Mordhau
 ÐMontyleGueux
Knight
  • Likes received 1855
  • Date joined 10 Sep '17
  • Last seen 2 Jan

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Knight 685 1855
  • 5 Nov '18
 ÐMontyleGueux

My only issue with the defence in the game has been in since the beginning of the alpha. It's the fact that the parry is server sided, causing a lot of parries to fail where they should have worked. It makes defence very frustrating since you can't parry at the last second if your ping is above 60, and can't really react to what your opponent is doing.

Knight 685 1855
  • 6 Sep '18
 ÐMontyleGueux

@Bodkin said:
This is a lot more common now with the new update. That or I am just a lot less lucky now. Happens a lot more often to me with this patch, getting stuck a lot.

Same here I got stuck at least 3-4 times in a week whereas I can't remember the last stime I got stuck on a map pre patch 17.

Knight 685 1855
  • 30 Jun '18
 ÐMontyleGueux

@Mittsies said:
Takes two to tango. Facehugging is something that either player could do, and your suggestion as written would no doubt encourage face-hugging by the defending player in order to parry his opponent's attacks earlier than normal, which is arguably just as bad as the attacker being encouraged to facehug.

That wouldn't work though. If your opponent rush in to parry at facehug range, you can feint then kick him easily while he's running towards you.

Knight 685 1855
  • 30 Jun '18
 ÐMontyleGueux

@Comeandsee said:
pretty sure theres actually a part of windup called early release, that is infact blockable.
help @jax

Early release is relative to how you move your mouse during windup afaik. Meaning that there's almost no early release on a regular attack, but there's a huge one if you try to do a rainbow overhead.

Knight 685 1855
  • 30 Jun '18
 ÐMontyleGueux

It's a good idea imo. It would also change the way people drag, instead of seeing their sword go through you until release, you would get better looking drags.

Knight 685 1855
  • 27 Jun '18
 ÐMontyleGueux

@Darkfyre said:
Out of everyone claiming that 3rd person has no impact on the game, not a single person has addressed my point that the vast majority of competitive style games out there force a singular perspective, so that everyone is on the same playing field.

For fun, lets examine a bunch of popular games, not just competitive ones, that use a singular perspective:

CSGO = 1st only

LoL = Top down only

Rainbow Six: Seige = 1st only

Overwatch = 1st only

Fortnite = 3rd only

DOTA 2 = Top down only

Halo/Destiny = 1st only (a select few weapons force you to use 3rd person only, as a balancing mechanic)

CoD = 1st only

Battlefield = 1st only on foot, 1st or 3rd in vehicles

Dark Souls = 3rd only

Gears of War = 3rd only

Escape From Tarkov = 1st only

Kingdom Come: Deliverance = 1st only

The Last Of Us = 3rd only

Assassin's Creed = 3rd only (forced 1st only when aiming certain weapons)

Please, please stop pretending that forcing a particular perspective is not a design choice. Minimal impact or not, it absolutely has an impact on the game. I really wish people would stop ignoring this point when considering the inclusion or exclusion of 3p.

Would Dark Souls be the same if it allowed players to play in 1st person? Would CSGO be the same if people were allowed to go 3rd person? No, they would not. So stop acting like the opposite is true.

Now, of these games that are competitive multiplayer games, how many of them have thriving newbie communities? Oh would you look at that, they all do. So only forcing a single perspective also won't cause a loss of newbie playerbase, either.

But, you know what DOES drive away players? When they think that people are using 3p to do cheap shots, EVEN IF the person actually is using 1p! Psychology is a real factor here, and it should be telling that so much of the community is hellbent at making sure 3p isn't in the game.

Jax, you yourself said in another thread:

@Jax said:

That being said, mechanics have to be consistent. That's why feints and riposte are getting looked at AFAIK and drags have been made >to be pretty acceptable. You don't want mordhau to be hard in an unreadable or cheesy way where you're fighting the game, instead it >should be difficult based on your opponent with a clear ruleset to the combat.

That being said, mechanics have to be consistent. You don't want mordhau to be hard in an unreadable or cheesy way where you're fighting the game, instead it should be difficult based on your opponent with a clear ruleset to the combat.

If for some players, parries would be randomly 0.05 seconds longer, everyone would be in a rage at the inconsistency, even though its miniscule and most people wouldn't be able to tell that it happened. They would be furious that such a thing could exist, and they would blame all of their deaths on it legit or not, and people might even rage quit. In CSGO, you can't be left stewing in anger thinking that the damn sniper 3p peeked around the corner to see you because there is no 3rd person in that game, so he literally could not have.

