Mordhau
 GAYFISH
Knight
  • Likes received 263
  • Date joined 6 Sep '17
  • Last seen 26 Aug

Private Message

Knight 99 263
  • 2 Jun
 GAYFISH

@smug said:
Mordhau/Chiv both have the issue of offense being so overpowered compared to defense. Morph feint just exacerbates the issue by giving attackers yet another mechanic, while defense only really has parry and all other forms are just active defense aka chambers/gambles. In my opinion having defense being so all or nothing, while offense can literally cancel windup to parry is kinda retarded even though I like the game. You have to acknowledge though that the ability to cancel windups prevents the game from being clunky and making the game non cancerous to play. To be honest I think you should get rid of windups altogether and change to something like M&B which only really has a release/active phase which gives the game more of a faster pace.

Can't really fix any of this without reworking the game entirely.

Removing wind up is an even worse idea than removing morph feints.
The only thing preventing literally instant hits on every swing is the wind up.

Knight 99 263
 GAYFISH

While removing morph feint is a terrible idea, I think it'd be good if they had a slightly longer attack lockout. Probably with a longer lockout on failed parries so falling for morph feints is still punishable.

But currently, punishing morph feints can be so inconsistent because of how quick it is to queue up another attack.
For example, if you successfully read a morph and goto chamber the strike of a stab to strike morph feint but they follow up their morph feint with a stab there's a decent chance that their stab gamble will still beat your chamber attempt. That doesn't feel fair IMO.

Morph feints are one of the most effective offensive mechanics while simultaneously being low risk/high reward and that seems like an unhealthy balance.

Knight 99 263
  • 2 Jun
 GAYFISH

Imagine complaining about feints in a game with an entire mechanic devoted to countering feints.

Knight 99 263
  • 31 May
 GAYFISH

I don't think you realize how expensive those cosmetics were, without including the game the gloves were 40$ on their own, the sword 140$, and the helmet was 340$. Those kickstarter tiers came with other bonuses but they were mainly for the skins.
Unless you charged those prices for the cosmetics you'd be fucking over those alpha backers to an extreme degree.

Knight 99 263
  • 1
  • 30 May
 GAYFISH

@Sorrow said:

@GAYFISH said:

@Sorrow said:

@ToLazy4Name said:
Lmfao yeah make it a 1 hit, getting 100+ kills wasn't enough for me

lmao why do you follow me around n post behind anything I say ? are you that bord n lonely where your only accomplishments in your day is trolling on the forums ? I doubt you have over 30hrs of playtime

30 hours is nothing, you haven't even the slightest grasp on what is and isn't good for balance in this game.
Lazy, the guy you said probably doesn't even have 30 hours, has somewhere over 500.
Nearly everyone in this thread has well over 10x the amount of playtime than you do.

You don't have a clue as to what you're talking about and it's blatant to everyone but yourself.

lmao and your just a stupid and ignorant as those people. ya and he still sucks lmao. and your really telling me everyone on here has 2000 hrs hahaha your an idiot.

Plenty of people have 2k hours from the alpha. I have 1.2k and that's slightly below average for alpha players.

And you just admitted to having 200 hours but you still think war axe needs a buff. Thank you for clearly illustrating just how bad you are, really helps gauge the severity of your down syndrome.

Knight 99 263
  • 30 May
 GAYFISH

@Sorrow said:

@ToLazy4Name said:
Lmfao yeah make it a 1 hit, getting 100+ kills wasn't enough for me

lmao why do you follow me around n post behind anything I say ? are you that bord n lonely where your only accomplishments in your day is trolling on the forums ? I doubt you have over 30hrs of playtime

30 hours is nothing, you haven't even the slightest grasp on what is and isn't good for balance in this game.
Lazy, the guy you said probably doesn't even have 30 hours, has somewhere over 500.
Nearly everyone in this thread has well over 10x the amount of playtime than you do.

You don't have a clue as to what you're talking about and it's blatant to everyone but yourself.

