Mordhau
 TheKingInTheNorth
Mercenary
  • Likes received 2251
  • Date joined 20 Aug '17
  • Last seen 12h

Private Message

Mercenary 1239 2251

oh shit hide the means of production

Mercenary 1239 2251

@SWSeriousMike said:

@Kashi said:
There is a reason to have sharps at home , they are cool in some people opinion

Others have them for cutting Matt's and such for cutting competitions is another reason to keep sharps at home aswell

Im planning on getting a sharp poleax why? Because I like collecting things of the like and somtimes I like to just mess around with them for fun ,

Another reason for it is because I appreciate the history behind arms and armor and love seeing historical technique be brought back to life , even if it's only good for sport in modern day.

No reason to get condescending about people's
hobbies

It's just like saying there's no reason to play video games using the same argument and such

A sword is not a tool for crafting. If you want to cut shit use the adequate tools.

If you want to mess around with stuff that's all the more reason to keep it blunt. You should neither train nor spar with sharp weapons. I feel it's ridiculous that I have to point this out here.

I'm not condescending towards a hobby. But I highly doubt that Cazzy has the expertise she is claiming to have. If someone here is condescending, then it's her for insinuating that physics are completely different in her world because she practiced HEMA for 3 years.

Swords are also almost useless for self-defense. Especially if the scenario is a home invasion. What exactly will a bastard sword do for you in confined spaces?

Weapons are not playthings. If a gun owner had the habit of juggling loaded guns he would be a terrible gun owner. Even if he went to a shooting range for 3 years.

Yeah don't go around swinging sharp weapons if you have no practise with blunts under your belt. Beginners hit themselves accidentally all the time. If you have no technique, you could lose control of the weapon (especially unbalanced ones like poleaxe).

Mercenary 1239 2251

@Humble Staff said:

@TheKingInTheNorth said:

@Humble Staff said:

@GhostHippie said:
There was no such thing as a medieval maul, that's just an over glorified sledgehammer, which is already in the game, and makes me wonder why didn't they just use the sledgehammer as the one shot headshot meme weapon instead of making the maul in the first place

Actually, the base skin for the maul comes from archeological finding, you can see it at the left (number 16). The key difference between the tool and the weapon is that the weapon version has a hollow head. The other skins in the game (except the mjolnir) are based on designs of regular war hammers (number 4 and 9), but they got enlarged, and the spikes on top and picks on the opposite side removed or lessened.

It was never found to be used on the battlefield, and pretty sure that's a polearm head not a maul.

Anyway yea, we all agree in that a maul with a solid head of the size depicted in Mordhau probably never saw battle, other than as an improvised weapon.

Mercenary 1239 2251

@Humble Staff said:

@GhostHippie said:
There was no such thing as a medieval maul, that's just an over glorified sledgehammer, which is already in the game, and makes me wonder why didn't they just use the sledgehammer as the one shot headshot meme weapon instead of making the maul in the first place

Actually, the base skin for the maul comes from archeological finding, you can see it at the left (number 16). The key difference between the tool and the weapon is that the weapon version has a hollow head. The other skins in the game (except the mjolnir) are based on designs of regular war hammers (number 4 and 9), but they got enlarged, and the spikes on top and picks on the opposite side removed or lessened.

It was never found to be used on the battlefield, and pretty sure that's a polearm head not a maul.

Mercenary 1239 2251

@ThunderDuck said:

@TheKingInTheNorth said:

@esturias said:

@TheKingInTheNorth said:
I'm gonna be honest, early access is living up to the name. This game feels about a year of development away from living up to the hype. Lots of small problems really prevent me from really enjoying it. I think I'll let it sit in my library for a while for now.

That's why I don't understand why people would even buy an unfinished game. I'd rather wait a bit more and play a finished game - even though games are rarely finished at release these days anyway.

My reasoning was that I'll buy it eventually anyway, might as well check it out now. I got Morhau in early access, too. Some games you just know will be worth it.

actually.png

Mordhau was never in early access. You're probably thinking of alpha. And it's always felt polished, even since Slasher. Only played one hour of Bannerlord but I dunno if I can say the same thing about that game.

Bro alpha version is a pre-launch version of the game, aka early access. It wasn't in (steam early accesss. If you're going to be pedantic, do it correctly :)

Mercenary 1239 2251

@CazzyVR said:

@PC_Principal said:
Nothing realistic about that cazzy. Just plain stupid game design mistakes. Nerf Marox to get your playerbase back.
OR watch your game die slowly no problem. Maul mains are SHIT and LOW skilled. U hear that?

