Mordhau
 Xatrian
  • Likes received 864
  • Date joined 8 Jun '17
  • Last seen 22 Apr

Private Message

324 864
  • 16 Dec '18
 Xatrian

I can't see anything and what I can see is terrible animations someone please make it stop

324 864
  • 12 Dec '18
 Xatrian

@PadanFain said:
It's always faster to follow up with an attack after kick. Kick match once and follow up with an attack if you get cornered not hard to do.

Unless you fail to match the kick in the first place, in which case you're dead unless someone helps you out.

324 864
  • 8 Dec '18
 Xatrian

see you late 2019 when the release date is early 2020

324 864
  • 6 Dec '18
 Xatrian

crush

I don't think you're asking the right person.

324 864
  • 2 Dec '18
 Xatrian

why does the guy narrating this sound like he's reading a script that got put through google translate

324 864
  • 2 Dec '18
 Xatrian

@ArmedSpartan said:
Just think about what you proposed.

"Can you not imagine having a different button for a held block designed to work against projectiles?"

How would you differentiate visually the difference between a Held riposteable block, and a Block only for projectiles? It will look exactly the same. What if someone tries to strike you when you're holding up a Projectile block? Would the sword go right through? Because if that were the case, it would not make sense and would look disgusting.

There's this magical thing that we possess called an imagination. I'd recommend using it. You continuously jump to extreme conclusions instead of filling in the blanks with stuff that makes sense. No, the animation won't be the same. No, the sword won't just phase through you, and why you would even think that's possibly what I meant eludes me.

324 864
  • 2 Dec '18
 Xatrian

@ArmedSpartan said:

Can you not imagine having a different button for a held block designed to work against projectiles?

That's dumb and inconvenient, and unnecessary. Block should be block. It also makes combat more intricate then needed. This is why I said it will make Shields unuseable, and an inconvenient WORSE parry. Why would someone use this hypothetical shield with these retarded nerfs?

Because there's something else added in as a trade off?

324 864
  • 2 Dec '18
 Xatrian

@ArmedSpartan said:

You assume that getting rid of held blocks capable of riposting in melee would mean getting rid of held block for projectile attacks.

I'm not assuming anything. The post doesn't make a distinction. Also, I don't see how this can be implemented in-game if it was intended to getting rid of Held block, but keeping it for projectiles.

Can you not imagine having a different button for a held block designed to work against projectiles?

324 864
  • 2 Dec '18
 Xatrian

@ArmedSpartan said:
"This is a different approach to balance shield. It will force shield players to learn fundamental mechanics like timed parry, feint read, chambering instead of making them walk like a crab"

Stop pretending shield users don't know how to do these techniques. I Use a shield every now and then, and I'm just as competent without it. Also making shields a Timed block completely makes them useless for what they're actually used for. Archers would have a field day with shield users because they'd eventually have to stop blocking or lose a lot of stamina. And I just think that's wrong.

You assume that getting rid of held blocks capable of riposting in melee would mean getting rid of held block for projectile attacks.

324 864
  • 2 Dec '18
 Xatrian

@Magnificent Father said:
its a bug

o rly

324 864
  • 1
  • 1 Dec '18
 Xatrian

If not active parry, perhaps a higher damage reduction rate.

tbh what i'm getting at is that I think removing held block/held parry for shield melee combat is a good idea, and i'm looking at what could be done to balance such a change.

324 864
  • 1 Dec '18
 Xatrian

@Polan said:

@Xatrian said:
Active parry for shield ripostes actually makes sense on a realistic level, since it makes sense to parry with the shield while striking. Not sure about whether it's a good idea or not, but from what I understand active parry was removed due to it looking ridiculous, so that concern is alleviated.

That is a horrible idea

I said I don't know about whether it'd be a good idea or not, I was simply saying it would alleviate the concerns about it looking stupid. I think getting rid of held block on shield but giving them active parry ripostes seems like a decent enough idea. It's certainly something to ponder.

324 864
  • 30 Nov '18
 Xatrian

Active parry for shield ripostes actually makes sense on a realistic level, since it makes sense to parry with the shield while striking. Not sure about whether it's a good idea or not, but from what I understand active parry was removed due to it looking ridiculous, so that concern is alleviated.

324 864
  • 30 Nov '18
 Xatrian

Provided it's easy to implement, I think a randomizer would be a good addition. With most character creators, I normally just mash the random button until it lands on something I like. Manually sculpting a face I like is far too difficult for a low IQ troglodyte like myself.

324 864
  • 1
  • 30 Nov '18
 Xatrian

@Punzybobo said:
Implying the masses are smart enough to make free market capitalism work

There's no reason to bring actual politics into this. We're discussing server management, not overarching philosophy or market forces.

324 864
  • 1
  • 30 Nov '18
 Xatrian

@Xanatelos said:
Well excuse me. Yea, they pay for them but its their responsibility to administrate it properly. Clearly the community has spoken up about how abusive they are.

Its literally killing the game!

Automation should be implemented to circumvent this trolly behavior.
Rainbow Six Siege is a good example of automated kick for tking.

Like seriously, these clan types ruin the game for everyone.

I don't understand what is so difficult about moving to a different server. There's two circumstances: You're the only one willing to move, or everyone else is too stupid to move. Either you and a small minority are the only ones who care and you want to shit on private servers at the expense of everyone else, or everyone is so idiotic that they can't just click on another server. You're either unjustified in demanding these changes or it's everyone's fault for dealing with it in the first place.

324 864
  • 30 Nov '18
 Xatrian

@Xanatelos said:
Dude, are you seriously sticking up for these tards?

Are you incapable of grasping the difference between sticking up for individuals and sticking up for the principle of private control of servers?

If enough people playing on these servers think the admins are doing a bad job, it is literally as simple as going to a different server. If you don't want to do that, then that's your own problem.

324 864
  • 30 Nov '18
 Xatrian

@Xanatelos said:
This community is rampant with bad admins. Seriously needs to be automated if these elitist clans are gonna ruin the fun for everyone.

It's their server. Go somewhere else.

324 864
  • 28 Nov '18
 Xatrian

@saul_g00dman said:

@Xatrian said:

@saul_g00dman said:

@Hadeus said:
Abuse & injustice will always exist, even with a voting system.

That being said; There SHOULD be a voting system.
Furthermore, to combat vote kick injustice, there should be an admin cancelvote command.

Its really all at the administrators discretion tbh.
This form of sever governing is the best way to do it.

You will find abusive server admins and you will find the benevolent ones.
The former tends to stick around for a long time and have a larger community.

No, admins should not be able to override the votekick. This is because terrible admins like you, excuse me, Minimum Wage, who team kill with firepots will easily abuse that and already have.

It's their server. If you don't like it, you can go somewhere else.

I actually can't, since it is the only server with people on it most days.

That implies that everyone else doesn't care as much as you do about this issue, and that you should suck it up.

If enough of you cared about how "bad" the administration was, you'd all get up and go someplace else.

324 864
  • 28 Nov '18
 Xatrian

Then instead of an actual automated kick, perhaps make it so that you can't vote to kick someone unless they are above a certain threshold of team damage?