Mordhau
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Knight
  • Likes received 2219
  • Date joined 26 Apr '16
  • Last seen 17 Oct

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Knight 1815 2219
  • 20 Jun '18
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Pommel throw is an emote they are adding, as a joke. It won't be actually useful.
I think two modes are enough for each weapon. It's easier to balance and each weapon is more unique.
Also there is another thread about this subject.

Knight 1815 2219
  • 10 Jun '18
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When mod tools are out maybe

Knight 1815 2219
  • 8 Jun '18
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What if you couldn't pick up a weapon if you are already armed and by picking it up you exceed your points?

Example:

My loadout is 3/3/3 and I have a greatsword.
I can't pick up a halberd while I have the greatsword on me, but if I am unarmed I can.
However, I can pick up a smaller weapon (while I have the gs) that doesn't surpass my points.

It could work with bows too.

Too restricting?

Knight 1815 2219
  • 8 Jun '18
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I like the idea.
I think that it would be balanced, since you are paying for the perk. After all, you have to split the points on four slots, so you have to pick low cost items.

Knight 1815 2219
  • 8 Jun '18
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@EruTheTeapot said:
Alpha population has extreme low numbers in 3rd use I think ?

You are probably right, but I have the impression that lots of guys use it in teamfights.
You can tell, when someone sees you in a weird angle behind his back. Of course, there is also listening to footsteps so idk

Knight 1815 2219
  • 6 Jun '18
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Also, game engine change again?!
What is this? Unreal -5?
Looking great!

Knight 1815 2219
  • 6 Jun '18
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@marox said:
We are working on a lot of stuff in parallel, some older WIP things are being implemented and finalized, and some things are broken as a result, which prevents us shipping builds in between. Among things that are being actively implemented and are rendering the update unshippable until finished at the moment are:

  • voice commands and replacement of all voices: this takes time, as things are still coming in and we're hoping to ship the update with 3 voices at least, but only have 1 implemented right now. (That'd be a lot of UGH UGH UGH AGH AGH AGH repetition if we shipped just 1 voice)

  • new maps (or expansions of existing maps, several are going on in parallel here)

  • horse movement rework to be less annoying and glitchy, some additional animation work to make them more lively creatures when changing directions

  • locational wounds

  • perks

  • bows and crossbows

  • crosshair work (angles, indicators for various things)

There's other things at work such as work on Frontline, but we absolutely need to finish those listed up above before we're able to ship this update.

Thanks for the info Marox. Much appreciated.

I'm hyped!

Knight 1815 2219
  • 5 Jun '18
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Great vid Tsuney. Make some more.
It's nice to see myself in there in a couple of fights.

Knight 1815 2219
  • 2 Jun '18
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hood + domed armet
gothic armor
the rag

Knight 1815 2219
  • 27 May '18
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@marox said:

We are keeping it for readability, although it might be tweaked.

A lot of work was done on the localized wounds already prior to alpha shipping, it was just disabled because it wasn't complete. This is often the case with features that aren't critical/ready for testing, we just turn them off for the time being because they're not ready yet. Work has very recently resumed on the localized wounds and they're coming along nicely. It supports a variety of wound types, such as holes, accurately angled slices, general messy blotches, etc. We're also prototyping possibilities of using the same system for deformations, one by modifying the normal map (somewhat subtle, think armor dents), and one based on changing the vertex geometry (which leads to very noticeable deformations). The latter in particular it is highly experimental and may not work out at all, so don't get too excited.

It's so great that you work on these things. Can't wait to see them implemented. Combat will be even more satisfying.

Knight 1815 2219
  • 26 May '18
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Nice vid Bob, pls make more

Why in off topic though?

Knight 1815 2219
  • 26 May '18
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You can also play skirmish and be afk for the whole round. After your team is dead you fight the enemy team all alone and you fail miserably. Do this 500 times while recording. The one time it works, you upload it and show everyone what a pro you are.
You're welcome

Knight 1815 2219
  • 26 May '18
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@Lionheart Chevalier said:
Very low priority and kinda pointless but the deflecting thing can always be more of a visual effect thing. Like arrows deflect off T3 shots (not crossbow) that do not kill but still do their full damage. Maybe gives a spark or scrape. Again no need but it could be cool. I think arrows should make a noise based on what they hit, be it T0/1, T2 or T3 and maybe certain effects like the deflection/scrape would be cool.

