Mordhau
 Monsteri
  • Likes received 2875
  • Date joined 26 Oct '15
  • Last seen 15h

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1308 2875
  • 8 Aug
 Monsteri

Chamber window is 300ms for strikes, 275ms for stabs. Keep in mind the windup is burning away for this whole window and chambers that connect late will thus be incredibly fast.

1308 2875
  • 8 Aug
 Monsteri

It's possible to have discussions about player customization without it delving into a political shitshow within 8 posts. Or within the OP, even.

1308 2875
  • 8 Aug
 Monsteri

Great job with grasslands @corsario

1308 2875
  • 3 Jul
 Monsteri

Oh yeah if you're playing on 60Hz and don't plan to upgrade, the 2700x is just fine. I have it myself. For 144Hz, though, it's insufficient.

1308 2875
  • 2 Jul
 Monsteri

@de.tail said:

@HumbleTactician said:

  • The optimization polish is insanely good. My 5 year old AMD FX processor is doing great.

Really? I'm having some bottleneck issues with my FX 8350 (not overclocked). RX 480 (8GB), 16GB RAM, medium to low settings, random drops to about 30fps. Mostly only on 64 player servers - especially when firebombs are going off everywhere or lots of people are clumped together in the same area. It's running pretty good (60fps - locked with vsync disabled) on other modes & lower player count servers.

I guess it's irrelevant as I plan on upgrading from FX to Ryzen at some point this year.

If you want good fps in 64p FL go Intel

1308 2875
  • 28 Jun
 Monsteri

I've played 1214 hours. I don't play any of the matchmaking modes anymore, they are all a mixture of boring and frustrating. Sometimes play pub skirmish, it's alright up till people start holing themselves up with toolboxes and drawing out every round. The most fun in this game can be had in mid-high tier pugs and scrims, which is what I play most of the time nowadays. Burned out on the other stuff. Top tier pugs and scrims are not all too fun because at the top level 1vX doesn't exist.

1308 2875
  • 21 Jun
 Monsteri

Stab drags are necessary and should probably be buffed further. However, they need animation changes where every stab is not an insta-accel magic light switch and the release phase should properly correspond with the animation, so no floater poleaxe stabs.

1308 2875
  • 19 Jun
 Monsteri

They could be buffed for sure, but the 30 stam gain on disarm is actually very significant. Combined e.g. with Bastard Sword, which almost gives you free hits at times, it allows you to survive far longer than you can on any other loadout. It's not viable in FL mostly because you need to kill people quickly in that swarm of gamblers.

1308 2875
  • 7 Jun
 Monsteri

There are much more recent threads regarding this subject. Please read the rules and do not necropost.

1308 2875
  • 29 May
 Monsteri

Input started getting wonky around some of the post-release patches. I'll randomly FTP my ripostes and indeed, attacks sometimes don't input like they should, but this is not nearly as common for me as you describe. You're probably having both legitimate issues and placebo issues with intentional game mechanics.

1308 2875
  • 28 May
 Monsteri

20190528034638_1.jpg

Played mostly SKM and BR

1308 2875
  • 23 May
 Monsteri

Dodging forward would allow you to jump out of telegraphed drags on the regular and it'd actually be a massive buff.

1308 2875
  • 19 May
 Monsteri

@Mackintoke said:

@SWSeriousMike said:

Hit trades are already in Mordhau and the comp scene doesn't seem to mind.

Oh shit, really? I didn't notice them. You're saying that after the windup, during release phase (after your character grunts) the swing won't get cancelled if my guy gets hit?

I just remember in Chivalry this was the case - if my pole hammer came a swinging and you stabbed me you'd get smashed still, but in this game that never happens, at least with me. I swear to god I thought this was just like comp mod, where they removed hit trades and it was a whole different meta.

I'm not a pro by any means. I just like hitting people in this game.

Hit trades can only happen during riposte.