Mordhau
 GAYFISH
Knight
  • Likes received 263
  • Date joined 6 Sep '17
  • Last seen 26 Aug

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Knight 99 263
  • 19 May
 GAYFISH

@Q said:

@ToLazy4Name said:

@Q said:
Nah I agree, parry has become easier than Chiv, especially in team-fights & 1vX (I think the parry box gets bigger during multiple incoming hits, or something). It wasn't always the case though.

citation fucking needed, and even if that's true it still isn't possibly bigger than Chiv's on top of being a shorter duration

I don't know all of the exact numbers for both games, but here is the changelog (#17) thread for the parry rework: https://mordhau.com/forum/topic/10158/changelog-thread/?page=3#c55 . Also check out some of the other changelogs for parry in that time period.

I also mentioned the issue in this thread (back in May 2018, before the rework): https://mordhau.com/forum/topic/13068/current-state-of-combat/

These changes only affect double parries, something exclusively used in team fighting.
Not regular parries

Knight 99 263
  • 14 May
 GAYFISH

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

Knight 99 263
  • 12 May
 GAYFISH

Imo countering morph feints is way more inconsistent than it should be. Mainly because of how quickly you can attack after morph feints.
Even if you read the morph and goto chamber the real attack that was feinted there's still a decent chance they'll beat your chamber attempt if they instantly gamble you after their feint.

Morph feints are already one of the strongest if not the strongest offensive mechanics in the game and the worst part is they take absolutely no skill to perform.

You might need to make the double parry lockout slightly longer to compensate so people who actually fall for morph feints can still be punished for their failed parry.

I just think morph feints are too good in all situations and should be nerfed slightly, there's no reason for such an easy mechanic to be so reliably effective.

Knight 99 263
  • 12 May
 GAYFISH

I don't have a picture but the hood cosmetic for T3 helmets also clips pretty bad with shoulder cosmetics like short mantle and others.

Knight 99 263
  • 8 May
 GAYFISH

The whole point of the pallisade is for ranged protection not to be an impassable wall.
But since they can't be climbed people just use them to troll by blocking off spawns in FL and people blocking themselves off in SKM.

Knight 99 263
  • 8 May
 GAYFISH

@Pred said:

@RօռGɨɛʐ said:
shields are easy to bypass unless you're in a 1 man way tunnel. just go around them and they die as easily as the rest.

https://streamable.com/9d0ze

Gud gaem dezine

Knight 99 263
Knight 99 263
 GAYFISH

This has been a known issue for well over a year, why is it still a problem?
Why is it that only leg armor effects noise volume of footsteps too?

Knight 99 263
 GAYFISH

@RailbladerX said:
just as the title says, no matter what key i bind to the fixed attack options, im stuck with directional attacks. And i have "strike" unkeyed. anyone know why this is happening? this set up was working, but after screwing around with a new mouse (went back to the old mouse) it just wont save.

You have to uncheck mouse X axis flips attack side in the controls settings.

Knight 99 263
  • 2 May
 GAYFISH

@Christian2222 said:
Go up against someone half decent, face hug them, have them just step back, not even dodging as you kick.. They will be completely out of range, and you will be standing there looking goofy open up to attacks. it is only useful when someone is backed into a corner (or of course if they just running right at you and have no reaction speed) Then these shield guys just float up to you and wait for you to hit their shield, and you can't kick them. maybe if you are naked, and they are full armor, but otherwise, NO, you can't kick them.

You are the ones who are lying here, not me. And using the same mechanics for 2 years doesn't mean they are perfect, so your arguments are pretty invalid.

Tired of this nonsense. Anyone can see it needs a buff.

This is coming from someone who gets shit talked for using kick so much and effectively. You don't know shit about using kicks even slightly.
Kicks are insanely good at punishing feints and punishing players who crutch on chambers too much.
If you land a kick your opponent won't be able to chamber for a short time. On top of that kick follow up attacks are much faster than regular ones but they can still be feinted. The end result being nearly unreadable feints even for alpha veterans.

