Mordhau
 GAYFISH
Knight
  • Likes received 262
  • Date joined 6 Sep '17
  • Last seen 1m

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Knight 99 262
  • 2 Aug
 GAYFISH

I think it'd be cool if instead of the game being over when one team reaches 0 you have to eliminate the remaining reinforcements of that team, kinda like Red Orchestra.

Probably give it a 5 min or less max time limit though to avoid trolling.

Knight 99 262
  • 9 Jul
 GAYFISH

@SWSeriousMike said:
Just like cavalry, archery, siege weapons, engineering tools and spears and halberds in frontline.

By the way you can morph your attack into a kick. You can drag your attack around the shield. You can chamber or dodge their attack. It's you that forget 90% of the mechanics when you fight shields. Shield user have to pay attention to this or just get killed. If you are losing to someone that ignores all of this then you are probably not that good.

Are you being intentionally dense? Not once have I complained about losing to shields, I personally find them easy to beat. But keep on at it with the childish ad hominems if you wish.

It's just simply bad game design to base your combat system around correct timing and then add held block that requires no timing whatsoever. Ask any player that plays competitively and they'll say the same thing.

Knight 99 262
 GAYFISH

@SWSeriousMike said:
All you badasses never bothered using shields. When you are beaten by someone just because they use a shield, you are maybe not that good.
The real easy mode in frontline is using spears by the way - not shields.

Also the parry box without shield is bigger than the block box of the shield. So much for the discussion about magic.

Epic strawman my dude, no one here is complaining about losing to shields, we're complaining about how shields get to ignore basically every offensive mechanic.

90% of the game is timing based and shields get to ignore that entirely because the devs are afraid noobs will insta quit if they don't have a giant crutch.

Knight 99 262
  • 9 Jul
 GAYFISH

@Badass_Ben said:

@Erwinicus said:
I'm sorry that you magical force field has a weakness.

It is a shield?
How is that magical?
TECHNICALLY, shields are infact WEAKER in game than in reality

The fact that the shield hitbox extends a foot or more past the actual model of the shield is what makes it magically retarded.

What a great idea to make a game based nearly entirely on timing and then add held block which completely negates all timing based mechanics. Truly galaxy brain game balancing right there.

Knight 99 262
  • 1 Jul
 GAYFISH

@smug said:
That money went to their mortgages

The 20million+ ALL went to their 9 mortgages? I find that unlikely

Knight 99 262
  • 1 Jul
 GAYFISH

@Jax said:
We're really bad with timelines, we thought the game would originally come out in march 2018 - we're working on some things (new maps, ranked, etc) and they're nearing completion. We'd like to give more concrete estimates but it's hard without layers of project management and staff, as it stands at the moment we've got 9 devs all working remotely.

Why not use some of the millions you guys got to hire a bigger team? You couldn't have possibly blown it all on hookers and blow just yet.

Knight 99 262
  • 2
  • 17 Jun
 GAYFISH

@afiNity said:
I'm sure that rick knew that what he did was wrong and i agree that he should be punished, especially for using it in tournaments but still... Coming from games where its completely normal to fiddle with console commands and configs, because the game has features that you cant reach from the main menus alone, i think its grey-area. A lot of people in mordhau use the config to change graphic settings, for example to disable the fog or to decrease the texture quality, much more than you can through the menu. Where ends tweaking and where starts cheating?

When you remove hitboxes to make your attacks literally unblockable there is no grey area. He's a cheater and that's that.

Knight 99 262
  • 14 Jun
 GAYFISH

@Haanz said:
if they have a lute equipped and spamming midi files with a hack program. plz fix

In this thread there's a pretty simple mute for the lutes
https://mordhau.com/forum/topic/16391/please-give-client-side-option-to-mute-the-lute/#c3

Knight 99 262
  • 13 Jun
 GAYFISH

@xperimentxp said:
The way to do it manually is here : https://mordhau.com/forum/topic/15704/improve-mute/

Thanks for the fix, really appreciate it

Knight 99 262
  • 11 Jun
 GAYFISH

Cleaver does 34 damage to T3 chest with strike, dagger does 34 to T3 chest with stabs.
Absolutely braindead weapon balancing.

Knight 99 262
  • 11 Jun
 GAYFISH

The real question is why the fuck can dagger and arming sword 3 shot T3 torso with stabs? What retard thought that was a good idea?

Knight 99 262
  • 10 Jun
 GAYFISH

Hit recovery, if you land a hit on someone and don't combo you will avoid the recovery phase of the swing. So you can start another attack much faster than if you had missed or comboed that attack.

Knight 99 262
  • 9 Jun
 GAYFISH

@SkinnyPete said:

@GAYFISH said:

@Lionheart Chevalier said:
Sorry for the meme title but in all seriousness can we get black people added soonish?

Theoretically aren't a few more skin color options and maybe dreaded hair all that's necessary to accommodate darker players? Saracen armor and all that can come as DLC but shouldn't a black skin color and dreaded hair have been easy to make from the get go?

Gib body hair slider with black skin so we can make our own Donkey Kongs and embrace our inner caveman OOK spirit power.

You really are a racist white teen huh? Reported.

