Mordhau
 Atro
Knight
  • Likes received 91
  • Date joined 1 May '16
  • Last seen 31 May

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Knight 43 91
  • 18 Feb '18
 Atro

@Ren said:
Link to the YouTube video? Apparently you channel on Twitch doesn't exist anymore so I can't watch previous broadcasts. :(

I'm so sorry mates. Serious blunder on my end :/

Knight 43 91
  • 18 Feb '18
 Atro

If You Missed Our Livestream... Here's the Youtube Upload!

This is the recording of our livestream on 02/15 centered around the discussion of balancing, skill, and general community relations. The live stream featured vocal input from the following members of the mordhau community:

Nickname | Discord ID

Myself | @[InXA] Atro#7803
Choco | @[InXA] Chocomeister#3206
Blink | @Vq.| Blink#7989
Stauxie | @Stauxie#9247
Jax | @Jax#0553
Prince | @Prince Oberyn#0649

If you wish to catch our next discussion livestream head over to https://twitch.tv/atroposorbis to follow for live notifications from the channel.

Cheers Everyone ^_^

Knight 43 91
  • 1
  • 15 Feb '18
 Atro

InXA-GC Will be Hosting a Discussion About Mordhau Tonight

Choco and myself will be hosting a stream discussing the current state of Mordhau and it's future outlook. Topics of discussion are forthcoming and participation via chat is requested. If you wish to watch live we'll be starting around 09:30 PM | 21:30 EST (UTC-5). If you miss the live show we'll be posting the recording on YouTube and an audio only version on Soundcloud.

Channel to Watch: https://twitch.tv/atroposorbis

InXA-GC Let's Talk About Template.png

Knight 43 91
  • 1
  • 23 Oct '17
 Atro

@GIRUGIRU said:
I'm not 100% sure but i think all your windup values are affected by your ping, so unless you tested it on a local server its gonna be janky af values

good job though nevertheless, there NEEDS to be a spreadsheet like this i have no idea how triternion expect to balance without one

All testing was done in a zero latency environment. Timings are frame by frame measurements recorded @60fps/@120fps. Each timing was tested 2-6 times each. With the exception of the billhook and the greatsword. These timings were done around 30-50 times each.

good job though nevertheless, there NEEDS to be a spreadsheet like this i have no idea how triternion expect to balance without one

Remember that they are not focused on balance atm. These alphas are meant for testing core functionality. I do this because data testing is just something I enjoy.


@Edy_Nelson said:
From what I heard all numbers have been put in by hand, multipliers might not even exist.

Also, would it be possible to re-arrange the numbers in a way to be more readable?
Right now it's very messy.

The data is organized to be pulled from for equations being done on separate tabs. For a more organized datasheet, standby and I'll have one that pulls from this database. Or you can also wait for the first of my data overview videos.

Knight 43 91
  • 22 Oct '17
 Atro

When recording dmg numbers we don't bother doing the math on the spot. So we plug in the remaining health and the sheet calculates for us. Less mistakes.

Knight 43 91
  • 1
  • 22 Oct '17
 Atro

RAW DATA :D

Have a peek at the latest numbers. They are a great tool for studying the different weapons along with their strengths and weaknesses.

https://docs.google.com/spreadsheets/d/1sx1uGcSGpLJkn2ORZl5pr_tI5yuG0DxE4yiBuaiUNYw/edit?usp=sharing

Huge Credit

[InXA] Kahnr for helping me collect the damage numbers and providing footage for the timing breakdown.

Knight 43 91
  • 1
  • 10 Oct '17
 Atro

Update #4 | 10/09/2017 | 20:26
New update has been pushed to the script

New update (ver 0.2) for anyone using these files. This update prevents the scripts from running outside of Mordhau. That way you never accidently activate your ban script while bolding something in word.

Knight 43 91
  • 8 Oct '17
 Atro

@Astonop said:
Nice video. Take my sub, look forward to future videos.

Thank you kindly sir ^_^
I'll be sure to keep you entertained to the best of my ability.

Knight 43 91
  • 7 Oct '17
 Atro

@vanguard said:
Nice video man, you are absolutely right about being able to adapt to shit in this kind of game, gotta be like water

Hell yeah man! I love it :)

Knight 43 91
  • 6 Oct '17
 Atro

@xPIxGrimShine said:
I saw me XD good vid, looks about how it feels for the first while.

Thanks man ^_^
I'm sure we'll be seeing each other plenty more :P

Knight 43 91
  • 6 Oct '17
 Atro

@Sir Zombie said:
Nah you just pronounce it like that sometimes

Crap. I'll see about getting the pronunciation correct in the future then.

Knight 43 91
  • 6 Oct '17
 Atro

@Sir Zombie said:
Mordau

Did I spell it like that in the video somewhere?

Knight 43 91
  • 6 Oct '17
 Atro

@das said:
Is there a credits section for the music?

