Mordhau
 GAYFISH
Knight
  • Likes received 264
  • Date joined 6 Sep '17
  • Last seen 22 Jan

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Knight 103 264
  • 23 May '19
 GAYFISH

@Divenity said:

@GAYFISH said:

A really simple way to buff it is to allow you to dodge forward.

They really doesn't fix anything.

They should just make the dodge go further. The problem is that it's easily countered by just sprinting at the person dodging and that it because dodge doesn't cover ground any faster than sprinting does, while costing stamina.(which is also why letting you dodge forward would fix nothing, sprinting forward covers the distance just the same)

If they just made it go further it would be fine.

While the idea of restricting you from swinging while sprinting is a terrible one

As for this, I can't agree with you. There's currently no reason to ever let go of sprint in this game, I find that to be absolutely ridiculous. Sprinting should not be the combat pace, otherwise the sprint function may as well not exist and that should just be the default runspeed.

And you go sprinting while flailing a sledgehammer around, we'll see how long it takes you to fall on your face.

The devs aren't going to remove a massive part of combat just because it would benefit your specific playstyle, that's ridiculous. Also realism is a terrible argument against sprinting and swinging.

And the only thing increasing dodge range would do is turning it into the noob crutch that it was in Chivalry.
Personally I'd like it if the dodge itself was slightly faster but range is fine.

You've got to keep balance in mind when suggesting gameplay changes, that's why small incremental changes are better than big changes like you're suggesting.

Knight 103 264
  • 23 May '19
 GAYFISH

While the idea of restricting you from swinging while sprinting is a terrible one, the OP isn't wrong about dodge being mediocre at best.

A really simple way to buff it is to allow you to dodge forward.
The reason dodge isn't great is because it can be only used to dodge away from an attack which is very easy to counter with morphs and lunge. The only exemption being side dodging into an accel overhead but those are extremely risky and hard to do.

If you were able to dodge forward it would open up a lot more tactics for aggressive footwork and countering dodge wouldn't be as easy as sprinting while you morph drag every attack.

To compensate for the buff the cost should probably be 6 or 7 points,
and for love of god please give us the option to have to separate keybinds for jump and dodge.

Knight 103 264
  • 22 May '19
 GAYFISH

@Antoniokontos said:

@Donald Trump said:

Developers know! Your shit-game deserves to burn in hell, play some cheaters with players who play 24/7 ... Like playing your craft, it's just not possible, endless FEINT, which simply cannot be read, remove this shit from the game, I deleted the game and no longer want to return to it, just spent the money in vain ... Self-respecting players have already done this for a long time, return me my money! If you delete this entry, you automatically confirm that you are right with all this and you will not do anything about it.

Can you explain how what you mean by cheating?

"I deleted the game and no longer want to return to it, just spent the money in vain"
So you don't want a refund.

Next sentence.

"return me my money!"
So you do want a refund.

God Emperor thats a title i never saw befor

He's the bik boi who dropped 10k on the kickstarter
PRAISE BE TO THE GOD EMPEROR

Knight 103 264
  • 20 May '19
 GAYFISH

I know some people love it, but I personally hate hearing the lute. Especially if I'm just trying to relax and play while listening to music.
Is there any chance you could add a client side option to mute instruments in game?

Knight 103 264
  • 19 May '19
 GAYFISH

@Q said:

@ToLazy4Name said:

@Q said:
Nah I agree, parry has become easier than Chiv, especially in team-fights & 1vX (I think the parry box gets bigger during multiple incoming hits, or something). It wasn't always the case though.

citation fucking needed, and even if that's true it still isn't possibly bigger than Chiv's on top of being a shorter duration

I don't know all of the exact numbers for both games, but here is the changelog (#17) thread for the parry rework: https://mordhau.com/forum/topic/10158/changelog-thread/?page=3#c55 . Also check out some of the other changelogs for parry in that time period.

I also mentioned the issue in this thread (back in May 2018, before the rework): https://mordhau.com/forum/topic/13068/current-state-of-combat/

These changes only affect double parries, something exclusively used in team fighting.
Not regular parries

Knight 103 264
  • 14 May '19
 GAYFISH

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

Knight 103 264
  • 12 May '19
 GAYFISH

Imo countering morph feints is way more inconsistent than it should be. Mainly because of how quickly you can attack after morph feints.
Even if you read the morph and goto chamber the real attack that was feinted there's still a decent chance they'll beat your chamber attempt if they instantly gamble you after their feint.

Morph feints are already one of the strongest if not the strongest offensive mechanics in the game and the worst part is they take absolutely no skill to perform.

You might need to make the double parry lockout slightly longer to compensate so people who actually fall for morph feints can still be punished for their failed parry.

