Mordhau
 Kobilic
Knight
  • Likes received 55
  • Date joined 2 Aug '17
  • Last seen 20 Nov '19

Private Message

Knight 54 55
  • 18 Apr '19
 Kobilic

Hurrah! do we get to test release patch before official release?
or will it be as exciting for us as for the new mercenaries?

Knight 54 55
  • 1
  • 6 Feb '19
 Kobilic

Thank you for the all that information Marox!
I was more curious if there are any planned major changes to the bot behaviour by SDK launch as it has changed so much already from last patch, as a future modder I want to know if we can expect more drastic changes. Also will there be any plans to make it compatible with Speed tree Beta or substance plugins ? Aka will it be compatible with any content/plugins that require 4.19 on-wards? On that note I want to personally say I am very grateful for the work you have put into the group combat. It reminds me of the node system that fat shark developed for Vermintide, where there is a limit to how many attack you at once when you are surrounded. Brilliant work on whoever did that! I thank you from the bottom of my heart Most impressive has been how much more player like the bots seem to attack now. Following them on spectator I notice they are more fluid and smooth with the attack control and seem to also use more accelerations now than before! They are convincingly player like and I feel who ever set that up used input from players themselves... I could be wrong here, but it is by far the most entertaining experience than it has ever been so far. Much love from me for the work triternion have put it in as a team. Sorry for asking so many questions, but changes to behaviour trees make me have to re-do parts of my GDD that I'm working on to get some community members here interested in joining the future project I'm preparing to pitch.

Knight 54 55
  • 2 Feb '19
 Kobilic

Will there be any plan to get Bots sprinting enabled/integrated as a variant behaviour tree for each Bot character. Possibly a setting you can enable/disable when creating a LOCAL game? If not, will there be changes/additions to bot behaviour trees prior to SDK launch? Very happy with the current ones, however kiting them with back-peddle + repeated stab or long ranged slash is OP 1v1. Pretty well optimised for horde mode though. A sub-variant behaviour for offline games only, to accomodate players that want to practise 1v1 would be much appreciated by myself. Based on the fact sprint enabled combat for bots would be real useful in SDK modding applications, I feel this is a reasonable request/question.