Mordhau
 Mr_Obliviousness
Knight
  • Likes received 579
  • Date joined 12 May '16
  • Last seen 16 Sep

Private Message

Knight 211 579

Well, I recorded, with the demo feature, a cinematic fight at crossroads which ends at the top of the mountain near red spawn, but now that entire cliff is missing and the characters are walking around mid air and i cant finish my video :(( so sad. Any way around this devs? Besides reshooting?
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Btw anyone keen on helping me reshoot the ending send me a message here

Knight 211 579

Yeah but that doesnt seem to work

Knight 211 579

So I've looked for a while now and I can't figure out which console command you use for things like 2x dmg, reduced gravity and so on. Are these commands that only admins can use in real servers or can you use them locally as well? If anyone knows, thanks in advance

Knight 211 579

We all understand the fact that you probably have shittons of work to and a complaining community who only whines about no patchie, but literally the only thing you need to do, is atleast let us know a little bit about what's happening. Sure we had that post from Jax about the future of the game and the update, but that's over a month ago now, and even the post itself was long overdue. I really don't want this community to die, and only have the competetive community left, as it's a really fun game to play casually. You've done a great job with this game so far, the sales number from launch clearly tells that, but don't let the game die. Just give us some more info that's not super vague, and please don't let the bearer of bad news be a discord screenshot. It really just seems like people who know you, or talk to you in private, get info leaks, and that's not how it should be. Most likely we're not going to get an update for atleast another month, so you really need to put some news out onto your acual forum, you know, the place where the devs are supposed to be actively talking to the community?

Knight 211 579

@crushed said:
Patch will be most likely after gamescom (end of august)

Which ends august 24th, in three days. What you're basically saying is "Patch will be most likely after this week", which is extremely vague as it is only implying that the patch won't come this week, which it obviously won't.

Knight 211 579

I was wondering if anyone can tell me how much they think this guitar is worth.20180613_172900.jpg
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Thanks in advance for responses
Edit: oh well imgs got flipped

Knight 211 579

Make the targe shield throwable, fly quite far, but deal medium-low dmg and have a long wind up throwing animation. Having a shield bash, or a strike with the shield (like with the flail in chiv), without making it all that powerful. Lets say for example clashing with it would knock it out of the hands of the one striking.

Add either a brass knuckle weapon or make it possible to fight with fists and targe/buckler (for cap america build lmao)

Create a version of the open barbute with a brush style cosmetic addon (similar to one of the tier 3 helmets with feathers), in the style of a roman / spartan officer helmet. It'd be cool

Knight 211 579

Been some talk around cavalry, and how it's way too op currently. Some suggest adding the dmg bonus against the rider as well, but that would imo just make the billhook useless as you onehit the rider anyways upon hit. Perhaps give the billhook less dmg but also less point cost so it can be brought into battle as a tool for handling cavalry.

A part of the point of cavalry is that you're supposed to be a bit powerful and invulnerable, however, perhaps make it so that if your horse is hit with a melee weapon as it rears, the rider is thrown off.

In real life, spearmen are the natural counter to cavalry. Spears in the game are obviously powerful against cavalry because of long reach and dmg, but imo they lack a fundamental anti-cavalry ability in which the spear would be placed to the ground in a locked position. This would provide very little rotation movement, but kill a horse charging straight into it. This could also be used against soldiers on foot, but with some major drawbacks:

A sprinting soldier would be killed upon impact, however, sidestepping it should be quite easy, only making it effective in a cluster or with multiple spearmen. A player "piking" with the spear would be unable to parry, leaving the position would take a small amount of time (free hit for an enemy taking him by surprise). Hits landed on the piked spear itself would deal stamima damage and force him out of the position. Damage taken while in the position would disarm the spear (not while leaving the position).

This addition could provide some fun and maybe more balanced gameplay. Piked position could be done behind corners and such, tricking enemies into certain death, however, missing with the spear would then result in a hit on yourself, creating a high-risk high-reward mechanic. The mechanic could also make it way easier to area deny enemy cavalry, only without the need of an engineer building like crazy.

Again, this could provide a very nice counter to cavalry, downside is that the spear would be really op with this extra tool added, but again, it is a really expensive weapon. Could also be nice to make the halberd unhorse enemies on alt-hit as it's a really expensive weapon.

Alright I've rambled for long enough haha, what does people think?

