Mordhau
 Lionheart Chevalier
  • Likes received 2175
  • Date joined 19 Aug '17
  • Last seen 2 Oct

Private Message

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On PS4 Chiv we'd play between 90-140 ping and reading feints wasn't so bad and footwork would mitigate the threat of the fast weapons/reverses and the only real issues were the gamble-tradehitting playstyle that thrived in the high ping. On pc Chiv I play at about 50-80 depending on the server and the game plays really well and I rarely get traded in duels or cheesed unless its a norse MAA/SOW knight with thousands of hours.

I get Mordhau's alpha key, play on East/Central servers and were I not so stubborn it'd be next to unplayable. I'm an east coast player and get told on east coast servers that I should go to west coast servers since that's where everyone assumes I'm from with my 90-120 ping. I also get super ping spikes of about 500 ping every few minutes and I get this in no other game. My internet is great, too. I've noticed alot less misparry issues this patch but damn they were the most infuriating thing ever and the worst in patch 14. I still don't have enough time to chamber with 240 since by the time I read an attack, its angle and input I've already been hit. The game gives you a very small amount of time to read attacks but you get almost no time with ping issues at play.

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@Huggles said:

@Lionheart Chevalier said:
When they add a bastard axe but no bastard mace :,c

All in all I like all the new changes but I can't really side stab as well now. I like that stabs are shorter and less floaty looking... you more or less have to commit with your stab in windup and it's pretty readable whether you're gonna slightly drag it or not. Shields feel great. I do not find myself at any disadvantage against 2h but for reach/damage which is kind of inherent when you take a 1h up against 2h. Love clash on disarm...would be nice if in the future this meant the disarmed player auto swaps to sidearm. Also love the new skinny/muscular character changes.

However, riposte feints, stab drags/z stabs and feinting got harder to pull off... all might be good things but defense is now too easy. I have had too many long fight exchanges with people who are better or worse than me when they should be steamrolling me or vice versa. Defense should be nerfed and I think parry should be brought more in line with shields in terms of aim. Everything is now even more so about delay/acceleration deceptions and that's the sole meta.

Thanks for bringing us this update!

It's more or less about accel/deccel and feint. I think adding in light aim like you suggest would do wonders for making the combat more varied and just add more depth overall. "Parry is supposed to be easy" just feels like a really lame excuse. 1vx is hard no matter what, severely doubt aim is the primary reason and I don't really see 1vx with shield significantly harder at all than with parry, in fact I find it easier. And to the contrary of making teamplay worse, I think worrying about positioning/footwork for something other than making the timing easier on yourself would do wonders for getting people to coordinate in a team naturally.

Plus defense is too easy overall and it seems like making parrybox more in line with the shields is the only way to tone defense down without bringing back the more bullshit attacks. It's just an intuitive thing to somewhat look at the attack you are blocking...

Also keep in mind it doesn't have to be targe level block. Or even heater. Having a similar parrybox to like the kite shield would be fine imho for parry. No one is asking for literally having the wep be the parrybox. This simple change would probably resolve all my gripes for this patch. Perhaps maybe with a re revert for bubble, lmao.

Couldn't agree more, especially where shield is easier in 1vX. I almost exclusively use shield in teamplay. Nerfing parry size wouldn't be so detrimental to 1vX at all. A smaller parry size than Chivalry is what I expected when I spent so much money on an alpha key.

@Humble Staff said:
But it's not bastard, it's a middle point between the axe and the battle axe but you can't grip it with one hand. Its alternative use will be throwing

Oh I heard in game that it's alt mode was going to be 1h.

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Kicks are still very effective against shied users. You do the damage, they lose stamina AND their block does come down. 1 kick can win you the duel even if it's blocked and no stun given. Patch 14 kicks were generally great but cheesy since a shield user got stuck and if he lowered his shield he risked getting stabbed. Now it's very fair... your missed kick is punishable, shield raise/lower is removed so a shield user can counter kick and if he blocks he's at least blocked the stun effect though his guard comes down and he has to bring it back up. This means kicks anti-shield potential is greatest in team combat where one ally kicks and the other attacks. Now require's some IQ instead of simply body feinting to scare some guy and then laughing as you kick to death the stupid, unskilled shield user you hate so much for "turtling." Shield vs two hander should be about balancing short, fast weapons against long, slow weapons with some slight mechanical differences. Footwork being the most important tool for either party whether it's keeping distance, closing the distance, kicking a facehugger or flanking the shield/parry.

I think kick stun should be shorter while you get to combo off landed kicks but not missed kicks. Best of both worlds and doesn't feel so annoying for either party. Missed kicks get punished since they still don't get to combo or ftp while landed kicks allow you to follow up against a stunned opponent and keeps gameplay fast paced. The pommel bash, offhand punch, shield bash or weapon butt stab seems like an interesting way to steal initiative and give even slow weapons a trump card. Shouldn't do too much damage/stamina damage though and about punishing drags/stealing initiative and should be parryable.

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When they add a bastard axe but no bastard mace :,c

All in all I like all the new changes but I can't really side stab as well now. I like that stabs are shorter and less floaty looking... you more or less have to commit with your stab in windup and it's pretty readable whether you're gonna slightly drag it or not. Shields feel great. I do not find myself at any disadvantage against 2h but for reach/damage which is kind of inherent when you take a 1h up against 2h. Love clash on disarm...would be nice if in the future this meant the disarmed player auto swaps to sidearm. Also love the new skinny/muscular character changes.

