Mordhau
 VampireDuck
Knight
  • Likes received 741
  • Date joined 24 Apr '16
  • Last seen 4h

Private Message

Knight 495 741

Definitely agree horses should run off when riderless and hit by something.

Not sure about them automatically jumping and things like that as it may lead to the horse doing things you didn't want it to. Although, 1 situation this may work well in could be if you are riding the horse slowly and it is heading for a wall, it would automatically turn to either side when it reaches the wall, instead of just stop. I feel this would be nice when you are looking around for the enemy, you don't have to keep turning the horse and getting it back to speed when it hits something.

Knight 495 741

I concur

Knight 495 741
  • 28 Jan
 VampireDuck

Its a nice idea, but it will take a LOT of work to do something with the amount of detail I think you're trying to do. I doubt currently there are many people able and willing to help you with this, but after release that will probably be different. I just recommend you planning this out thoroughly before you end up with a big mess.

Knight 495 741
  • 15 Jan
 VampireDuck

@MrGhostTheFlyingFlail said:

@elwebbaro said:
mfw still no patchie

88da563d8f314a64d145fdb62daf0c10.jpg

mordhau_jar_jar_binks.png

Perfect source of memes

Knight 495 741

@EruTheTeapot said:
It smells Neo from the design, noice

Its like Light Theme of Mordy site

Well its confirmed, big nose man smelt it.

Knight 495 741

I didn't realise you had actually done something with the website, I like the design. Was it Neo who made it as well?

Knight 495 741

Does anyone have any videos comparing people doing the same attack manipulation while using 240 vs binds? I would like to see the difference.

Knight 495 741

@Senturion, Duke of Ontheon said:

@VampireDuck said:

@Runagate said:
it's a dragon, do you even st george

st George just say it dragon so he look like big man

george.jpg

Don't you see it? The crocodile is a paid actor. The tail and legs are fake, and the wings are obviously just clip ons. The fire is probably just some red tissue paper its blowing on and st George must have also paid some guy to Photoshop its neck.

Knight 495 741

@Runagate said:
it's a dragon, do you even st george

st George just say it dragon so he look like big man

Knight 495 741

crocodile.jpeg
crocodile just wanted some fun time with the knight :(

Knight 495 741

classic Mordhau forum

Knight 495 741
  • 30 Dec '18
 VampireDuck

@Xekratos said:
WAIT WHY DID YOU NECRO THIS POST ABOUT THE ALL CAPS mordhau TITLE?

to correct lash of course

Knight 495 741
  • 10 Dec '18
 VampireDuck

Specs:
Intel i7 4790
Nvidia GTX 650

I play at minimum resolution, 60% resolution scale and ultra view distance (because I like seeing people in the distance even if they are just a blob of pixels at this resolution :p). Most of the other settings only change my performance by a few FPS or less. On the expanded maps I just about get (a somewhat unstable) 60FPS, because of the unstable frame rate here I do not enjoy playing these maps however the smaller maps I find more fun.

Knight 495 741
  • 6 Dec '18
 VampireDuck

@EruTheTeapot said:

@Jax said:

@REKTKWONDO said:
Please crush

Lazy will consider

Fix't

Fix'ixed

Knight 495 741
  • 12 Nov '18
 VampireDuck

But the devs also need to know where climbing can be exploited, so people should continue doing this.

Knight 495 741
  • 4 Nov '18
 VampireDuck

The answer is simple... Implement full body motion tracking so you can do some epic matrixes and dodge the projectiles Neo style!

Knight 495 741
  • 16 Oct '18
 VampireDuck

Punzy why do your eyes keep changing colour?

Knight 495 741
  • 27 Sep '18
 VampireDuck

@Axelmania said:
It occurs to me there could be a secondary purpose to this tactic other than the potential for distraction/injury from the throwing of the pommel itself.

The pommel is a wide heavy implement at the bottom of the handle. The weight probably helps with bashing people in the head for blunt force injury when you are grappling at close range in a half-sword grip and don't have the space required to stab with the tip or due large slashes with the side.

However... a wide pommel wouldn't be able to fit into chinks in the armor. But... with the pommel removed, you're left with a the narrow bolt the pommel was screwed onto. That narrow piece could fit into places that a wide pommel could not...

It's not as narrow and sharp as the tip of your sword, of course, but you can't stab with that in grappling range... but you COULD stab with the unpommeled handle once the pommel is removed, with greater likelihood of getting through chinks in the armor, or maybe even prying them open.

Of course there would be disadvantages to fighting pommel-less to keep in mind. I believe a pommel is important for the hand furthest from the hilt, in pulling the sword down and toward you during slashes. If you are pulling your sword and the sword caught on something, your hands might keep going and slide off the bottom of the handle without a pommel to stop them!

It would also be important if you had thrust a sword into an enemy and needed to pull it out, particularly if there was gore flying about and your hands/handle got slipper. Having a pommel below your pinky to stop sliding would be really important.

This is much more a concern for mass battles though, not a 1 on 1 duel where by the time there's gore flying about and you're pulling the sword out of a wound, you've already won and can go wash up. It's a concern for facing successive components after having hacked up previous ones. Pommels are more disposable in duels than they are in mass combat.

I believe crossguards serve a similar role. Not just to stop parried slashes from glancing down the blade and hitting your handles (albeit that's probably the primary use) but also if you are stabbing and something stops the sword (a block with a shield, hitting armor) the momentum might keep your hands going when the sword is stopped, slighting upward off the handle and onto the blade, cutting yourself. A crossguard would prevent that, and also lessen the need for a white-tight grip on the handle when making thrusts since even if you have a loose enough grip for your hand to slight, you can still keep pushing your thrust via the crossguard.

You do realise Mordhau isn't a simulator?

Knight 495 741
  • 25 Sep '18
 VampireDuck

@EruTheTeapot said:
ZomboMeme 16092018002215.jpg

Here have some original memes

lol, yeah i guess this stuff can become tiresome but if you really don't like to see it don't go into off topic. General discussion usually doesn't have many shitposts... apart from the topics that were shitposts to begin with, but they are usually moved to off topic fairly fast.

Knight 495 741
  • 25 Sep '18
 VampireDuck

honestly the forums would be dead without people shit posting, at least during the periods between updates. and whats so bad about it anyway?