Mordhau
 SFJake
  • Likes received 10
  • Date joined 30 Apr '16
  • Last seen 20 Jul

Private Message

8 10
  • 8 May
 SFJake

@takemura said:
I just rejected my compensation THANK YOU for listening, 10k gold for doing nothing but complain is really not what i wanted i wasn't even complainig to begin with.

I'm happy for the people that got what they wanted and I am happy that i could reject this.

Why do you like it up the ass so bad? They should double the cost of everything for you. Maybe charge real money for it. Go sweat real buckets for in-game cosmetics, it seems you want to be a slave after all.

8 10
  • 7 May
 SFJake

Spawn point isn't the only issue, the camp is ridiculously hard to take unorganized, the chokes are stupid as fuck and I genuinly don't even want to get in the camp when I play blue.

8 10
  • 7 May
 SFJake

I never had that problem in Chivalry, though its been years since I've played. But in this game, I can never hit around them. Ever. Even in a 3v1, it will NOT go through his block unless its literally in his back.

How is that right? The gameplay this creates is atrocious, the only thing that lefts in consideration in the melee game against shield is "range", everything else is fucking pointless, it doesn't matter that his view is restricted when the block hitbox is so fucking gigantic.

Tell me this is going to get nerfed? Shields were fine in Chivalry, they already exempt you from the big mind games (which is stupid enough already) and they're great against projectiles. But they should be WAY easier to hit around.

8 10
  • 5 May
 SFJake

I personally don't like the "realistic" direction the game went with where heavy armor feels like its just penalized by blunt attacks. It almost feels like a counter-system but armor cost points and not having armor doesn't, so it feels weird and unsatisfying.

Shouldn't have gone for any of that blunt vs blade crap. Dumbs down the core competitive aspect of the game.

8 10
  • 4 May
 SFJake

@Sektor said:

@SFJake said:
Am I missing something? Official servers are still 48 players for Frontline.

Nope, they upped it to 64 last patch that 'fixed' lag.

So why, when I open the server browser, are they all at 48 players? The 64 are not official and are few.

8 10
  • 4 May
 SFJake

Am I missing something? Official servers are still 48 players for Frontline.

8 10
  • 4 May
 SFJake

@AngelEyes said:
Certain weapon stabs like rapier forces a chamber because if the guy isn’t a complete noob and uses feints that isn’t hard reading, it’s guessing games. I should have the option to hard read stabs and not be told “JUsT ChAMBEr nub L2p lUL”. That’s forcing me to play a certain way and it’s not right.

I've rarely heard something so dumb. You can't whine about having to use one of the core mechanics, which everyone has in their pocket. This is like a guy playing chess whining he's being forced to use his rooks against certain tactics. Boo fucking woo. What the hell.

If players don't understand the basics of the gameplay, then they're going to be crushed by silly tactic. To re-use chess example, its like people complaining that they get checkmated in 3 turns, and go whine on forums instead of learning the game.

And FYI, Rapier is a short ass weapon. You can destroy it with footwork, chamber is just the safety net.

8 10
  • 9 May '16
 SFJake

If you want to talk about a feature like that, you have to talk gameplay... as you said it, it means nothing at all.

What about you can KICK them and then DISARM them? (only if you did the entire thing without weapon)

Basically just giving a real consequence to getting kicked by someone without a weapon. Its "fair" because you can just counter-kick.

I don't really think this should be in or anything, just saying.