Mordhau
 Lionheart Chevalier
  • Likes received 2175
  • Date joined 19 Aug '17
  • Last seen 2 Oct

Private Message

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Feitoria 2020!

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I have a hard time playing the game :/ I'm always getting cheesed by something and my Florida ping makes a third of my swings phase through people doing no damage and gives me tons of red parries and failed chambers.

This same ping played out just fine in Chivalry. Using a gamepad wasn't stunted by absurdly low max sensitivity in Chivalry. I never once felt gamepad was inferior to keyboard in the Chivalry duel yards. Game is so much faster than Chivalry, fighting a group of people and I don't even see the windups of some of the weapons, just too many and too fast. First hit to flinch sounded great and I hated Chiv's trades... but now I just get spammed whenever I hit a bunch of enemies and I'm in combo and should still have initiative. Allies who aren't even in my screen jump in front of my attacks when I use 2h. And when I use one hander I'm just getting spammed in the back by allies and spammed from the front by enemies.

I despised weapon balance in Chivalry but Mordhau makes me miss Chivalry's weapons. Messer is still an obnoxious weapon. Rapier is far more disruptive than norse. Shields are shit yet super disruptive. Estoc is practically invisible. One handed weapons snag on walls on the opposite side of your attack side... which kind of defeats the purpose of using one handed weapons in close quarters... you were better served with spamming stabs... and spamming two hander stabs is better than spamming one hander stabs. One hander's niche isn't close quarter combat... it's niche is simply being unreadable but dramatically inferior to a 2hander in every aspect. If mace is so heavy and so slow with such unresponsive swings... why does it get a rapier stab? Why does messer get an accelerated stab? Shouldn't weapons with high damage swings and low damage stabs simply have shitty stabs instead of accelerated stabs? A monkey who spams morphs with messer, bardiche and baxe is clearly behind weapon balance.

Don't get me started on cleaver and the very cancerous load outs bloodlust perk invites.

QoL is just very low. Alot of things feel very clunky and poorly thought out. I complain on these forums but I know devs rarely read and certainly don't care. It's just habit at this point to give feed back on these forums. Afterall, alpha players have been pointing issues out since 2017 that still haven't been addressed.

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I have this issue too and I have seen a few others complain about it in the game chats.

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All sounds coming from behind do not work this patch for me. It is particularly vexing cause a horse will run me down with no warning and the hoof beats only play after it's ran past and killed me.

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They still dominate... with a spear. Anything shorter is asking to get cut in half by a gust of wind.

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@Shitscrubber64 said:

@Lionheart Chevalier said:
Horsemen are quite literally getting chased around the map. Before only billhook infantry would be so bold and that was fair but now literally even messer/baxe knights will chase horsemen. CHASE horsemen.

And they'll keep on chasing them because horses are faster than men. You keep consciously glaring over this simple fact in your post but I won't. They're fast when they need to be, and when slowing down can still capture most objectives. So bar archery, the horse rider has 100% initiative at any given time. You choose the fights you participate in. Infantry may be able to one-shot you, but you can do the same to them - and you're the one who determines who, where and when to engage.

@Lionheart Chevalier said:
I bet you still whine about getting run down by cavalry despite them now being one shot by even 2 point weapons.

I don't, no. The only reason I can think of for you to resort to hostility is because you know you're in the vast minority here, you apparently just haven't figured out there's a good reason for that.

Horses are still mobile and deal high damage. They're just no longer an unkillable nuisance for everyone who doesn't play Billhook. I've learnt a long time ago to expect game communities to have a "Grass Is Always Greener" approach to patches, always requesting changes and then looking back with regret when they actually change things.

But to look back and actually suggest that the immortal, flow-breaking, frustrating, skill-less and downright broken horses from a few patches ago were better for the game than what we have now? No, that's not sentimental any more. That's straight up dementia.

