Mordhau
 Void
Knight
  • Likes received 2232
  • Date joined 26 Apr '16
  • Last seen 2 Jun

Private Message

Knight 1836 2232
  • 20 May '18
 Void

@GameOus said:
Thank you, for your answers but this still doesn't answer my question: if you can hold in both hands 1 Axe so you have 2 axes, is this possible?

Right now, no and it is not in their plans as far as I know.

Knight 1836 2232
  • 20 May '18
 Void

@ÐMontyleGueux said:
I don't want to be that guy, but people not too long ago have questionned the usefulness of the 2 handed bastard sword for example. Too much ways to use the same weapon would result in most of them being unused I think. I mean one of my favourite things to do in mordhau is using the battle axe, fighting normally and once my opponent is low, switching to the chocked grip mid fight and go accel rape mode. But if there is too much alt modes, it will be overwhelming. 2 is good.

This.
Also this keeps the weapons unique. If many weapons have overlapping abilities they won't be so distinguishable. I think that 2 modes are perfectly alright. It gives each one a purpose.

Knight 1836 2232
  • 20 May '18
 Void

For me and many other guys, balance is a prerequisite for fun, otherwise you have cancer.

The game may never be 100% balanced in every little detail, but they have to try. Also this is not a detail, but a serious matter, there is a huge difference from the other weapons.

Satisfaction comes from outskilling your opponent and for me any weapon can provide it. If you need an op weapon to feel satisfied, there is something wrong.

I don't care about Halo, never played it, but my experience is that unbalanced online games are not as enjoyable as balanced ones.
However I know Chivalry. That cancerfest must be the best game ever by your standards.

The competitive spirit of the game exists in every mode. How is it ok for some shitter dominating a server, massing kills that he had no right to?

Cancer is not a positive.

Knight 1836 2232
  • 20 May '18
 Void

@yourcrippledson said:
and the maul is not a problem in the most competitive game mode which is 2v2

Even if this is true, is it ok for it to be a problem elsewhere?

Knight 1836 2232
  • 1
  • 20 May '18
 Void

So games doesn't need balancing right?
Waste of time. Just throw some random stuff in there and just say to the playerbase "it's a medieval battlefield, deal with it".

No, combat must be balanced in order to be fun, that's what you have to understand. Unbalanced game makes unhappy players. That's why we have all these long discussions about archery balance, kicks, feint windows and all that, remember?

The game will have many other features (like horses and catas) to make it more random anyway.

Knight 1836 2232
  • 20 May '18
 Void

It is obvious that you don't care having a serious discussion. Your last 3 comments were pitiful trolling attempts. Please don't waste people's time like that.

Knight 1836 2232
  • 20 May '18
 Void

The weapons in Mordhau are all different and each one has a unique feel. That's great, no problem there.
This thread though is about a specific weapon that needs some tweaking because it's too powerful.
It is a great looking weapon and already has its unique feel, but right now it stands out as the only one that it is so imbalanced.
Making a weapon op is the wrong way to make it unique.
Not saying that this is the only thing that needs balancing in the game, but we have to point out those things.

Knight 1836 2232
  • 20 May '18
 Void

@yourcrippledson said:
I literally show you marox saying "freedom of choice is the name of the game" and you can just say no? Why? cause you have more hearts than me? I don't get it.

Sorry I honestly thought you were joking.

Do I have to say that freedom of choice does not mean imbalances in the game?

How is freedom of choice related to the maul discussion?

Knight 1836 2232
  • 20 May '18
 Void

@yourcrippledson said:

@Void said:
Yes, problem is that it's over-usable. It gives power to less skillful guys over the more skillful. This is contrary to the game's philosophy.

Goes against games philosophy

Dev Blog NUMERO UNO they literally describe the meaning behind the name of the game
"hammer... in spirit this name perfectly describes the type of freedom of choice we want to give players."

Argue with Marox bitch.

Lol nice try, but no

Knight 1836 2232
  • 20 May '18
 Void

Yes, problem is that it's over-usable. It gives power to less skillful guys over the more skillful. This is contrary to the game's philosophy.
You have to be good to earn those kills imo.
No one should be able to transform to a god because of a specific weapon.
Being a no-combo weapon is irrelevant, as it doesn't need a second hit.
And what about its silly dmg? Why do you even pay 3 points for a T3 helmet? For some rat to come and one shot you? Poleaxe alt can't do it, ES can't do it. I don't get it.

Knight 1836 2232
  • 19 May '18
 Void

@ÐMontyleGueux said:

@Izıl said:
Bubble is fine and makes sense

But not a bubble that large tho. I tried duelling with the baxe's alt mode earlier today and hitting someone's legs at facehug range with it is a challenge.

I was that someone

Knight 1836 2232
  • 18 May '18
 Void

No it's not expensive. You can have it with any armour you want. Also exec. sword does not kill you in one hit regardless of your armour.