Knight 211 579

Only thing i would like improved is the amount the arrow seems to deviate at extremely long ranges from where you're aming. If you try to hit enemy archers across map on camp, you'll miss because of this inaccuracy.

Knight 211 579

Maybe a feature where anyone can use your ballista, however when you press E on it they're forced of it and you on it. Also when they hit you or kick you, you dont exit it as well as gaining a small reduction in teamdamage. In addition, perhaps make it so teammates cant destroy your ballista while you're using it, experienced several times that when i keep kicking them off it, they just start destroying it

Knight 211 579

Make the war axe a throwable just like the maul?
Add a followcam on projectiles?
Make it so when you throw your short spear, you can continue holding R allowing you to not throw it yet and then perhaps press Q to cancel the throw, would make timing the throw easier.

Knight 211 579
  • 1 Aug '18
 Mr_Obliviousness

Add towershield for awesome shieldwall tactics

Knight 211 579
  • 26 Jul '18
 Mr_Obliviousness

People will answer, "when mod tools are out", but literally nothing is happening lately so good post op

Knight 211 579

@SK.Edam said:
"mongol conquers half the world with horses and recurve bow"
mordhau:"see's recurve" this bad bow me no like give little damoge.

The damage is acutally quite realistic. Realistically it would either glance off the plate armor on the legs and do no damage, or penetrate and deal damage depending on the force of the arrow. However, shortbows weren't made to penetrate plate, as the mongols didn't face many enemies wearing full suits of armor. So yeah, as long as they are still effective against unarmored and light armor its ok, im mlre curios to see if they get the drawspeed right.
As for longbows with bodkin arrows, they should do lots of damage against plate, and with the fast regen in the game, arrows shouldnt be useless

Knight 211 579
  • 16 Jul '18
 Mr_Obliviousness

@Jax said:
It's taking a while because we're showing off archery in the dev blog, and it still has the kickstarter animations which are kinda wack. There's going to be a bunch of views on this video (hopefully) so we'd like to have things looking good for the public, including those who haven't even heard of the game yet, or saw the KS trailer and forgot about it until now.

As for screens, I don't want to post everything that will be coming because then there'd be no hype and the devblog would be boring, so we try to limit the amount of stuff we show off before you guys can play it. A screen would be nice though, so here ya go :)

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EDIT: another reason the dev blog is taking so long is because I'm dumb and said I was working on it once marox said "it'd be nice to have another dev blog, can you do it" instead of actually when I started working on it lmao

Aw dude that screenshot looks sick! Totally understand why things can't just be made overnight and cool that you answered so truthfully. Any idea when it will be out? Or simply before or after the coming update?

Knight 211 579
  • 15 Jul '18
 Mr_Obliviousness

@EruTheTeapot said:

@renaissance said:
if youre not on the discord you miss out on other stuff like this

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Keks, I thought this was photoshopped

I wish we would have an official forums to get those screenies together tbh. Amiright ?

Yup, shouldn't be hard to take a screenshot every day and post it to the forums

Knight 211 579
  • 14 Jul '18
 Mr_Obliviousness

@Jax said:
who said i was downloading vegas lmao

@Pred said:

@Mr_Obliviousness said:
Sure, the devblog is on its way

Jax downloading Sony Vegas as we speak.

He did ^
Some estimation of when it will be released would be nice tbh, editing doesn't take super long unless you're doing some fancy stuff, or doing a voice over as im presuming you're doing atm. Please just give us a daily screenshot or two (not just a written tease once a week "you'll like the outside of camp even more soon"). I don't mean to be demanding, but most of us have payed the price of a tripple a game for this amazing game, only to see announcements every 4 months. Would it really take that much to take a few screenshots and post them on the forum? It's not like crushed can't do it, he posts several in the discord channel, which only a handful of people find out about

Knight 211 579
  • 14 Jul '18
 Mr_Obliviousness

Why can they not make a simple thread (uh, development dump?), where they post all the shit from the discord so that we dont have to dig for ages to find simple things like those screenshots. Srsly, i understand that this update will be huge, the devblog is on its way and all that, but just some daily screenshots or something. Anything at all tbh, its been 4 months since the last announcement (besides jax becoming community manager), and we really need some organized information updates now and then

Knight 211 579

@Jax said:
podrick payne.png

ol' poddy

Doubleaxe return confirmed?

Also dev blog when? someone said you're downloading vegas

Knight 211 579
  • 10 Jul '18
 Mr_Obliviousness

@SIEGE said:
Never seen one before!!!

lmao the most generic character in the game