However, riposte feints, stab drags/z stabs and feinting got harder to pull off... all might be good things but defense is now too easy. I have had too many long fight exchanges with people who are better or worse than me when they should be steamrolling me or vice versa. Defense should be nerfed and I think parry should be brought more in line with shields in terms of aim. Everything is now even more so about delay/acceleration deceptions and that's the sole meta.

Thanks for bringing us this update!

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Can we get gamepad sensitivity increased in Patch 15? It literally takes two and a half seconds for me to turn 360 at max sensitivity and the pain of keeping certain players on my screen is very real. I was last man standing in a skirmish the other night and afterwards everyone was commenting on how low my sensitivity was as they spectated my fighting.

I should not have to buy the third party software Plou recommended just to play well with a gamepad.

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Just gotta say I love hit stop on blunt. At first I couldn't decide if I liked it or not but it truly sets apart blunt weapons in a meaningful way. Just gotta nerf cheesy shit like handaxe spam and get rid of ES stab hitstop but you prolly know that already.

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Yeah, I played with the three modes and none had screenshots that came out right. The controller's shortcut will work though, despite having a brief delay.

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I hate you all.

I now use the Xbox button on my controller for screenshots, just found out it has a shortcut for it.

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@✵ Legate Lanius ✵ said:
My only issue with them now is how their riposte are crazy fast, almost like there's some animation-skip trick going on. Might not be what they see on their screens, but on mine... duh.

This could be an animation issue combined with the fact that shields may visually hide part of the animation as well as the fact that 1h weapons are fast to begin with. Throw in ping issues and it only gets harder.

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I would have taken some amazing screenshots today but for this strange glitch that I've had for the past week. No idea what happened or why this is the case. Can someone help me out here? These are Steam screenshots.

20180402155802_1.jpg

20180402153556_1.jpg

Any suggestions on how to fix this?

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@Jax said:
what it like 2 hits heavy, mordhau grip is lit

Yeah I'm always surprised by how hard Estoc's Mordhau grip hits. I don't think it needs a buff.

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I have 133...Crippled and I are on the short end of the hours spectrum. Some have accrued thousands of hours.

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I love feints. I hate getting feinted, to be sure, since my ping doesn't let me wait it out and I haven't learned to chamber yet but man I love putting what I put into making my feint believable. Love tricking opponents hundreds of times better who should know better. So satisfying when it all comes together.

In Chiv, I rarely feinted for chivalrous reasons but here I consider about everything fair game. There are no spins and the drags aren't nearly so disgusting. Some things may need be tweaked but nothing is crazy broken and feints can be countered with chambers, especially the accel feints or stab feints which are both the hardest to parry otherwise.

I wouldn't mind making the feint window shorter to satisfy those that consider feints broken but let's be real. Microfeints are the deadliest anyways since they bait chambers much like a morph and you still have to control your reaction to it, though it is sightly easier to read or wait out. I think chambers would only counter micro feints some of the time. But hey, maybe I'm wrong, I do not chamber anything but overheads and stabs with limited success.

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Shield drop creates a prison for the shield user, its not even a good crutch for high ping noobs like myself who panic parry. That may or may not be a good thing but so long as the raise/drop delay is so long... playing with a shield is somewhat redundant. Getting hit with the shield up does not take down your shield, which may sound like a buff but it just ensures your opponent keeps you turtled due to the drop delay. You can't kick out of the block, you cannot chamber, you cannot punish missed attacks and you can only hope to catch the incoming blow on their next hit. You can't even footwork away either cause of sprint nerf. Stuck in a corner? They will just spam kick you and you're out of stamina if they decide they'd rather not kick you to death. All it takes to get you into this turtle prison is one feint or intentionally missed attack by your opponent.

My lamentations aside, shields would be pretty balanced if the raise/drop delay were taken out and I think maybe the extra stamina cost too. No reason to be at stamina disadvantage coming into every duel/battle and the really annoying shield dudes you hate will just negate this with chambers/footwork anyways. I would say bring back heater shield sprinting but it isn't that big o deal if raise/drop delay is removed

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Describing Frise's moves as weird jiggly shit takes away from the talent and footwork put into his attacks. He worked harder for those attacks than you would with a microdrag, chamber feint, etc, etc. These moves aren't obscene drags that feel like exploits either.

The latest update has nerfed parry slightly and some of my moves will actually work now but I don't think they've done enough yet to accommodate play styles that don't consist of just foot drags and micro drags mixed with token accels. Contrary to one of the above statements, Frise is leading them on by subtly flanking one way, winding up from the side they expect the attack and then hard flanking the other way. He is outplaying them and viable plays like this are what I miss from Chiv.

In my ideal vision of the game, chambers are about timing where parries are more about direction the way a shield is.

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I'm not sure what you mean by a feint being cancer. Like what specifically is wrong with feints and what would a "good" feint look like? In Chiv you had to hard read them, so I can see Chivalry's feints being cancer but not so much here where we have many counters to feints. I think as Eru said, youll learn to read them and learn to counter them in time.

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I disagree, parry should be a bit harder in terms of direction/location. 240 attack angles to choose from but 1 generic parry facing forward will block them anyways. The amount of leg shots you get against a shield is absurd but no one tries that shit against a 2h cause it's pointless.

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I think it should cost more points and its slash should do less damage.

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The game is more alive than ever. Too many people were on corpsehammer's so I had to duel bots until some left so I could join.

There was alot on the Miami server today too, FINALLY a full house on the one server I get good ping on. Do not be so negative.