So you say that 1p has an advantage over 3p? Still a problem. Let's say a new player uses 3p, and gets his ass kicked over and over again because he can't aim properly. He gets mad and quits the game before anyone can set him straight. So this argument also works against you, not for you. It's still a big problem if people are allowed to use either 1p or 3p, and 1p is massively better than 3p.

One final point, why is there this assumption that only allowing 1p, even in big matches, won't be "fun?" Fun is a subjective term. It would be fun to drive a tiger tank across the battlefield of knights. Whats fun for me might not be fun for everyone, or even the majority. It would be fun to be able to walk up walls. That doesn't make it the right choice for the context of Mordhau.

Very good point. I've been trying to fight in 3rd person and you can see just fine in front of you if you look down. I've also been able to perform crazy underhand to head drags with the maul that wouldn't be nearly as precise in first person. 3rd person makes dragging way easier, that's an issue.

Knight 685 1855
  • 16 Jun '18
 ÐMontyleGueux

@Pred said:

@Huggles said:
It is balanced. Third person fucking sucks. All good players use 1st.

Did you consider that almost everyone in alpha is a Chiv vet with 4-digit 1st person gameplay under his belt?

Also, unless we are able to determine that Pinkie being a 3rd person player is not a meme, your statement about all good players using 1st person cannot be confirmed. Actually, he might be the best player in the game at the moment, am I right bois?

I don't think pinkie is the best, but he's a damn pain in the ass to deal with, that's for sure. I wouldn't be surprised if he actually is playing in 3rd person...

Knight 685 1855
  • 8 Jun '18
 ÐMontyleGueux

@Pred said:
Please also remove:

  • Whatever it is that lets you pretend your parry is a riposte stab
  • Eveningstar close grip
  • Whatever makes slow weapons not slow at all
  • Ability to chamber on 1 point weapons

Thank you.

In a few months Pred will ask for mordhau to be removed...

Knight 685 1855
  • 1 Jun '18
 ÐMontyleGueux

@Neo said:

@ÐMontyleGueux said:
So, when will it be done ? :D

Good question. I started on it, have the basic functionality down, but it doesn't look good, so I need to work more on that. It also needs some kind of moderation.

Ideally, it should just hook into the game itself, so you can import/export from the game. It would be cool, but I don't want to bother the other devs with this at this stage.

Oh, I was joking. I didn't expect that there was some actual work on it done already, that's great. I would be honoured if you let be upload/download loadouts from your using my loadout manager until that functionnality is in game.

Knight 685 1855
  • 1 Jun '18
 ÐMontyleGueux

@Neo said:

@ÐMontyleGueux said:

That sounds dope. Do you think you could do a loadout gallerie on the official website ? We could browse and vote for the loadouts people uploaded from the game (or from my loadout manager for the time being) as well as getting the share code of those you like.

That was exactly the idea, yes.

So, when will it be done ? :D

Knight 685 1855
  • 31 May '18
 ÐMontyleGueux

@Neo said:

@ÐMontyleGueux said:

Thanks for your feedback. Unfortunately I don't know anything about .bat scripts :(

Here's how the loadout sharing works :
it's possible to import a loadout from either a share code or the loadout code itself, but both are very large strings. The share code is basically the loadout code that I zipped and converted to base64 to prevent data loss. I also check that the loadout code has the same number of '(' and ')', that there's only two " and that it start with the proper header, to make sure that the given loadout code is correct.

If you have a better idea to generate share codes, I will be happy to implement it !

That sounds like a good way of doing it.

My idea was to create a public browsable list of loadouts users could share. Kind of like the "Post your knigga" thread, but with a download button. The .bat file would contain the loadout code, so you could just one-click install another person's loadout without fiddling with config files.

That sounds dope. Do you think you could do a loadout gallerie on the official website ? We could browse and vote for the loadouts people uploaded from the game (or from my loadout manager for the time being) as well as getting the share code of those you like.

Knight 685 1855
  • 31 May '18
 ÐMontyleGueux

@Duckalot said:
Nice work! However, i cant seem to load in my loadouts. I get this message when i try.
29dc35d7d9c3b9ab9d529f48038646ae.png

Looks like my royal guard is actually an invalid :(

It's because it has more than two " in it. I wonder why though because all of my loadout doesn't look like yours. I will change the condition as soon as possible.