Knight 99 263
  • 30 May
 GAYFISH

@Beefenstein said:

@Squire_Lurac_of_Case said:
The gays managed to get over the term gay being used in a joking manner.

Evidence that all gay people are happy with the term 'gay' being used as an insult please.

I'm pretty fucking gey and I think gay is a great insult.

Knight 99 263
  • 28 May
 GAYFISH

@ToLazy4Name said:

@GAYFISH said:

@ToLazy4Name said:

@LoPan said:

@ThunderDuck said:

@smug said:

@ThunderDuck said:

@smug said:
How the fuck is evening star bad in frontline when its a maul with more range thats able to be comboed? Who the fuck cares about one shot kills? 1vX favors weapons with low TTK ability and that's exactly what the ES is.

Please don't tell me you guys are actually using the Maul over the ES.

We are because the Maul is the Maul

The maul doesn't have a cool 50k skin. All it has are bad reddit memes and Robert Baratheon larp potential.

Fuck I actually got owned

Lol. I don’t believe it can be combo’d though. Stop on hit unless it’s the kill shot.

It can be combo'd. Swing in the air, and you can combo, or land a kill shot on someone and you can combo. The maul cannot combo under any circumstances.

Non combo weapons can combo off of clashes, I guess they need that or you'd always get hit on clashes.

okay fish could you please let me fucking type things without hitting me with a fucking "actually" you fuck

Lol I guess I can't ackshually

Knight 99 263
  • 28 May
 GAYFISH

@ToLazy4Name said:

@LoPan said:

@ThunderDuck said:

@smug said:

@ThunderDuck said:

@smug said:
How the fuck is evening star bad in frontline when its a maul with more range thats able to be comboed? Who the fuck cares about one shot kills? 1vX favors weapons with low TTK ability and that's exactly what the ES is.

Please don't tell me you guys are actually using the Maul over the ES.

We are because the Maul is the Maul

The maul doesn't have a cool 50k skin. All it has are bad reddit memes and Robert Baratheon larp potential.

Fuck I actually got owned

Lol. I don’t believe it can be combo’d though. Stop on hit unless it’s the kill shot.

It can be combo'd. Swing in the air, and you can combo, or land a kill shot on someone and you can combo. The maul cannot combo under any circumstances.

Non combo weapons can combo off of clashes, I guess they need that or you'd always get hit on clashes.

Knight 99 263
  • 28 May
 GAYFISH

@ohshitsorry said:
I liked alpha tiny dodge better.

Dodge range/speed hasn't been altered since alpha, only point cost and stamina usage have been changed.

Knight 99 263
  • 3
  • 25 May
 GAYFISH

@Tim_Fragmagnet said:
Trust me.

Dodge works.

It requires experienced timing, and ideally you have a large amount of experience with footwork in melee games.

But it absolutely works.

It's just not "press dodge button to not take damage, ez" which is what you seem to expect.

For those chivalry vanguard mains, unironically try out the dodge perk, using it properly requires utilizing a lot of the same concepts in mordhau that a good vanguard player would in chivalry.

Timing
Spacing

I've used dodge consistently ever since it was added in alpha, probably at least 500 hours using dodge classes alone, and it's absolutely useless outside of duels and pubstomping. There's no point to using dodge if you already have good timing and spacing when you could spend that 4 points on better gear.

There's a reason why no one who plays competitively, including myself, uses dodge. It's simply not viable against high skill players who know how to use CFTP and morph drags to counter dodge. Which is it's really only new players using dodge currently.

Knight 99 263
  • 25 May
 GAYFISH

@AngelEyes said:

@GAYFISH said:
A really simple way to buff it is to allow you to dodge forward.
The reason dodge isn't great is because it can be only used to dodge away from an attack which is very easy to counter with morphs and lunge. The only exemption being side dodging into an accel overhead but those are extremely risky and hard to do.

You can dodge anywhere between wind-up and release with no restrictions currently. I won't comment on any other tweaks to it and you and Cswic are two of my favorite crafty players, but allowing to dodge forward sounds like a really REALLY bad idea.

"Dodge" forward.. Just saying that sounds wrong.