Actual deflection of arrows that do no damage seems too sketchy and unfair to archers whose shots may have taken talent to land.

I had the same idea.
It would be cool as a visual effect, but then it's kind of weird, arrows dealing damage while deflected. Maybe they're like grazing wounds or something. However, a killing shot should always pierce the body imo.

I think that, having arrows deflected without dealing damage is out of the question. Too inconsistent and huge nerf.

Knight 1815 2219
  • 24 May '18
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@Rattsknecht said:
Equal distribution of Smack and mass map mechanisation (addition of doors, destructables etc.)

Equal distribution of Smack in all armor tiers

Knight 1815 2219
  • 21 May '18
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@TheDankestMeme said:

maul is meant as a clunky, impractical, gimmicky , anti-armor weapon, it is literally the only thing it should be

It can be whatever the devs want it to be. It's not like it's a specific historical weapon, like the poleaxe for example.
And let's say they want it to be a "clunky, impractical, gimmicky, anti-armor weapon" (even though it doesn't look so impractical to me) why does it need to 1 shot T3 head? Evening star and poleaxe alt are not 1 htk, so why maul? Huge cancer potential. You can see the results on the videos above.

if you nerf the maul make it slower, or cost even more stamina on miss (or nerf the poke which is something i agree with since it doesnt have any pointy end of some sort)

making it unable to oneshot t3 would make heavy armor objectively better against it and will make use of heavy helmet even more mandatory, it doesnt make sense (also dont forget that not only is the eveningstar more versatile it is also cheaper)

But heavy armor should be better than the others against all weapons (except that it should be more vulnerable to blunts). After all it is the most expensive and the slowest. Should at least feel a little tanky.

At 9 points it is not so expensive. You are left with 7 ponts for armor but most of the maul users would probably pick a light armor (to negate its short range with extra speed) and throwables to complete the ratty build.

Knight 1815 2219
  • 21 May '18
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@TheDankestMeme said:

i'm sorry but it is a thread about a weapon that is supposedly op despite having no range no speed and no fucking combo, it looks like a meme to me

These 3 supposed negatives are not so real. Pls read my previous post.

Also sorry for asking for a maul nerf. I know well that it's your favourite weapon from chiv and you wanted it added in Mordhau, but please try to think the game as a whole.

Also my question stands:
What is the purpose of 1htk on T3, other than chiv nostalgia?
I thought we left chiv cancer behind.

Knight 1815 2219
  • 21 May '18
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Crippledson is this the real you, or are you memeing like in the "delete maul" thread?

Dank, they don't have to test every possible idea. Sometimes you know beforehand that something will have a bad impact. It's not that they have all the time at their disposal.

Knight 1815 2219
  • 21 May '18
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@yourcrippledson said:
My responses to this thread are all memes because the entire thread is a meme

Nah, you just didn't have any real arguments and now you are playing the "I was memeing" card.
This is a legit thread that points out an imbalance in the game.

Maul is fun and shitty. Don't need to make it just shitty.

Yes, it's shitty for the reasons I and many others have stated and not only on this thread. How about scrapping the shitty part and make it just fun, by balancing it?

Again:
cancer ≠ fun

Knight 1815 2219
  • 21 May '18
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@Huggles said:

Even tiny range differences mean a lot in xvx. Not so much in duels, but large range differences DO matter in duels.

I agree about range in xvx being important but dueling inside an xvx is very common. Also, guys in T3 armor don't usually have long weapons, cause not enough points, so it doesn't really have a difference in range against them.

Light armor makes you 1htk to the head by weapons much easier to land hits with than the maul. So hardly unbalanced.

Not unbalanced? So why paying 3 points for a T3 helmet if not for being tanky in the game? You are also hindered by being a sitting duck, with less movement rate and footwork ability. What are the light armored guys pay for their extra mobility? Ok, they are more flimsy but they also have more points to spent on better weapons or other stuff.

