Mordhau
 VampireDuck
Knight
  • Likes received 985
  • Date joined 24 Apr '16
  • Last seen 2h

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Knight 644 985

just make a preview mode where you can equip whatever armour you want in the armoury so you can see how it looks but you cant play with that character unless you buy all the needed equipment.

Knight 644 985
  • 14 Sep
 VampireDuck

imo there shouldn't be any perks in ranked primarily because you don't know what perks your opponent is using when you start the fight, unlike armour and weapons which you can see straight away.

Knight 644 985
  • 13 Sep
 VampireDuck

@NoYou said:
Use a spear’s range to hit them before they hit you. If they are travelling at high speeds it should 1hit them. Or dodge to the side and use billhook to dismount them when they miss you. You can also place a wall infront of them quickly as they’re about to hit you, then dismount them with a billhook and murder them.

Good counters except the walls now start flat so that strat doesn't work anymore.

Knight 644 985

u have to wait for the images to upload before publishing. But yes, I agree.

Knight 644 985

Honestly I feel all the offical servers have a player cap that is too high. 32 player frontline would be good, maybe even 24 player. There should be 5v5 skirm and TDM servers as well.

Knight 644 985

Yeah some things could do with being turned down a notch. However making things too readable is also a problem as it will mean any decent player will be able to block everything consistantly, making fights even more of a stam war and taking longer. Top level players have already been complaining that it takes too long to kill players worse than them.

One thing I don't understand is that you (plus a few others I've seen) complain about the combat not being rewarding, what would make it rewarding? Because having completely readable animations and winning through stam attrition isn't very rewarding imo.

Knight 644 985

How does your complaints about realism make any connection to the skill of the game?

Knight 644 985

second wind is most useful in duels when each player is consistantly blocking the other, just means u will outstam them first. In frontline or 1vx its pretty useless.

Knight 644 985

yes because u posted in "Website & Forum Feedback"

Knight 644 985

Maybe the problem is that you are running mordhau in your browser

Knight 644 985

technically not russion but still sick

Knight 644 985

Increasing the initial time to choose a merc to 60 secs is fine for me, but I don't want to be waiting 60 secs after each kill/death

Knight 644 985

Could we also get a ranked server in my house

Knight 644 985
  • 31 Aug
 VampireDuck

If you could get your hands on the old map files you could probably just replace the new one with that and I think it would work.

Knight 644 985
  • 31 Aug
 VampireDuck

Can we also have a hotfix increasing the playerbase?

Knight 644 985
  • 31 Aug
 VampireDuck

@Musashi said:

@Frise said:
That's a bad strategy at a high level, but it can be confusing for mid-level players.

If he's circling around you, you need to adapt to that in a few ways:

Make a bit of distance. Obviously the strategy only works if he's facehugging you. Use smart footwork to keep a bit of distance. Don't just press S. If you know he's gonna run into you to force facehug distance, sprint back into him and pass him, or strafe to the sides. Adjust the distance while you're attacking, too, so that when he parries and gets initiative, he's too far away to facehug hard enough to do the strategy.

Punish him by delaying. This strategy means he will be early-parrying as he's acceling your attacks for you. He's forcing an accel so you have to delay preemptively, you can do this by parrying without out riposting, quickly adjusting your view so that he's far from it, and then throw your attack, just to make sure he can't force the accel. This would happen in a matter of fractions of a second, because obviously if you wait too much you'll lose initiative. This time also allows you to create distance and maintain control.

Change your attack direction to follow him. So if he's running into your left, attack from the right. This means he will have two choices: Keep sprinting and hope that he out-turncaps your attack, or stop sprinting around you so that he can parry the attack. If he does the first one, it's just a matter of having good aim and hitting him in the back. If he decides to defend, then you get to do whatever you want. Accel, delay, feint, morph, sidehit, whatever you want, since you just ended the strategy. An advanced player might keep sprinting to out-turncap your attack, but jump right at the last moment and air-strafe back into the attack to make it miss (assuming your attack is an overhead). Countering that is as easy as looking slightly up.

Feint and morph. This strategy fucks with your swing manipulation but it leaves them in a bad position to read, as it's much harder to read from facehug. Use it against them. Keep the facehug distance while you have initiative, but if they don't fall for the feint/morph, start making distance again so that they can't facehug you as hard.

If you're very good with swing manipulation, waterfall them. It's very hard to do but extremely effective when the opponent runs into your attack, as they're basically putting their back right on the overhead's path. So if they're running into your left, you throw a left overhead, and let it miss them by a centimeter. As soon as it 'misses', you drag it to the left so that it hits their back.

At a high level this strategy is only used every now and then to force an accel on a single attack, not during a whole duel. There's all these ways to counter it, which is why it's used situationally. It's not and will not be a dominant strategy.

@Musashi said:

@chaquator said:
just run forward and suddenly they are far away

Yeah and they’re smacking the back of my head

You can use your mouse to turn around. A brilliant move, really.

@FavkisNexerade said:
this game is about clowns doing acrobatic moves in circus, what did you expect? normal looknig fights are low level playstyles, if you want to be good - be best clown

It's easy to dismiss what you don't understand as simple or dumb. "being a clown" only works against mediocre players because it confuses them. High level gameplay is all about making your attacks as subtle as possible so that they're hard to read.

That’s a really long, feminine, and passive aggressive way to just say Git Gud.
Just say what you mean to say my man.

lol dude, he literally just gave you a detailed explanation of how to counter this playstyle and you have too low of an IQ to realise he is trying to help, nice one.

Knight 644 985
  • 26 Aug
 VampireDuck

idk, this definitly isnt a 100% definitly hacking situation i dont think. There are clearly imperfections in his movement unlike other really jerky and precice aim bots. Every thing he was doing looked possible for a human to do if they are a top tier player, however this person's only level 44 (it could be a smurf i guess). Either way, yeah I'd look into it.

Knight 644 985
  • 20 Aug
 VampireDuck

"archer sees me in battlefield and kills me. BAN FOR HACKING!!11!"

Knight 644 985
  • 19 Aug
 VampireDuck

Very nice map. My only concern is the amount of areas you can climb to which will inevitably lead to archers and builders raining cancer from above in difficult to reach places, plus people constantly parkouring away making it infeasible for skirmish. For TDM and especially FFA/duels it could work well.