Mordhau
 Monsteri
  • Likes received 2525
  • Date joined 26 Oct '15
  • Last seen 2h

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1130 2525
  • 16 Aug
 Monsteri

So...

delete maul?

1130 2525
  • 16 Aug
 Monsteri

@Eranox said:
anime.png

This was an idea in Slasher already, it's not exactly new. It even had a sort of implementation in the form of those little hops. People didn't have an issue with it there, so why should they here?

1130 2525
  • 15 Aug
 Monsteri

STOP this JOKE already ! DEVS have been playing FRONTLINE for 12 hours today, they're NOT TESTING THINGS, they're playing the game to improve before EVERYONE ELSE, crush and others will play the whole week end non-stop, not to test anything but just for their own pleasure !! PROVE ME WRONG, show me some reports they made after all these hours. STOP IT DEVS YOU'RE INSULTING US

1130 2525
  • 13 Aug
 Monsteri

I think they'd rather ship with less features than delay it more.

1130 2525
1130 2525
  • 12 Aug
 Monsteri

he was the type of kid that is still a kid

1130 2525
1130 2525
  • 8 Aug
 Monsteri

kadetlevallaan3.png

just a fun sketch, i know the anatomy isn't that great

1130 2525
  • 5 Aug
 Monsteri

Witch hunting is against the rules whether the afflicted are banned or not.

1130 2525
  • 2 Aug
 Monsteri

@Koda said:

@Huggles said:

@Koda said:
Huggles any good player knows to feint out of kick range.

if you feint out of kick range it is much easier to read and with the majority of weapons you are out of range for the followup so it can be easily backpedaled.

You get in range, you do your feint, and back up as soon as you do the feint. It's still hard to read, and then you are out of kick range by the time they do read it, if they do, but within range of a followup.

Are you saying most weapons are shorter than kick range? You just gotta find that sweetspot, too far to be kicked during that vulnerable moment, close enough to hit them, and you gotta time it right so your feint actually happens while within range. Might sound like a lot to think about during your feint but honestly it's not, it's very easy to do.

The only way to be punished for feinting using this method is by a gamble, before you actually do the feint, while you're in the kick range, but not by an actual read.

But you have to run at someone while idle to properly utilize the feint as you describe it? It's not in any way a gamble if you seize initiative from a slow player. The only issue currently is that the kick is slow so it's easy to pretend to be running in idle to feint, only to change direction and force a kick whiff on the defender. That's why you don't see it as much, the counter to this counter is too strong.

And in either case you won't just easily run into and out of facehug against any competent player. Doing this kind of feint untelegraphedly (so you don't get initiative stolen) takes actual skill.

1130 2525
  • 2 Aug
 Monsteri

The devs were posting thinking emojis in the discord so uh hh basically tomorrow yes

1130 2525
  • 1 Aug
 Monsteri

go to browser settings and check "use mobile site" or something similar

1130 2525
  • 1 Aug
 Monsteri

george.jpg

hello george

please moisturize me

1130 2525
  • 31 Jul
 Monsteri

water kills people

oh and pedophiles are a present day problem

1130 2525
  • 2
  • 30 Jul
 Monsteri

I can't stop

I'm going on a journey of self-discovery

ranndulFINAL2.png

1130 2525
  • 2
  • 30 Jul
 Monsteri

@Rattsknecht said:
He blends too much with the background imho, if you made it more contrasting, like much darker and colder, you wouldn't have to add such thick lines in the lower part

Also you pushed too hard with that giant wrinkle on his face, it stands out too much. You should tone it down imho

The background is like that cause I just wanted to focus on the face -- but it is an erroneous approach in the end, as each color needs its context, it is true. I added a proper background and made many other adjustments.

The wrinkle was there because I wanted to make an 'atypical' face. You'll notice upon closer inspection that the skull is balloony and protruding very unnaturally, it's hidden quite well I think. The wrinkle ended up being too much though, so I toned it down as well.
Added visible other shoulder and some depth to the neck and whatnot. Thanks for feedback guys, it did greatly improve.

ranndul6.png

1130 2525
  • 29 Jul
 Monsteri

Btw criticism welcome

1130 2525
  • 29 Jul
 Monsteri

Properer values with a B&W version

it is still difficult for me to control value together with color, especially in a larger context

ranndul5_1.png

1130 2525
  • 29 Jul
 Monsteri

Color practice with blend brushes

ranndul5.png

1130 2525
  • 1
  • 28 Jul
 Monsteri

I would add that the parry hitbox will very much increase consistency in getting around parries.

Its turncap is also tightened, meaning you have to commit to your parry direction.