Most horse nerfs were welcome. Bonus damage against horsmen, something the devs promised would never be on the table, was added and now playing horse with anything shorter than lance is a meme. On invasion the battles pretty focused... so no you don't really have a choice when and where to engage people. Hell, on Camp, the ballista/catapult are often sealed off by Out of Bounds kill aura, so cavalry can't even engage in the counter-artillery role.

Speed being glared over? Speed is what gets you killed even when you're racing away and a halberd/spear catches your back and one shots you. Oh running away is an advantage? Horses were touted as powerups, not the pussy footing, spear sniping harassment machines they're being tweaked into currently. There's a reason the horses are almost always unused this patch... Killing cavalry takes less skill than cavalry fighting semi-decent and alert infantry. Infantry get to lean back, crouch, drag out their swing while dodging and can parry reliably. Horsemen get to run away if they see someone waiting for them?

This morning my own team mate accidentally one shot me with his maul while I was racing by.

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@Shitscrubber64 said:

@Lionheart Chevalier said:

@Tr0gledyte said:

@DefendinMyBase said:
Footsteps are still nonexistent. And horse audio is still a mix between 100m away and vaguely 30m away, there's no audio level difference between a horse 30m from you and 10m from you.

Another problem: by the time you can hear a horse and turn to face it, it's too late to attack the rider, especially with the faster horses. Your only move is to parry/get out of the way. Starting an attack will get you killed. If he knocks you down with a couched spear he has the time to stop and stab you to death.

Horses should be audible from a longer distance imo. Especially since we have these weird scenarios of lone riders with spears riding behind enemy lines, picking off people that can't react in time.

Or maybe it's just me.. but as a horse rider, the only people who are a threat to me are the ones that see me coming and/or deliberately try to hunt me down. Anyone else is an easy target and will parry at best.

Don't you find it disturbing though, that people DO now actively hunt down horsemen? And not with billhooks? Yes I agree, horses need to be audible from longer distances. But every day I despise the bonus damage against horsemen more and more.

Yesterday I one shot a passing knight with a warhammer. Dude spent points on T3 and got on a horse thinking it would be a powerup just to get one shot by a two point weapon.

People now actively hunt horse riders with messers, baxe, exec, zwei and any polearm. They actually have the advantage over any horseman. They can dodge and drag out their swing while the horse can only go in a straight line. They can also parry while horses cannot parry reliably. I take pride in using longsword from horseback as opposed to spear, halberd, zwei etc etc. Even if I did use spear/zwei/halberd from horse, they would have the advantage if they knew I was coming and/or had friends who also knew.

Life is miserable now with bonus damage. People who don't even know I'm coming will accidentally one shot me as I pass by.

The worst are spear infantry. Because they will one shot you even after you passed by them and then they'll steal the horse and be very difficult to kill afterwards. No one really uses the horses that often unless they have a spear, only viable horse weapon now. I don't see alot of billhooks anymore either, why dismount a horse when most weapons will one shot them anyways.

Don't you dare. Don't you even dare suggest those were bad changes.

Are horses supposed to be powerups or targets? Horsemen are quite literally getting chased around the map. Before only billhook infantry would be so bold and that was fair but now literally even messer/baxe knights will chase horsemen. CHASE horsemen.

Anyone with 150+ hours could lean back, one shot stab a passing horseman. Armor on a horse often feels pointless except against archery.

Fuck, even cleaver rats will join in. Bonus damage against horsemen simply made most weapons unviable from horseback and made spear the only safe weapon. So spear horsemen still dominate infantry but any other weapon from horse is a meme.

I bet you still whine about getting run down by cavalry despite them now being one shot by even 2 point weapons.

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@Tr0gledyte said:

@DefendinMyBase said:
Footsteps are still nonexistent. And horse audio is still a mix between 100m away and vaguely 30m away, there's no audio level difference between a horse 30m from you and 10m from you.

Another problem: by the time you can hear a horse and turn to face it, it's too late to attack the rider, especially with the faster horses. Your only move is to parry/get out of the way. Starting an attack will get you killed. If he knocks you down with a couched spear he has the time to stop and stab you to death.

