I'm only using a controller in Mordhau too, and i'm doing fairly good against keyboard users, so it's possible.
For sensibility i'm using a software called Xpadder which is a emulator for keyboard( and mouse)/controller.
So when i move the right stick it's like i'm moving the mouse. I also set the max sensibility for the X and Y axis in this software so that i can turn as fast as any keyboard user.
However i tried recently without Xpadder to see how it goes, and when i put the max sensibilty (which is 5 for mordhau) for the right stick and for both axis, i can turn really quick too. So i'm not sure what you did wrong.
I coudn't agree more, but they would have to give us access to the sdk tho...
I'm maybe wrong but i'm pretty sure that it is Epic which have to provide them the sdk to be used by the community, like in ARK Survival Evolved.
Obviously the devs need to ask Epic about that, but we still don't know if they will be ready to support the sdk for the community before the full release of the game.
I really hope so but they didn't make any new statement about that in a while.
If some developer could take the time to answer that, it would be much appreciated.
Or maybe juste look at the picture i posted on this thread and see that there are already many assets, textures and materials of Mordhau that you can use in vanilla UE4.
You only need to copy the folders that you want in your UE4 project, then you can drag and drop assets in your map.
I really hope that we get the sdk for the release or 2/3 months after max.
We reached the mod support goal, so one entire year after the game release is not acceptable.
It would be great to have some statement from the devs about the sdk now that the development of the game has made some progress.
Yeah, same here, i spent many hours trying to get Mordhau working with vanilla UE4 and wihout those .dll missing files, i'm affraid it's just impossible.
I saw in the log that they were using the version 16 of unreal 4 but i'm not sure if it's still the case now.
The only thing i managed to do is to drop some assets of Mordhau in a new project of Unreal 4.
See the picture below
I would also be interested to know a fix because i'm having the same issue.
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