Fuck reverses but my attacks keep passing through people, especially in group fights. Part of this is ping (they're in my screen while I accelerate but on the server's end, they're behind me) and the other is simply the fact that in 1vX my swing won't physically stretch out enough to hit all my opponents without either falling short on the drag side or simply not connecting since no back tracer damage and/or ping.
Maybe this has been suggested before, but what if the back tracer did glancing blow damage and/or at the very least flinched people? This is mostly a 1vX buff, especially for the longer weapons. If glancing blow damage stays 10% or lower then reverses will not be viable in duels except for flare when someone is at 1 HP. It's not like back tracers didn't already do team damage and snag on walls, it may as well flinch enemies directly behind you.
The idea is that relying on ballerina backtracer cheese from Chivalry isn't viable but that when the X spams while flanking the flinch from back tracer helps a bit and stretches your attack out a bit. Quality of life for high ping duels but more so for 1vX fighting.
ALSO back to ping quality of life issues... Stabs phase through people and so do drags etc at ping. What if hits made on my end but hits the server couldn't verify at least delivered flinch and/or glancing blow. Poke someone with halberd alt just for it to do nothing and leave me exposed. If they tried chambering and it didn't connect they got a free hit. Maybe expecting damage for hits the server didn't register is too much to ask for... but flinch and glancing blow visual effect would go a long way.
Let's discuss this.
Heavy handaxe, full T3, fireproof perk, heater shield and NO ONE is getting past me on that little bridge. Blue or Red I just camp the catwalk and only fire/javelins will kill me.
I think it's strange how I'm nowhere near as good at Chivalry as I was at Mordhau. When switching from playstation chiv to PC masterrace chiv, yeah I know why the game got harder. But switching from pc chivalry to Mordhau was even harder and I can't put my finger on why.
I know hitting around the parry was simpler, looked better and felt more natural in Chivalry than in Mordhau but there's got to more to it than that. And I never used back swings so that's not a factor.
When will we have black pregnant models?
I just want to beat women in a fantasy setting, that's not too much to ask for is it?
Reverse chamber morphed your reverse clash
Prepare to get reverse chambered
The irony of comparing Mordhau's "garbage mechanics" to Chivalry's...
New gamemode = diluted player base
Bringing Crossroads up to parr for FL would make more sense... and FL is getting some major changes I hear anyways.
Also I think Crossroads is an important refresher in the FL servers, I'd hate to see it go just because it plays like KOTH. Would much rather the KOTH feel get fine tuned to better fit FL while still allowing it to play differently from the other maps.
Fireproof is a MUST on this map and playing Blue you'll spend half the match wading through fire.
I think fighting for the ladders is hella fun and then fighting across the cat walk is alot of fun too.
I play blue and WISH we had to climb ladders and fight for a catwalk. Let's make blue team have to climb ladders and a narrow catwalk too :)
The biggest problem with this map is my allies throw fire down and my enemies and I have to stare across waiting for it to dissipate before fighting. OH WAIT now he threw another fire pot down and were both stuck staring some more
OH WAIT theres more fire pot spammers and Ive got a javelin stuck in my side.
Finally cross the bridge now I have to break down this barricade as javelins keep coming and an engineer keeps repairing it/bonking me with heavy handaxe hammer side. :( Oh look more fire pots.
Whoa wait can we go back to the comment where "horses will most likely be banned in comp" LOL as if comp players were whiny bitches who couldn't handle horses... when the billhook, halberd and spear are such reliable weapons and axes/javelins pack a punch.
Anyways, I agree with the OP, two great ideas mashed together poorly. Map feels unfinished and it would be awesome if cavalry had an objective besides killing each other under ballista/cannon fire.
I think THREE capzones would be best though, two in the fort and one outside on a hill. The second horse cap point should be just a hill with a catapult spawn that can shoot across the field and into the fort. So cavalry can break a stalemate but alone they won't force a tie as they would with two objectives. And infantry can use the horse' hill for catapult/mortar support... So the hill is great for racking kills and breaking a stalemate in the fort but you need at least a foothold in the fort to get by. Holding both points in the fort is the most obvious way to win.
Ive been using the alt mode GS on Crossroads and it's a winner on the catwalks and chokepoints. I really fuck peoples shit in with slash/stab mix up combos and morphs on initiative.
I really appreciate the addition of this awesome weapon. One of my favorite weapons now.
But it hits way too hard for a 3 point weapon. The math is simple: Its better than falchion but it's not better than longsword/messer. And it's about as good as bastard sword. Can we get it notched up to 4 points next update?
Also the hammer side repairing structures is actually really cheesy. Builders repair their spike traps while beating the shit out of us on Crossroads lol
Keep up the awesome work.
I think what it comes down to is how powerful Bastard Sword is in a duel. In FL BS can feel underwhelming and you may go farther with the raw damage of a falchion.
But in a duel the BS will keep up with most other weapons and it's speed makes it very hard to read. I think BS is balanced well enough. I would also argue there's no need for rapier when there's BS in the game which already has fast stabs and pairs with shields.
LOL loved this exchange.
I think the spike side should go back to hit stop though. Something off about dealing 75-80 damage each to three people in a row with a 2pt weapon.
This happens to me often but without the crash. A new patch would come and my load outs would be gone. Fortunately this hasn't happened to me in the last two weeks and new patch works fine for me
Wish I could help
Honestly I've noticed mindless spamming with something fast counters arrows better than zig zagging, shields or parrying. Only thing that works better to counter archers is a wall.
5 points for your idea of a flail would make more sense. Afterall it still wouldn't be better than longsword and points have to be saved for a shield.
I would argue flail should actually be much weaker than what you described and cost 3/4points... but maybe theyll add heavy/light flail models etc.
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