Mordhau
 VampireDuck
Knight
  • Likes received 842
  • Date joined 24 Apr '16
  • Last seen 11h

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Knight 551 842
  • 23 May
 VampireDuck

@sAkiA said:
I'm not whining or anything though. No need to try to troll ;)

I just don't understand the point of this mechanic that's "harder" to use (it's ok though) than the basic block.

I didn't get the fact that you can change the attack's side :)

It seems you may be talking about chambers, in which case one reason to use chambers is to counter people who like to feint a lot because it means you will take initiative and it reduces the chance of you panick parrying due to their feint. There are of course other ways you can use chambers but this is one of the main reasons.

You should note that you shouldn't be trying to chamber every attack as it uses more stamina than a parry but you should use chambers as another way to mix up your offense and throw off your opponent.

Knight 551 842
  • 23 May
 VampireDuck

A shield on your back already blocks arrows. If they reduce damage from melee as well then were going to see people start spinning around when they realise they are going to get hit to take less damage.

Knight 551 842
  • 23 May
 VampireDuck

i'm sure in battle enemies weren't telling each other how beutiful their eyes are. If you get put off by some words then how can you play a game where you go around brutally dismembering people?

Knight 551 842
  • 23 May
 VampireDuck

why are there so many people wanting to lower the skill ceiling down through the floor?

Knight 551 842
Knight 551 842
  • 19 May
 VampireDuck

@Faith said:
Range combat feels like throwing paper planes at each other it's completely underwhelming in it's current form. The travel time on bows / crossbows is pretty embarrassing along with the stupid trail is leaves behind. Hitting people with arrows should have some sort of negative effect... YOU JUST GOT HIT WITH A FUCKIN ARROW !

Arrows do plenty of damage in my opinion, maybe some aspects of them could be buffed but archers are a support role and should stay that way for the game to not turn into complete cancer.

The way you "Parry" if that's what it's meant to be (ONLY in two directions, keep it simple for the simpletons) is honestly only that way due to LAZY design work.

Lazy just because you don't like it?

Now I like realism but I'm not a realism whore... but seriously who honestly attempts to block EVERY strike someone throws at you like that? I have done some sword play over the years it's fun but if I started trying to block every blow someone throws at me like that I would be pretty dead pretty quick ?! I won't even ask HOW that style of block stops a thrust attack, if anyone wants to explain that would be great....

From my knowledge games like Mount & Blade have the most block directions (a whole 4) and of which the stab block isn't very realistic either. Maybe you should think about why they didn't include the many types of block you can perform irl such as the amount of animatios they would have to do and the difficulty mapping all these extra moves to your mouse or keyboard.

The current system of a cool down on your " parry " leads to just dumb back and forth play till someone throws a feint and owwwwwww now I must eat a hit.... dumb lazy design work...

The other system of turtling with a shield is a lot less fun

I like the idea of the "Parry" but just not as the ONLY way to block. Why can't there be like a more basic block function similar to what you have now but without a stupid cool down timer or be able to hold it in that direction.... Using the standard block should drain stamina or something to make it have a downside obviously and maybe you can't attack straight from a blocked strike like you can in the current melee from a " Parry "?

Use a shield, accomplishes pretty much what you are saying here.

Now the " Parry " should stay in it's current form but have some positive for landing a well time parried in a similar (__) angle to the attack that was thrown at you. This would make people throw other things that just left and right as I imagine they would be the easiest parries... Maybe this could have a knock back which could turn into a free hit maybe drain a lot of the opponents stamina ?

You already have to direct your parries and getting a free hit because you blocked someones attack well sounds like it would be extremely annoying and would cause extreme drags to become meta in order to prevent people getting perfect parries.

You have a cool system atm when people drop weapons due to lack of stamina which honestly I would like to see used more I don't understand why blocking doesn't drain stamina ?!

It does

I am attacking an archer who has a cleaver and I have a great sword, how in the world of fuck can he trade blows back and forth with me, blocking a great sword with a cleaver "or most other swords / maces " your loosing a few fingers and that thing is getting knock outta your hands sharpish !!

What's the point in the small weapons existsing in the game if you can't use them because you get disarmed instantly. They already have a very short range and do less damage

Left and right side ripostes are useless in there current form. In honest the thrust riposte is also pretty useless, cool idea poor implementation.

Why?

The feint thing is just lazy imo... feels like this and the parry where just thrown into the game to get it out the door. You should be able to feint later on strikes "pulling your strike" but even then without a blocking function the whole feint this just feels cheap with the current parry cooldown. not sure what I would do with this tbh : /

Not sure why you think everything feels cheap, but feinting is fine how it is as it can only be performed early in the swing so it is readable.

The kick... ha the kick, it's far far to slow and this should not be the only way to get around people with shields. You should be able to use the kick while moving forward, it's pretty useless in it's current form.

idk, i think the kick is pretty fast. You can't kick while moving because its range is meant to be short as it is meant to be a counter to face hugging, not as an offensive move.

Shields need a lot of work in this game atm they are hellllaaa strong with very small negatives.... really you should be able to strike someones left / right and head with a sword. Or when in full block they shouldnt be able to see nothing but the back of their own shield..

