Mordhau
 crushed — Art
Art
  • Likes received 6149
  • Date joined 25 Oct '15
  • Last seen 23 Aug

Private Message

1090 6149
  • 2 Sep '19
 crushed — Art

@equine said:
executioner did not have it's release increased by 25ms in this patch. was this a balance choice or an oversight?

Not true, it was increased

1090 6149
  • 2 Sep '19
 crushed — Art

Patch 10 has been released, check out the changelog below

Patch #10 Changelog 02/09/2019

Gameplay
Auto kick teamkill amount reduced to 5
Horde - players can no longer be flinched, have 15% faster melee windups, 50% less melee miss recovery and receive 50% less damage from projectiles
Horde health on kill reduced to 10
Fixed remaining server is full error
Global official server ban list is now active

Combat
Reverted experimental global timing changes (all releases, parry window and chamber windows increased 25ms) - Chamber window is still nerfed 25ms total
Stamina start regen delay increased 50ms to 1.3 (from 1.25)
Combo feint buff reduced 25ms (75ms total now)
Bound overhead angle change reduced 2.5 degrees
Reduced maximum lower stab angling
Held block shields now have 2 less stamina negation
Held block shields now have stricter blocking turncap
Held block shields can no longer riposte feint using the block - now forces a full parry window & recovery time on the block (915ms)
Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe

Weapons & Equipment
Eveningstar strike turncaps slightly more strict
Slowed down stab windup by 25ms for following weapons: Bastard sword, Shortspear, Bardiche, Halberd, Poleaxe, Greatsword, Longsword main mode, Messer, Zweihander
Firepot damage adjusted to be more useful
Reverted Halberd alt mode stab turncap buff

Visuals & Misc.
Veteran’s chest color fix

UI
Added MMR display to duel end screen, player menu, and matchmaking screen

1090 6149
  • 21 Jul '19
 crushed — Art

Its a bug that is fixed next patch.

1090 6149
  • 3 Jul '19
 crushed — Art

@dustytretch said:
What about crush responding to a post on the steam forums post-release citing realism as a reason for a client-side toggle for female models?

It is explained in the statement, the idea was thrown out months ago and the recent press articles have nothing to do with this decision.

1090 6149
  • 4 May '19
 crushed — Art

New patch! Make sure to restart Steam so the update is downloaded.

  • Supporter Pack DLC items should now show up
  • Matchmaking improvements
  • Server browser improvements
  • Fixed a certain duping exploit on Horde
  • Added 64p variant Skirmish maps for custom servers: SKM_Taiga_64, SKM_MountainPeak_64, SKM_Grad_64, SKM_Camp_64
  • Exposed some parameters for server owners (these go into game.ini), see https://pastebin.com/raw/CbDANhzr for details (server owners only)
1090 6149
  • 3 May '19
 crushed — Art

@Frise said:
Be honest, was it that thing the guy on reddit said?

No.

1090 6149
  • 3 May '19
 crushed — Art

We've identified an issue causing the huge lag spikes on our official servers and are restarting them one-by-one to apply the fix. We're going to leave some servers as 48p, while others will be upgraded to 64p. Our next steps will be to increase the pool of official servers, and start doing improvements to the matchmaker. Thank you for your patience during our rocky launch!

1090 6149
  • 2 May '19
 crushed — Art

First and foremost an apology to all players from our entire team.

The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.

On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now. We are also currently looking into ways to compensate players for their troubles.

Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.

Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.

Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.

Thank you for all your patience despite these issues!

1090 6149
  • 29 Apr '19
 crushed — Art

We know a bunch of you guys don't receive any Gold or XP rewards. It must sound like a broken record, but we're looking into those issues.
To make up for the inconvenience we will compensate all of you with a little bonus once the problems are ironed out.

The server stability problems somewhat contained and under control. However there's way more people playing than we expected so we're a little short on server space and we're working with our partners to expand with the demand.

Thanks for all your patience so far!

1090 6149
  • 1
  • 16 Apr '19
 crushed — Art

We might test a small lockout on missed combo windups in the future that would remove the early 1 frame combo feint to parries and only allow the ones where you can clearly see the combo windup animation. I don't think there is anything wrong with the CFTP's with a clear combo windup, but the ones 1 frame after release definitely feel/look weird to fight against.

1090 6149
  • 14 Apr '19
 crushed — Art

Ironically having held block for everyone would make the game harder for noobs because while they can get in a lucky hit with timed block, they would have a much harder time to do so with held block.

1090 6149
  • 11 Feb '19
 crushed — Art

It is most likely lag on your end or the server, obviously not normal behaviour.

1090 6149
  • 10 Feb '19
 crushed — Art

@ArmedSpartan said:
That's just sad. Once you removed Naked legs, it broke all my Roman Legionaries, and now they look disgusting. It has Great RP potential. Many like the ability to do this to their character regardless of whether you may not like it personally.

"They look silly" as an argument can be used to dislike many current cosmetics already.

Naked legs are making a comeback with some new shorts pants option, they're similar to the old ones but now an actual model and look much better/more medieval

1090 6149
  • 1
  • 17 Jan '19
 crushed — Art

Max FOV won't be changed.

1090 6149
  • 4 Aug '18
 crushed — Art

Updated Politics rule

1090 6149
  • 5 Jun '18
 crushed — Art

@BobSapp said:
that's actually not a swing at all. I think it's this weirdness that happens with combo blending sometimes. It's clearly not the actual swing being highlighted here

I see it very rarely, far from common enough to be an issue but something I figured they'd get around to eventually

Correct, it is an issue with long combo windups. Will be improved/fixed next patch.

1090 6149
  • 25 May '18
 crushed — Art

Updated politics rule

1090 6149
  • 1
  • 22 May '18
 crushed — Art

Removal of range flinch is a matter of fun and balance for all parties involved, with range flinching you cannot have high/decent damage on them which makes them feel weak. I agree there's a certain gameplay aspect of flinching enemies from afar to help out teammates, but the vast majority of the time you want to deal damage and have decent killing power. Having both in a melee focused game is absurd.

Right now the melee guys can have their fights without having to worry to get flinched outside of melee things, which also improves the melee combat since the flinch can be stronger. You can still deal decent damage, on someone who is busy fighting someone else, while being at a safe distance yourself. Want to flinch him? go melee, it's as simple as that.

Next patch the projectile arc nerf is being reverted to how it was before, which will make them stronger and more fun to throw again, and we're adding a cosmetic weaker flinch animation to make the no flinch look better.

1090 6149
  • 22 May '18
 crushed — Art

Next patch will include a change that disables the wall hits from early release, which will fix these shown in the OP. I agree it feels clunky and random when it happens to you, but it might lead to too many tracers going trough walls so we'll have to see.