Mordhau
 ^-_-^ Maximus ^-_-^
  • Likes received 12
  • Date joined 11 Sep '17
  • Last seen 6h

Private Message

21 12

currently there are 2 tier 3 feather helmets (60k, 80k) and I'm wondering if any more are planned to be added soon? or any new helmets actually

21 12

@Jax said:
it does a lot of damage but has less range than fists

that being said imo it's too fast

you keep saying this, but that's NOT a solution to the problem that this weapon is brokenly OP for the 1 point it has and is better than most 2-3-4 point weapons.
if this is the devs' point of view on it as well, than we might as well have the maul do 100 damage on EVERY tier armor and justify it saying that it has less range than firsts, or dagger. The mace is a great 2 hit kill weapon for its 4 points (even though i also feel this is a bit too much for it) but it's overshadowed by the one point cleaver and thus is almost never seen in combat, frontline or duel.

21 12

these suggestions seem too broken and OP to me, like imagine that half the team is using "Morale" perk. on every kill everybody will regain 12 health and the more killings the more health, so the team will basically be immortal.

21 12

@Sir Boring said:
Mordhau devs be like
"Remember when we would get vanguard charged by 3 people at once in Chiv and see them kill all their teammates?"
"Yeah or when they would vanguard charge through 2 teammates just to kill me?"
"Yeah let's add that"

lol i agree, this hitstop shit is too retarded, and every filthy casual here likes it, cuz they don't understand the implications it is causing.

21 12

its not my PC, its custom build last year latest tech, and this is the only game that does this, you fuckers might not have this issue but I've seen other people and even streamers with this problem.

21 12

Game crashes every day now, sometimes more than once, for no apparent reason

21 12

I'd love cloaks but if they existed in the game, almost everyone would use them and they wouldn't be special anymore...and the games would be pretty chaotic and unreadable if they don't do them the right way.

21 12

After completing all of my achievements today i started thinking that 38 isn't that much for the scope of Mordhau. It would be a cool thing if the devs added more achievements. It may sound a little hypocritical coming from the guy that just unlocked them all, especially since I've been playing from release day. However i stopped playing for almost 3 months during the summer and i wasn't really trying to unlock every achievement until a couple of days ago, and besides half of my unlocked achievements are literally from day 1 so It's not that hard to unlock them I suppose. Lets hope the devs add more so that there is even more things people can do.

21 12

Every time a game ends some players are able to move and even kill others while everyone is voting and basically incapacitated. We've all had this happen to us both ways. I still don't know if this is always random or if there is an option that allows you to do this. How does this work?

21 12

@Chimz said:
While this patch has done some pretty good improvements and made some good changes, there's still 1 problem that remains: The Red Commander in the Grad Invasion is still too vulnerable. Adding Fortifications was a nice touch, but still after playing 3 rounds today and losing every time like before (just a bit slower), I must say that we still need more changes made to Grad.

The Commander is just too much out in the open. The melee players who get to him are no problem and just part of the game. But the number of ranged people that hit him always goes up because everyone knows he has no cover. Enemy players climb the Red tower, climb over tall rocks and even on the Wood Logs infront of the Commander area and hit him repetitively. And it's just so hard to counter them when trying to protect the Commander. For the tower, there's usually more than 1 guy up there so you'll get beaten from when you are on the ladder to when you get kicked off the tower.
For the guys on the rocks its the same. And for the guys on the wood logs, everytime you try to go after them they just jump down from back. Then 5 seconds later they are back up. And it doesn't help that you can't climb the logs from the Red Team's side. You just keep sliding off.

Basically we need a wall, structure or giant rock or anything that could protect the Commander from ranged weapons, from AT LEAST 1 side. He's got such a small space that he can't take cover behind trees and he's constantly walking in the fire the enemy has thrown. The space he's allowed to walk in is so small and he gets bombarded from every direction but behind (since that is the Red spawn) and there's just no way to counter this. Even when we Engineers place walls for him to take cover behind, they always end up being burned down in seconds because of the enemy's fire bombs.

