Mordhau
 GAYFISH
Knight
  • Likes received 217
  • Date joined 6 Sep '17
  • Last seen 49m

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Knight 91 217
  • 14 Jun
 GAYFISH

@Haanz said:
if they have a lute equipped and spamming midi files with a hack program. plz fix

In this thread there's a pretty simple mute for the lutes
https://mordhau.com/forum/topic/16391/please-give-client-side-option-to-mute-the-lute/#c3

Knight 91 217
  • 13 Jun
 GAYFISH

@xperimentxp said:
The way to do it manually is here : https://mordhau.com/forum/topic/15704/improve-mute/

Thanks for the fix, really appreciate it

Knight 91 217
  • 11 Jun
 GAYFISH

Cleaver does 34 damage to T3 chest with strike, dagger does 34 to T3 chest with stabs.
Absolutely braindead weapon balancing.

Knight 91 217
  • 11 Jun
 GAYFISH

The real question is why the fuck can dagger and arming sword 3 shot T3 torso with stabs? What retard thought that was a good idea?

Knight 91 217
  • 10 Jun
 GAYFISH

Hit recovery, if you land a hit on someone and don't combo you will avoid the recovery phase of the swing. So you can start another attack much faster than if you had missed or comboed that attack.

Knight 91 217
  • 9 Jun
 GAYFISH

@SkinnyPete said:

@GAYFISH said:

@Lionheart Chevalier said:
Sorry for the meme title but in all seriousness can we get black people added soonish?

Theoretically aren't a few more skin color options and maybe dreaded hair all that's necessary to accommodate darker players? Saracen armor and all that can come as DLC but shouldn't a black skin color and dreaded hair have been easy to make from the get go?

Gib body hair slider with black skin so we can make our own Donkey Kongs and embrace our inner caveman OOK spirit power.

You really are a racist white teen huh? Reported.

I asked for jet black skin color and body hair to make literal ape costumes, the fact that you assumed that I meant Africans says A LOT more about you than it does me.
So very progressive of you.

Knight 91 217
Knight 91 217
  • 4 Jun
 GAYFISH

@Punzybobo said:
1557523520973.jpg

eat a cock retard

That's one pimpin ass Pepe, a tru baws.

Knight 91 217
  • 3 Jun
 GAYFISH

@Username said:
In my 30+ years never made me a game so much angry. You get mentally abused, cyber bullied and humiliated by

W1zk4ZF.png

Knight 91 217
  • 3 Jun
 GAYFISH

@crushed said:

@smug said:
Can't really fix any of this without reworking the game entirely.

There is nothing to fix, all of this is by design.

Obviously morph feint won't be removed. I am currently looking into lockout issues, although there is no real room for change here since double parries are already a bit too easy on the higher levels of the game against late feints

What if double parries were made more difficult to do?
Wouldn't that give you more room to change attack lockouts?

Knight 91 217
  • 3 Jun
 GAYFISH

@das said:
@OP: The point of morph feint is so that people who hurr durr me not read if enemy morphing, me chamber -> oops he morphed time to crutch one-click parry get punished. Otherwise, it's going to take centuries to outstam and kill every single low-mid level player who just found out what chambers do.

GAYFISH has the most reasonable suggestion. Again and again, parry recovery time has been nerfed. Double parries are indeed still a think if you try to completely reactively punish morph feints a lot of the times (morph feints tend to be flash feints, hence the quick queue to a new attack - but they're not as easy to read as standard flash feints cause of the morph).

I'm not sure I agree if it's NEEDED as much as he does though, I mean I do manage to punish morph feints with even a Zwei sort of often, as far as duels go that is. However, morph feint recovery nerf along with a parry recovery nerf might make pacing much better for teamfights and 1vX. I spam morph feints when supporting teammates in PUGs and it demolishes enemies as much as it does my stamina.

Yea you're probably right about it not being very important, I just think it would make the game feel more consistent. I could be dead wrong though

Knight 91 217
 GAYFISH

@nf_straydog said:
offense SHOULD be much stronger than defense. being on the defense should feel bad, and your goal should always be to be finding ways to regain control of the fight and be on the offense, and when you're on the offense, working to stay on the offense and keep your opponent scared. why should defense be strong? why should you be rewarded with safety if you failed to take the initiative or lost control of the fight as soon as you found an opening but failed to properly capitalize? when defense is as strong as or stronger than offense, games become a staring contest because nobody wants to commit to aggressive options.

in fencing, the equivalent of morph feints is marching your opponent down, repeatedly changing lines and showing an intent to attack. my coach used to call this "running at your opponent with your elbow" (because oftentimes, people will repeatedly do high coupes with their blade pointed upwards,) and what my coach told us to do in situations like this was simply stop thrust your opponent. essentially what you would call a gamble, except it isn't really even much of a gamble because you can cancel the startup of your stop thrust with a parry if you see your opponent actually commit, which is also what you would do in fencing. the idea of using a stop thrust is that your opponent sees that you are trying to land a counterattack and think "oh, I have to commit to my attack now, otherwise I'm getting stabbed," and that gives you the option of abandoning your stop thrust to just parry their attack or retreat out of distance to make them fall short instead. essentially, you can use a fake stop thrust (or gamble) to force your opponent to commit.

IRL fencing has nothing whatsoever to do with this game's balancing.
You also misinterpreted my entire complaint, I'm not complaining about people blindly stabbing into morph feints as a reaction because that's not a problem.
I'm complaining about how inconsistent punishing morph feints is because of how short the attack lockout is. And how even if you make the right read and correct chamber attempt you still might get beat by a hard gamble.
I also agree that defense should be more difficult than offense, that's why I said failed parries should have a longer lockout to compensate.

