Mordhau
 Dialectic
  • Likes received 109
  • Date joined 10 Jul '17
  • Last seen 8h

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A dude on another thread somehow improved his ping by resetting mordhau settings to default. No idea how that worked, but why don't you give it a whirl and see what happens

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Bump. Ordered RTX 2080. Will give an update on FPS stability this weekend.

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The commander and warden npcs on Grad?

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Another hedge fund manager in the making

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@ToLazy4Name said:
Devs should focus on countering mean words instead of new content and fixing issues with the gameplay, I agree. Mean words are far more important than the game itself. I bought Mordhau to chat with people, after all.

I agree. I'm pretty sure that mordhau chat is the most important thing in my life right now.

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REEEEEEEEE

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How the heck did reset to default resolve your ping? I'm so confused

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  • 19 Jun
 Dialectic

I was running the game on a 7 year old HDD when it first launched. I did have crashes, but not every first match. Game was playable in the sense that it wasn't crashing too often, maybe once a day or every other day. I moved everything to a 1TB SSD (win 10 and games) recently. Load times are awesome, no crashes. So its possible that this game is having issues loading all of its assets, and doing so from a HDD exacerbates the issue.

Unrelated but my ping remains 70+ and I still get constant FPS drops. I can't keep a stable 50, and often freeze right when someone is attacking me, dropping to 30 frames. Really aggravating.

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  • 19 Jun
 Dialectic

@ToLazy4Name said:
REMOVE HELD BLOCK

Given the large parry bubble of the heater and kite shield this is probably the most reasonable solution. You don't have to be facing the swing as much, and its easier to deal with poke and heel drags, but you are still kept within the parry system that everyone else has to use.

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  • 18 Jun
 Dialectic

In SSBU you can dodge roll left or right at any time. Literal RNG. Must be trash, uninstall, sell switch. Remove from evo. Shut it down.

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  • 18 Jun
 Dialectic

@ProphetX said:

@alonesilverwolf said:

@ToLazy4Name said:
I routinely topscore and go out of my way to piss people off when they complain in chat and I hardly ever see people using muh bad words and even more rarely encounter actual griefers. I'm very lucky or you guys are exaggerating.

Your either very lucky or lying. Take your pick.

Yeah, he's also citing anectodal evidence while we're literally discussing literal SCIENTIFIC studies about the MASSIVE amount of RACISM in this indie game with a 5k playerbase. Of course he's purposedly lying to cover his NAZI friends.
I'm literally done with this unmoderated forum, I'm literally going back to r/mordhau and y'all should literally do the same.

Is this sarcasm? I can't even tell anymore. The trolling has become too meta

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  • 18 Jun
 Dialectic

They aren't aesthetic? They improve your parry quite a bit, improve your stamina, and improve your riposte speed I believe

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  • 18 Jun
 Dialectic

Because most of the weapons are viable. Mace by itself or with buckler/targe. Arming sword, bastard sword, heavy hand axe, short spear. They are all good weapons.

Why do the big damage weapons get preferred use in frontline? Because you're always on a timer. You need to kill opponents asap.

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  • 18 Jun
 Dialectic

Reducing the shield coverage (wasn't this done, then reversed?) seems a decent way to add in a vulnerability in addition to kick to stab. Though I'm open to be convinced otherwise. Curious what the dev opinion on shields is, as I imagine it's a difficult thing to balance.

Reducing lunge distance might help with the 360s due to footwork, and I tend to agree that it's annoying watching a messer/shield guy in frontline zoom around out of my reach and get behind a bunch of opponents due to the amount of lunge. But I don't know how much reduction is necessary, or if it would do more harm than good.

No idea about dropped inputs, hope it gets worked on. I've posted a lot about fps stutters and hope it gets looked at eventually.

I don't agree with you on animations or 2h balance tweaks

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  • 18 Jun
 Dialectic

@BudSpencer_vs_TheHound said:

@Dialectic said:

@HalldeiMaul said:
From the article:

A second offence leads to a two-hour suspension, and a third leads to an official investigation that may result in a permanent ban.
[..] having clear consequences for harmful behaviour: “sends a message to the community that the developers are taking measures to instil less toxic community norms, and most importantly that they’re willing to enforce those expectations.”

This.
Why is it so hard for other Devs to grow balls and do this?
Gather more community managers, clear out the rot and things will improve.

All of this stuff is parenting 101.
Show the child clear boundaries.
Make better alternatives relateable, clear and understood.
Sanction transgressions reliably.

Well the games mentioned in those articles are some of the most popular games in existence being run by very large and successful companies, and those companies with their relatively deep pockets still struggle to address the issue beyond a "30%" improvement rate.

