Mordhau
 Monsteri
  • Likes received 2796
  • Date joined 26 Oct '15
  • Last seen 5h

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1253 2796
  • 1
  • 16 Apr
 Monsteri

One thing to keep in mind is whether a game includes the delay caused by server tickrate in the ping total or not. At a tickrate of 60 the server will take up to 16ms to send your packets around. I believe that in CS:GO, for example, the ping displayed on the scoreboard takes this into account, but the ping displayed in the net graph does not, hence it consistently being a bit lower than the ping on the scoreboard.

You can't really make a fair comparison without knowing whether the other games do this.

1253 2796
  • 12 Apr
 Monsteri

Then you're just making yourself vulnerable for no reason.

1253 2796
  • 12 Apr
 Monsteri

I don't get it, if you're not suggesting a held block how do you parry with this?

1253 2796
  • 11 Apr
 Monsteri

stab.png

20 000 iq change to stab animations that makes accels harder to do and nerfs the range, and gives the windup/release transition a distinct tell

1253 2796
  • 4 Apr
 Monsteri

@ArmedSpartan said:
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New and drastically improved French knights.

Gonna yoink this

1253 2796
 Monsteri

@Stouty said:
The poll doesn't matter.. because the kickstarter promised pvp

?

The strong players liked BR as.. evidenced by the poll

This is a straight up lie. The total number of strong players who voted "No" was greater, you're simply imagining a trend because there were proportionally more sweats in the Yes camp. This just means that a greater variety of people disliked BR.

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Keep in mind the BR lobby you're playing in is an allstar line-up

Yes, this would mean the weak players wouldn't like it as much, but as I said above, more strong players reported to have disliked the mode than reported to like it. This means the skill disparity is not a significant factor in whether one likes the mode. Noobs will have similar disparities as the current top dogs.

If you think about it, the frustration of waiting in lobby actually goes to show that the mode itself is pretty entertaining because it's annoying to be taken out of it early.

Fan fiction. It was the only mode available and the same frustration was present during the first stress test.

Everything you wrote here get's diluted when you add squads

There's nothing to dilute, these things don't exist in Mordhau BR. That's the whole point of adding squads. You have to try hard to get yourself into a bad situation when the mode is 1v1s with far open sightlines and a slow circle. There's nothing to strategize and no unique challenges because there are no "needs" (or even all that varying conditions) that the mode creates. You don't need to hunt for gear, you don't need to think about your next position or the circle, you are never short of time.

With up to 3 players on each team, having map control becomes necessary, which already creates far more varied conditions per game than you could ever hope for in the mode's current state. With 3 players you need more material. With 3 players you need a good position, you need situational awareness.

You say the downtime increases, and that this would make the mode worse. Not true. The high importance of loot and the survival of each teammate means that the downtime (which in 1v1s consists of running around looking for people) can be spent in meaningful ways, scouting and preparing for the next fight, be it positioning, healing, or distributing equipment. There is something to anticipate, and anticipation is where the magic happens. Check the top 5 games on Steam. Think at which ratio the anticipation is to the execution in those games. Hint: it's exceedingly high.

Straight up incorrect. BR's foundation is the book, Battle Royale

Every match feels very much the same.

If you die in 10 seconds every round it might feel that way but even then there's huge variety in the starting location, weapons opponent etc

No, every match feels the same because your goals don't shift nor do you have needs past a two-hander, a bandage, and some armor.

Not that it matters, the circle is so slow that it's never a real danger.

Because dying in the circle is fun right? It serves its purpose perfectly if that's the case

The unique situations that a fast moving circle creates through changing needs are fun.

Big weps are a massive advantage and give you better options in every engagement practically besides the final 2

Vast majority of fights are 1v1. Big weapons are nice to have but you don't need them. Besides, they're very common.

Russians setting up archer nests in the tower and coordinating with another random guy to flush them out.

Teaming up can be a fun experience or a bannable offense, depends on who you ask. It's not going to be commonplace once the game releases, though. Not really a point in favor or against 1v1/3v3.

Who wants to watch someone else play for 5 minutes after you die in the first encounter?

Your friends? If you don't have any, just quit and requeue.

3v3 basically guarantees the win for whichever competitive stomp team

Then they'll score a higher elo and play against other stomp teams. Man, all those streamers playing stomp teams really killed the BR genre.


I get it, I do. You like dueling - you're a duel player - so of course you like Mordhau's 1v1 BR. After all, it's mostly just a long string of duels with mystery opponents and some roleplay value on top.

Nevertheless, making the BR mode 1v1s would be a huge missed opportunity.

The social aspect is a gargantuan draw to any multiplayer game -you like a game so you recommend it to your friend and get him to play with you, who in turn recommends it to his friend, and on the cycle goes. This is how games grow and sustain a playerbase. People simply enjoy the experience more when they have someone to share it with. Do you really think Apex would be hitting 50 million players if it only offered solos? Self-centered thinking.

1253 2796
  • 3 Apr
 Monsteri

They would be a nice addition for when devs have the time.

1253 2796
  • 2 Apr
 Monsteri
  • just fix the game lol
1253 2796
  • 1 Apr
 Monsteri

Hey,
contact me or other moderators through Discord DMs, Steam, or send a private message here on the forums. Public ban appeals are against the rules.