Maybe you're right about dodging forward being a bad idea, but right now dodge is absolutely useless outside of duels and even there it's mediocre at best.
I wouldn't be against changes to how often you could dodge and if lockouts were placed on it during wind up and recovery, but only if it was made actually useful to compensate.

I hardly even use dodge in duels anymore because it usually isn't even worth the 4 points. The only people who really do use it are the noobs who spam back dodges and then die disarmed 5 seconds later.
It's just sad how lazy the design of dodge is

Knight 99 263
  • 2
  • 24 May
 GAYFISH

@Pred said:

@GAYFISH said:
You were slightly to the left of the guy's head in the first clip.

No, I went with release tracer from one side of his head to the other. And then back again, confused what is going on. It would've been 100% a hit.

https://streamable.com/ppsms

@GAYFISH said:
You're acting as if dodge is even as half as OP as it was in Chiv, it's not even close to that.

Never said that. Just that it's cheese and unnecessarily clutters combat.

@GAYFISH said:
Plus I never said dodge range should be changed, just given the ability to go forward.

Never said that either.

Dodge doesn't prevent you from being hit, if your release tracer actually made contact with his hitbox it would've damaged him. Unless you experienced a hit reg issue unrelated to dodge.

And you phrasing dodge as "moonwalking across the map" or a "teleport" and constantly calling it "cheese" makes it really seem like you believe it to be incredibly OP.

Knight 99 263
  • 1
  • 24 May
 GAYFISH

@Pred said:

@GAYFISH said:

@Pred said:
Check this though:

https://streamable.com/4aozh

Or this:

https://streamable.com/by9d8

Why do we need to clutter the game with such cheese mechanics? Really.

In Chiv AT LEAST you immediately knew who can dodge and who can't.

The first one was a close miss and the second one was a blatant miss.

You're right about it being annoying about not knowing who is and isn't using dodge, but the same can be said about perks like bloodlust, rush, and flesh wound.
That's why set classes aren't necessarily a bad idea, at least in regards to identifying opponents.

First one is not a miss, I'm pointing in the middle of his forehead when grunt is playing. I mean, it is a miss, but only because he teleported back.

Second one is not about a miss but a guy moonwalking through half of the map.

You were slightly to the left of the guy's head in the first clip.

You're acting as if dodge is even as half as OP as it was in Chiv, it's not even close to that.
The distance of the dodge is the roughly the length of an ammo box, that's it. It also takes about 3/4 of a second to travel that distance. That's slower than the attack speed of the vast majority of weapons in the game. On top of that morphs and lunge absolutely counter the shit out of whatever range dodge gives you.
So it's nothing even close to the actual teleport that it was in Chivalry.

Plus I never said dodge range should be changed, just given the ability to go forward.

Knight 99 263
  • 1
  • 24 May
 GAYFISH

@Pred said:
Check this though:

https://streamable.com/4aozh

Or this:

https://streamable.com/by9d8

Why do we need to clutter the game with such cheese mechanics? Really.

In Chiv AT LEAST you immediately knew who can dodge and who can't.

The first one was a close miss and the second one was a blatant miss.

You're right about it being annoying about not knowing who is and isn't using dodge, but the same can be said about perks like bloodlust, rush, and flesh wound.
That's why set classes aren't necessarily a bad idea, at least in regards to identifying opponents.

Knight 99 263
  • 1
  • 24 May
 GAYFISH

@Divenity said:

@smellycathawk said:

@Divenity said:

@GAYFISH said:

A really simple way to buff it is to allow you to dodge forward.

They really doesn't fix anything.

They should just make the dodge go further. The problem is that it's easily countered by just sprinting at the person dodging and that it because dodge doesn't cover ground any faster than sprinting does, while costing stamina.(which is also why letting you dodge forward would fix nothing, sprinting forward covers the distance just the same)

If they just made it go further it would be fine.

While the idea of restricting you from swinging while sprinting is a terrible one

As for this, I can't agree with you. There's currently no reason to ever let go of sprint in this game, I find that to be absolutely ridiculous. Sprinting should not be the combat pace, otherwise the sprint function may as well not exist and that should just be the default runspeed.

