Mordhau
 Khelouch
  • Likes received 1
  • Date joined 7 Jul '17
  • Last seen 2 Nov

Private Message

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  • 25 Oct
 Khelouch

Hi guys
I believe that games need to push players into smart and healthy decisions in order to keep the gameplay ordered and actually fun. I'm fairly sure that's exactly what the developers of Mordhau had in mind, but if i'm wrong or you disagree you can stop here. I think with a few small changes the game could quite easily become much more like actual warfare, instead of drunken smashing of faces by crazed football fans aka the meatgrinder. That, in turn, would attract a lot more players.

  1. Death penalty. I even catch myself being influenced by it. If you know that you will respawn 20m away within 2s then death simply looses all meaning. Make it like 30s and everyone will take blocking much more seriously and actually strive to stay alive.
    1a LTS - last team standing mode could also be alot of fun
  2. Make effort to block and nerf crazy builds and one trick players. E.g. ppl who take maul, no armor, run into enemy spawn and abuse their speed and crazy maul riposte.
  3. I do realize that the community has accepted it, but delete feinting. It's too powerfull and pushes people into toxic behaviour. It's a trick shot, that requires little skill, works extremely well in big, confusing fights and most importanly - has no counter. Trick shots are fine, but they need to be defendable. And to everyone who will most likely start offending me for not being able to read it - you just enjoy easy kills, stop pretending. In chivalry i've kicked countless players out of the server for feinting, because most ppl agreed - it's a shit feature and agreed to punish those who abuse it. And morphing is the same as feinting, unless you make the switch slow enough that a person can block again.
  4. Developer leadership in the community. Showcase ppl what you had in mind. Put videos on youtube where you explain tactics available in your game and how it can be achieved. Splitting emote system into combat and social could help that alot. E.g. Shieldwall, that's just been made possible. This could also serve in advertising capacity, because i myself had trouble finding footage that would help me convice my friends to buy this game. There's a lot more swordfighting fans out there.
  5. More intricate point system. Make the players desire points, not kills and grant more of them from objectives and other smart behavior. like for blocking for your team in a shield wall, even if you didnt do damage (but saved your people).
    You see where i'm going with this
    Oh and one more thing - PLEASE, make it easier to votekick people. In chivalry it was enough to write a single letter or none at all and it presented a list of players and all you had to choose is the number assigned. There is way too many people who have crazy letters in their names to avoid getting kicked when they sabotage or otherwise troll the game. A player list with visible teamdamage would be nice as well. It keeps people more honest and thinking with their slashes if they can easily be found when doing more damage to their own team than the enemy. Or someone will want to check if the teammate who killed then is actually an idiot or just made an honest mistake.

That's my-two-frustration-fueled-cents, do with it what you will
Cheers