Knight 685 1855
  • 31 May '18
 ÐMontyleGueux

@Neo said:
This is great! I thought about doing something similar. I made a very simple .bat script to simplify installing loadouts. It basically just asks you to paste the loadout code and appends it to your Game.ini. Maybe you can use it :)

@echo off
setlocal
:PROMPT
SET /P DATA=Paste the loadout and press ENTER: 
IF /I "%DATA%" == "" GOTO END
ECHO DATA>>"C:\Users\%USERNAME%\AppData\Local\Mordhau\Saved\Config\WindowsClient\Game.ini"
SET /P TMP=Done. :)
:END
endlocal

Thanks for your feedback. Unfortunately I don't know anything about .bat scripts :(

Here's how the loadout sharing works :
it's possible to import a loadout from either a share code or the loadout code itself, but both are very large strings. The share code is basically the loadout code that I zipped and converted to base64 to prevent data loss. I also check that the loadout code has the same number of '(' and ')', that there's only two " and that it start with the proper header, to make sure that the given loadout code is correct.

If you have a better idea to generate share codes, I will be happy to implement it !

Knight 685 1855
  • 7
  • 30 May '18
 ÐMontyleGueux

Introduction

In the current alpha build of mordhau, there is no way to manage your loadouts. They are sorted in the order you created them, and that's it. The only way you may do it is by manually modifying a .ini file, which is less than ideal.

This is why I created the Mordhau Loadout Manager!

What's the Mordhau Loadout Manager ?

It's a little software that I created which allows you to order, archive, backup and share your Mordhau loadouts !

Here's how it looks :

Interface.PNG

Most of the functionalities are now accessible through right clicking.

The interface is pretty self explanatory, on the left you see the list of the loadouts that are currently accessible in game, and on the right the list of the loadouts that are archived, meaning that they won't be accessible in game to avoid clogging the loadout selection menu without deleting them.

Main features

Ordering loadouts

The Mordhau Loadout Manager lets you order your loadouts at will with a fancy drag and drop interface. I've even added a button to sort them alphabetically if you're too lazy to do it yourself.

Loadout archiving

You may save certain loadouts in a separate file to clean up your game's loadout selection menu without losing them. For instance in my example, I've archived my "fun" loadouts as I plan to play to go duelling and thus I need my regular loadouts ready. I can easily boot up the software again and add them back to the game later on.

Loadout sharing (experimental)

After selecting a loadout and pressing the Copy Share Code button, a share code will be generated and appear in the text area below. You can copy this code to share it, anyone pasting this code back in the Mordhau Loadout Manager and pressing the Import From Share Code button will get your loadout ! This feature is experimental as the share code is still huge (still smaller than the loadout code itself). Here's what a share code looks like currently :

H4sIAAAAAAAEAG1TTY/aMBD9K6s9JdIc/G3n4ANLoeXQFVrQtleTuhBtSGhiVNFf37ED4UOriOfxy5vxvImZ7lznyuC7Zdf+rmrf2+zV7b1dvL6vZz/X2fNLu3kKO//0cqzqX757zuGrd9302Id2X/1zoWobm/1Aym1Sdrb4YgWBaVu3HW4ZA8ZyWLqAZzSW5xAFeliovOoIcJ0PNOqzzwRC5eMbM77gGsg5UYwkJiKZw+zPsTrsfROGxszdeSjBxroQt0DGKqwYV2Qmh0M015T+wfNsj4b3lsAQXArHOvDdB1e/tcftrvF9vypd7S2TcuDXFbajYLL1mPzeVuW4LqtQ7ixlGjaLfu73MW3u6t7D3IVUYPVRNc3JUsVhFbq22VpOE5mOxzpzl8rNTn5gBHxzVTfE1KSNpVFVuTptknbTtX97i43H9AefazTf1y54m0lmKFDJFUE0+JUpU1IlRqSYR17FYSJnJIw6RA2cUlFElAwo1wYKTQUC0SAMGX+sUIW6Y+6ONFSIc8wKzRQwqQiJyPEtFZpekAkc0xlveUxmEWX66nePVkpGwFG8tSGZFpSZGwVV11AAJxqrcKqEBEa0MshAkRJ0vPpcYsOFvskxgrNzZG5qXZ5CRVuDYBwd+Wyfw3CvMiq4RFcJOSWcn+dFblYj5biikqvRApdxaiTNKOGguUdxrXKtVaB/de2LMKLO+GioUI82cTyC0QT4H8MLXNf9w71b+u6jtzDpyp0PpwPe6jz/D9scHNOuBAAA
It's shorter than the actual loadout code, but still pretty awful looking. I will see how I can improve this feature in the future.

