Mordhau
 EruTheTeapot
Mercenary
  • Likes received 3909
  • Date joined 1 May '16
  • Last seen 7h

Private Message

Mercenary 2192 3909
  • 1
  • 26 Jun '19
 EruTheTeapot

@Maxilatorn said:
The second image shows you trying to place it in the spawn protection area, which is not allowed for obvious reasons. Rest are in areas where the underlying geometry is iffy, try adjusting slightly and you'll find a spot.

Much incoherent, wow

Mercenary 2192 3909
  • 26 Jun '19
 EruTheTeapot

Only problem would be with 2nd image and thats probably a vertical angle restriction. Solved by moving 5cm to left.

Rest are clean imho, wtf you doing trying to put a mechanism on top of crumbled wall ?

About last one, that is on the edge of platform right ? Can you not put it anywhere on the platform or you just picked one image where you can't place it hanging off the platform ?

Mercenary 2192 3909
  • 26 Jun '19
 EruTheTeapot

Aah good ol' "Raging and bitching without giving proper argument" threads, love these

Mercenary 2192 3909
  • 17 Jun '19
 EruTheTeapot

penis

Mercenary 2192 3909
Mercenary 2192 3909
  • 12 Jun '19
 EruTheTeapot

Goise I started playing around with 3D printing and holy fuck it takes long to print someshit

Mercenary 2192 3909
  • 12 Jun '19
 EruTheTeapot

Yea so I kinda agree and don't agree with Tim.

What we are missing in the game mainly imho:

  • WHO are fighting ?
  • WHY they are fighting ?

They are fighting but what for ?
Is it for a King who just wants gold coinz or for a rebellious noble of said king to set the kingdom on the right track ?
Is it a simple invasion on a kingdom ?
Simply the answer is, we just don't know. Because there isn't a lore atm. Sure we have team names of Iron Company and Whatever the name of blue is, can't even remember it, and that they are mercenary companies.
But why are the sides in this war use mercenary companies instead of a proper organized army ?

I think we need a good lore behind the fighting scenes before the map designs or whatnot. They are content for now but their background is empty. Cause imho, nothing gives a game or any fiction product better personality than a solid, interesting lore.

Maps should have their own purposes in the lore too, why is it that we free peasants in Grad but not free any prisoners in Camp ? Could be a choice to have variations in map objectives to not be repetitive surely but then we need some reason to believe so. Maybe the owners of the camp executed the prisoners while sieging the main fortress or maybe they just don't take prisoners to begin with.

We have nothing to build the Mordhau world upon. So..

lore
lore

lore

lore

lore

lore


On the other hand, I have problems with the objectives given on maps rather than the map design itself. I don't see the hate Crossroads is getting either. Sure we have a open field and a small castle like ruins with treehouse, still not making use of the open field cause the objective is ONLY a King of The Hill type inside the ruins. Again we are in need of a lore on the map to see why its a Crossroad and why we need to capture a ruin ?

Is it on a main trade route ? Then why is it a ruin ?
If it is a ruin why do companies want to capture it ?
Why do we have 2 stables in middle of nowhere ? Its a crossroad, why don't we see any main roads leading to some interesting faraway scenery like a city in distance or a trade port ?

Sure there are minor map design flaws that don't make sense but nothing that can't be fixed we ease.

-#MakeLorehauGreatAgain

Mercenary 2192 3909
  • 31 May '19
 EruTheTeapot

fUq yOu

Mercenary 2192 3909
  • 30 May '19
 EruTheTeapot

Uhm.. Do you know the meaning of word "Peasant" truly ?

Mercenary 2192 3909
  • 28 May '19
 EruTheTeapot

Seems ded 2 me.

Mercenary 2192 3909
  • 27 May '19
 EruTheTeapot

Whaddup m'DevDudes

Its been a a little while now since release, I just hope things are going good on your end !
I know its going pretty good on player side tbh so yeah..

P A T C H I E W H E N

Mercenary 2192 3909
  • 27 May '19
 EruTheTeapot

I will pass this to Lazy to consider.

Mercenary 2192 3909
  • 21 May '19
 EruTheTeapot

Spear alt-mode ftw

Mercenary 2192 3909
  • 20 May '19
 EruTheTeapot

@Neo @Jax

DM those wizards too, just incase

Mercenary 2192 3909
  • 20 May '19
 EruTheTeapot

Shield should explode If held up more than 3 seconds.

Mercenary 2192 3909
  • 16 May '19
 EruTheTeapot

Check your " My Purchases " page here in forums, from upper right menu after clicking your name.
There should be a steam code there for items I think

Mercenary 2192 3909
  • 16 May '19
 EruTheTeapot

Cheese

Mercenary 2192 3909
  • 15 May '19
 EruTheTeapot

@ToLazy4Name said:
How about the devs change what needs to be changed and don't change what doesn't?

big think

Ban-Signal-Crush.png

Mercenary 2192 3909
  • 1
  • 13 May '19
 EruTheTeapot

Haven't read the whole post but most of it fall to the good old

muh realism

Mercenary 2192 3909
  • 9 May '19
 EruTheTeapot

Its gone m'dude, rest in oof