Mordhau
 quack_quack_quack
  • Likes received 45
  • Date joined 4 Jul '17
  • Last seen 6 May

Private Message

59 45

Official invasion servers are still laggy most of the time, can the DEVS say something about this issue please? Lag on official servers has been a problem for over a month now : https://steamcommunity.com/sharedfiles/filedetails/?id=2086520482

There's only 1 server that isn't horribly laggy (Prospero 7) and even that one is getting worse. There have been multiple reports/ threads about this issue over the past weeks, why have the DEVS not replied to any of them?

59 45

This has been happening for weeks now; my ping will be fine (around 60) for a while, then suddenly shoot up to 120+ and stay there, along with high packetloss. This happens on all West Coast Invasion servers except Prospero 7 (the one in Seattle). I know that it's not just me, plenty of people that I've talked to have this same problem on these same servers . Once the lag starts, it doesn't stop until I leave and come back later.

The L.A. Servers at least have some major problem. At any given time a lot of people have 100+ ping on the scoreboard; and the chat box has periodic flurries of people complaining of lag all at the same time.

59 45

This has been happening for weeks now; my ping will be fine (around 60) for a while, then suddenly shoot up to 120+ and stay there, along with high packetloss. This happens on all West Coast Invasion servers except Prospero 7 (the one in Seattle). I know that it's not just me, plenty of people that I've talked to have this same problem on these same servers . Once the lag starts, it doesn't stop until I leave and come back later.

The L.A. Servers at least have some major problem. At any given time a lot of people have 100+ ping on the scoreboard; and the chat box has periodic flurries of people complaining of lag all at the same time.

59 45

West Coast invasion/frontline servers have been having huge ping spikes for weeks now. I was hoping the hotfix would address the issue, but no dice.

20200401150438_1.jpg

The game is absolutely unplayable during these massive lag spikes, and they happen anywhere from a few times a game to almost constantly. I've seen servers empty out due to this, no one wants a lag-fest.

59 45

West Coast invasion/frontline servers have been having huge ping spikes for weeks now. I was hoping the hotfix would address the issue, but no dice.

20200401150438_1.jpg

The game is absolutely unplayable during these massive lag spikes, and they happen anywhere from a few times a game to almost constantly. I've seen servers empty out due to this, no one wants a lag-fest.

59 45

Don't know if it's related, but West coast invasion/frontline servers have been having huge ping spikes for weeks:
20200401150438_1.jpg

The game is absolutely unplayable during these massive lag spikes, and they happen anywhere from a few times a game to almost constantly.

59 45
  • 14 Aug '19
 quack_quack_quack

Same here, haven't played in weeks because of this. Everything was fine around patch 4 or 5, what the fluff happened?!

59 45
  • 20 Jul '19
 quack_quack_quack

Thanks for the update, it's good to know that server improvements are coming.

59 45
  • 13 Jul '19
 quack_quack_quack

Same here (West Coast U.S.). I've pretty much stopped playing Mordhau because of this. Small wonder that the playerbase has shrunk so rapidly, it's sad to see a game with such potential wither away because of crap servers/ buggy netcode.

59 45

Having the same problem, no solution found yet. RIP my Mordhau experience I guess

59 45

This problem has been present for weeks now, and it is still not resolved. Wired ethernet connection, low stable ping in all other games, ping to google is fine with 0 packetloss.

The ping spikes start after about a minute of gameplay, and happen across ALL official and 3rd-party servers; and get much more frequent when the server is full.

Can't really play the game like this, today I played for 10 minutes and logged off in frustration. I've messaged like 7 of my Steam friends, and they're all having the same problem! Playerbase will soon be at less than 10k people, and this is a huge reason why. Mordhau is broken in its current condition for a lot of players, it's sad but it's the truth.

59 45
  • 18 Jun '19
 quack_quack_quack

That's about how bad it was for me a couple days ago. What region was this server in? Also, how full was the server?

59 45

@Seymour said:
If you have Nvidia GeForce Experience, you can activate Shadow Play and record the last X minutes, so you don't have to always record whole games.
Most servers are really laggy, though. For me (Europe) it's not as bad as you described, but ping is usually pretty high and there are many weird moments, weapons just passing through me / enemies without registering a hit.
I really hope this will get fixed soon.

That's rough. Record some video of the lagginess + scoreboard, it will help the devs troubleshoot the problem. Hopefully (probably, considering the number of posts about this issue) Triternion are working with the server providers on some kind of solution, stay strong brother!

59 45

Thanks for the quick reply. I recorded a couple rounds with FRAPS on a West Coast official frontline server (Cordelia 11), but for the first time in days there were no major lag/ packetloss spikes! (naturally the second I try to show someone the issue, it isn't there anymore. sigh). I'll keep recording on different servers to see if the problem crops up again/ happens on 3rd party servers. It's worth noting that some players I was talking to had the same thing happen; lag spikes like crazy for a few days then they stopped.

I have no idea why, but the problem seems to have solved itself, at least for me. Hopefully it stays fixed, I'm just glad to get back to smushing heads!

59 45

It's been about week since this issue started; many reports of people having this problem and not a word from a dev on any topic about it. Every time a server starts to fill up, the ping goes nuts, the server starts dropping packets left and right, and the game becomes impossible. Every day I play for a few minutes hoping for the problem to be resolved, every day I'm disappointed when the teleporting + lag spikes begin and I log off and play LFD2 or Terraria or something. This was happening last night even on 16p servers, what gives? Is this being worked on? Did I waste $25?

59 45
  • 13 Jun '19
 quack_quack_quack

Having an issue where my ping skyrockets from around 60 to 200-500 for lengthy periods on official frontline servers. Packetloss goes through the roof as well; sometimes I lag out for so long that I get disconnected. I'm using a wired ethernet connection; ping to google.com comes up 20-30 ping average with no packetloss so it's not my network connection that's the issue. Clearly something is up with the official servers or perhaps the netcode.

I know that plenty of others are experiencing this problem; whenever a spike happens there's tons of "woah lag" ect, in the chat box. People teleporting due to their lag is another common sight. Is this problem being worked on? It seemed better for a few days after the patch, but now it's worse than before. This, along with the optimization problems are kinda ruining the game for me; if the game doesn't run well and the servers lag out constantly, it's hard to not be frustrated when playing. Frustration is the death of fun.

59 45
  • 31 May '19
 quack_quack_quack

Agree, I like his voice lines but he's whisper quiet.

59 45
  • 24 May '19
 quack_quack_quack

Same, frontline is pretty bad in terms of FPS. It seems to get progressively worse as the match goes on.

59 45
  • 23 May '19
 quack_quack_quack

right click on your desktop > nvidia control panel > change resolution (There's a dropdown menu next to the resolution options with refresh rate options)

59 45
  • 23 May '19
 quack_quack_quack

Try turning your monitor refresh rate from 59 HZ to 60 HZ, that helped my framerate (although I'm still getting slowdowns on frontline).