Mordhau
 YOLANDIVISSER
  • Likes received 444
  • Date joined 7 Aug '17
  • Last seen 8 Jun

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Maybe the real Mordhau are the friends we made along the way

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Absolutely legendary. Can't imagine a more deserving dev team.

Such a great product came of this endeavor so thank YOU for taking the risks necessary to develop this game while putting other career moves on hold.

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Im more of a war axe 232 bloodlust kinda guy. It's awesome. I win 1v6s

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  • 3 Sep '18
 YOLANDIVISSER

Nothing about this product so far hints at ineptitude

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  • 30 Aug '18
 YOLANDIVISSER

@Koda said:
That was 3 kills...

2nd arrow fired killed the dude later because of the fucking flesh wound perk. Look at damage counter.

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  • 30 Aug '18
 YOLANDIVISSER

@TIP said:
What's the name of the music?

Harvest Home Suite(Fertility Theme) by Jay Unger.

Heard it on NPR on the morning commute and liked it

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  • 29 Aug '18
 YOLANDIVISSER

@TheKingInTheNorth said:

@YOLANDIVISSER said:

@TheKingInTheNorth said:
Some feedback:

  • Longbow and Crossbow are way too accurate imho, the trajectory of arrows is too straight and there is not enough drop.

  • Longbow should not be able to be quickfired like the recurve. In my opinion the reason to pick the recurve should be because it's faster. If the longbow can fire almost/just as fast with more damage, what's the point?

  • Arrows travel a bit fast for my liking.

  • Momentum should count for foot to horse attacks as well as the reverse. If a guy on horseback is travelling fast in your direction, your hits should do more damage just as their hits would because of momentum. Same goes for throwing things at them and shooting projectiles.

  • If you're on a horse and another horseman comes up on the rear with a couched lance, his relative speed to you is actually quite slow. You shouldn't be able to instakill another horse rider with a couched weapon in that situation, it would be like a friendly tap on the back in real life, not a massive hit.

Physics and inheritance is going to get really fucking complicated if this is dwelled on

Momentum is already in the game, it just needs to be symmetrical. I'm not a dev but I can't imagine that's a huge thing to implement.

I think it's stupid and wouldn't be fair.

If we continue this logic, if a slash is going in the same direction as the horseman, it should do almost no damage. I feel like there's even more wrong with this logic. Transferal of energy etc

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  • 29 Aug '18
 YOLANDIVISSER

@TheKingInTheNorth said:
Some feedback:

  • Longbow and Crossbow are way too accurate imho, the trajectory of arrows is too straight and there is not enough drop.

  • Longbow should not be able to be quickfired like the recurve. In my opinion the reason to pick the recurve should be because it's faster. If the longbow can fire almost/just as fast with more damage, what's the point?

  • Arrows travel a bit fast for my liking.

  • Momentum should count for foot to horse attacks as well as the reverse. If a guy on horseback is travelling fast in your direction, your hits should do more damage just as their hits would because of momentum. Same goes for throwing things at them and shooting projectiles.

  • If you're on a horse and another horseman comes up on the rear with a couched lance, his relative speed to you is actually quite slow. You shouldn't be able to instakill another horse rider with a couched weapon in that situation, it would be like a friendly tap on the back in real life, not a massive hit.

Physics and inheritance is going to get really fucking complicated if this is dwelled on

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  • 29 Aug '18
 YOLANDIVISSER

@Rattsknecht said:
Screenshot_2018-08-29-16-15-26-708_com.opera.browser.png

I'm fucking honored that Lars the Legend auto plays next.

@TombstoneJack said:
can I insta kill my opponent if they trip on my first bear trap and their head lands on the second?

No I think it only attacks feet.

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  • 29 Aug '18
 YOLANDIVISSER

Longbow good support class

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  • 28 Aug '18
 YOLANDIVISSER

@Knight Nicholas said:
This is a pretty dramatic "perk" with upsides and downsides. It's also one I can't really see outside of community modded servers, but who knows, maybe the devs are crazy enough. If not, I still think it's a pretty fun concept.

(4-10)Ogre- Increases your character's hp and size (1.5x-2x bigger? HP increase is up to debate, probably somewhere between 25 and 50), but not the size of the weapons he wields

Upsides- You're bigger. You're gonna have a bit more range from your longer limbs and more hp from how damn thicc your flesh is. It's gonna be pretty hard for melee enemies to hit your head unless they have a polearm or you're bending down to hit them properly. You're also probably gonna look terrifying to anyone who's not a big dumb brute like you. Finally, thanks to your big meaty hands and heavier body, you can even one-hand two-handed weapons! But wait-

Downsides- You're bigger. Obviously you're going to be easier to hit from both arrows and melee- ranged players will likely see you as two horses stacked on top of each other, moving at the speed of a normal person, and matrixing to avoid hits and punishes from melee will be very difficult if not impossible. Due to your size, you're also gonna have a tough time getting though some entryways and paths. You'll probably have to crouch to get through doorways and such-sized openings. You're also going to have much louder footsteps, so good luck trying to get the drop on anyone. Thanks those damn big meaty hands of yours, you can't wield those fast one-handed weapons, hold shields properly, or even use a ranged weapon.

Cosmetic- Voice pitch lowered by certain amount, even if result is below minimum pitch.

Not enough downsides to being big. Also, 1.5x is too much bigger. I think +33% at most.

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  • 27 Aug '18
 YOLANDIVISSER

I'll try to edit together a few longbow clips this week for a demonstration, but it's pretty darn powerful.

The projectile speed is so damn fast with longbow I feel like I can tag anyone on the map if I can see them. It's so fast that I would trade some projectile speed for slightly increased torso damage.

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  • 27 Aug '18
 YOLANDIVISSER

@Jax said:
Any weapon with a good long release should be pretty good. There's momentum based damage on horses now, so full speed with an executioner's sword or something would probably one-hit anyone.

I have had success with zwei and bardiche, but what you say about a long slow release makes sense.

The problem is, I always hit my fucking horse with my sword.

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  • 27 Aug '18
 YOLANDIVISSER

So people say spear is the best, but what about good slashing weapons??

I find it absolutely amazing/hilarious to ride into combat and lop someone's head at a high rate of speed.

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  • 27 Aug '18
 YOLANDIVISSER

I've been having a ton of fun on horses recently, and I was wondering what the best weapons to use on it are...

Also other loadout tips.

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  • 16 Aug '18
 YOLANDIVISSER

This game is gonna basically be PUBG for me as an Archer. Shooting and looting weapons lmaoo

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  • 14 Aug '18
 YOLANDIVISSER

My Archer class probably isn't gonna have a weapon. Hell, after the bow and perk, I only have 3 points left.

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  • 11 Aug '18
 YOLANDIVISSER

Wastes of devs time for $100 please.

Good sourced post tho

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  • 18 Jul '18
 YOLANDIVISSER

So damn excited for voice commands and archers.

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  • 31 Jan '18
 YOLANDIVISSER

Tbf I wish I was capable of the mental gymnastics(alternatively, indoctrination) required to be religious. It would make life and accepting death a whole lot nicer.