Um... yes it is Realistic. Taking a 10lb Chunk of Metal to your Skull is gonna kill you. Medieval Plate Metal Helmets weren't really that Protective after all. They basically just Metal on Skull, maybe a bit of Cloth or Thin Gambeson between the Head and the Helm. It was done so as to help Disperse the Hit across as large of an Area as possible. Plus if it wasn't Realistic we wouldn't have Invented them and the Mordhau Grip wouldn't have been Invented to deal with Plate Armored opponents.

Also before someone uses this Argument: Yes I know it's a Game and isn't meant to be fully Realistic. As I have stated in previous psots I am not the Expert on the Game, nor am I a Expert on Medieval Fighting. I do however have over 3+ years of HEMA (Historical European Martial Arts/Swordsmanship) under my belt and have a very good understanding of how this stuff would Operate in the Real World. All I said was In Real Life it kind of made sense. I understand Real Life has to be sacrificed for In-Game MEchanics and I am in Supoort of that. I never said 1 Hit Kill on Fully T3 Opponents was a Good Thing, just said when hitting the Head it kind of makes sense in real life.

As a fellow HEMA enthousiast I feel like I need to point out this is supposed to be a game. You can slash through plate armour. You can kill a knight in full plate with a rusty carving knife. Realism is less important than fun and balance.

Not to mention there is no reason to believe the maul was ever used as battlefield weapon. The closest thing we know of would be a polehammer. If we were going for realism, the maul shouldn't even be a thing.

I'd argue it shouldn't be a thing regardless, but that's another story.

Mercenary 1239 2251

@esturias said:

@TheKingInTheNorth said:
I'm gonna be honest, early access is living up to the name. This game feels about a year of development away from living up to the hype. Lots of small problems really prevent me from really enjoying it. I think I'll let it sit in my library for a while for now.

That's why I don't understand why people would even buy an unfinished game. I'd rather wait a bit more and play a finished game - even though games are rarely finished at release these days anyway.

My reasoning was that I'll buy it eventually anyway, might as well check it out now. I got Morhau in early access, too. Some games you just know will be worth it.

Mercenary 1239 2251

It's a tough one to figure out, but I still think hitstop is the way to go. As cancerous as the idea sounds I think having flinch on teammates re-enabled remedies the misparry problem. Yes, it's gonna be annoying as well. It will take some getting used to. But I think it's better than either no hitstop, which encourages people to slash through their own team, or no flinch, which makes it so that you misparry often in 1vx. It will take some getting used to and will for sure be controversial, but so is the current state of hitstop and so was swing through. There is no perfect solution.

Mercenary 1239 2251

@Lionheart Chevalier said:
Yeah but ever had a 1vX where the cleaver guy joins in...

I think that's so much worse, at least the maul guy will miss alot and it's great if he hits his team mates. If the cleaver misses he just gets a free hit if you're in parry recovery.

Sorry, I guess this is all about mauls though.

I mean yeah, the cleaver seems really OP for the cost. But I can at least tank 3 hits with decent armour. With the maul you have to hyperfocus on them in 1vx or it's going to be over in one hit.

Mercenary 1239 2251

I'm gonna be honest, early access is living up to the name. This game feels about a year of development away from living up to the hype. Lots of small problems really prevent me from really enjoying it. I think I'll let it sit in my library for a while for now.

Mercenary 1239 2251

Obviously my first playthrough will be that of a butter merchant.

Mercenary 1239 2251

Not sure if this is actually a bug, looked at patchie notes but couldn't find a possible culprit for this issue. Maybe I'm missing something...

But since this patch I'm missing a LOT of parries. Like easy parries before patch are now not registering for some reason. This especially happens in 1vx on crowded servers. Not sure what is going on.

Anyone have any idea where this comes from? Am I just missing something that was changed? Or is it a bug?

Mercenary 1239 2251

Fun gameplay: winning a 1vX and then a maul guy joins in... all focus shifts to the one hit wonder and his fantasy hammer.

Mercenary 1239 2251

It's not necessarily 15th century but since this is the armor thread closest to the top I'll put my suggestions here. These are some (imho) essential options we are missing right now to make more complete and historically accurate builds.

Longer mail coats/hauberks:

Long mail coat:
ChainmailCoat1.jpg

Long hauberk:
ChainmailCoat2.jpg

More surcoat/tabard variants

Notice the wide fit and extended shoulder area:
Surcoat1.jpg

Long sleeve surcoat:
Surcoat2.jpg

Mail + surcoat (Medium armour with surcoat!):
Surcoat3.jpg

Decorated/strapped variants:
Surcoat4.jpg

Brigandine variants:

Brigandine1.jpg

Brigandine2.jpg

Brigandine3.jpg

Leg armour:

Fluted chausses (we have so many fluted pieces, but not legs):
Legs1.jpg

Make Brigandine legs great (again), this could be achieved by making the leather bits at the top recolourable in the same colours as the brigandine itself.
legs2.jpg!

