Mordhau
 Gremp
Knight
  • Likes received 25
  • Date joined 3 May '16
  • Last seen 13 Oct '20

Private Message

Knight 15 25
  • 21 Sep '20
 Gremp

Hey, just reporting a bug here, I'll just state the preconditions and the steps:

Precondition:

  1. Was playing Deathmatch Brawl (but we were really playing Team Deathmatch or Skirmish in Arena)
  2. Server was changing map

Steps:
Alt tabbed a lot while loading the next map. I believe I was alt tabbed out of the game when the loading finished, then I alt tabbed back in

Bug:
UI Screen with "Join the Match" appeared and was not interactable, couldn't get rid of it. When pressing b or escape, I opened the loadout or escape menu on TOP of the join the match screen

This made me unable to play, and I had to rejoin the server.

I was supposed to have screenshots of it, but my pc completely froze and I had to restart it due to an unrelated issue (lol)

Knight 15 25
  • 21 Sep '17
 Gremp

It actually is a git gud. Chambering isn't only about purely using that mechanic. It's also about using footwork to prepare yourself for the attack.

You can counter a dragstab with footwork, and if you do then you can also chamber it successfully.

Knight 15 25
  • 19 Sep '17
 Gremp

That's great then. If you parried, riposte with an underhand from the side they are less likely to turn back to. Punishment for careless behaviour.

Knight 15 25
  • 19 Sep '17
 Gremp

@JasonBourne said:
You forgot:

  • fov is locked at 130

As someone who played quite a bit with 120, 130, 137, 143, 150 and 160 FOV, I think that 130 is actually plenty and I haven't felt uncomfortable with my line of sight yet.

Knight 15 25
  • 19 Sep '17
 Gremp

I've generally felt more lag in this patch than the previous one. Using the median instead of the mean sounds like a good idea, but something doesn't really seem to work in practice in my case.

Knight 15 25
  • 18 Sep '17
 Gremp

Here's another example. This time without the halberd.
It's happening to me extremely often and with every weapon, to be honest, so it doesn't seem like a weapon-specific tracer issue

Knight 15 25
  • 18 Sep '17
 Gremp

What about these?

Knight 15 25
  • 3
  • 17 Sep '17
 Gremp

Animations (Edit: Resolved in build #4)

  • When Player A is positioned almost directly above nearby Player B, the headtracking causes Player A's head to twist in a lovecraftian manner.
    20170918000333_1.jpg

  • Update: In Build #4, this can still happen while performing gestures. See https://clips.twitch.tv/ArtisticAnnoyingIguanaBudBlast