Mordhau
 EruTheTeapot
Mercenary
  • Likes received 3832
  • Date joined 1 May '16
  • Last seen 17 Jun

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Mercenary 2148 3832
Mercenary 2148 3832
Mercenary 2148 3832

Goise I started playing around with 3D printing and holy fuck it takes long to print someshit

Mercenary 2148 3832

Yea so I kinda agree and don't agree with Tim.

What we are missing in the game mainly imho:

  • WHO are fighting ?
  • WHY they are fighting ?

They are fighting but what for ?
Is it for a King who just wants gold coinz or for a rebellious noble of said king to set the kingdom on the right track ?
Is it a simple invasion on a kingdom ?
Simply the answer is, we just don't know. Because there isn't a lore atm. Sure we have team names of Iron Company and Whatever the name of blue is, can't even remember it, and that they are mercenary companies.
But why are the sides in this war use mercenary companies instead of a proper organized army ?

I think we need a good lore behind the fighting scenes before the map designs or whatnot. They are content for now but their background is empty. Cause imho, nothing gives a game or any fiction product better personality than a solid, interesting lore.

Maps should have their own purposes in the lore too, why is it that we free peasants in Grad but not free any prisoners in Camp ? Could be a choice to have variations in map objectives to not be repetitive surely but then we need some reason to believe so. Maybe the owners of the camp executed the prisoners while sieging the main fortress or maybe they just don't take prisoners to begin with.

We have nothing to build the Mordhau world upon. So..

lore
lore

lore

lore

lore

lore


On the other hand, I have problems with the objectives given on maps rather than the map design itself. I don't see the hate Crossroads is getting either. Sure we have a open field and a small castle like ruins with treehouse, still not making use of the open field cause the objective is ONLY a King of The Hill type inside the ruins. Again we are in need of a lore on the map to see why its a Crossroad and why we need to capture a ruin ?

Is it on a main trade route ? Then why is it a ruin ?
If it is a ruin why do companies want to capture it ?
Why do we have 2 stables in middle of nowhere ? Its a crossroad, why don't we see any main roads leading to some interesting faraway scenery like a city in distance or a trade port ?

Sure there are minor map design flaws that don't make sense but nothing that can't be fixed we ease.

-#MakeLorehauGreatAgain

Mercenary 2148 3832

fUq yOu

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Uhm.. Do you know the meaning of word "Peasant" truly ?

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Seems ded 2 me.

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Whaddup m'DevDudes

Its been a a little while now since release, I just hope things are going good on your end !
I know its going pretty good on player side tbh so yeah..

P A T C H I E W H E N

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I will pass this to Lazy to consider.

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Spear alt-mode ftw

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@Neo @Jax

DM those wizards too, just incase

Mercenary 2148 3832

Shield should explode If held up more than 3 seconds.

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Check your " My Purchases " page here in forums, from upper right menu after clicking your name.
There should be a steam code there for items I think

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@•҉Ɓaron voŋ Moorland said:
Ah! Now here's a solution; make transactions between players only. "Buy/Trade/Sell" No gold created out of nothing.
But if the OP for example to wants to pay Peacerer $40 real bucks for his 60k Gold and a Peacerer's sword skin, that, I might be okay with...

Talking about those who "spend too much time in the game" can make real money from it. ;)

Some real Landsknechts up in it.

Seems like even worse idea tbh. Players shouldn't be profitting from M'Devs hardwork.

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Mercenary 2148 3832

@ToLazy4Name said:
How about the devs change what needs to be changed and don't change what doesn't?

big think

Ban-Signal-Crush.png

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how spoiled must you guys be to not grind that shit up ?

Thats the whole fucking point of progression system, jebus

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Haven't read the whole post but most of it fall to the good old

muh realism

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Its gone m'dude, rest in oof

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Servers need a buff.

I be seeing 50ping frontline servers only to have 80 inside the server..