Mordhau
 VampireDuck
Knight
  • Likes received 997
  • Date joined 24 Apr '16
  • Last seen 2h

Private Message

Knight 654 997
  • 18 Nov
 VampireDuck

As much as I dislike shields and archers I have wondered why they have been given some seemingly random nerfs, like as you stated for shields, not being able to block with only a shield equipped and not being able to kick with a bow equipped.

Knight 654 997
  • 14 Nov
 VampireDuck

remember when blacksmithing was possible in the mordhau test level? good days

Knight 654 997
  • 27 Oct
 VampireDuck

imagine using reddit as a way to threaten someone in a video game,

Knight 654 997
  • 15 Oct
 VampireDuck

@420friendly said:

@esturias said:
Then stop playing. It's as simple as that.

Since we're at it: Does spamming dumb threads make you sad, too, by any chance?

nope, it gets me people to talk to

I think getting friends in real life would be more help to u

Knight 654 997
  • 13 Oct
 VampireDuck

@CarnifeX said:
"There are many thing that have to be changed to make stuff enjoyable."

lol ok, THIS is definitely not one of the enjoyable stuff.
And i'm absolutly on the OPs Side when its about the Spear Wind-Up or whatever you will call this Bug

Its Bullshit in RL(but i dont wanna count this in, because its indeed a game and i also dont want these "Bla Realistics"-Apes to hop in) and its Bullshit in the Game, and far from enjoyable for the Target, but indeed for the cheap (Spear etc.)User who use this(if you mentioned "his" enjoyment).

These sideway Stabs just shouldnt hit you - they should miss, and if this isnt a option, they should do way less dmg(i would even still hate it)
and they should also enclose the stupidly ability to make crazy turns when stabbing
even for a game it doesnt makes sense, when u start stabbing in front of you and immediatly turn and hit the enemy behind you.. where tf is the energy coming from, ...out of the turn?
a way smaller angle for stabs would be better and way more enjoyable,
they would make more sense & they would be better readable aswell
everything not in this angle should be a miss

if this also isnt a option, maybe slow down the turn rate when a stab is started or whatever, something like this (NAE)

You do realise that nerfing the turn rate on stabs too much will make any stab focused weapons pretty much useless? Chambering a non-dragged stab is the easiest chamber u can pull off and parrying isn't hard either, so if stab-based weapons can't drag then they have to rely on morphs and feints or use much more slashes, pretty much making them slower quarterstaffs, aka useless.

Knight 654 997
  • 11 Oct
 VampireDuck

@ozemandea said:
I feel as if my points are valid, and as no one has corrected me other than to uselessly say I'm "bad" I see no reason to doubt myself, hell it makes me even more sure of myself.

Fine, since u can't be arsed to do some research I will give u some help.

  1. Slow weapons hitting before fast weapons
    https://mordhau.com/forum/topic/16939/how-do-i-know-that-i-drag-or-accel-correctly/

  2. Heavy catching light armour
    https://mordhau.com/forum/topic/16236/chase-mechanic-makes-no-sense-at-all

  3. Chambers not working
    Gonna take u longer than 7 hours to be able to consistantly chamber, but otherwise chambering is a pretty low skill mechanic which is easy to pull off consistantly with enough practice (provided your ping is alright and your opponenet is not dragging like crazy)

  4. Long weapons stab at short range
    https://mordhau.com/forum/topic/2181/hitbox-on-spearspole-axes-shouldnt-include-the-sha/

  5. Brace polearms to counter horses
    Being able to brace your polearm has been discussed and I have nothing against it, however saying there is only 1 counter to horses is wrong:
    https://mordhau.com/forum/topic/19868/give-us-way-to-effectively-counter-horses/

  6. Bear traps should kill horses
    Ye, this may be a good addition but may also be frustrating for horse riders since spotting bear traps at that height and speed would be more difficult

  7. Longer spawn times for defending team
    I don't play much frontline/invasion so don't know

As for your suggestions, since I don't want to spend any more time on this, you can either continue thinking you're correct or you can search about them yourself (unless someone else decides to offer help).

Knight 654 997
  • 10 Oct
 VampireDuck

@esturias said:
If he happens to be wrong - correct him. After all, there are most likely many players like him out there. Or let it and keep silent. These dumb kiddy fanboy answers are just stupid and don't help anyone.

He wrote so much, 80% of which is wrong or poor changes, it would take ages to correct him with enough detail to convince him why things are like this and why his changes are bad. He could probably find threads on the forum or reddit debating all the points in his post if he bothers to look, but it seems the only other source he used was his friend.

If you insist so much on correcting him why don't u do it yourself?

Knight 654 997
  • 27 Sep
 VampireDuck

@Aodlop said:
Why not create capes/cloaks and loak them behind diamond league? Would give an incentive to get better.
I'm saying that as someone who's nowhere near that level.

ah yes, cloaks....

Knight 654 997
  • 23 Sep
 VampireDuck

You can join the community modding discord here: https://discord.gg/68TGxv4

Knight 654 997
  • 23 Sep
 VampireDuck

just ignore them or turn chat off, ez.

Knight 654 997
  • 15 Sep
 VampireDuck

just make a preview mode where you can equip whatever armour you want in the armoury so you can see how it looks but you cant play with that character unless you buy all the needed equipment.

Knight 654 997
  • 14 Sep
 VampireDuck

imo there shouldn't be any perks in ranked primarily because you don't know what perks your opponent is using when you start the fight, unlike armour and weapons which you can see straight away.

Knight 654 997
  • 13 Sep
 VampireDuck

@NoYou said:
Use a spear’s range to hit them before they hit you. If they are travelling at high speeds it should 1hit them. Or dodge to the side and use billhook to dismount them when they miss you. You can also place a wall infront of them quickly as they’re about to hit you, then dismount them with a billhook and murder them.

Good counters except the walls now start flat so that strat doesn't work anymore.

Knight 654 997

u have to wait for the images to upload before publishing. But yes, I agree.

Knight 654 997

Honestly I feel all the offical servers have a player cap that is too high. 32 player frontline would be good, maybe even 24 player. There should be 5v5 skirm and TDM servers as well.

Knight 654 997

Yeah some things could do with being turned down a notch. However making things too readable is also a problem as it will mean any decent player will be able to block everything consistantly, making fights even more of a stam war and taking longer. Top level players have already been complaining that it takes too long to kill players worse than them.

One thing I don't understand is that you (plus a few others I've seen) complain about the combat not being rewarding, what would make it rewarding? Because having completely readable animations and winning through stam attrition isn't very rewarding imo.

Knight 654 997

How does your complaints about realism make any connection to the skill of the game?

Knight 654 997

second wind is most useful in duels when each player is consistantly blocking the other, just means u will outstam them first. In frontline or 1vx its pretty useless.

Knight 654 997

yes because u posted in "Website & Forum Feedback"

Knight 654 997

Maybe the problem is that you are running mordhau in your browser