The thing about kicks is they require good spacing/footwork to actually use, something you obviously don't have.
Which is why they're good where they're at, but you'll still probably say they aren't because you have the brain capacity of a fucking cabbage.

Knight 99 263
 GAYFISH

@Lionheart Chevalier said:
Sorry for the meme title but in all seriousness can we get black people added soonish?

Theoretically aren't a few more skin color options and maybe dreaded hair all that's necessary to accommodate darker players? Saracen armor and all that can come as DLC but shouldn't a black skin color and dreaded hair have been easy to make from the get go?

Gib body hair slider with black skin so we can make our own Donkey Kongs and embrace our inner caveman OOK spirit power.

Knight 99 263
  • 1 May
 GAYFISH

@Q said:

@Frise said:
We already have unflinchable riposte. Nobody likes your ideas because you don't understand how the game plays out at all and act like you know shit. Your ideas are shit.

Frise, it is your job to jump in everyone's thread, & tell them that their opinions are worthless, then insult them?

The OP is just offering some ideas/suggestions, give him a break.

Tbf, this specific OP has a history of posting terrible ideas while acting as if he's knowledgeable on the game when it's obvious he's a very new player.

Knight 99 263
  • 2
  • 30 Apr
 GAYFISH

I disabled 240 and I'm using straight binds but mouse movements are still determining my attack side.
This just started today so is this some sort of new bug?
EDIT - I'm retarded and X axis flip attack somehow got enabled, not a bug. Delete posts option wen

Knight 99 263
  • 28 Apr
 GAYFISH

@Soulcatcher said:
Incredible

Is there patch notes yet?

No patch notes for a third major update in a row. feelsbadman

Knight 99 263
  • 14 Apr
 GAYFISH

@Crandaddy19 said:
This game is going to be AMAZING! I cannot wait!

Did you seriously go through a years worth of posts to necro this? That's some dedication right there.

Knight 99 263
  • 12 Apr
 GAYFISH

@Peacerer said:
I want bears. We have bear traps available, but i don't see any bears. 0_o

Imagine if there were bears that could maul you patrolling Grad during the BR mode, that'd be hilarious and terrifying at the same time.

Knight 99 263
  • 12 Apr
 GAYFISH

@Lord Petyr Baelish said:
Might aswell give a spreadsheet that flashes infront of you that explains to you exactly what and how you need to do to parry melee attacks. Put a flashing 100m red circle under horses aswell so you can adequately prepare against anyone that dares to get on a horse.

You guys are clearly misrepresenting what this guy said to make it sound dumb and to stroke your own egos. He never once mentioned HUD affecting melee.
Do I think what he said should be added? Probably not.
But if all you're going to do is shit on someone instead of discussing what they said you're just an asshole, especially considering that this guy hasn't even played the game.

Knight 99 263
  • 12 Apr
 GAYFISH

@Havoc said:
what the fuck is wrong with you people?

Obviously this isn't going to happen for good reasons, but why do you guys have to shit on someone who obviously hasn't played the game?
He's just offering suggestions, even if they're not feasible.

Knight 99 263
  • 1
  • 11 Apr
 GAYFISH

@Lusoctane said:
I have a suggestion that can help balance the melee guys against archers.
This system could help melee players have enough time to defend themselves against arrows, so my suggestion would be to show a signal on top of the archers as soon as the arrow was coming out of the bow, so players could at least predict a few shots, and could block the arrows in a short time.
So, the players would have an opportunity to defend themselves based on their momentary skill instead of taking unfair shots.
I do not think the proposal to limit or remove archers is correct, there are other ways to combat this, there has to be a way to satisfy all styles in order to give freedom to choose what we want.

I've heard people mention having the arrowhead shimmer or have a glint right before shooting.
You'd probably have to limit the visibility of the shimmer to close ranges to not gimp archers though.
Idk if this would be helpful or not but it's an interesting idea and a lot less intrusive and immersion breaking than giant floating HUD.

Knight 99 263
  • 11 Apr
 GAYFISH

Our valiant hero has returned, PRAISE BE ANAL ERROR.