Mordhau
 crushed — Art
Art
  • Likes received 5479
  • Date joined 25 Oct '15
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Private Message

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Ok guys politics discussions are against the rules again, you didn't manage to stay civil.

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  • 4 Aug
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Updated Politics rule

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  • 1 Aug
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last picture is proof that customization is too limiting

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  • 29 Jul
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You actually cannot morph at 0 stamina anymore, that has been removed for consistency. You can now punish morphs often with the kick, which is significantly faster (aswell as other things). Morphs and feints becoming more meta is intended with these combat changes, both mechanics had their windows buffed 50ms. If the morph stamina cost is too low remains to be seen.

Glancing blow flinches now.

Shield box is bigger because it now uses the new parry which has been reworked. Shields are now better at what they intend to do (prolong the life of a shield user), and have offensive downsides. Holding a shield in hand will now give you a movement debuff, as in reduce movement base speed % similar to armor, with the amount changing depending on how big the shields are. Shield blocked recovery was also reduced, allowing you to attack hesitant shield users faster. We're still looking into a mechanic which would allow shield users to be opened up, and more differences between each shield.

As for stamina, disarms are more punishing now, and give 1 confirmed hit. There is no more 0 stamina chamber, so no more ways to defend yourself without wasting resources. This is an important change and will get rid of the "useless" attack feel for attacks that got chambered. Miss stamina cost for two misses in a row with the same combo has been increased significantly and missing multiple times in a row with the same combo is now the fastest way to lose your stamina. Regular miss cost for initial attacks has not been increased. The stamina breathing sound start was lowered which makes it easier to pressure someone once you hear it.

As a result of these changes, stamina pool was increased, for parries around 33-40%. You gain 10 stamina on hit which is experimental, but has several implications. First of all, in theory, it allows you to keep going infinitely as long as you play perfectly, similar to how 0 stamina chambers, in theory, allowed you to keep going infinitely. Now that chambers cost stamina, it replaces that but in a different way. I believe this concept is important to preserve and was an appealing part of chambers.

It allows you to start a combo if you hit someone with 0 stamina, which gets rid of the clunky feel and adds serious comeback potential, which fits together with the new more punishing disarms. Offensively, it buffs correct play and makes the other offensive tools as "optimal" to use as drags. Defensively, it buffs active punishment (punishing a feint now means the enemy loses stamina, and you gain) - and nerfs passive stamina warfare. Stamina warfare is definitely still a thing, but we do not want stamina to feel like a "time limit", if we wanted that, you would lose stamina for hits, which would be quite bad. This also adds some momentum to duels, and allow you to snowball.

It is simply a way to buff stamina and give more options to players without buffing passive stamina pool into huge amounts. That said its experimental and there are probably implications which are not seen yet without longer testing. The amount is also not set in stone, we will test it with 10 stamina first, and see if that is maybe too much and if yes, reduce it to 5.

So in short, players have more freedom when it comes to offensive and defensive stamina, disarms are more rare but more punishing, missing constantly is punished much harsher.

The hyperarmor riposte you might not agree with, thats fine, but its simply a consistent way to add risk to mindlessly spamming the 1 in a 1vX. It is not supposed to make you auto win 1vX, it is supposed to give you a better chance and give a serious risk and downside to the most unskilled way to fight the 1 in 1vX.

That said, in short, the next patch will bring more freedom, more playstyles and generally be less limiting to players. Offense will be stronger, defense will be more consistent and easier and the "drag constantly to avoid chamber" meta is heavily reduced/removed.

961 5479
  • 29 Jul
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@Stouty said:
The market is saturated with FIRST PERSON SHOOTING BR games

There are only TWO melee BR games, minecraft hunger games mod and the culling

Hmmm

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  • 22 Jul
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@ThunderDuck said:
His tweets are funny though.

I was going to ban you for this, but then I flipped a coin on it. Let's just say you got lucky this time.

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  • 10 Jul
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8b9bd1d1c2835fb6a42de177ce72db20

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  • 10 Jul
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@vanguard said:

I am advocating for genocide? Thats really funny crush lmao. I thought it was obvious that A) I don't believe in white genocide and B) even if it was real, I would not advocate for it because it just doesn't make any sense. That quote from marx was survii who came up with it, I'm just turning it against him.

I won't post that meme anymore, but this is quite amazing tbh and I expect to see the same posture when people start talking about jews, gays or whatever, which this very thread is already filled with. Don't get me wrong man, I think this what you are doing here is correct and hate speech should be supressed in this forum. But I am not advocating for white or whatever genocide lmao, the very concept of this shit is already a meme in itself man wtf. I don't blame modern problems to white people, jews or whatever, why would I advocate for any sort of genocide?

