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How to balance shields :
2.Make shields break after 4-5 blocks. It doesn't make sense for shields to be flying away anyway when out of stamina since all shields in the game are strapped to the forearm. Maybe if they were Boss held shields
The most complained mechanics in chiv were Spins and drags
i don't know why the devs still decided to carry on with drags from chiv it was a failure of a mechanic that brought so much controversy
It's always possible to add a new game mechanics to increase the skill ceiling but what the point of doing that with drags ? They look stupid and while some chiv vets like them they are clearly unimpressive and boring for other players
The slow drag attacks would not even have enough power to go through a tshirt
and that parry drag from that video is just dumb. doesn't take a genius to realize something like that shouldn't deal any damage
We are using medieval weapons not lightsabers
Honestly its only mordhau & bannerlord for me.
And i don't know how you can see a connection to HEMA with dragging
you can reposition your attack into a thrust that is simulated by morphs. And you can reposition it after your opponent parry that's simulated by chambers. So what's dragging simulating ?
"because it allows the freedom to reposition your strikes and vary your timings to screw with your opponent's defense, which is something you do not find in any other combat system."
Well you can find it in chiv. This is oddly sound like feinting like i have said in my previous post you can pretend slow drags are actually just feints but then we already have feinting system.
This is not the point if we try really hard we can fool ourselves to believe feinting is something that is possible to do/realistic but i still think its bad game mechanic for the reasons in my previous post. Its make the combat interesting you say? well that's your opinion many other people think otherwise
it clearly break the immersion for many players however dragging is not something that is going to make me stop playing i have already got used to it in chiv but many others didn't.
Ok after breaking my table i have realized this is wrong. The second strike using the same power. The stick had more time to accelerate and did more damage to my table's leg.
Now i don't even think its possible to try and simulate something close to a slow drag if we really wanna go to high lengths to justify it we can call it a form of feinting.
However i still think feinting is horrible mechanic in its current form
if a game mechanic support screwed up physics, looks bad and and bring controversy what's the point ?
Its not hard to think about skill based game mechanics so why we need to add/defend one that break the laws of physics and just look wonky ?
The animations and attacks are way too slow it feel like if they would increase up their speed by at least 50% the gameplay will feel much better and smoother. atm it feel like we are playing in slow motion
Solid suggestions i agree with all of them except the heavy armor one. Heavy armor is OP atm but i don't think we should nerf armor/weapons until we get the perk system