Btw did you know that leaning back with the current bubble means the maul literally cannot headshot you?

Not true, I tried it. Also bubble is getting smaller next patch.

Also at facehug range the maul is very likely to miss you from behind like so:

Maybe. I haven't tested this.

https://www.youtube.com/watch?time_continue=3&v=7T0nZQ6eJ98

(I almost feel like this video alone invalidates the claim that maul is OP in any way)

"Hue, range doesn't matter. Light armor makes range a joke!"

I've seen the video. Maybe it's true, but what if it was a ghost hit Huggles? They are fairly common. It looks like a ghost hit tbh

But what about this video? Do you find it perfectly alright? Is this fun gameplay?

https://www.youtube.com/watch?v=VnOQCBZmXHE

Also FEELING that it is faster than GS is just that, a feeling. Feels =/= facts, stats don't lie. It feels faster because your head thinks it must be slow as shit. It IS slow as shit but at the end of the day it's not like windup lasts a full second or anything, otherwise the weapon would literally be worthless.

This paragraph is kind of confusing. What good is it that it is slow in stats, when it can hit me before I can punish it's morph or feint?

In NA I haven't really seen any noobs use it let alone do well with it so I can't say. 1htk will just allow some lucky kills, not much else to it. Bik damage means target switching on people who lack situational awareness is going to be very rewarding. But at the end of the day if you are aware of the maul it is easy as shit to avoid and destroy.

Do we wan't those lucky kills? I thought we wanted skillful kills.
Basically here you are saying to me that ok, it's op but you can live with it. I know that already. The question is why we should be living with it when it can be balanced and be a fine weapon like the rest?

I don't use the maul personal. I think it feels terrible to use and I always get gambled without many options to stop the gamble. It's also wayyyy to short for me to enjoy it.


But I do have a proposal that could balance it while making it perhaps more enjoyable to use and feel less cheese. Tho I think my proposal would go against the core design for the weapon and we might as well just add a new weapon entirely. Basically I would be fine with making it a less memey sledge hammer. 1HTK on medium head, more reach, and slightly faster windup with slightly slower accel. Something like that is missing in the game and would be very enjoyable for me to use I think. But I doubt this would ever happen as it kinda goes against the whole point of the maul.

I like your proposal.

I don't get the "point of the maul" you mention. What is really the point of the maul? I asked many times why 1htk on T3 and no answer so far. It must be balancing something that I don't get. Is T3 tanky or not? It doesn't feel particularly tanky against the other weapons and I'm ok with that, but this takes the cake.

Better off adding a polehammer with these stats tbh.

I would love to see a polehammer in the game.

lmao thanks Cswic

@Cswic said:
https://www.youtube.com/watch?v=_T9qxUGqcOk

lol did they all go for chemotherapy afterwards?

@ÐMontyleGueux said:
@Huggles Weren't you there for the BoB invasion on the NA servers yesterday ? We were all playing with mauls, and it was clearly a disadvantage.

Maybe the huge ping difference played a tiny part. I'm just saying.

I like maul. Don't delete. Make it a serious weapon.

Knight 1815 2219
  • 21 May '18
 Void

I'm surprised that some of you defend it so much.
I like it as a weapon and I even use it from time to time, but not so much, because I don't want to have unfair advantages over others, same with shields etc. That's just me.
I don't want it removed or anything, but it seems unbalanced as it is.
Explain why it does 1htk to T3 head. Is it for joking purposes, or to remember the glorious chivalry days?

Huggles you say:

It is short as shit

But range doesn't have much impact in the game, especially if you have a highly mobile loadout.

It is slow as shit

But it can be acceled and many times I find that its stab to swing morph is faster than gs stab punish.

It can't combo

Does it need it though? One hit and you're dead.

Footworking with T3 is harder and it is the tier that suffers from it the most.

Also low skill guys doing good with the maul is something fairly common and it's the reason they choose it in the first place and defending it with their lives here in this thread.

Anyway, I said what I had to say about it. I didn't make this thread. I care about the overall balance of the game and I believe that the devs made a very good job so far, except maybe some details here and there.

We also had some input by Jax, so we're good.

@Jax said:
^^^

someone gets it