Horses should be audible from a longer distance imo. Especially since we have these weird scenarios of lone riders with spears riding behind enemy lines, picking off people that can't react in time.

Or maybe it's just me.. but as a horse rider, the only people who are a threat to me are the ones that see me coming and/or deliberately try to hunt me down. Anyone else is an easy target and will parry at best.

Don't you find it disturbing though, that people DO now actively hunt down horsemen? And not with billhooks? Yes I agree, horses need to be audible from longer distances. But every day I despise the bonus damage against horsemen more and more.

Yesterday I one shot a passing knight with a warhammer. Dude spent points on T3 and got on a horse thinking it would be a powerup just to get one shot by a two point weapon.

People now actively hunt horse riders with messers, baxe, exec, zwei and any polearm. They actually have the advantage over any horseman. They can dodge and drag out their swing while the horse can only go in a straight line. They can also parry while horses cannot parry reliably. I take pride in using longsword from horseback as opposed to spear, halberd, zwei etc etc. Even if I did use spear/zwei/halberd from horse, they would have the advantage if they knew I was coming and/or had friends who also knew.

Life is miserable now with bonus damage. People who don't even know I'm coming will accidentally one shot me as I pass by.

The worst are spear infantry. Because they will one shot you even after you passed by them and then they'll steal the horse and be very difficult to kill afterwards. No one really uses the horses that often unless they have a spear, only viable horse weapon now. I don't see alot of billhooks anymore either, why dismount a horse when most weapons will one shot them anyways.

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Yeah, but who in alpha stooped so low as to use flesh wound?

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Yeah sometimes I see people using ONLY underhands and underhand feints/drags and sometimes I swear its a reverse when they accel. It's really obnoxious though not very common.

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Yes, so let's put the other controllers on parr with the other controllers since it's all the same? I have to thank you for continuing to bump this thread and making sure the devs continue to see this, not that they seem to care.

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Ah yes another low life come to tell us to switch to mouse and keyboard.

Keyboards are for typing, controllers are for gaming. You may disagree but how can anyone argue against the stream lined implementation of game pads.

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It was never a major inconvenience for me since I use mostly binds now anyways... but controller issues in general should be fixed and this one has been around a very very long time.

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I actually bond with other controller users when I complain in game chat. You'd be surprised by how many of us there are. And no we're not bad just because we use controllers and don't wanna hunch over the keyboard like a pizza roll hoarding goblin in it's parent's basement.

Please, greater gamepad sensitivity @Jax @Marox. Theres a console command to increase mouse sensitivity so high that a single touch makes the character do 360s. But there is no console command to increase sensitivity for gamepads. Menu support and map/spawn menu support would also be very welcome.

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This happens to me often but without the crash. A new patch would come and my load outs would be gone. Fortunately this hasn't happened to me in the last two weeks and new patch works fine for me

Wish I could help

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@BuffRobloxGuy said:
Yep, it's pretty messed up, you can actually get right behind a guy on a slower horse (armored horse is super slow, unarmored is fast) and be to the point where he is body blocking you and your attacks will pass through over and over.

Most annoying thing in the world, especcially if they have a crouched one shotter and you have a 1hander or something.

Sometimes youll be swinging and your hits pass through but they pivot and suddenly their weapon hits you while you're sortof behind them still.

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Yeah I'll watch our attacks pass each other. Also, I know another horseman is coming because my horse will start moving funny. Like become very unresponsive or move in weird directions. I then turn around cause I know the other horseman is about a hundred yards out.

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There's a cmmand to increase mouse sensitivity a thousand fold. THERE IS NOTHING for gamepads.

Make gud game

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Yeah I like Cruel because no one uses it, but it is very faint and difficult to hear. Sounds like muttering half the time.

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@SWSeriousMike said:
Have you tried launching it via the steam library instead of the desktop link? Just to make sure your link file isn't weird.

Yeah, same story there.