Clean chausses (because we need all-purpose heavy legs to go with some of the cleaner-looking chest plates):
legs3.jpg

Articulated leg plates (hussar chausses):
legs4.jpg

Splinted legs variations (medium leg armour) these would both have arms as well:
legs5.jpg

legs6.jpg

Hats:

Merchant's muffin cap (feathered and unfeathered variants):
Hat1.jpg

Wool peasant cap with laces (I know we have the arming cap but this one is wool instead of leather and should be able to be recoloured completely):
Hat2.jpg

Jester and Bard hats:
hat3.jpg

Gauntlets:

Pretty happy with the collection of gauntlets as it is, but I'd like to see some clamshell styled ones:
clam-shell-gauntlets.jpg

More/better low level leg armour:

Padded leg guard (like the padded vambrace arms but for legs instead):
Lightlegs1.jpg

Padded shin guard:
Lightlegs2.jpg

Merchant's pants with wool shin/ankle cover (variants with or without brooches/pins):
lightlegs3.jpg

Light/no chest armour:

Merchants shirt (slightly fancier than normal shirt + patterned stitches):
Merchant1.jpg

Merchants shirt and merchant tunic w/shoulder cloth:
merchant2.JPG

Various improvement suggestions to existing armour pieces:

Remove the white square where the emblem goes from the coat of plates skirts please. Either remove it completely or make it the same colour as the base of the skirt. It's the only reason why I don't equip them on more builds.

I would love it if you removed or added new options without the non-recolourable leather parts that are present on many waist skirts. They make them look heavy and the leather often doesn't match recoloured leather parts on other pieces. It really restricts creativity and looks unrealistic, as most medieval skirts didn't have those leather trims at all. I'm talking about the outer strips on (among others) the segmented and split waist items.

Another semi-unrelated suggestion, but please keep the fantasy items to a minimum. Many of the skins for weapons (and some for armour as well) that were added later are blatantly ahistorical, fantasy or ceremonial items that should have no place on the battlefield.

And that's all I can think of right now. I really hope the developers consider these as they are, imho, essential in a lot of builds, from early medieval soldiers to gothic knights to peasants and merchant builds.

Loving the game just went over 1k hours recently, and many more hours to come in the future. Many of these were spent customising my mercenaries :)

Mercenary 1239 2251

@Runagate said:

@TheKingInTheNorth said:
I'm loving some of the new pieces. Here's a selection of new and old classes I enjoy the look of.

Please protect the sergeant's neck, his throat is a stab waiting to happen :c

Don't worry, he's really good at not getting hit.

Also I had to choose between neck protection or his helmet falling off all the time, as Mordhau customisation doesn't allow me to combine a helmet strap and other neck protection. They are the same slot :<

Mercenary 1239 2251

I'm loving some of the new pieces. Here's a selection of new and old classes I enjoy the look of.

14th century Knight
Brigandine.png

Noble Knight
Knight.png

Town Guard
Town Guard.jpg

Segeant at Arms
Man at Arms.png

Generic Crusader
Crusader.jpg

Mercenary 1239 2251

@Shitscrubber64 said:

@Snow82a30c05909f4583 said:
I agree with this completely. I'm going to hit teammates anyway, why not let me swing through?

Try actually not hitting teammates. Hope this helps.

Holy shit so much this.

"I don't have the finesse to aim at just the enemy"

or

"I have no sense of awareness so I can't account for teammates coming up from behind when aiming my swings"

These are literally the only two arguments I've seen for bringing back swing through. It's ridiculous. Thank fuck they brought back hitstop.

Mercenary 1239 2251

I just wanted to put that out there because right now everyone is mostly talking about the performance issues. If they can get it to run smoothly it is by far the best map so far, at least aesthetically. Well done.

/dicksucking

Mercenary 1239 2251

@Sir_Plebsalot said:

@Blitz said:
I can't figure out where the Crowned Heavy Barbute or the Crown wearable is? :((( Got so excited when I saw them in the patch notes

I'm pretty sure the crowned Barbute is only available as a reward for teams that win the Venatus Melee tournaments. (I could be wrong, though)

The regular crown too?

Mercenary 1239 2251

saber wen

We have almost every type of sword at this point but the most widely used sword in history is missing :(

It could be like an inverse rapier, good slashing but poor stabbing or something.