Mordhau
 crushed — Art
Art
  • Likes received 6148
  • Date joined 25 Oct '15
  • Last seen 5m

Private Message

1084 6148
  • 26 Sep
 crushed — Art

Nothing changed with it, only an ini exploit got fixed for the horses

1084 6148
  • 1
  • 10 Sep
 crushed — Art

@Lionheart Chevalier said:
It does require tighter aim

This is incorrect, the blocking angles in the armory UI aren't used anymore since alpha and will be removed next patch. Shields, held and timed aswell as parry all have the same block/parry difficulty in terms of aiming

1084 6148
  • 2 Sep
 crushed — Art

@equine said:
executioner did not have it's release increased by 25ms in this patch. was this a balance choice or an oversight?

Not true, it was increased

1084 6148
  • 2 Sep
 crushed — Art

Patch 10 has been released, check out the changelog below

Patch #10 Changelog 02/09/2019

Gameplay
Auto kick teamkill amount reduced to 5
Horde - players can no longer be flinched, have 15% faster melee windups, 50% less melee miss recovery and receive 50% less damage from projectiles
Horde health on kill reduced to 10
Fixed remaining server is full error
Global official server ban list is now active

Combat
Reverted experimental global timing changes (all releases, parry window and chamber windows increased 25ms) - Chamber window is still nerfed 25ms total
Stamina start regen delay increased 50ms to 1.3 (from 1.25)
Combo feint buff reduced 25ms (75ms total now)
Bound overhead angle change reduced 2.5 degrees
Reduced maximum lower stab angling
Held block shields now have 2 less stamina negation
Held block shields now have stricter blocking turncap
Held block shields can no longer riposte feint using the block - now forces a full parry window & recovery time on the block (915ms)
Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe

Weapons & Equipment
Eveningstar strike turncaps slightly more strict
Slowed down stab windup by 25ms for following weapons: Bastard sword, Shortspear, Bardiche, Halberd, Poleaxe, Greatsword, Longsword main mode, Messer, Zweihander
Firepot damage adjusted to be more useful
Reverted Halberd alt mode stab turncap buff

Visuals & Misc.
Veteran’s chest color fix

UI
Added MMR display to duel end screen, player menu, and matchmaking screen

1084 6148
  • 2 Sep
 crushed — Art

Patch #10 Changelog 02/09/2019

Gameplay
Auto kick teamkill amount reduced to 5
Horde - players can no longer be flinched, have 15% faster melee windups, 50% less melee miss recovery and receive 50% less damage from projectiles
Horde health on kill reduced to 10
Fixed remaining server is full error
Global official server ban list is now active

Combat
Reverted experimental global timing changes (all releases, parry window and chamber windows increased 25ms) - Chamber window is still nerfed 25ms total
Stamina start regen delay increased 50ms to 1.3 (from 1.25)
Combo feint buff reduced 25ms (75ms total now)
Bound overhead angle change reduced 2.5 degrees
Reduced maximum lower stab angling
Held block shields now have 2 less stamina negation
Held block shields now have stricter blocking turncap
Held block shields can no longer riposte feint using the block - now forces a full parry window & recovery time on the block (915ms)
Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe

Weapons & Equipment
Eveningstar strike turncaps slightly more strict
Slowed down stab windup by 25ms for following weapons: Bastard sword, Shortspear, Bardiche, Halberd, Poleaxe, Greatsword, Longsword main mode, Messer, Zweihander
Firepot damage adjusted to be more useful
Reverted Halberd alt mode stab turncap buff

Visuals & Misc.
Veteran’s chest color fix

UI
Added MMR display to duel end screen, player menu, and matchmaking screen

1084 6148
  • 1 Sep
 crushed — Art

We're looking into this

1084 6148
  • 31 Aug
 crushed — Art

Will be adjusted soon

1084 6148
  • 29 Aug
 crushed — Art

@Frise said:
adding a 50 - 100 ms no-feint window to combo windups

I agree with this, would be good to test for missed combo windups. It's been on my list for a while, we just haven't had the chance to test new combat mechanics due to other things being a higher priority currently. Combat can always be improved, fixing 1 frame CFTP's is certainly one of those things.

1084 6148
  • 1
  • 21 Aug
 crushed — Art

Patch will be most likely after gamescom (end of august)

1084 6148
  • 21 Jul
 crushed — Art

Its a bug that is fixed next patch.

1084 6148
  • 6 Jul
 crushed — Art

Looking forward to see more of it, I wonder if they'll be able to top the industry defining success of Mirage with this new game

1084 6148
  • 3 Jul
 crushed — Art

@dustytretch said:
What about crush responding to a post on the steam forums post-release citing realism as a reason for a client-side toggle for female models?

It is explained in the statement, the idea was thrown out months ago and the recent press articles have nothing to do with this decision.

1084 6148
  • 17 Jun
 crushed — Art

It's an issue with the alt mode spear turncap, will be addressed soon

1084 6148
  • 17 Jun
 crushed — Art

@alonesilverwolf said:
You're failing to consider Mordhau's trend is a SOLID DECLINE. Other games have a dip, then the numbers steady ABOVE the initial launch numbers. Look at Siege's pattern. Starts at a number, gets super high, falls--but stays above initial launch numbers.

Mordhau had a set launch number, had a huge spike, then fell BELOW initial launch numberd AND CONTINUES TO FALL.

If you can't see how that is different from the usual new game trend, you need your head examined.

You have no idea what you're talking about. Most games peak at launch and then have a constant decline until playercount stabilizes. Playercount behaviour of games like Siege is an anomaly, not the norm.

1084 6148
  • 14 Jun
 crushed — Art

This thread isn't wrong, if Archery takes over your melee game it will indeed be bye bye for your melee players

1084 6148
  • 1
  • 12 Jun
 crushed — Art

@Tim_Fragmagnet said:
However, the quality of the gameplay doesn't matter

choofed

1084 6148
  • 10 Jun
 crushed — Art

Bringing back the good threads I see

1084 6148
  • 4 Jun
 crushed — Art

Intentional, you only get it on consecutive combo misses

1084 6148
  • 4 Jun
 crushed — Art

We have no plans to ban third person in ranked mode.

1084 6148
  • 3 Jun
 crushed — Art

@smug said:
Can't really fix any of this without reworking the game entirely.

There is nothing to fix, all of this is by design.

Obviously morph feint won't be removed. I am currently looking into lockout issues, although there is no real room for change here since double parries are already a bit too easy on the higher levels of the game against late feints