Mordhau
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Knight
  • Likes received 2219
  • Date joined 26 Apr '16
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Knight 1815 2219
  • 2
  • 15 May '18
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@yourcrippledson said:
I don't think the Executionors sword needs to be more viable, as it was not designed for combat. It's essentially a big beautiful butchers knife. So I am ok with it being harder to use in combat, like I am fine with The Federschwert being for its intended purpose and not a viable weapon.

I agree with what you say, but then why is it in the armory?
All the improvised weapons so far were added as map pick-ups and I believe that the majority of the people here expected the same for the exec. sword.
I don't say that it shouldn't be in the armory, but maybe it should be a viable weapon like the rest.
It is great that they added it though. I'm not a big fan of its looks (I prefer pointy swords) but many people were asking for its addition.

I haven't tested the exec. sword extensively. My first impression is that it is a very heavy, super dragable sword with bad stabs.
We already had zwei and messer so it maybe didn't bring something completely new to the game. I'll try it some more though to form a better opinion.

The feder is great and it really fulfils its purpose. Perfect for practice, or some really long epic fights. It's definitely a useful addition to the armory. Now everyone can have a training loadout.

Knight 1815 2219
  • 15 May '18
 Void

Really nice idea man!
Co-op modes are lots of fun and it would be nice for the game to also offer a different experience from the usual pvp content.
It would be great to have something like that regardless of it being official or a mod.

Knight 1815 2219
  • 15 May '18
 Void

@Tim_Fragmagnet said:

@Void said:
I also love the heavy tabard even if it may not be historically accurate. I like that it's long and I think it looks cool with heavy armor. I hope in the future we have more like this.

You're missing the entire point of the thread.

The point of the thread is that the heavy and chainmail tabard look terrible.

But it doesn't look bad to me. I use the tabard on my main loadout and I'm very pleased with the result. I wouldn't like it as much if it was shorter, like in the pic above. It's just my opinion.

Again, I understand that it is not historically accurate, but I think that the artists should have some freedom to create some cool stuff, even if they are not exact copies of medieval findings.

I personally don't have a problem with semi-fantasy stuff as long as they look real and are not outrageous.
But the real historical stuff are also super cool so I'd like them to be added too.

Knight 1815 2219
  • 15 May '18
 Void

I also love the heavy tabard even if it may not be historically accurate. I like that it's long and I think it looks cool with heavy armor. I hope in the future we have more like this.

Knight 1815 2219
  • 14 May '18
 Void

Also, they are probably in a hurry (it is obvious) because they know Mordhau is coming soon and a BR mod is inevitable.
Mordhau's implementation of BR will most probably be much better than theirs so they don't have much time if they want to profit by crowdfunding "the first medieval BR game".

Knight 1815 2219
  • 10 May '18
 Void

Jump-kick is fun and I'd like it to stay, even though I don't use it so much. It is also quite costly in stam but...

Even without the stun it is quite abusable when used alongside a quick weapon like a rapier or qs. Cswic and MadDILLAiny know what I'm talking about.
If you parry the initial jump-kick you are flinched and cannot parry the subsequent stab that again will flinch you. Rinse and repeat until the opponent is dead. Also dodging a jump-kick is hard while wearing heavy armor.
Of course you can take measure to not get kicked in the first place, but losing the fight because of failing to counter a single kick feels wrong to me.
If it stays in the game it needs some tweaking and I don't think removing the stun is enough.

Knight 1815 2219
  • 10 May '18
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623
Not all gameplay of course, but I'm pretty regular in the game.

Knight 1815 2219
  • 8 May '18
 Void

Those are some really nice ideas definitely worth considering.
I like that the the skill ceiling is being raised while the basics remain intact, to ensure an easy entry to the game.
I also like that you found a good implementation of AP. I'm one of the guys that didn't outright hated it, but thought that it maybe needed some tweaks in order to work well. I'm saying this without having a problem with riposte trading at all.
More options for skilled players are of course for the better of the game, as long as they are not exploitable or visually bad/unintuitive.
I understand though that combat mechanics must be finalized at some point and I don't know how much room is left for experimentation. I hope that a good balance can be found before release, so both skilled players and newbies will be happy. Fine-tuning of course can continue even after release.
I lack the required knowledge to focus on every detail, but I can say I love the game very much as it is and I feel great playing it. Any improvement or enhancement would be much welcome of course.