1253 2796
  • 1 Apr
 Monsteri

@Frise said:
The specific appeal of BR in Mordhau for me was that a high skill melee combat system makes it so that if you're good enough, you can be untouchable. You can take 3 people if you're that much better than them (let's just forget that Triternion failed to balance 1vX out). So even with an RNG-based gamemode, you can be consistent and outplay everyone if you're that good. Making it squad-based defeats this whole idea. It's not longer about you and your skill, now you depend on your team. I feel like all the issues in BR right now can be adressed without making it squad-based, except for maybe the "in every fight one of you will die" issue.

They can be addressed in other ways but not in time for release.

Expand the mode with 1v1s later if the playerbase is big enough to allow it. If we must choose, 3v3s > 1v1s, every time.

1253 2796
  • 1 Apr
 Monsteri

As evidenced by the recent poll and the general consensus ingame and on Discord, the BR mode is not liked by the majority and has failed to meet expectations.
https://mordhau.com/forum/topic/14286/poll-did-you-like-the-modes-so-far/

Why is this? Besides the clunky inventory management and the lack of a spawn system, I think Mordhau BR misses the mark in other, more important ways. What's unique to the BR genre are the unpredictable predicaments it places upon the players. There is oft an ever-present feel of danger, yet a decent amount of downtime, during which you can (and should!) strategize in meaningful ways - the circle will present you with unique challenges and side-objectives that you need to tackle, and they always change with the map and enemy locations as well as intentions. Often quite intricate storylines emerge from the gameplay and rivalries are forged - some engagements will last a short single second, while others will go on throughout the game, where neither player can quite finish off the other, often due to map circumstances or other players getting involved. In PUBG for example, the loot progression is very satisfying. You can find competitive gear quickly, but there's always something to improve, and the best loot will elude you unless you hunt for it, OR sometimes the loot will literally drop on you, but so then will other players come to hunt.

The fun factor in these stories is amplified in a squad of friends, and the teamwork's social nature together with the good amount of downtime in most BR titles makes them ideal to play with friends. It's quite likely the foundation that the explosive success of the genre is built on.

But none of this exists in Mordhau BR, really. Not in any concrete way.

  • Every match feels very much the same.
  • You play alone.
  • You can't see where the circle is going.
  • Not that it matters, the circle is so slow that it's never a real danger.
  • The loot is not balanced, you get what matters in the first minute or two.
  • The big weapons aren't big, it's 1v1 - BS will do.
  • There are no "hot drops", ganks, or rural areas to choose between.
  • There's no arching strategy you can or need to plan out.
  • Once you engage an enemy, one of you will die. No stories there.
  • It's very frustrating to die. It's mediocre to win.

There is a very simple fix to all these problems. Make the mode 3-man squads. With 3 players in your team, suddenly you NEED more loot than you start with, suddenly you NEED big weapons, suddenly you need to strategize, be wary of enemy movements, you need to plan ahead. Now engagement will not lead to an instant game over for the lesser player, disengagement is possible, yet loot and map control is crucial so you want to fight if you can. The leadup to each engagement will be much more exciting with poking and prodding, trying to find the best opening. Each team member's life is incredibly valuable, and as such teamwork is paramount. You absolutely want to enter the endgame with everyone alive. Real stakes are set.

Mordhau's forte was never in duels, much more so in small scale team fights. What better introduction is there to the best mechanics the gameplay has to offer? Even if you come out of a fight with only one of you surviving, hope's not lost. Taking on 2 or even 3 enemies is entirely possible, especially if they're low on health and you can surprise them. Imagine the excitement of a starry eyed noob as his friends are cheering him on in a climactic fight, well knowing that by superior skill alone he's able to beat the many, if only he tries his best. It's an aspiration that makes you want to learn more and push forward. It's an aspiration that kept us grinding through Chivalry, delighted at every little bit of progress we made in skill, despite all the issues and broken mechanics, just the idea alone. Plus, it's just much more fun to shoot the shit with your friends while you play a challenging game.


TL;DR

Should Battle Royale be 3-man squads?
1253 2796
  • 1
  • 31 Mar
 Monsteri

Yeah, the options really should go in increments between "I loved it" and "I hated it".
Anyway, basically what Mittsies said. There's promise but it's overshadowed by a lot of different issues at the moment.

1253 2796
  • 25 Mar
 Monsteri

Are you staying till the end of each match?

1253 2796
  • 23 Mar
 Monsteri

The previous parry recovery should definitely be nullified during flinch.
Flinch not cancelling parry would look weird, though. It'd definitely help 1vX but the 3p visual feedback would suffer.

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  • 2
  • 22 Mar
 Monsteri

I was alt-tabbed while Taiga SKM with bots was in warmup. When I came back the round had begun, but a ghastly spectre of me remained on the ladder where I had alt-tabbed. The bots were drawn to the mystic figure and would often ignore me entirely in favor of my ghost clone:

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EDIT: Oh yeah and it had collision too, meaning the ladder would remain unusable for the rest of the game.

1253 2796
  • 22 Mar
 Monsteri

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I haven't been able to play too much yet

1253 2796
  • 22 Mar
 Monsteri

If anyone wants I can design one (1) emblem free of charge

1253 2796
  • 17 Mar
 Monsteri

I think it should be:
2 slots for weapons
4 slots for whatever

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