I'll get that added soon. Thanks for reminding me ^_^

Knight 43 91
  • 6 Oct '17
 Atro

Just wanted to share my experience thus far. Thanks to everyone taking part in the closed alpha ^_^

Knight 43 91
  • 1
  • 4 Oct '17
 Atro

This alpha is amazing so far!

Re Bumping the thread to continue our search for players who appreciate an enthusiastic player base. If you haven't seen me in game yet I've been hanging around the Viper Duel server, now named "NA POUND TOWN - 1v1 Duels [Alt Host]."

We also have a server named "InXA Dueling Server | USA FL" if you are looking for a chill place to practice.

If introductions are difficult for you then try joining our Discord server and lurk a bit to see how we operate. We need lots of players to come and share their knowledge with those who will be joining the Mordhau player base when it drops closed status. So if you are knowledgable and a great teacher/educator, then hop in here ASAP.

We are also helping content creators and promoting their works through our community. If you are interested in getting your content in front of our members, then come chat with our command staff at your earliest convenience ^_^.

Below is a list of my contributions thus far to the Mordhau community:

https://mordhau.com/forum/topic/11008/mordhau-server-setup-video-walkthrough-windows-edi/#c3

https://mordhau.com/forum/topic/11002/mordhau-server-admin-macros-suite-server-admining/#c2

Knight 43 91
  • 2
  • 26 Sep '17
 Atro

This Video Should Get You A Server Running In a Little Over 10 Mins

I put together a video for those looking to learn more about windows server creation for Mordhau.
I also just released some server tools for anyone looking to make life easier in your new found admin roles.
https://mordhau.com/forum/topic/11002/mordhau-server-admin-macros-suite-server-admining/#c1

I didn't figure it out by myself!

Big thanks to Alphonse for his guide helping me to figure it all out.

I hope this helps,
Cheers everyone!

Knight 43 91
  • 9
  • 26 Sep '17
 Atro

I Give You Atro's Mordhau Server Macro Suite

If you guys are interested in having some automation in server administration try these. I made this in my spare time and I'm not terribly concerned about how polished they are... But I figured, what the heck, might as well give them out to you guys too. If you like them I'll make sure to continue this work ^_^. Feedback is very much welcome and appreciated. Cheers!

https://network.inxabyss.com/t/mordhau-administrator-tools-ahk/161

TABLE OF CONTENTS


Update #1 | 9/26/2017 | 12:41
Our network site is having some issues. Trying to get it back up now.


Update #2 | 9/26/2017 | 13:30
Our network site is back up, but with the new changes to our framework we're based off of, it seems to be acting a bit wonky. I'm going to rebuild the wrapper and we'll be back in about 10 mins.


Update #3 | 9/26/2017 | 14:24
Our network site is back up and stable again :)


Update #4 | 10/09/2017 | 20:26
New update has been pushed to the script

Knight 43 91
  • 26 Sep '17
 Atro

@Flippy said:

@DrEpochノಥ益ಥノ said:

@Flippy said:

@DrEpochノಥ益ಥノ said:
Face it this game is a game of rock, paper, scissor and then there's a random fucking shotgun called a drag that shows up some times

So you're just gonna willfully ignore a page of people telling you you're wrong, got it.

You're gonna ignore the post after post from other people saying its retarded. That "slow" weapons have 3 second damaging swings?

You're ignoring the people commenting in your own thread who disagree with you. Instead of countering their points and arguments, you're just continuing to repeat yourself. Take a step back and think for a second. If so many people disagree with you, maybe they have a point.

I'd like to say yes 100% here, but that last sentence "If so many people disagree with you, maybe they have a point." shouldn't be stated so carelessly.

In this case, he's arguing a completely subjective idea without enforcing any objective reasoning. So yes, he's very much in the wrong, but that sentence disparages open thought.

I know it's not the most meaningful thing for me to post here, but I do hope you consider this.

Knight 43 91
  • 26 Sep '17
 Atro

I don't believe everyone here is speaking from an entirely objective perspective, and I don't expect you to. I do however, see the need for everyone to be able to speak freely in terms of suggestions. Being rude to people because you don't like their suggestions, and actually considering the suggestion, are two very different things.

tl;dr: Stop being rude, and actually focus on discussion instead of being emotional about what you do/don't like.

Knight 43 91
  • 25 Sep '17
 Atro

@DailyMilkman said:

@Bodkin said:
The discussion got to plenty of places, you just aren't fond of those places because it was not what you wanted.

We are not going to change the entire premise of the game because you don't like it.

Erm... We? Are you dev? :3

It's normal in discussion to speak from a combined perspective. Don't act high and mighty just because of how one speaks/types.

Also I'm not opposed to the trial of parry > block considering this is alpha and the testing of mechanics/function is it's sole purpose. It should be remembered that this is the devs game. They raised the funding and made it to where we are now. We should continue to trust in their judgement.