I agree shields are still not in a good place.

being able to set your strikes, left right top bottom etc on to keys is honestly not healthy for the game.... WHY would anyone think that is a good idea ?! I can see why loads people would use it but come on ppplleeeaaseee it's a combat sym that is STUPID. You should have to use your mouse to attempt to get the correct angle ?! Surely you can see how that is an easy mode, hell make a Harcore version where u can't do that or something.... Perfect head height swings 0 effort execution sword ... Simpleton mode. "If you implemented an actual parry function these people would get eaten alive"

ok this is the first time I heard someone saying using binds makes the game easy. I don't see how flicking your mouse in the direction you want to swing vs pressing the correct button to swing in that direction is any more difficult. The reason many people use binds is because 240 often makes you swing in the wrong direction due a small variation in your mouse movement which makes it inconsistent. Using 240 can also give the enemy a small visual cue to your attack direction as you will turn slightly in the direction you are going to swing (although I admit this isn't something I have managed to notice much)

I would welcome some other ideas on how to make the combat and game feel less sluggish / running around in circles swinging left to right.... Otherwise I imagine when Bannerlord comes out this game will be in the dust....

I feel like this game just isn't for you as you are wanting to change the core mechanics behind it's melee combat. Especially when you are saying M&B Bannerlord will wipe out the game when they are completely different.

Knight 551 842

@EatAtRedLobster had a good idea of having a sash with the team colour instead of changing the colours on your armour. This would mean you could still keep the colours you chose for your character while the team you are on is also obvious.

The thread: https://mordhau.com/forum/topic/14321/select-your-characters-team-colors/#c9

Knight 551 842
  • 16 May
 VampireDuck

@Christian2222 said:

@Ulkenstride said:
A Clash happens when two active weapons collide from opposite angles, so my opponent swings from his right to his left, and I swing from my left to my right, our weapons collide from opposite angles and start a clash. To keep a clash going you have to keep comboing. To end a clash and hit your opponent you have to aim for their body and accelerate your attack into them. An example is this epic clash battle. https://giant.gfycat.com/FatWideeyedGrayfox.webm

But I thought you could sword clash stab vs slash too? does it consider direction then?

And if weapon speed is a factor what happens if you clash with a maul? Are you always going to lose?

If you have the slower weapon then just wait for them to attack and do what u need to (parry, chamber, matrix).

Knight 551 842
  • 16 May
 VampireDuck

Make shields as skillfull to use as 2h weapons and not something that is boring to play with and to play against, then no one would have a problem.

Knight 551 842
  • 15 May
 VampireDuck

I enjoy horde mode up to the point where people just camp towers (which I completely understand why they do it as it is very difficult to win if you don't), at which point I'll likely leave. Your idea of giving more focus on fortifying an area is interesting and I feel all your ideas will help reduce tower camping, which imo is the worst thing about horde currently.

Knight 551 842
  • 15 May
 VampireDuck

@ravy said:
Alriiight, 3rd time already today. This just doesn't seem fair at all.

Just sweat duel servers then wreck everyone is BR

Knight 551 842
  • 14 May
 VampireDuck

@GAYFISH said:

@takemura said:
Also following your point maybe an arrow to the legs should slow down opponents etc, but if they can be bothered to fix the speed then how can we believe they can add deep mechanics to the arrows?

But I agree, depending on where you hit having either more damage or added effects would be nice.

You're complaining about archery being difficult in a deeply skill based game. Archery is already objectively easier to learn than melee by a landslide and you're still asking the devs to make the game easier for you.

Someone even pointed out that projectile speed was very close to IRL and that they knew someone who top frags as archer. But still your only rebuttal was "nAh aRcHeR nEEds buFF".

Archery doesn't need to be buffed, you just need to gitgud.

Completely agree here. People should remember that archery is a support role, you're not meant to run to a battlefield with your rapid fire, high explosive arrows and mow everyone down. Archery is meant to damage the enemy to make it easier for your team mates to finish them off, it doesn't matter if you kill the enemy or not.

Knight 551 842
  • 14 May
 VampireDuck

I agree to an extent. All these people who got the game at release should stop complaining about things being too OP as there's no way they understand the mechanics well enough to be able to judge that yet. However that doesn't mean we should ignore all feedback, I just think people really need to step back and see if it is just a git gud situation or something should be changed. Of course, that doesn't mean noobs opinions should be completely ignored as they are still a large part of the playerbase, but I don't think we should change stuff just to make them feel better about themselves unless it benefits the game from a gameplay perspective.

Knight 551 842
  • 12 May
 VampireDuck

@Peacerer said:
You get insta lvl30+ and 80k $$$.
gold1.JPG

Although that's only if you buy the expansion pack

Knight 551 842
  • 11 May
 VampireDuck

How exactly would you combat this other than vote kick?

Knight 551 842

Damn, you guys are really pulling in the players. I guess it goes to show that making a quality product will advertise itself, unlike may of these mediocre AAA games that spend a fortune on marketing.

I really admire the work you have put into this game, and as someone who is currently studying to be a game dev, what you guys have done is something I aspire to achieve some day!

Great work Triternion, keep it up, proud of you.

Knight 551 842

Here we discuss ways to improve customisation and team recognition:
https://mordhau.com/forum/topic/14321/select-your-characters-team-colors/

Knight 551 842

I think the high team damage is mostly due to people not angling their attacks properly (with overheads or stabs) to avoid hitting team mates, I feel this should at least be mentioned in the tutorial. It is also easy to mistake a team mate for an enemy if they are covered in blood. Changing these 2 things should reduce team damage overall.

Personally I am not in favor of your solution for a couple of reasons:

  1. Team mates often run in front of me when I am fighting someone and I end up hitting them which is frustrating even without it damaging myself as well
  2. To a small extent it would lessen immersion as you somehow take damage from hitting someone else (although this is a minor complaint)
Knight 551 842

Attention

To everyone having problems with XP/Gold and not being able to buy things in the armory please read this from one of the devs:
Gold_XP.png

Knight 551 842

Can we remove crosshair on archery, its too ez otherwise. And yes I play archer without a crosshair and can hit fairly consistently.