Please consider tweaking and balancing this map for the Red team. The only part that we can ever stop the blue team is the part where they have to get the cart through the middle gates and only because it's a choke point. Any point before or after that is either too easy for the blue team or they have too much time to get it done. 8 times out of 10 the blue teams wins. It NEEDS to be balanced.

Thank you for reading

I agree with you a 100% on that. the least the devs can do is give more space to the commander so that he isn't stuck in 1 space. Its unfair that blue has 1 commander and warden in a CASTLE while red has 1 commander in an open forest with no place to go. Grad is my fav map but it has always been blue friendly, and still continues to be

21 12

Disabled team hitstop for strikes (Experimental) i think this is an awful experimental change because currently there are a lot of new players and TK in frontline/invasion is veyr common as most new players only swing and this would make it even worse, so lets hope I'm wrong or that you guys would change this next patch or patch fix

21 12

@SirCockNballs said:
This game needs very advanced tutorial, level-based servers and some kind of mentoring AS FAST AS IT POSSIBLE, or it dies to 1k online very soon.

Every day i see crowds of newibes 5-20 lvls and every day i see fucking blood bath with them, this is not fucking right and this is not fucking good.
This players doesnt know basics and doesnt gets any fun, but already raped by another 1488lvl maultard. I know how pleasurably to destroy hordes of people, but THIS IS NOT FUCKING RIGHT, people must not pay for game and his time to pleasure me or another mid\high tier players.

Please do something with this as soon as you can.

This is an indie game (low budged with an independent team), it is fun for new players and when they want to keep playing and get better they gotta practise, learn from other people, they can watch youtube videos ( I advice this). If a player isnt having fun and can't get better its not the developer's fault or task to make new content, tutorials or single player missions to make the player have more fun. The game is made as it is, either deal with it and keep forward or move on to another game. The money and time needed to make a single player campaign would take months if not years to make and this is not what this game is about. This game is made from chivalry veterans for other veterans or people who want to get into the competitive scene mainly.

21 12

the peasant uprising idea is very similar to any invasion mode but without the peasant perk characters, and this also applies for the mounted assault, horses are toxic af and people are annoyed enough of them on crossroads. The peasant idea might be interesting but it would be better for the devs to make the current modes better instead of making new ones that would segregate the community even more.

21 12

@LaughingRaven said:
People actually enjoy BR games?
I thought it was just a meme fad.
Apparantly you're a new player and/or haven't played BR first couple of months after release, but it was full, 64 players out of 64 slots almost every game. The reason people don't play it now is because not many people overall play the game, and those that do either play frontline or duels. If we had a couple of thousand more players BR would prob be played again.

21 12

I hate the fortnite BR but i LOVE mordhau's BR and its been months since the BR in mordhau hasn't been played almost at all. I don't understand why people have stopped playing it. Even though it is a battle royale it's the only one of the medieval kind in any game. I know it's not the devs fault for ppl not playing BR but i really hope they find a way to make it playable by people again. Maybe even try teams or something like that. https://discord.gg/cgZttU this is a discord with the purpose of a lot of people gathering to join a BR server at the same time so that the game has 20-30+ people in it.

21 12

I've mained halberd and I'm doing great with it. Especially in duels. If you're anywhere even slightly near a wall it gets stuck to it which sucks, but in my opinion the only downside is that it costs 11 points. great underhand, great stab damage, it can drag and accel.

21 12

I had this same problem, a month or two ago and it disappeared after 2 days by itself. I don't know why it happened and why it disappeared, it was just something random. try resetting the PC, the router and give it a couple of days, it might disappear by itself as it did with me/.

21 12

I agree that the chase mechanic should at least be slowed down the first few seconds or have it activate after a couple of seconds because it makes being unarmored useless.

21 12

I agree that the chase mechanic should at least be slowed down the first few seconds or have it activate after a couple of seconds because it makes being unarmored useless.

21 12

I agree with all your arguments but the community is segregated as it is and the frontline games are so imbalanced. I like the idea you're proposing but how can that be implemented? how can high level players be distributed evenly among a team?