And you go sprinting while flailing a sledgehammer around, we'll see how long it takes you to fall on your face.

u came up with a topic worth discussing, gayfish a more experienced player refined your post down to the actual problem/solution, and you ignore him, even doubling down on the terrible sprinting idea... lol

gay has the correct answer.

I didn't ignore him, I gave counterpoints.

Letting you dodge forward fixes nothing, because simply sprinting covers the distance just the same without costing stamina, or 4 equipment points.

How, exactly, does that solve anything at all? Please, do tell.

I already explained how but you ignored my point.
It would allow you to dodge offensively to evade obvious drags/accels or punish bad positioning by your opponent.

Currently dodge only allows you to move defensively away from attacks, and not by very much. Making it easy to counter with lunge and morph drags.

The ability to use dodge forward would open more aggressive footwork strategies, something current dodge is extremely lacking in.

Knight 99 263
  • 23 May
 GAYFISH

@Divenity said:

@GAYFISH said:

A really simple way to buff it is to allow you to dodge forward.

They really doesn't fix anything.

They should just make the dodge go further. The problem is that it's easily countered by just sprinting at the person dodging and that it because dodge doesn't cover ground any faster than sprinting does, while costing stamina.(which is also why letting you dodge forward would fix nothing, sprinting forward covers the distance just the same)

If they just made it go further it would be fine.

While the idea of restricting you from swinging while sprinting is a terrible one

As for this, I can't agree with you. There's currently no reason to ever let go of sprint in this game, I find that to be absolutely ridiculous. Sprinting should not be the combat pace, otherwise the sprint function may as well not exist and that should just be the default runspeed.

And you go sprinting while flailing a sledgehammer around, we'll see how long it takes you to fall on your face.

The devs aren't going to remove a massive part of combat just because it would benefit your specific playstyle, that's ridiculous. Also realism is a terrible argument against sprinting and swinging.

And the only thing increasing dodge range would do is turning it into the noob crutch that it was in Chivalry.
Personally I'd like it if the dodge itself was slightly faster but range is fine.

You've got to keep balance in mind when suggesting gameplay changes, that's why small incremental changes are better than big changes like you're suggesting.

Knight 99 263
  • 23 May
 GAYFISH

While the idea of restricting you from swinging while sprinting is a terrible one, the OP isn't wrong about dodge being mediocre at best.

A really simple way to buff it is to allow you to dodge forward.
The reason dodge isn't great is because it can be only used to dodge away from an attack which is very easy to counter with morphs and lunge. The only exemption being side dodging into an accel overhead but those are extremely risky and hard to do.

If you were able to dodge forward it would open up a lot more tactics for aggressive footwork and countering dodge wouldn't be as easy as sprinting while you morph drag every attack.

To compensate for the buff the cost should probably be 6 or 7 points,
and for love of god please give us the option to have to separate keybinds for jump and dodge.

Knight 99 263
  • 22 May
 GAYFISH

@Antoniokontos said:

@Donald Trump said:

Developers know! Your shit-game deserves to burn in hell, play some cheaters with players who play 24/7 ... Like playing your craft, it's just not possible, endless FEINT, which simply cannot be read, remove this shit from the game, I deleted the game and no longer want to return to it, just spent the money in vain ... Self-respecting players have already done this for a long time, return me my money! If you delete this entry, you automatically confirm that you are right with all this and you will not do anything about it.

Can you explain how what you mean by cheating?

"I deleted the game and no longer want to return to it, just spent the money in vain"
So you don't want a refund.

Next sentence.

"return me my money!"
So you do want a refund.

God Emperor thats a title i never saw befor

He's the bik boi who dropped 10k on the kickstarter
PRAISE BE TO THE GOD EMPEROR

Knight 99 263
  • 20 May
 GAYFISH

I know some people love it, but I personally hate hearing the lute. Especially if I'm just trying to relax and play while listening to music.
Is there any chance you could add a client side option to mute instruments in game?