Meanwhile Triternion is 13 people who've never done this before and they don't have deep pockets. And the game is 2 months old. And they are trying to fix bugs, glitches, performance issues, server issues, and roll out a new mode and new maps.

So maybe saying the devs are cowards is a bit presumptuous, and highly ironic given the context of this discussion.

The strange thing is that in 99% of my overwatch or battlefield rounds i dont have any nazis in my team spamming constant racial slurs. Sure in overwatch you have therefore other retards, like people standing around afk all the time, people picking character which dont work well together, like 3 sniper in one team, or they flat out refuse to play the game at all and do emotes instead. But even that is very rare.

Only in mordhau as soon as i boot up the game i see those retards spamming their racial and political agenda bullshit into the chat.Mordhau has also far more griefer then almost any other game i have played so far.

99% of my matches on official servers have no racial slurs, just generic goofballery or complaints in chat. But if there happens to be bad language in chat I could mute it if I cared to, but normally I just ignore it.

And here we are full circle, once again giving anecdotal evidence that the game has more / has the same "toxicity" as other games.

There's no proof, therefore I find this claim to be silly.

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  • 18 Jun
 Dialectic

In a duel I agree. But it's different in frontline. They can easily defend multiple attacks in a 180 degree arc but still use 3-hit kill weapons. Arming sword, heavy hand axe, rapier, short spear. These are all pretty decent killing weapons in team play.

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  • 18 Jun
 Dialectic

Its a wall of text, but I'm not whining. Better summary is I'm curious if shields should be balanced around duels as opposed to frontline. Stamina draining is not valid against shields in that game mode in a general sense due to the time it takes to drain them.

I'm also not saying shields are op, or unbeatable. I do think they aren't fun because the entire combat system is reduced to kick stab.

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  • 1
  • 18 Jun
 Dialectic

@HalldeiMaul said:
From the article:

A second offence leads to a two-hour suspension, and a third leads to an official investigation that may result in a permanent ban.
[..] having clear consequences for harmful behaviour: “sends a message to the community that the developers are taking measures to instil less toxic community norms, and most importantly that they’re willing to enforce those expectations.”

This.
Why is it so hard for other Devs to grow balls and do this?
Gather more community managers, clear out the rot and things will improve.

All of this stuff is parenting 101.
Show the child clear boundaries.
Make better alternatives relateable, clear and understood.
Sanction transgressions reliably.

Well the games mentioned in those articles are some of the most popular games in existence being run by very large and successful companies, and those companies with their relatively deep pockets still struggle to address the issue beyond a "30%" improvement rate.

Meanwhile Triternion is 13 people who've never done this before and they don't have deep pockets. And the game is 2 months old. And they are trying to fix bugs, glitches, performance issues, server issues, and roll out a new mode and new maps.

So maybe saying the devs are cowards is a bit presumptuous, and highly ironic given the context of this discussion.

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  • 18 Jun
 Dialectic

My understanding of medieval technological advancement, the theory of it anyways, is that throughout the Roman empire years and immediately after its fall, body armor (plate, segmented stuff, mail, etc) was of only so good a quality. This was made worse by the fall of Rome which probably produced a shortage of capability in producing quality and quantity of armor. And even in its hayday, the armor was not great at stopping spears, arrows, or other small arms. Because of this, shields were in wide use whether in phalanx formations or not. They were a cheap and effective way to protect the body.

But as armor improved, soldiers needed bigger weapons to pierce or break through enemy armor. Their own armor was quite sufficient. So shields were used less, that way it freed up the off-hand for two handed swords and polearms.

At the end of the sword's life cycle it switched from arming sword to rapier because the sword became more of a civilian weapon. There was no armor in the civilian world, so rapier was the way to go. Bucklers became popular then too. Soldiers were using hammers, maces, and halberds because of armor.

If in real life the armor didn't really work and a rapier could three-shot you, every soldier would use either the rapier + shield or the spear + shield combo. They are really effective in general, real life or mordhau.

So my point is, I find it difficult to truly see a balance for shields because armor in game doesn't act like real life armor. Nor should it. Rapiers and spears do damage just the same to plate armor, so the best weapons in history are unaffected by the thing that put them out of business. It puts shields in a weird position. I think the kick + stab confirm is a good balance, and is a requirement actually. But I'm sure a lot of people wonder if it's enough It's clearly enough for duels, but should the entire game be balanced around duels? I don't know.

I'm sort of rambling. Shields should be in the game, and they should be effective. But given that its a video game and not real life, you gotta put some extra balance on them I think. Shields should trade offense for defense, but they don't really do that in game currently. Perhaps the shield user should lose stamina faster when you hit his shield?