I just think morph feints are too good in all situations and should be nerfed slightly, there's no reason for such an easy mechanic to be so reliably effective.

Knight 103 264
  • 12 May '19
 GAYFISH

I don't have a picture but the hood cosmetic for T3 helmets also clips pretty bad with shoulder cosmetics like short mantle and others.

Knight 103 264
  • 8 May '19
 GAYFISH

The whole point of the pallisade is for ranged protection not to be an impassable wall.
But since they can't be climbed people just use them to troll by blocking off spawns in FL and people blocking themselves off in SKM.

Knight 103 264
  • 8 May '19
 GAYFISH

@Pred said:

@RօռGɨɛʐ said:
shields are easy to bypass unless you're in a 1 man way tunnel. just go around them and they die as easily as the rest.

https://streamable.com/9d0ze

Gud gaem dezine

Knight 103 264
Knight 103 264
  • 3
  • 5 May '19
 GAYFISH

This has been a known issue for well over a year, why is it still a problem?
Why is it that only leg armor effects noise volume of footsteps too?

Knight 103 264
  • 1
  • 3 May '19
 GAYFISH

@RailbladerX said:
just as the title says, no matter what key i bind to the fixed attack options, im stuck with directional attacks. And i have "strike" unkeyed. anyone know why this is happening? this set up was working, but after screwing around with a new mouse (went back to the old mouse) it just wont save.

You have to uncheck mouse X axis flips attack side in the controls settings.

Knight 103 264
  • 2 May '19
 GAYFISH

@Christian2222 said:
Go up against someone half decent, face hug them, have them just step back, not even dodging as you kick.. They will be completely out of range, and you will be standing there looking goofy open up to attacks. it is only useful when someone is backed into a corner (or of course if they just running right at you and have no reaction speed) Then these shield guys just float up to you and wait for you to hit their shield, and you can't kick them. maybe if you are naked, and they are full armor, but otherwise, NO, you can't kick them.

You are the ones who are lying here, not me. And using the same mechanics for 2 years doesn't mean they are perfect, so your arguments are pretty invalid.

Tired of this nonsense. Anyone can see it needs a buff.

This is coming from someone who gets shit talked for using kick so much and effectively. You don't know shit about using kicks even slightly.
Kicks are insanely good at punishing feints and punishing players who crutch on chambers too much.
If you land a kick your opponent won't be able to chamber for a short time. On top of that kick follow up attacks are much faster than regular ones but they can still be feinted. The end result being nearly unreadable feints even for alpha veterans.

The thing about kicks is they require good spacing/footwork to actually use, something you obviously don't have.
Which is why they're good where they're at, but you'll still probably say they aren't because you have the brain capacity of a fucking cabbage.

Knight 103 264
  • 1
  • 1 May '19
 GAYFISH

@Lionheart Chevalier said:
Sorry for the meme title but in all seriousness can we get black people added soonish?

Theoretically aren't a few more skin color options and maybe dreaded hair all that's necessary to accommodate darker players? Saracen armor and all that can come as DLC but shouldn't a black skin color and dreaded hair have been easy to make from the get go?

Gib body hair slider with black skin so we can make our own Donkey Kongs and embrace our inner caveman OOK spirit power.

Knight 103 264
  • 1 May '19
 GAYFISH

@Q said:

@Frise said:
We already have unflinchable riposte. Nobody likes your ideas because you don't understand how the game plays out at all and act like you know shit. Your ideas are shit.

Frise, it is your job to jump in everyone's thread, & tell them that their opinions are worthless, then insult them?

The OP is just offering some ideas/suggestions, give him a break.

Tbf, this specific OP has a history of posting terrible ideas while acting as if he's knowledgeable on the game when it's obvious he's a very new player.

Knight 103 264
  • 2
  • 30 Apr '19
 GAYFISH

I disabled 240 and I'm using straight binds but mouse movements are still determining my attack side.
This just started today so is this some sort of new bug?
EDIT - I'm retarded and X axis flip attack somehow got enabled, not a bug. Delete posts option wen

Knight 103 264
  • 28 Apr '19
 GAYFISH

@Soulcatcher said:
Incredible

Is there patch notes yet?

No patch notes for a third major update in a row. feelsbadman

Knight 103 264
  • 14 Apr '19
 GAYFISH

@Crandaddy19 said:
This game is going to be AMAZING! I cannot wait!

Did you seriously go through a years worth of posts to necro this? That's some dedication right there.

Knight 103 264
  • 12 Apr '19
 GAYFISH

@Peacerer said:
I want bears. We have bear traps available, but i don't see any bears. 0_o

Imagine if there were bears that could maul you patrolling Grad during the BR mode, that'd be hilarious and terrifying at the same time.