i don't think we should nerf armor/weapons until we get the perk system