Knight 1836 2232
  • 1
  • 18 May '18
 Void

This thread is not about kick though.

Cswic, I get what you say about the ES but I don't see the same problems in-game with it.

A couple of days ago we were playing TDM in grad. Lots of very good players in there. At the end most of us had more or less a normal score (10-15 kills), except one guy. He had 40+ kills thanks to the fucking maul.
I had some duels with that guy, while he used other weapons and his skill is what I would call intermediate. I don't want to shit-talk him or anything, as I'm not much better than this myself, but it's clearly a problem.
Do I have to gitgud against maul?
Of course, but we are talking about the whole server here. Big difference in score. Nikosawa was there and Niko usually defends maul. I would like to hear his opinion on this.

Knight 1836 2232
  • 18 May '18
 Void

I agree with Izil.
I don't want it removed from the game but it has to be nerfed somehow.

I remember clearly the devs saying that its damage would be nerfed to 2 htk on T3 helmets. What happened to that?

It isn't so much a personal problem in duels, but as Izil said, in teamfights you see bad or mediocre players top the scoreboard and sometimes with a huge difference. This means that everybody is straggling against it. How do I know that they're bad or mediocre? Well, as soon as they change weapon all their "skill" mysteriously disappears.
Not talking about the good players using it. You expect a good performance from them anyway, but you will rarely see a good player use it. It's mostly favoured by rats and cowards that hit people in the back and run away.

1 htk on T3 (this is the worst)
Fast stabs with heavy damage
Huge stamina drain

That's too much.
Also too often, its stab to swing morph is faster than my chamber attempt with a GS. How is it slow?

I don't agree that the game needs a 1 htk joke weapon. What happened to balance? If you allow stuff like that in the game, then the game itself becomes a joke.

It reminds me of the noobtube in COD. You know, something to keep the noobs happy, give them some kills that they couldn't achieve otherwise. Ok it's not exactly that bad, but just a thought. It is not hard to predict that it will be a noob favourite. With a little luck they'll be able to kill much better opponents than themselves. All they need is a hit.

Knight 1836 2232
  • 18 May '18
 Void

@ÐMontyleGueux said:

@Jax said:
oo also no more 5% because we won't need it any more

5% ? what are you referring to exactly ?

I think that currently the last 5% of release is not doing any dmg.
There are some complaints about this, because sometimes when dragging you miss, while it seems that you should have hit your opponent.

Knight 1836 2232
  • 17 May '18
 Void

@Jax said:
yeah - tabard might get a few changes, namely tightening up some of it to get rid of the bulky look, but doing too much more than that is unnecessary work when we could just add more stuff instead

Great!
This is the best approach

Knight 1836 2232
  • 16 May '18
 Void

They said many times that they don't care about historical accuracy that much, same as with realism.
The time period Mordhau covers is vast. That alone is enough to prove it. Furthermore, the setting is an alternate world so our historical accuracy doesn't exactly apply here.
I like that they added mostly real weapons and armors. They look great and make it more visually realistic and immersive, but why stop there?
Let them have the freedom to make some beautiful semi-real pieces. I'm not talking about crazy fantasy stuff here. They should still look believable.
After all, we want as many different cosmetics as possible right?

Knight 1836 2232
  • 16 May '18
 Void

Guys, perks will be really subtle, nothing like that.

Jax said yesterday that two examples of perks they are considering adding are:
Less stamina consuming in jump
and
More stamina gained on kills.

This perk suggestion is very drastic in comparison imho

Knight 1836 2232
  • 16 May '18
 Void

Another thing is that the difference in armour tiers should be distinguishable, and the devs chose that T3 arnour will have the long stuff, like skirts, tabards, etc.
It's a gameplay choice which I support cause they look super cool with heavy armour.

Knight 1836 2232
  • 2
  • 15 May '18
 Void

@yourcrippledson said:
I don't think the Executionors sword needs to be more viable, as it was not designed for combat. It's essentially a big beautiful butchers knife. So I am ok with it being harder to use in combat, like I am fine with The Federschwert being for its intended purpose and not a viable weapon.

I agree with what you say, but then why is it in the armory?
All the improvised weapons so far were added as map pick-ups and I believe that the majority of the people here expected the same for the exec. sword.
I don't say that it shouldn't be in the armory, but maybe it should be a viable weapon like the rest.
It is great that they added it though. I'm not a big fan of its looks (I prefer pointy swords) but many people were asking for its addition.

I haven't tested the exec. sword extensively. My first impression is that it is a very heavy, super dragable sword with bad stabs.
We already had zwei and messer so it maybe didn't bring something completely new to the game. I'll try it some more though to form a better opinion.

The feder is great and it really fulfils its purpose. Perfect for practice, or some really long epic fights. It's definitely a useful addition to the armory. Now everyone can have a training loadout.