Mordhau
 Monsteri
  • Likes received 2384
  • Date joined 26 Oct '15
  • Last seen 1h

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@Monkeytoes said:
let the gays be gay

more grils for me

Women are more likely to be gay or bisexual

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  • 18 Jun
 Monsteri

Hey vanguard

Marx was a capitalist prove me wrong bb

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  • 18 Jun
 Monsteri

@RingMaster said:
Those slowmotion edits are fucking orgasmic, nice one bob.

I really wish those double chambers didn't rely on one enemy doing a stab

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  • 14 Jun
 Monsteri

Do our souls reincarnate or do they just, like, float away

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  • 13 Jun
 Monsteri

@Punzybobo said:
Man, that looks like a game cutscene from the 1990s

A surprisingly accurate statement

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  • 11 Jun
 Monsteri

@Frise said:
New kick = Gives huge gambling potential to weapons that can oneshot.

A non-issue once handhits are removed.

@BobSapp said:
That was the gameplay. I feel like the current one doesn't actually have any gameplay, if that makes sense

The old kick had a more defined role, currently it's a bit more spread out and niche in use.

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  • 11 Jun
 Monsteri

@TheKingInTheNorth said:
Since the creation of the EEC, one of the first steps toward the EU, Europe has been the most peaceful in history. I would like to see this expand on a global scale and that requires limited protectionism.

This won't work simply because other places care little about the individual's wages or quality of life. The country that cares the least about its people will net the biggest profit margins for the companies based there, so what happens is that industry will move to a low-wages area and outcompete the ethical companies at home. That's just not a good thing to encourage.

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  • 11 Jun
 Monsteri

@King Sinclair The FluffyDragon said:
Does this thread ever talk about relevant policies and problems that common people face and why/how to solve them beyond memes?

It's too late for that

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  • 11 Jun
 Monsteri

@vanguard said:
Yeah I know that, it makes me proud man. The gayer, the better.

In any kind of combat scenario the antifa would lose before they even showed up. Beating up trashcans and meekly posing in all black, big intimidation right there.

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  • 11 Jun
 Monsteri

There's little punishment for morphs except gambling, you could achieve the same thing doing a normal attack. It's just gamble vs gamble here, they morph without initiative while pushing into you, you kick knowing it'll only succeed if they delay. It's not really a problem, ultimately it's better for the game that low effort morphs have at least some inherent risk.

0:36 it was a chamber feint..

Hand hits are bs and need to go, yes, but this wasn't really the main point in your video. The decreased overall range will warrant a small speed buff as well so that kicks can be used as a general-purpose punish more often.

@ÐMontyleGueux said:
In short, playing light armor with a short weapon will just get you killed over and over by kicks.

I don't think this type of build is supposed to be very strong in combat. Leaves you a lot of points so it would clearly be a utility/perk focused loadout.

Though I would love to see some kind of shoulder bash that soft counters the kick and can be used to punish kick gambles. They'd be very short range and essentially require both players to be pushing into each other, but also really quick so you could proactively punish any lazy facehug attacks. The shoulder bash wouldn't clash with the kick but just utilize FHF, which would make it superior up close but worse at a distance.

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  • 11 Jun
 Monsteri

Other than the jump kicks there was nothing wrong in this video

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  • 10 Jun
 Monsteri

Victory screen, main menu stances. Do it.

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  • 8 Jun
 Monsteri

@Huggles said:
Btw these scenarios that look the way you described it already exist precisely because of ftp. Both people ftping is fairly common tbh. When both players ftp it does look awkward and pauses combat quite a bit.

Yeah, now imagine this happening constantly and multiple times a fight without any actions even taking place.

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  • 8 Jun
 Monsteri

It's awkward because both players will be left in a situation without a viable option to proceed, so they just kinda have to skit around there and look at each other.

It's retarded because forcing misses will look retarded - unless you wanna tell me doing a sprinting 180 twice is your idea of elegant swordplay.

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 Monsteri

Arbitrary as in it conflicts with a precedent and is unintuitive.

You can feint during windup.
You can parry right after a feint.
You can feint during combo windup.
But you can't parry right after feinting a combo windup, but only if you missed.

It's an unexpected alteration (with an extra condition) to an already established rule, that's what makes it confusing.

If you remove the ability to combo after a miss, you erase the undesired outcomes but with a simple and intuitive rule. However, the other problems still persist. A miss will, in effect, lead to a free hit, so the meta becomes centered around forcing misses. This will make the pace of the game much slower as people are afraid of committing to a strike at the wrong time. There will be much more awkward staredowning. Movement will become retarded as people try to force misses playing with max range all the time, and in the event of missing, try to run away from you. This is occasionally worthwhile even in the current build, but it'll become the meta without cftp and then you have a whole another game to balance. It'll be an ugly and quite boring meta even if you balance it right.

I understand the desire for a clean punish after a skillful matrix for sure, but removing the layered metagame that comes with cftp is not worth it. Most of the misses won't be matrixes anyway, they'll be people running at you then turning away then turning back to punish. At the moment it does feel bad getting cftp'd, I agree. The combo animation indicates vulnerability and makes it look like you're right about to score a clean hit, but suddenly it's denied. The solution here is to improve the animations. This is already happening with the new release arcs that aren't as wide to the opposite side, and I'm sure the windup animations can also be improved further.

Edit re: your edit

Yes, hyper armor is an arbitrary rule and I see that you dislike it. Why then do you want more arbitrary rules?

Hyper armor isn't even so bad considering there's no instance where a riposte doesn't give you hyper armor.

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  • 8 Jun
 Monsteri

Sounds like an arbitrary rule to me. Why wouldn't you just remove comboing on a miss? (Still a bad idea but at least consistent)

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  • 7 Jun
 Monsteri

@rob_owner said:
do you mean the combo animation shouldnt indicate vulnerability and the recovery animation should?

Yes

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  • 6 Jun
 Monsteri

@yourcrippledson said:
https://youtu.be/SB4hfIMJg2Q?t=14

see the first strike in the video after my timestamp, (right after the kick). Watch it in slow-mo if you have a slow brain like me or Rob. It doesn't look like a perfectly horizontal strike to me. It is altered slightly to be sure not to hit his team mate in the head, and using the best possible angle to hit the enemy. Fine adjustments like this are what the 240 brings that binds can never offer.

You can do the same thing with a normal slash and swing manipulation.