Loadout Backups

By using the backups buttons on the center, you can manage backups of your Game.ini file containing all your loadouts.

Downloading

It is currently uploaded on my google drive, I will post the share links to the different versions here :

Up-to-date version :

Mordhau Loadout Manager V1.5 https://drive.google.com/open?id=1ezk2dlON-b0g9S4f5vP3J4BYn7L-JMEi

The interface have been reworked, most of the buttons have been replaced with a right click menu.
You will also be notified if there is a more recent version avaliable.

Additional Notes

Please Make a Manual Backup

While the current version have been extensively tested and should be fine, I recommend saving your Game.ini file somewhere else before you start using Mordhau Loadout Manager. It can be found at C:\Users[username]\AppData\Local\Mordhau\Saved\Config\WindowsClient. You never know...

Steam Cloud Conflicts

Note that the steam cloud isn't too happy about the game's files changing. If the steam cloud report a conflict, always select "upload to the steam cloud".

Bug reports and suggestions

Don't hesitate to report bugs in this thread, I will make sure to take a look at them.
I'm also open to suggestions. What kind of features would you like to see in Mordhau Loadout Manager ?

Special thanks

To triternion. You guys are doing a hell of a job and we love it !

Knight 685 1855
  • 29 May '18
 ÐMontyleGueux

@Olangutan said:
When will game addons/mods be in?

Once the mod support is released. But that will be a bit after the release I think.

Knight 685 1855
  • 24 May '18
 ÐMontyleGueux

@Zexis said:

@ÐMontyleGueux said:

@Zexis said:
3pp is fine, not sure why some people hate it so much. It has some minor advantages but also disadvantages, just disable it in comp and make it a toggle for private server owners.

Because 3pp ruined a lot of first person games already. Arma 3 is a good example, why the fuck would you add a 3rd person in a milsim ? Then it end up being allowed on most servers even in pvp because "it's part of the game". Please don't let mordhau be one of those FIRST PERSON GAME that actually has 3rd person.

shooters are very different from melee games. just because you can see a guy around a corner in mordhau doesn't mean it gives you a huge advantage, although it still is one. and that is why I think it should be disabled when you have a ranged weapon and in comp mode altogether (where most people will use 1pp anyways)

believe me, I don't like 3pp all the time. it's one of the reasons I have little interest in fortnite

3rd person gives you advantages all across the board (especially since you can't know the perspective your opponent uses, so potentially everything you trained for will be trivial to defend against for your opponent). You also think it should be disabled with ranged weapons and in comp too. And even if it was supposed to help new players, the game is advertised as a first person melee game, and all the footage used to promote the game so far is in 1st person, people expecting to play 3rd person won't be interested in the first place. So why should the 3rd person be kept in the game ? I don't understand.

Knight 685 1855
  • 22 May '18
 ÐMontyleGueux

@Elder said:
Any noob can pick up a bow and point & click, but not every noob can do a chamber wessex morph feint reverse uppercut.

That's where the mistake is. Ranged weaponry shouldn't be an easy point and click.

Knight 685 1855
  • 22 May '18
 ÐMontyleGueux

@crushed said:
Next patch will include a change that disables the wall hits from early release, which will fix these shown in the OP. I agree it feels clunky and random when it happens to you, but it might lead to too many tracers going trough walls so we'll have to see.

Sounds great. Thanks for trying things out and involve the community !

Knight 685 1855
  • 21 May '18
 ÐMontyleGueux

Dude, calm down. You're acting like a literal child at that point.

There is plenty of things I'm unhappy about the choices triternion made for mordhau. They are plenty of things I want to see in the game that will never be a thing... Yet I don't act immaturely for it. Not only because the devs have justified their reasoning, but because it's their games, not ours. Ultimately they are the one working their asses off to provide what they think will be a good game, while we're sitting on our lazy asses playing the fruit of years of hard work.

You are free to express yourself, give suggestions and opinions, just as I do. I voice what I want to be in the game and how I see things, which are often if not always taken into consideration. But the right to chose belongs to triternion. You paid for an alpha, a beta and a finished game, which you will get, triternion doesn't owe you more than that.

I like you dude, I really don't wanna be mean to you. But you sounds like you need some good dose of reality before you really make a fool out of yourself.