Mordhau
 Smokingbobs
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  • Likes received 2348
  • Date joined 31 Mar '16
  • Last seen 5m
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  • 11 Mar
 Smokingbobs

@DOESNOTCOMPUTE said:

@Smokingbobs said:
Totalbiscuit and others did a Chivalry duel tournament, which was quite popular. Youtubers/streamers provide the absolute best coverage a game can get.

You don't think torn banner threw some money their way to get some extra coverage?

They did. That was not a secret.

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  • 11 Mar
 Smokingbobs

Totalbiscuit and others did a Chivalry duel tournament, which was quite popular. Youtubers/streamers provide the absolute best coverage a game can get.

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  • 11 Mar
 Smokingbobs

@TheUprising said:
Well the thing about reverses and rainbows is that they made 1vX's far more doable, since you could attack behind you AND infront of you in the same swing.

Don't be concerned about that. 1vX is one of the things that is actually doable in Mordhau; more so than in Chivalry, where if you got hit during release you are basically fucked. Mordhau aims to never take control from you like that. I top of that there are mechanics that enables you to 1vX even better. Like the active parry during riposte.

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  • 10 Mar
 Smokingbobs

@Faffywaffy said:
I spent 60 dollars to back this project, but I have backed promising kickstarter projects that have gone to shit, and I never got the full product.
What risks do I take backing it? How confident do you feel you can deliver a full game?

Risks? At Kickstarter the only risk you take is that you might be disappointed. You will not lose any money.

As for Mordhau, I've never followed the development of any game as closely as I have done, and am doing, with Mordhau. Mainly because I and many here understand exactly why the developers make the decisions they do. We understand what the combat is is going to be like, and see the potential that Mordhau has to evolve the genre.

This centerpiece of the game - the combat system - is already in place. Even project slasher had it, albeit very rough. In the Kickstarter video we see that the developers will expand on this on a much larger scale than we imagined. The fundamentals of the game are so well thought out that all the developers need now, is time and money to build on them.

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  • 10 Mar
 Smokingbobs

I occasionally watch his videos and while I find them very interesting and entertaining, I'm kinda afraid Skallagrim would focus a lot on realism in the combat. Yeah, Mordhau provides the player with techniques that were used historically, but the combat is far from realistic. I, and most people here, find that a good thing, obviously. But I feel like he would put a lot of focus on that. Perhaps I'm completely wrong and he sees why the combat is implemented the way it is.

Would be nice to hear his opinion, anyway. He's a nice guy.

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  • 10 Mar
 Smokingbobs

@Sammy said:
https://i.ytimg.com/vi/3jiBV9xu1QU/maxresdefault.jpg

cowride.png

On topic: I found the animations to pretty good already, even though I am by no means an expert in horse locomotion. I think it is pretty safe to say, though, that animations will be improved during development; especially if people like you are providing feedback.

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  • 10 Mar
 Smokingbobs

12sutjef6eky.jpeg

This might help.

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  • 10 Mar
 Smokingbobs

A lot of us are already spreading the word. Also, news outlets have been made aware. The amount of new backers activated by that is potentially greater than the amount of long-time followers that have already pledged.

Just make sure the snowball keeps going. Keep in mind that we really just started.

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  • 10 Mar
 Smokingbobs

Since we'll have "vehicles" in the form of siege weapons we can drive around, I'd love to see more of those. Assuming they're not already in, siege towers and mobile ballistea.

As for actual weapons, and with the reveal of horses, I'd love to see something like pikes. And fails, of course.

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The release might be pushed back when the time comes, but the alpha/beta won't. So in the end, the people that pledged enough wouldn't feel it.

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@DOESNOTCOMPUTE said:
Im thinking we can hit the 3rd stretch goal at least

Depends on how high they are, of course. But it's gonna get quite far. News outlets will pick it up and put the train on hyperdrive.

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@Xekratos said:
We did the same thing at the same time.

Good one Bobs.

Yeah, I just saw that. I was waiting for it like a kid for Christmas day. :]

wp

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@Void-1777 said:
The base goal will be covered today at some point. Maybe in 4-5 hours. It is clear.

ks.jpg

Make that 1 hour. We're there already.

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Congratulations Mordhau developers and community, we already made the 80k goal! And in 20 hours, nonetheless.

Let's see how far the hype train can get this project. Keep the pledges coming, folks!

Celebrate.gif

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@ƬŋƈϣJackass said:

@TallSilhouette said:
Hope we get some pikes to deal with that cavalry.

I think the spear will do just fine, even though the lance has a bit more reach. I could imagine that lances would be easy to dodge, since they have no sweeping attacks.

Time to matrix some horses. Seriously, cavalry in an intuitive combat system like Mordhau's - must get my hands on that alpha.

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Fun fact: Mordhau raised as much in 6 hours as Chivalry did in 20 days. (50k)

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But what about my Gregor Clegane character that specializes in horse decapitations?

Good question, though.

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The Kickstarter is a campaign; AKA a process. There probably will be updates during its 30 days with more spicy reveals to examine thoroughly.

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MakeItRain.gif

EDIT: Just saw the pommel throw. The hype is flowing.

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"Mordhau is a multiplayer medieval melee game featuring large open battles, siege engines, and mounted combat. "

Officially in tears.