Mordhau
 ^-_-^ Maximus ^-_-^
  • Likes received 84
  • Date joined 11 Sep '17
  • Last seen 19 Sep

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so glad that pc guy finally got suspended. anyway, i think this problem is from the game and there isn't anything that can be done about it. If you say you had good fps before the patchie then it can't be a coincidence, maybe if you get a better monitor with more hz (more hz in a monitor=more fps in games), otherwise i don't know what to tell you, i have poor fps on castello so i never play it, and i;ve also been having fps drops in most servers i go to, but at this point i can only wait for the devs to fix it.

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uuhh....i don't get it, what am supposed to be looking at?

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reinstall your game, verify your files, or contact a dev or someone from the discord who might be able to help you if that doesn't work

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the red square you have highlighted with in the first picture, on the right of the stairs there is an invisible hole where you can go through and IN the walls/ground. thankfully not many people know about this, and the only time I've seen a noble do it is on a stream. Fire hurts them though, also you can get in there as well.

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a glitch has been exploited tremendously where players from the blue team go to red spawn and kick the red commander in the lake making him unable to get back to the designated zone in 5 seconds and therefore dying. At this point i doubt the devs would even see this thread let alone fix it but i guy can dream. either make the red commander walk around like the blue ones do or make him unmovable by kicks until a person is spawned as him. very simple problem with several very simple solutions if someone tries to fix them.

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never has that ever happened to me

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yeah i noticed i have that problem too, today

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@Chimz said:
While this patch has done some pretty good improvements and made some good changes, there's still 1 problem that remains: The Red Commander in the Grad Invasion is still too vulnerable. Adding Fortifications was a nice touch, but still after playing 3 rounds today and losing every time like before (just a bit slower), I must say that we still need more changes made to Grad.

The Commander is just too much out in the open. The melee players who get to him are no problem and just part of the game. But the number of ranged people that hit him always goes up because everyone knows he has no cover. Enemy players climb the Red tower, climb over tall rocks and even on the Wood Logs infront of the Commander area and hit him repetitively. And it's just so hard to counter them when trying to protect the Commander. For the tower, there's usually more than 1 guy up there so you'll get beaten from when you are on the ladder to when you get kicked off the tower.
For the guys on the rocks its the same. And for the guys on the wood logs, everytime you try to go after them they just jump down from back. Then 5 seconds later they are back up. And it doesn't help that you can't climb the logs from the Red Team's side. You just keep sliding off.

Basically we need a wall, structure or giant rock or anything that could protect the Commander from ranged weapons, from AT LEAST 1 side. He's got such a small space that he can't take cover behind trees and he's constantly walking in the fire the enemy has thrown. The space he's allowed to walk in is so small and he gets bombarded from every direction but behind (since that is the Red spawn) and there's just no way to counter this. Even when we Engineers place walls for him to take cover behind, they always end up being burned down in seconds because of the enemy's fire bombs.

Please consider tweaking and balancing this map for the Red team. The only part that we can ever stop the blue team is the part where they have to get the cart through the middle gates and only because it's a choke point. Any point before or after that is either too easy for the blue team or they have too much time to get it done. 8 times out of 10 the blue teams wins. It NEEDS to be balanced.

Thank you for reading

I agree with you a 100% on that. the least the devs can do is give more space to the commander so that he isn't stuck in 1 space. Its unfair that blue has 1 commander and warden in a CASTLE while red has 1 commander in an open forest with no place to go. Grad is my fav map but it has always been blue friendly, and still continues to be

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Disabled team hitstop for strikes (Experimental) i think this is an awful experimental change because currently there are a lot of new players and TK in frontline/invasion is veyr common as most new players only swing and this would make it even worse, so lets hope I'm wrong or that you guys would change this next patch or patch fix