SNAP

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  • 9 Jul
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@vanguard If you keep advocating for genocide you will be permanently banned from this forum. Consider this your first and last warning.

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  • 4 Jul
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@PadanFain said:
Are these copypastas off YouTube or something. This isn't serious right.

ding ding ding

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  • 18 Jun
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All this needs is a vaporwave mordhau soundtrack

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Neither will be removed and binds will not be touched. 240 system is being improved, and the upcoming crosshair makes it much better aswell.

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  • 5 Jun
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@BobSapp said:
that's actually not a swing at all. I think it's this weirdness that happens with combo blending sometimes. It's clearly not the actual swing being highlighted here

I see it very rarely, far from common enough to be an issue but something I figured they'd get around to eventually

Correct, it is an issue with long combo windups. Will be improved/fixed next patch.

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  • 5 Jun
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@ÐMontyleGueux said:
I have the exact opposite feeling from playing with shield. I get hit by drags that I would have easily parried without it. Most of the time I don't even understand where I've been hit and why It went through my block. For me shields are just a source of frustration.

Agree with this, the directional block angle on shields is smaller than parry which makes it feel frustrating and unintuitive to use a lot of the time. This will definitely be changed in the near future, along with other shield changes to give them a more clear role in the game.

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  • 29 May
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@Mustakrakkish said:
In first place I apologize for creating a topic without having played the game yet, cause probably I ignore a bunch of things about it at this moment. But on the alpha videos I don't see what I propose here so I'll go on.

I remember a game called "War of the Vikings", a game that shutted down and left me thinking only in Chivalry and now in Mordhau. It was a GREAT game on a Vking ambience. This game had a top off kill system (I don't know if I'm using the right word, english is not my mother tongue) that was awesome and as I said, so simple. With top off kill I simply mean that when you defeated enemies they didn't just die, they got knocked down on the ground and you had to be careful to kill them on the floor. This way, teamplay got more involved cause every dying companion on the floor could be healed and covered by you; when a friendly warrior falls down everyone close to him can kneel down and rise his shield to protect him, and put him up again.

I would love to see this at mordhau; in my opinion is something simple to implement and it gives the game a whole world of teamplay, strategy and epic moments, avoiding run-and-kill-run-and-die-run-and-kill-run-and-die repetitive mechanic.

I know you guys work hard on the development of this game and it seems to me that you're doing a GREAT job with Mordhau; I also know that by this time you probably have your own goals to achieve. I simply leave here this idea for anyone to give an opinion. Apologies once again if it is too dared.

P.D: DEATH CAMERAAAAA

Not a bad idea by any means, personally I like revive mechanics because it is fun and satisfying to help teammates, and fun to get a second chance sometimes. However we have no plans for this, we're happy with the current gameplay and most importantly we have no time for big new features like this right now, we're very busy wrapping up the game for release and this would require a significant amount of work in various departments. There's also a few gameplay downsides to this, like kills becoming less weighty/satisfying and it would be easier to steamroll teams.

In theory, this idea would be cool on non-dismember/partial dismember kills only, so you'd still have the insta kills with a chance of getting this knockdown state. It would be pretty satisfying and immersive to finish off downed opponents, as its already fun to chop up ragdolls. But yeah, we have no plans for this right now.

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  • 29 May
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Parrying arrows will be a thing but it's extremely difficult to pull off, basically impossible on reaction so it's just about mindgames

You might get lucky parrying an arrow but if you don't you just get put into partial sprint, delayed your max sprint and slowed down you catching up to the archer significantly

Very slow arrow flying speed/huge drop won't be a thing, the archery will not be balanced with those things

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  • 25 May
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Fuck it. Politics rule has been updated, go ahead with your political discussions in this thread

https://mordhau.com/forum/topic/13197/politics-containment-thread/

stick to the above thread with your politics or bans will be handed out. People who got banned for politics will be given a second chance

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  • 25 May
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Keep your politics discussions to this thread. Try to stay civil. Discuss politics at your own risk. The opinions expressed in this thread are not endorsed by Triternion

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  • 25 May
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Updated politics rule

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  • 25 May
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@DerFurst said:
The main difference is that forum moderators largely agree with your side of the debate and will not react when you make provocations to begin with.

Wrong. Show me where someone was posting whatever political stuff and it will be dealt with