Knight 91 217
  • 2 Jun
 GAYFISH

@smug said:

@GAYFISH said:

@smug said:
Mordhau/Chiv both have the issue of offense being so overpowered compared to defense. Morph feint just exacerbates the issue by giving attackers yet another mechanic, while defense only really has parry and all other forms are just active defense aka chambers/gambles. In my opinion having defense being so all or nothing, while offense can literally cancel windup to parry is kinda retarded even though I like the game. You have to acknowledge though that the ability to cancel windups prevents the game from being clunky and making the game non cancerous to play. To be honest I think you should get rid of windups altogether and change to something like M&B which only really has a release/active phase which gives the game more of a faster pace.

Can't really fix any of this without reworking the game entirely.

Removing wind up is an even worse idea than removing morph feints.
The only thing preventing literally instant hits on every swing is the wind up.

Yeah which is why at the bottom I said they would have to rework the game entirely. Instant hits would be fixed by implementing the M&B solution of sweet spots aka making face hug attacks do little damage.

The sweet spot system is an absolutely terrible system for games like this. Chivalry Deadliest Warrior tried it and all it did was make gameplay incredibly inconsistent and made stabs basically the only attack you could reliably use.

It just doesn't work in a game that has real time swing manipulation via mouse movements.

Knight 91 217
  • 2 Jun
 GAYFISH

@smug said:
Mordhau/Chiv both have the issue of offense being so overpowered compared to defense. Morph feint just exacerbates the issue by giving attackers yet another mechanic, while defense only really has parry and all other forms are just active defense aka chambers/gambles. In my opinion having defense being so all or nothing, while offense can literally cancel windup to parry is kinda retarded even though I like the game. You have to acknowledge though that the ability to cancel windups prevents the game from being clunky and making the game non cancerous to play. To be honest I think you should get rid of windups altogether and change to something like M&B which only really has a release/active phase which gives the game more of a faster pace.

Can't really fix any of this without reworking the game entirely.

Removing wind up is an even worse idea than removing morph feints.
The only thing preventing literally instant hits on every swing is the wind up.

Knight 91 217
 GAYFISH

While removing morph feint is a terrible idea, I think it'd be good if they had a slightly longer attack lockout. Probably with a longer lockout on failed parries so falling for morph feints is still punishable.

But currently, punishing morph feints can be so inconsistent because of how quick it is to queue up another attack.
For example, if you successfully read a morph and goto chamber the strike of a stab to strike morph feint but they follow up their morph feint with a stab there's a decent chance that their stab gamble will still beat your chamber attempt. That doesn't feel fair IMO.

Morph feints are one of the most effective offensive mechanics while simultaneously being low risk/high reward and that seems like an unhealthy balance.

Knight 91 217
  • 2 Jun
 GAYFISH

Imagine complaining about feints in a game with an entire mechanic devoted to countering feints.

Knight 91 217
  • 31 May
 GAYFISH

I don't think you realize how expensive those cosmetics were, without including the game the gloves were 40$ on their own, the sword 140$, and the helmet was 340$. Those kickstarter tiers came with other bonuses but they were mainly for the skins.
Unless you charged those prices for the cosmetics you'd be fucking over those alpha backers to an extreme degree.

Knight 91 217
  • 1
  • 30 May
 GAYFISH

@Sorrow said:

@GAYFISH said:

@Sorrow said:

@ToLazy4Name said:
Lmfao yeah make it a 1 hit, getting 100+ kills wasn't enough for me

lmao why do you follow me around n post behind anything I say ? are you that bord n lonely where your only accomplishments in your day is trolling on the forums ? I doubt you have over 30hrs of playtime

30 hours is nothing, you haven't even the slightest grasp on what is and isn't good for balance in this game.
Lazy, the guy you said probably doesn't even have 30 hours, has somewhere over 500.
Nearly everyone in this thread has well over 10x the amount of playtime than you do.

You don't have a clue as to what you're talking about and it's blatant to everyone but yourself.

lmao and your just a stupid and ignorant as those people. ya and he still sucks lmao. and your really telling me everyone on here has 2000 hrs hahaha your an idiot.

Plenty of people have 2k hours from the alpha. I have 1.2k and that's slightly below average for alpha players.

And you just admitted to having 200 hours but you still think war axe needs a buff. Thank you for clearly illustrating just how bad you are, really helps gauge the severity of your down syndrome.

Knight 91 217
  • 30 May
 GAYFISH

@Sorrow said:

@ToLazy4Name said:
Lmfao yeah make it a 1 hit, getting 100+ kills wasn't enough for me

lmao why do you follow me around n post behind anything I say ? are you that bord n lonely where your only accomplishments in your day is trolling on the forums ? I doubt you have over 30hrs of playtime

30 hours is nothing, you haven't even the slightest grasp on what is and isn't good for balance in this game.
Lazy, the guy you said probably doesn't even have 30 hours, has somewhere over 500.
Nearly everyone in this thread has well over 10x the amount of playtime than you do.

You don't have a clue as to what you're talking about and it's blatant to everyone but yourself.

Knight 91 217
  • 30 May
 GAYFISH

@Beefenstein said:

@Squire_Lurac_of_Case said:
The gays managed to get over the term gay being used in a joking manner.

Evidence that all gay people are happy with the term 'gay' being used as an insult please.

I'm pretty fucking gey and I think gay is a great insult.