Mordhau
 Gryphon
Conscript
  • Likes received 51
  • Date joined 14 Apr '16
  • Last seen 26m

Private Message

Conscript 22 51
  • 20 Apr
 Gryphon

@Dreamer19 said:
Hey there!

Does anybody know the price of the game?

By the way, i guess that we cannot prepurchase to play sooner,right?

Cheers!

29$ with 10% discount on release.

No you can't prepurchase!

Conscript 22 51
  • 15 Mar
 Gryphon

I'm experiencing a bug with the matchmaking/server browser, I'm typing this as feedback if needed!

1) I can't see any server in the server browser tab
2) If I try to get into the matchmaking the game tells me that the server I want to join is full, and it will retry; if I hit cancel I get into a state where I can't queue anymore and still I can't see servers in the server browser!

Conscript 22 51
  • 13 Sep '17
 Gryphon

Just a question, don't want to start an argument about pc vs console ... but what's the reason?

Btw honestly I don't see this game coming to consoles before 3-4 years since the game is not even out (maybe even more).

Conscript 22 51
  • 11 Sep '17
 Gryphon

It would be nice if someone could stream it! Would definitely watch :D

Conscript 22 51
  • 16 Apr '17
 Gryphon

@Lord-Girth-of-Dickenshire said:
Glad to hear you were able to back Mordhau, Gryphon. Even if you hadn't, it has been confirmed that the alpha/beta will be available through the web store whenever that's set up. So for those who weren't as fortunate, don't fret, you'll have a chance to be part of the alpha.

Ehmm, sadly I won't join the Alpha/Beta because I couldn't pledge that much to have the access :D ... but still I wanted to help the development of the game before it come out by pledging the kickstarter because I love how this game is shaping up !

Only 11 months left!

Conscript 22 51
  • 14 Apr '17
 Gryphon

Well ... at the end I was able to complete my payiment, with something less than 1hr left to fix it.
I tryied another MasterCard and it didn't work too....then I asked my brother for his card (Visa) and was able to fix the pledge. Seems like that there is something wrong between MasterCard and Kickstarter (at least here in Italy).

Funny thing is that I even went to my own bank twice, and they told me that there is nothing wrong with my card (in fact I can use it on every website without problems)...but the Kickstarter support kept saying that the problem was with my bank without telling me the reason...Seems like they were not even trying to fix my problem tbh.

I'm happy that I was able to fix the payiment before the deadline, because I really care about this project ... but I think that Kickstarter will screw up the pledge of other people too ... hope this will not hurt the devs so much.

Conscript 22 51
  • 12 Apr '17
 Gryphon

@VampireDuck said:
Do you have enough money on it?

Yes, I have a lot more than the amount I pledged

Conscript 22 51
  • 12 Apr '17
 Gryphon

I'm trying to complete my pledge for the kickstarter and now I only have 2 days left to do it.

Kickstarter is just refusing my card without even telling me the reason ("Your card was denied").
My bank say that there is nothing wrong with my card, and I should be able to complete the payiment just fine (I also can use the card on pretty much every website without problems).

I contacted the Kickstarter support, and they told me that I should contact my bank -_- (tbh it seems like they did not even read my message and they answered with a standard message)

Any tips? Maybe it's worth mentioning that I have a debit card (MasterCard) and on the Kickstarter website they say that it's accepted as form of payiment.

Thanks!

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  • 2
  • 28 Mar '17
 Gryphon

Any thoughts about competitive being only from 1v1 up to 3v3 players?
Can't say I'm disappointed because I think that 1v1 and 3v3 are still great .... but I won't deny that I was also looking for something like competitive 6vs6 or 5v5.

What do you think?

Mordhau.png

Conscript 22 51
  • 24 Mar '17
 Gryphon

Was playing some Chivalry, and noticed that it would be cool to have a key to free-look around in a ~ 270° cone without changing direction while walking/running.

Just to clarify it's usually the function binded to the ALT key in game Rust/Dayz/Arma ... what do you think?

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  • 1
  • 21 Mar '17
 Gryphon

IIRC they already have a spectator system in the game, so this should be relatively easy to do!
Obv not top priority as you said, but that's definitely something cool to have!

Also, keep in mind that those feature help to advertise the game...The first days Overwatch come out, reddit was filled with POTG gifs, they were great publicity for blizzard!

Conscript 22 51
  • 21 Mar '17
 Gryphon

@Jax said:
it's all about HTK (hit to kill) - if you can outplay your opponent, then you can land hits. There isn't really a time requirement to it, as it depends on the enemy's defensive skills, but when you have multiple enemies target switching and moving around it does come into play.

certain weapons should be easier to land successful but less damaging hits with while others should require really good openings for serious damage

in duels, TTK doesn't matter, but in teamplay I foresee people as teams running a mix of low and high HTK weapons to create openings and then smush enemies

the HTK/TTK seems good as is, I think that there should be enough TTK to allow players to take a few unavoidable hits in teamfights while still surviving, but not so much that duels drag on endlessly

I agree, indeed it's more appropriate to talk about HTK than TTK; doing things right (landing hits, hitting the enemy with the appropriate weapon) should definitely result in a low TTK/HTK.

We have also to keep in mind that hits come out a lot faster than Chivalry, so I hope it will not reduce TTK too much in a XvsX scenario ... Btw, in the Teripper interview video the HTK/TTK seems definitely to be good, so I have good hopes.

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  • 1
  • 21 Mar '17
 Gryphon

@TheEmeraldArcher said:
Final Stretch Goal =
Custom emblem maker I think

Not going to happen. The 400$ tier pledge has as reward: "Submit an in-game emblem design (usable by anyone)" so I don't think that is going to be one of the kickstarter goals.

My guess is that we'll reach something like 300.000$, so if the 4° goal is at 250.000$ and the 5° is at 300.000$ we can easly reach it. Usually the last days of a kickstarter provide a good boost, and another good boost could definitely come with the next gameplay video soon™.

Let's see what happens...

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Conscript 22 51
  • 3
  • 19 Mar '17
 Gryphon

TTK (Time To Kill) is always a crucial point to balance fun / skill / entertainment (Streaming, etc).
Obv we didn't play Mordhau to make a constructive feedback about it, but we can make some speculation.

In my opinion, an extremely low TTK could lead to minor outplay potential in some 1vsX scenario, while an high TTK doesn't fit at all in a game like Mordhau because it would make the game boring, less rewarding and less satisfying.

Personally, I think that TTK should be higher enough to let you react & turn around a disadvantage situation, but it should also be low enough to avoid infinite fights and unrealistic situations where you stab someone 10 times without killing him.

What are your thoughts?

EDIT: Seems like I was misunderstood. I'm not questioning the actual TTK in Mordhau (which I can't really judge without trying it with my hands) but I want to discuss about how do you think it should be. Low ttk? High? Which one do you prefer?

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  • 2
  • 18 Mar '17
 Gryphon

I just saw this on reddit

What do you think?

Conscript 22 51
  • 13 Mar '17
 Gryphon

Am I the only one who noticed?

1lcin6.jpg

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  • 1
  • 6 Mar '17
 Gryphon

Congrats to all the devs for this awesome milestone!
Good luck with the kickstarter, we can't wait to see the game!

Conscript 22 51
  • 25 Nov '16
 Gryphon

@TheDankestMeme said:

@Gryphon said:
Sign me in!
I don't post too much but I check this forum regularly!

1466366197-risitas10.png
the fool

(ಠ_ಠ)