Knight 1815 2219
  • 8 May '18
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I personally like this sound. It's like a kick drum, but Together with the other gory sounds is like a cool flesh explosion.

Knight 1815 2219
  • 8 May '18
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@Negan_and_lucille said:
thanks for all the responses im really looking forward to getting this game. this has really settled alot of my worries. i "enjoyed" chiv except for all the spinning will that be a thing in this game? i dont mind drags its just the spinning that got annoying

There is no spinning in Mordhau.
At least not like it was in chiv. Hitting someone with your back turned to him, is impossible.
However you can spin 180 degrees while you strike and hit normally at the end of your swing. This is totally different though. It doesn't have a real advantage other than showing off and it is fairly easy to read.

Knight 1815 2219
  • 1
  • 6 May '18
 Void

Ignore this

Knight 1815 2219
  • 1
  • 6 May '18
 Void

Hello and welcome!

I don't think you should worry about it.
Not all 3000 backers are playing. Actually the guys that play regularly and tryhard the game are very few. Roughly 100, if I'm not mistaken.
Mordhau is going to sell thousands of copies on release, so the veterans will be ultra rare among the masses.
Also, lets not forget the matchmaking system. The system will ensure that you will mostly play against guys of the same skill level as you, by keeping track of each player's skill level.

Edit: oops, while I was typing Pred answered, but yeah, we're saying the same thing.

Knight 1815 2219
  • 4 May '18
 Void

The catapult could have a splash damage radius (with ragdoll effect), just outside its death radius.
If you're hit but not close enough to die, you take some dmg and you ragdoll.
This would give the cata a new ability (croud control) and the death radius may be smaller.
Also it would add to the chaotic feeling of the battlefield. Imagine a catapult hit in the middle of a massive fight in Frontline. You survive and trying to get to your feet, while wondering how many of your friends are still alive. Quite suspenseful.
Just a suggestion...

Knight 1815 2219
  • 4 May '18
 Void

@ℬℴℬ said:
Tired of Bob? Don't worry, Brenda's here!
1decd8f513f766dbacf474e3b69b9a6b.png

Oh no

Knight 1815 2219
  • 3 May '18
 Void

@Duckalot said:
https://plays.tv/s/Lift7L5edpK-

Horses sometimes glitch out.
It seems to be client sided because only 1 person can see that the horse is even there. So i guess that its also connected to when the horse dies.
It dies on the servers end and respawns, but clientwise it is still alive (although useless)

Also sometimes the horse doesn't have the yellow outline and you cannot mount it, but if you hit it once with your weapon it appears and you can mount it normally.

Knight 1815 2219
  • 28 Apr '18
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@Runagate said:

@Void said:
So, are we going to have heavy crossbows in Mordhau?
That shit was really powerful in chiv.

The bow types will be shortbow, crossbow and longbow.

good

Knight 1815 2219
  • 28 Apr '18
 Void

@ĶiĻăƦesrumpMcBøøgerballls said:

@Void said:
About the cata in the test level.
You can adjust the power with the mouse wheel.

Yes but that is not intuitive nor does it really fill in what the AOC catapults were capable of as far as accuracy and the fact that you are still having to "mount" on to it, which is really not all that great considering. Have you played Age of Chivalry and tested what the cats can do as well as fight while using them?

I just wanted to share this because some guys doesn't know. I wasn't try to compare them with AOC.
I haven't played AOC. Only chiv.

Knight 1815 2219
  • 28 Apr '18
 Void

So, are we going to have heavy crossbows in Mordhau?
That shit was really powerful in chiv.

Knight 1815 2219
  • 27 Apr '18
 Void

About the cata in the test level.
You can adjust the power with the mouse wheel.

Knight 1815 2219
  • 26 Apr '18
 Void

No. Some other guys also had this problem. Maybe drivers?