Mordhau
 quack_quack_quack
  • Likes received 44
  • Date joined 4 Jul '17
  • Last seen 30 Aug

Private Message

51 44

Same here, haven't played in weeks because of this. Everything was fine around patch 4 or 5, what the fluff happened?!

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I like the combat system; it's insane fun. BUT:

I dislike the huge lag spikes introduced around patch 7 or 8 that prevent me from playing :(

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Thanks for the update, it's good to know that server improvements are coming.

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Same here (West Coast U.S.). I've pretty much stopped playing Mordhau because of this. Small wonder that the playerbase has shrunk so rapidly, it's sad to see a game with such potential wither away because of crap servers/ buggy netcode.

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Just tried to play frontline (official west coast), and it was awful. More that 1/2 the players had 100+ ping, myself and plenty others were spiking up to 300-400+. Players teleporting left and right, with major pauses in gameplay. Only a few players had green ping (myself included, when it wasn't spiking to 300). What's up with these official servers, they're absolutely terrible!

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Server quality is another issue. There's a topic right now on steam with nearly 50 posts about how laggy/ unstable the servers are, and no dev response. Not a good look for the game, I myself have stopped playing until the servers are fixed.

51 44

Having the same problem, no solution found yet. RIP my Mordhau experience I guess

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This problem has been present for weeks now, and it is still not resolved. Wired ethernet connection, low stable ping in all other games, ping to google is fine with 0 packetloss.

The ping spikes start after about a minute of gameplay, and happen across ALL official and 3rd-party servers; and get much more frequent when the server is full.

Can't really play the game like this, today I played for 10 minutes and logged off in frustration. I've messaged like 7 of my Steam friends, and they're all having the same problem! Playerbase will soon be at less than 10k people, and this is a huge reason why. Mordhau is broken in its current condition for a lot of players, it's sad but it's the truth.

51 44

This problem went away for me but is back now with the patch; every single 48p official server I've joined (West Coast US) has this problem. The servers regularly suffer terrible lag spikes when the server fills up. I'm staying away from official servers until this is fixed, it makes the game super-frustrating.

There's no way around it, bad servers are the death of any online game, and boy are these servers bad.

51 44

Some more voice commands would be nice, especially "Behind you" and "watch out for archers"; there have been times when those would have been very useful to have.

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Spawn areas should not be reachable by enemies and should be safe from firepots/ horses/ ballistae. Also the routes out of spawn should not be blockable by engineer construction/ firepots.

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That's about how bad it was for me a couple days ago. What region was this server in? Also, how full was the server?

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@Seymour said:
If you have Nvidia GeForce Experience, you can activate Shadow Play and record the last X minutes, so you don't have to always record whole games.
Most servers are really laggy, though. For me (Europe) it's not as bad as you described, but ping is usually pretty high and there are many weird moments, weapons just passing through me / enemies without registering a hit.
I really hope this will get fixed soon.

That's rough. Record some video of the lagginess + scoreboard, it will help the devs troubleshoot the problem. Hopefully (probably, considering the number of posts about this issue) Triternion are working with the server providers on some kind of solution, stay strong brother!

51 44

Thanks for the quick reply. I recorded a couple rounds with FRAPS on a West Coast official frontline server (Cordelia 11), but for the first time in days there were no major lag/ packetloss spikes! (naturally the second I try to show someone the issue, it isn't there anymore. sigh). I'll keep recording on different servers to see if the problem crops up again/ happens on 3rd party servers. It's worth noting that some players I was talking to had the same thing happen; lag spikes like crazy for a few days then they stopped.

I have no idea why, but the problem seems to have solved itself, at least for me. Hopefully it stays fixed, I'm just glad to get back to smushing heads!

51 44

It's been about week since this issue started; many reports of people having this problem and not a word from a dev on any topic about it. Every time a server starts to fill up, the ping goes nuts, the server starts dropping packets left and right, and the game becomes impossible. Every day I play for a few minutes hoping for the problem to be resolved, every day I'm disappointed when the teleporting + lag spikes begin and I log off and play LFD2 or Terraria or something. This was happening last night even on 16p servers, what gives? Is this being worked on? Did I waste $25?

51 44

Copy + pasting this from a steam discussion topic:

Had bad packetloss/ ping spikes today every 5 seconds or so, on a duel server with only 32 people. Something is hella wrong with the servers or the netcode, and it seems more severe every day. The 48-player frontline servers are even worse, and 64-player servers? Forget about it.

Ping to google.com averages 20 or so with 0 packetloss. Performance on all my other online games is fine. But my ping on Mordhau spikes up to 500 on all servers on a wired ethernet connection. The official servers down in LA are basically unplayable a lot of the time, sometimes I can play on a 3rd-party server for a little while before it starts filling up and the ping spikes start. This, combined with the♥♥♥♥♥♥poor framerate on frontline even at lowest graphics, is making it really hard to have fun while playing.

There's no way around it, this game is badly optimized for some rigs and there is some issue causing major connection problems across all servers.

51 44

Having an issue where my ping skyrockets from around 60 to 200-500 for lengthy periods on official frontline servers. Packetloss goes through the roof as well; sometimes I lag out for so long that I get disconnected. I'm using a wired ethernet connection; ping to google.com comes up 20-30 ping average with no packetloss so it's not my network connection that's the issue. Clearly something is up with the official servers or perhaps the netcode.

I know that plenty of others are experiencing this problem; whenever a spike happens there's tons of "woah lag" ect, in the chat box. People teleporting due to their lag is another common sight. Is this problem being worked on? It seemed better for a few days after the patch, but now it's worse than before. This, along with the optimization problems are kinda ruining the game for me; if the game doesn't run well and the servers lag out constantly, it's hard to not be frustrated when playing. Frustration is the death of fun.

51 44

Microtransations in Mordhau.... Hell to the No. If more cosmetics are added, they ought to be unlockable only through gameplay, screw that "I have more money than you so I get all the cool stuff" garbage. We already paid for the game, charging additional $ for cosmetics is just greedy. Keep MTX the hell out of Mordhau, please. Microtransactions are a cancer on gaming; they were hated in Chivalry and would be hated here.

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There's definitely an optimization problem right now, I'm running on lowest runescape-level settings and still getting under 40 FPS on frontline. Even with a core i5 it should run way better than that.

51 44

Agree, I like his voice lines but he's whisper quiet.