Hello, here are my keybinds for my controller.
I' m using a xbox one controller so it may be different for you:
RB= overheads (Upper strikes)
Y= Open voice menu
Right Stick= aiming Up/Down and Right/Left
Clicking on the right stick= Undercuts (lower strikes)
Left Stick= Moving foward/Backward and right/left
Clicking on the left stick= toggle running and it is also my "use" button
D-Pad up= weapon 1
D-Pad right= weapon 2
D-Pad left= weapon 3
D-Pad down= weapon mod
Special button (or back)= Open Emots menu
Be sure to check Mouse X axe flip attack side in the control menu so you only have to use one button for both sides of an attack. Activating this will allow you to do a right strike if you are looking at the right side of your opponent and left strike if you are looking left for instance.
Also check toggle sprint in the controle menu so you don't have to hold the left stick to run.
I have exactly the same issue. Also everything after level 30 is still locked despite the fact that i'm level 45.
Aha, glad i can help =)
I hope we will see that very soon indeed^^
As how i got out of Camp, here is the trick:
-Play on local (possible in a mutliplayer server but the chance of crashing the server or your game is highter)
-Once you have spawned in the map (and not before), write slomo 0 in the console and then addbots 500. That will spawn 500 bots but you and them will be frozen and they will have less chance of melting your pc.
-The trick is that when there is no much space to spawn (because of the amount of bots) the game will make you spawn outside of the map sometimes.
-Keep dying and respawning until you see your character outside of the map, then write removebots 500 in the console and also slomo 1 to unfreez yourself.
-Keep in mind that removing 500 bots takes time for your pc to process, so it will likely freez for a bit before they are all gone and that you get your fps stable again (for me it's around 15-25 s )
-Now you are free to explore the map, enjoy^^
A collection of my most epic,funny and crazy screenshots.
The Battle for Camp
Out of Camp
Light at the end of the tunnel
Out of Grad (behind invisible walls)
I'm only using a controller in Mordhau too, and i'm doing fairly good against keyboard users, so it's possible.
For sensibility i'm using a software called Xpadder which is a emulator for keyboard( and mouse)/controller.
So when i move the right stick it's like i'm moving the mouse. I also set the max sensibility for the X and Y axis in this software so that i can turn as fast as any keyboard user.
However i tried recently without Xpadder to see how it goes, and when i put the max sensibilty (which is 5 for mordhau) for the right stick and for both axis, i can turn really quick too. So i'm not sure what you did wrong.
I coudn't agree more, but they would have to give us access to the sdk tho...
I'm maybe wrong but i'm pretty sure that it is Epic which have to provide them the sdk to be used by the community, like in ARK Survival Evolved.
Obviously the devs need to ask Epic about that, but we still don't know if they will be ready to support the sdk for the community before the full release of the game.
I really hope so but they didn't make any new statement about that in a while.
If some developer could take the time to answer that, it would be much appreciated.
Or maybe juste look at the picture i posted on this thread and see that there are already many assets, textures and materials of Mordhau that you can use in vanilla UE4.
You only need to copy the folders that you want in your UE4 project, then you can drag and drop assets in your map.
I really hope that we get the sdk for the release or 2/3 months after max.
We reached the mod support goal, so one entire year after the game release is not acceptable.
It would be great to have some statement from the devs about the sdk now that the development of the game has made some progress.
Yeah, same here, i spent many hours trying to get Mordhau working with vanilla UE4 and wihout those .dll missing files, i'm affraid it's just impossible.
I saw in the log that they were using the version 16 of unreal 4 but i'm not sure if it's still the case now.
The only thing i managed to do is to drop some assets of Mordhau in a new project of Unreal 4.
See the picture below
I would also be interested to know a fix because i'm having the same issue.
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