Mordhau
 Monsteri
  • Likes received 1979
  • Date joined 26 Oct '15
  • Last seen 5h

Private Message

937 1979

Can't kick during release unfortunately

937 1979

Nah, by equipping kite shield a mediocre player becomes someone you'll actually have trouble killing in a teamfight. The other shields are fine at the moment but crouch + kite just gives you a plasma field to block with.

937 1979

Chambers will be powerful as long as feints are powerful. You don't necessarily need huge rewards for them, automatically reading and punishing the feint is a big reward to begin with. It's just that feints are pretty easy to read atm, and will get easier once extra bubble is added and 1h animations dealt with. Another thing is that chambering, in fact, doesn't punish feints if you're using a slower weapon. Heck, you need to account for drags, so you often don't get the punish even with equal weapons - if you're going into it trying to chamber rather than to punish.

Also, I really don't like the angle leniency at the moment. It feels completely jarring when you do an overhead drag and they're looking up, then suddenly your swing disappears before your eyes as they do a weird little motion with their arms almost off-screen. It's one of the most frustrating, artificial things I've seen. With the new parry angles it's in fact much easier to chamber vertical swing manipulation than to parry it. It's gone backwards.

There is definitely some thinking to be done to find a long-term balance for chambers. As it stands they're balancing on a razor blade, easily becoming either too niche in purpose or an all-present requirement.

937 1979
  • 11 Dec
 Monsteri

@Huggles said:

@Jax said:
If you're having issues with riposte directions try the M.angleattackafterpress 1 command or whatever it is

It's not about riposte directions boyo it's about animation readability. Bik diff tbh.

No, vanguard directly complained about being unable to control the riposte direction.

As for you suggestion I dunno, there are some times where I get a silly -10 degree angle and miss a headshot because of it. If that didn't happen after accumulating more than 600 hours with the system, that'd be great. Making it 6 different directions also runs into trouble though, imagine being 1 degree off and suddenly getting basically another attack altogether. This would be made even worse by different animations or timings per attack, which is what you seem to want out of this change eventually.

937 1979
  • 10 Dec
 Monsteri

Isn't that just a supersized sword?

937 1979
  • 10 Dec
 Monsteri

@DerFurst said:
It's a photoshopped image taking a screenshot from the game and overlaying it onto a digital piece of parchment

you can tell this by the shadows on the corner which look like the "drop shadows" option for image layers in how it contours precisely with the paper, and also the fact that the image on the parchment itself doesn't bend despite the visual creases in the parchment paper

sorry for explaining it

It's not such a copy paste job as you imply, but yeah the shadows easily give it away, as well as the low res crinkles if you look closer.

Nevertheless it passes off as real on a quicker look, so it turned out pretty good imo.

937 1979
  • 7 Dec
 Monsteri

It's not printed, thanks for the compliment though

937 1979
 Monsteri

Hey guys what do you think about nation states as a method of governance

937 1979
  • 7 Dec
 Monsteri

Nah, they're fine.

You're forgetting that the game is nothing but full heavies without the point system so the slower 2-hitters become much more commonplace than they would otherwise be.

937 1979
  • 5 Dec
 Monsteri

mordhau old photo 3.png

art men

937 1979
  • 4 Dec
 Monsteri

Smh the earth is CONCAVE you idiots

937 1979
  • 4 Dec
 Monsteri

@Sir Zombie said:
I heard that it was just feints in general that seemed more aggresive (animation).

Yeah but chamber feints are really easy to read because there is almost no motion, if you have your opponent in full view you're never gonna fall for one. It looks more like a weird parry than an attack.

When there's more motion it will look more like an attack, thus harder to determine if it's a feint or not.

937 1979
  • 4 Dec
 Monsteri

I heard chamber feints will get a buff and a stamina cost in the next build

937 1979
  • 3 Dec
 Monsteri

Since your question has been answered, I'm closing this thread before it devolves into insults any further.

937 1979
  • 3 Dec
 Monsteri

@vanguard said:

@Jax said:
I use the 240 and I don't have any issues, although I use the console command for the after attack direction thing

I tryied it but somehow it felt worse for me, idk. Maybe I need to try it again.

But did u had these problems I'm talking about before? Can you say its a git gud kinda problem?

Not to turn this catalogue thread into a discussion thread, but I have the problem sometimes where I start the attack from the wrong side, and when I'm riposting I don't really get the 'full' undercuts or overheads, but some lame in-between attacks. With slashes I have no problem.

You definitely want at least one bind for comboing and the 100% reliable attack when you need it.

937 1979
  • 3 Dec
 Monsteri

@Pred said:
Whoa, are you guys masochists or something?

Why, what are your hours? There's plenty of problems with the game but if you enjoy getting good it's breddy gud/10.

937 1979
  • 3 Dec
 Monsteri

Post here once you've accomplished this feat in your life

mordy300.PNG

3/12/2017

937 1979
 Monsteri

@REKTKWONDO said:
Dont allow Overhead chamber with swing or Underhead Chamber with swing, or vice versa
Sometime I overhead to an opponent, he chamber with an attack between Overhead and swing, then I can chamber back with swing. It's weird.
How to fix ? Make people able to chamber an attack between Overhead and Swing with perfect Overhead or Swing angle, or with perfect 240 angle but dont allow people to chamber a perfect angle Overhead or swing with an animation between it. Same for Underhead/Swing

This confused me so I went to clarify what did he mean by this in steam chat, here's the explanation in case anyone else was scratching their heads:

RED is the attack angle
GREEN is what it can chamber

chamber.png

A perfect overhead or a perfect slash should be able to chamber every angle inbetween.

chamber2.png

However, inbetween the perfect angles, attacks would be able to chamber only the very near vicinity. In effect screwing over 240 and making that system worthless to use.
So that's what he meant.

Capture.PNG

937 1979
  • 2 Dec
 Monsteri

THOR, ODIN'S SON PROTECTOR OF ALL MANKIND

937 1979
  • 24 Nov
 Monsteri

That's too much, half that and much less bloom might be better