Mordhau
 babyben
Knight
  • Likes received 48
  • Date joined 26 Jul '17

Private Message

Knight 23 48
  • 26 Oct '17
 babyben

@DailyMilkman said:
Just let them do their fucking job and stop arguing like dipshits. They don't need the community anymore (for everyone who gets triggered by this: THEY NEED YOUR MONEY, NOT YOU) since they have enough experience to develop themselves. Everyone knows why people aren't playing and its the combined reason of everything you guys have talked about already. This forum is a massive shitfest :)

are you serious? you are the one bringing this discussion to life again now by necroing this thread, and contributing fuck all to the discussion while at it.
you are right this forum is a massive shitfest though I'll give you that

Knight 23 48
  • 19 Oct '17
 babyben

@Goatie said:
I really cannot get into new builds when players just turn up and accelerate at your feet the whole fight and it's a gamble whether you can parry anything because you're trying to chamber attacks that can't be and in general trying to play normal while they spaz out and try and break the tracers. Delay dragging is fine but jesus the speeds on weapons vary so wildly it's impossible to tell at a glance whether something can interrupt your current action. Like starting a kick and then they have time to start an lmb and drag it into you before your kick lands, what's the god damn point of counter kicking if a fricking eveningstar can just beat it anyway.

Yeah this is something that isn't discussed very much on the forums but I completely agree. Accelerations are way too fast, that it becomes practically impossible to "react" to them, so I have to try and predict with a parry gamble. If they decide to not accelerate the strike I'm fucked.

Knight 23 48
  • 16 Oct '17
 babyben

@BEACHES said:
KICKS.

I've made a point to spam them until they fix this shit.

yeah that will probably help keep the game populated

Knight 23 48
  • 5 Oct '17
 babyben

@Runagate said:

@DrEpochノಥ益ಥノ said:

@Runagate said:
He did what @Frise said. Look, not everything that kills you that you can't deal with right away is bad for the game.

think about what you're saying logically.... You're saying a swing that misses should be able to then be moved down after it already passes your body to still connect... That's what you're saying

I said "Things that are hard to counter are not inherently bad".

I did not say "This drag should be possible".

In context as a response to OP you are very much implying wessex drag is not bad. What are you trying to do here? Do you think that wessex drag should be allowed in mordhau or not? if not then why such a snarky remark?

Knight 23 48
  • 5 Oct '17
 babyben

@Frise said:
It's not like i actually give ressons for my opinion

Your reasons seem to be 1: it raises the skill level, 2: stuff like "frisedrag" can be defended

1: I can agree that it makes the game more difficult in a certain way, and that certain drags do require certain skill to pull of. But at what cost? is it fun to play against? is it visually pleasing? Is it in line with what this game actually is supposed to be with "believable fights"(quote taken from kickstarter page) and not an acrobatics show?
This same argument also implies that chivalry has way higher skill level because it doesn't have the limitations on drags that mordhau has. In a dragging sense it's true, but dragging is not the number 1 point of this game. (I think? starting to doubt this)
You can also apply any random mechanic such as flying for example, and claim that "it raises the skill level" because in a way it does.

2: yes they can be defended, but again: is defending against exploits fun? notice I'm not saying all drags are exploits, but your frisedrag I certainly categorize as an exploit because you are hitting the opposite side of what your attack is supposed to.
I'll use For Honor as an example here: Cheesiest game I've ever played. Can the cheese be countered? yes, but god damn what boring gameplay it makes. Unless cheesing is what you are into.

You just simply like dragging techniques which is fine, and they do have a place in mordhau. But I think there already is a game out there which has complex drag-fights covered, and I don't want this game to become that.

Knight 23 48
  • 4 Oct '17
 babyben

@Frise said:

@Alphonse said:

But to argue that this drags shouldn't be in the game is to be in favor of lowering the skill ceiling and making the combat less special.

Where the hell did I argue that? Who did that in this thread? Please quote or link

Not you, but many people feel that way. Yeah, I kinda put that on you without realizing. Sorry.

@kattalainen said:
Wessex drags are unacceptable though.

You're doing the same to me now though, I never said drags shouldn't be in this game. Wessex drags does not equal ALL drags.

Knight 23 48
  • 4 Oct '17
 babyben

@Ƭheodore said:
Drags are part of this game, but like reverses, I think that wessex or "frise" drags should be removed if possible. It's unintuitive and will drive off new players. Somebody will post a gif of it when the game is released and everybody will say it's just another chivalry.

Drags are good, but stupid unintuitive broken looking drags are bad

^This.
Chivalry players playing this game in the same manner that made people stop playing chivalry.
Granted with some work on the animations it might not look as wonky as it does now. Wessex drags are unacceptable though.