Mordhau
 crushed — Art
Art
  • Likes received 5785
  • Date joined 25 Oct '15
  • Last seen 45m

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1021 5785
  • 20 Apr
 crushed — Art

180 and run is still possible but its much more punishable now

1021 5785
  • 19 Apr
 crushed — Art

@Peacerer said:
Talking about competive scene? First make friendly dmg mirrored! Make team dmg reflective

This will never happen in this game, ever. One of the worst suggestions

1021 5785
  • 1
  • 19 Apr
 crushed — Art

@Lionheart Chevalier said:
Why would any one appreciate this community?

Everyone's an ape who laughs while spamming look down morph feints with Greatsword. Spinning is alive and well. Half the newbie posts get welcomed with a hail of dung from screeching baboons who immediately tell them to use the search function. Why would anyone brand new think to use a search tab when they see a potential issue in gameplay videos? Then there's the 2h elitests who insist shields should be beaten down with decreased stamina or kick stun. If kick stun felt bad for 2h elitests why would it feel good for 1h peasants?

This game has been designed by cavemen for cavemen. Duelyards make me feel like I'm in a Geico commercial. Kick stun is so easy a caveman can do it.

Oog boog! Big kick! Puny shield man die nao!

Oh wait but kicking is easy to bait and requires skill and planning so now shields are getting slower and clunkier to make kicking easier. Kick stun will be so easy a caveman can (hopefully?) spam it next patch. Meanwhile both parry and shield hit boxes are astronomically yuge... where are the leg hits?

Not to mention there's South American commies all over these forums. As if Nazis and Europeans weren't bad enough.

Oh and don't even get me started on the miserable creatures who complain about women in Mordhau. Yes, the harsh reality of women in Mordhau will be porno screaming, Executioner sword-wielding, hentai princesses controlled by fat, sweaty neck beards... but what can you do? I know, I know, it's tough being male, middle class and white... but it's 2019, we must have female and genderless avatars and YES, unfortunately we must have black people, too.

This community is gay.

B82tWx9CcAE83vW

1021 5785
  • 1
  • 16 Apr
 crushed — Art

We might test a small lockout on missed combo windups in the future that would remove the early 1 frame combo feint to parries and only allow the ones where you can clearly see the combo windup animation. I don't think there is anything wrong with the CFTP's with a clear combo windup, but the ones 1 frame after release definitely feel/look weird to fight against.

1021 5785
  • 14 Apr
 crushed — Art

Ironically having held block for everyone would make the game harder for noobs because while they can get in a lucky hit with timed block, they would have a much harder time to do so with held block.

1021 5785
 crushed — Art

It will be in the next patch, as for details just wait and see - the new camera is much less abuseable, during drags and such you see less than in first.

1021 5785
  • 3 Apr
 crushed — Art

@Bang said:
3rd person is just exposing underlying problems with the game. Removing 3rd doesn't fix the legibility of instants, drags, ect -it's just a bandaid solution.

It is more a visual/feel problem, it looks and feels stupid to fight against this and it's only viable because of the extra vision. No way you can play like this, as effectively, against any decent player without third person. It is obvious that third person needs some changes, we won't remove it but it will be nerfed.

1021 5785
  • 3 Apr
 crushed — Art

@Frise said:
It makes me sad that you're taking this approach to the game. I thought it was going to be a serious competitive game.

This does not mean that disabling third person for ranked modes is off the table, that can still happen and is likely. We will also look into some nerfs to third person to bring it more in line with first person, but completely removing it from the casual modes is not an option.

1021 5785
  • 3 Apr
 crushed — Art

You can punch on ladders now

1021 5785
  • 3 Apr
 crushed — Art

This won't happen. Big high damaging weapons are already a big part of the meta right now, and hit trades already exist in form of the riposte, which gives you an unflinchable state in windup and release. Any more than this and it would be too much.

1021 5785
  • 3 Apr
 crushed — Art

We're currently looking into some FL changes, mainly the trebuchet projectile radius will be toned down as well as the catapult projectile radius, catapult will receive a significant fire rate nerf and ballista a very small one. On top of this some changes to respawn times of vehicles and a few changes to reduce running times, to make running into the fights after spawning less tedious.

1021 5785
  • 3 Apr
 crushed — Art

We have no plans to remove third person or change it in any drastic way, there are good reasons to have it in a melee game so any changes at most will be minor tweaks/nerfs. Maybe in the future we will have an option for server owners to lock their server to a certain perspective, but it's not something that can be confirmed right now.

1021 5785
  • 3 Apr
 crushed — Art

@ArmedSpartan said:
Just removing 240 is counterintuitive, because not every single person coming to play Mordhau has played, or had experience with Chivalry Like me.

240 will not be removed. In the future we might have easier ways to switch the controls but that's about it.

1021 5785
  • 3 Apr
 crushed — Art

We are looking into potential improvements for the inventory and more tweaks for the loot distribution, as well as some potential changes for the way the spawning works, to give players more control.

1021 5785
  • 1 Apr
 crushed — Art

SetMouseSensitivity in console

1021 5785
  • 2 Mar
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【soon trademark】

1021 5785
  • 1
  • 21 Feb
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@KineticWolf said:
Wait I'm confused, there are reverses now? I thought the way combat was designed prevent reverses? I've no interest in Chivalry with prettier graphics, if it's the same reverse nonsense meta as in Chiv.

There are no reverses. There is a bug right now where you can hit someone slightly above 90 degrees to the side of your character with a regular horizontal slash, but even this is nowhere close to a real reverse. A fix for this is coming next patch. Generally the maximum angle (not counting this bug) you can hit someone with a slash is 90 degrees to the side.

1021 5785
  • 21 Feb
 crushed — Art

@Lionheart Chevalier said:
I enjoy, I think Wizardish's videos but what I see in his videos IS DEFINATELY NOT what Mordhau gameplay looks like

Must be one of those cheap Mordhau mobile clones.

1021 5785
  • 2
  • 11 Feb
 crushed — Art

@Frise said:
ok now make stab releases long again please

Stab release curve has been adjusted already, it is a slight stab drag buff and makes the end of the animation more consistent at hitting enemies. Will be in the next patch.

1021 5785
  • 11 Feb
 crushed — Art

It is most likely lag on your end or the server, obviously not normal behaviour.