I asked for jet black skin color and body hair to make literal ape costumes, the fact that you assumed that I meant Africans says A LOT more about you than it does me.
So very progressive of you.

Knight 99 262
Knight 99 262
  • 4 Jun
 GAYFISH

@Punzybobo said:
1557523520973.jpg

eat a cock retard

That's one pimpin ass Pepe, a tru baws.

Knight 99 262
  • 3 Jun
 GAYFISH

@Username said:
In my 30+ years never made me a game so much angry. You get mentally abused, cyber bullied and humiliated by

W1zk4ZF.png

Knight 99 262
  • 3 Jun
 GAYFISH

@crushed said:

@smug said:
Can't really fix any of this without reworking the game entirely.

There is nothing to fix, all of this is by design.

Obviously morph feint won't be removed. I am currently looking into lockout issues, although there is no real room for change here since double parries are already a bit too easy on the higher levels of the game against late feints

What if double parries were made more difficult to do?
Wouldn't that give you more room to change attack lockouts?

Knight 99 262
  • 3 Jun
 GAYFISH

@das said:
@OP: The point of morph feint is so that people who hurr durr me not read if enemy morphing, me chamber -> oops he morphed time to crutch one-click parry get punished. Otherwise, it's going to take centuries to outstam and kill every single low-mid level player who just found out what chambers do.

GAYFISH has the most reasonable suggestion. Again and again, parry recovery time has been nerfed. Double parries are indeed still a think if you try to completely reactively punish morph feints a lot of the times (morph feints tend to be flash feints, hence the quick queue to a new attack - but they're not as easy to read as standard flash feints cause of the morph).

I'm not sure I agree if it's NEEDED as much as he does though, I mean I do manage to punish morph feints with even a Zwei sort of often, as far as duels go that is. However, morph feint recovery nerf along with a parry recovery nerf might make pacing much better for teamfights and 1vX. I spam morph feints when supporting teammates in PUGs and it demolishes enemies as much as it does my stamina.

Yea you're probably right about it not being very important, I just think it would make the game feel more consistent. I could be dead wrong though

Knight 99 262
 GAYFISH

@nf_straydog said:
offense SHOULD be much stronger than defense. being on the defense should feel bad, and your goal should always be to be finding ways to regain control of the fight and be on the offense, and when you're on the offense, working to stay on the offense and keep your opponent scared. why should defense be strong? why should you be rewarded with safety if you failed to take the initiative or lost control of the fight as soon as you found an opening but failed to properly capitalize? when defense is as strong as or stronger than offense, games become a staring contest because nobody wants to commit to aggressive options.

in fencing, the equivalent of morph feints is marching your opponent down, repeatedly changing lines and showing an intent to attack. my coach used to call this "running at your opponent with your elbow" (because oftentimes, people will repeatedly do high coupes with their blade pointed upwards,) and what my coach told us to do in situations like this was simply stop thrust your opponent. essentially what you would call a gamble, except it isn't really even much of a gamble because you can cancel the startup of your stop thrust with a parry if you see your opponent actually commit, which is also what you would do in fencing. the idea of using a stop thrust is that your opponent sees that you are trying to land a counterattack and think "oh, I have to commit to my attack now, otherwise I'm getting stabbed," and that gives you the option of abandoning your stop thrust to just parry their attack or retreat out of distance to make them fall short instead. essentially, you can use a fake stop thrust (or gamble) to force your opponent to commit.

IRL fencing has nothing whatsoever to do with this game's balancing.
You also misinterpreted my entire complaint, I'm not complaining about people blindly stabbing into morph feints as a reaction because that's not a problem.
I'm complaining about how inconsistent punishing morph feints is because of how short the attack lockout is. And how even if you make the right read and correct chamber attempt you still might get beat by a hard gamble.
I also agree that defense should be more difficult than offense, that's why I said failed parries should have a longer lockout to compensate.

Knight 99 262
  • 2 Jun
 GAYFISH

@smug said:

@GAYFISH said:

@smug said:
Mordhau/Chiv both have the issue of offense being so overpowered compared to defense. Morph feint just exacerbates the issue by giving attackers yet another mechanic, while defense only really has parry and all other forms are just active defense aka chambers/gambles. In my opinion having defense being so all or nothing, while offense can literally cancel windup to parry is kinda retarded even though I like the game. You have to acknowledge though that the ability to cancel windups prevents the game from being clunky and making the game non cancerous to play. To be honest I think you should get rid of windups altogether and change to something like M&B which only really has a release/active phase which gives the game more of a faster pace.

Can't really fix any of this without reworking the game entirely.

Removing wind up is an even worse idea than removing morph feints.
The only thing preventing literally instant hits on every swing is the wind up.

Yeah which is why at the bottom I said they would have to rework the game entirely. Instant hits would be fixed by implementing the M&B solution of sweet spots aka making face hug attacks do little damage.

The sweet spot system is an absolutely terrible system for games like this. Chivalry Deadliest Warrior tried it and all it did was make gameplay incredibly inconsistent and made stabs basically the only attack you could reliably use.

It just doesn't work in a game that has real time swing manipulation via mouse movements.