Mordhau
 quack_quack_quack
  • Likes received 37
  • Date joined 4 Jul '17
  • Last seen 6h

Private Message

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Spawn areas should not be reachable by enemies and should be safe from firepots/ horses/ ballistae. Also the routes out of spawn should not be blockable by engineer construction/ firepots.

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That's about how bad it was for me a couple days ago. What region was this server in? Also, how full was the server?

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@Seymour said:
If you have Nvidia GeForce Experience, you can activate Shadow Play and record the last X minutes, so you don't have to always record whole games.
Most servers are really laggy, though. For me (Europe) it's not as bad as you described, but ping is usually pretty high and there are many weird moments, weapons just passing through me / enemies without registering a hit.
I really hope this will get fixed soon.

That's rough. Record some video of the lagginess + scoreboard, it will help the devs troubleshoot the problem. Hopefully (probably, considering the number of posts about this issue) Triternion are working with the server providers on some kind of solution, stay strong brother!

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Thanks for the quick reply. I recorded a couple rounds with FRAPS on a West Coast official frontline server (Cordelia 11), but for the first time in days there were no major lag/ packetloss spikes! (naturally the second I try to show someone the issue, it isn't there anymore. sigh). I'll keep recording on different servers to see if the problem crops up again/ happens on 3rd party servers. It's worth noting that some players I was talking to had the same thing happen; lag spikes like crazy for a few days then they stopped.

I have no idea why, but the problem seems to have solved itself, at least for me. Hopefully it stays fixed, I'm just glad to get back to smushing heads!

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It's been about week since this issue started; many reports of people having this problem and not a word from a dev on any topic about it. Every time a server starts to fill up, the ping goes nuts, the server starts dropping packets left and right, and the game becomes impossible. Every day I play for a few minutes hoping for the problem to be resolved, every day I'm disappointed when the teleporting + lag spikes begin and I log off and play LFD2 or Terraria or something. This was happening last night even on 16p servers, what gives? Is this being worked on? Did I waste $25?

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Copy + pasting this from a steam discussion topic:

Had bad packetloss/ ping spikes today every 5 seconds or so, on a duel server with only 32 people. Something is hella wrong with the servers or the netcode, and it seems more severe every day. The 48-player frontline servers are even worse, and 64-player servers? Forget about it.

Ping to google.com averages 20 or so with 0 packetloss. Performance on all my other online games is fine. But my ping on Mordhau spikes up to 500 on all servers on a wired ethernet connection. The official servers down in LA are basically unplayable a lot of the time, sometimes I can play on a 3rd-party server for a little while before it starts filling up and the ping spikes start. This, combined with the♥♥♥♥♥♥poor framerate on frontline even at lowest graphics, is making it really hard to have fun while playing.

There's no way around it, this game is badly optimized for some rigs and there is some issue causing major connection problems across all servers.

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Having an issue where my ping skyrockets from around 60 to 200-500 for lengthy periods on official frontline servers. Packetloss goes through the roof as well; sometimes I lag out for so long that I get disconnected. I'm using a wired ethernet connection; ping to google.com comes up 20-30 ping average with no packetloss so it's not my network connection that's the issue. Clearly something is up with the official servers or perhaps the netcode.

I know that plenty of others are experiencing this problem; whenever a spike happens there's tons of "woah lag" ect, in the chat box. People teleporting due to their lag is another common sight. Is this problem being worked on? It seemed better for a few days after the patch, but now it's worse than before. This, along with the optimization problems are kinda ruining the game for me; if the game doesn't run well and the servers lag out constantly, it's hard to not be frustrated when playing. Frustration is the death of fun.

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Microtransations in Mordhau.... Hell to the No. If more cosmetics are added, they ought to be unlockable only through gameplay, screw that "I have more money than you so I get all the cool stuff" garbage. We already paid for the game, charging additional $ for cosmetics is just greedy. Keep MTX the hell out of Mordhau, please. Microtransactions are a cancer on gaming; they were hated in Chivalry and would be hated here.

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There's definitely an optimization problem right now, I'm running on lowest runescape-level settings and still getting under 40 FPS on frontline. Even with a core i5 it should run way better than that.

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Agree, I like his voice lines but he's whisper quiet.

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Official servers could really use some moderators to ban the racists/ cheaters/ trolls. People of good judgement who will spectate, record, and ban those who need banning. Especially the frontline servers. All sorts of toxic people are poisoning Mordhau and its community, and getting away scot-free.

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I agree it needs to be fixed. Riggity's Poke Fest duel server was infested with 4 or 5 randoming trolls who would quit and rejoin when we tried to kick em.

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Agree 100%. If someone quits while they are being votekicked, they shouldn't be allowed to rejoin. I don't think locking someone being kicked from leaving is the solution; they'd just alt+tab and exit that way. Better to have it so if you quit during your votekick, you are banned from the server anyways.

Also I disagree with not being able to call votekicks against enemy players; if someone on the other team is clearly cheating/hate-spewing/ trolling I'd like the option to do something about it. If someone is cheating and carrying their team because of it, his teammates are way less likely to start a votekick against him, and he may not ever be kicked.

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Getting killed by catapults was lame in Chivalry and it's even more lame in Mordhau, since the catapults can move and are more powerful. A lot of the time there's just no way to avoid death by catapult; how is insta-death from afar the least bit fun, especially when so little skill was required to do it? At least you can avoid horses and take cover from ballista, there is no hiding from the rock-lobbing death machine though, since it can do damage through ceilings and has a huge AoE. Frontline would be more fun with the catapult removed; just because Chivaly had it doesn't mean it needs to be in this game.

It's way too powerful; how can a single head sized rock launched at catapult speed kill 5-6, or even 3 people at once? Even a cannonball wouldn't do that unless they were in a line, an artillery shell maybe.

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The flinch when you get too close is annoying. I've frequently had a perfectly-timed swing cancelled in the release phase of the attack because I was hit by the invisible bubble in front of the horse and flinched at the last instant, despite the horseman literally riding into my swing.

Hitboxes on moving horses are also an issue, also they respawn too often and maybe move a little too fast. Getting killed by cavalry feels cheesy a lot of the time, since horses are so damn powerful and hard to counter.

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Same, frontline is pretty bad in terms of FPS. It seems to get progressively worse as the match goes on.

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right click on your desktop > nvidia control panel > change resolution (There's a dropdown menu next to the resolution options with refresh rate options)

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Try turning your monitor refresh rate from 59 HZ to 60 HZ, that helped my framerate (although I'm still getting slowdowns on frontline).

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So you had a misconfiguration on your part. Gotcha. And the devs should reply to all of these posts, why?

Because numerous people are having this issue, not just me. And if default monitor settings are a "misconfiguration", then there's a problem with the software.

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@Tremblewick said:
Make sure your refresh rate matches your monitor. Cousin had issues with screentearing/fps and doing this fixed it. I dont have my FPS ticker up while playing but I know its a lot more fluid than most games and I have my settings turned up quite a bit. Intel Core i5-6402p CPU @ 2.80 ghz, 16 gb ram, GTX 960 4gb vram on HD. Ill include my nvidia global settings as well to hopefully help others if changing refresh rate on the control panel for your monitor doesn't fix it.

HOLY BALLS IT ACTUALLY WORKED, I was able to run at medium graphics no problem. Not sure if it'll work for frontline though, I was only playing on duel servers. THANK YOU GOOD SIR!