Mordhau
 Smokingbobs
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  • Likes received 3388
  • Date joined 31 Mar '16
  • Last seen 17 Sep

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  • 2 Aug '17
 Smokingbobs

If you matrix or dodge an attack, and start one of your own at the right time, your attack will land before your opponent can CFTP. In Mordhau we've got first hit flinch, so you don't have to worry about the attack you dodged coming back around and hitting you, either.
Then there's also the fact that attacks are more straightforward in Mordhau than they are in Chivalry - they're generally faster and move in a straighter line. This will (likely, haven't played, obviously) result in dodges/matrixes being more solid of a move.

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  • 31 Jul '17
 Smokingbobs

That lamellar armour is looking more awesome than I would have expected. Amazing work like always.

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  • 29 Jul '17
 Smokingbobs

@Luminocy said:
It feels like we're not lucky enough to actually get it during August :D
Who knows

From what we've seen, the core mechanics are pretty much done (of course there is always room for adjustments). With this in mind, consider that the devs have asked the community if they would be OK with a more bare-bones alpha as opposed to a more polished one. The majority of the people voted for the bare-bones approach - the great majority, if I remember correctly.

Therefore, delay is very unlikely. Unless there's another, more technical issue, I don't think we'll have to wait much longer. But who knows, right? The July update should clear things up.

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  • 29 Jul '17
 Smokingbobs

If it's delayed we'll will be informed in the July update. If they have a set release date - idem.

We'll just have to wait it out.

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  • 26 Jul '17
 Smokingbobs

Screw the lute. Give me a banjo.

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  • 26 Jul '17
 Smokingbobs
  1. I'd rather see movement speed increased when there is no weapon equipped at all (including fists). That would look a lot
    better than the constant raising of one's fists.

  2. I honestly wouldn't like gore to be limited in this way, but if it would be made an option - I don't see why not.

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  • 23 Jul '17
 Smokingbobs

So, a few months ago I stumbled upon an old thread, where someone called "FlailsWereARealThing" made his first posts. I thought to myself: "where the hell did this guy go?". It was then that I realized you were the same person. The shame prevented me from bringing it up earlier.

Happy birthday, mate. Have some of the likes back that you have been handing out so generously on these forums.

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  • 23 Jul '17
 Smokingbobs

To clash the weapons need to collide. It's not just hitting one another at the same time, it's about actually hitting the opponent's weapon. In every other case First Hit Flinch will take care of it.

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  • 23 Jul '17
 Smokingbobs

lotsofcunts.gif

So, please don't necro threads unless you really have something new to add. Grator's already commented on this idea as something he likes.

EDIT: I'll leave this thread open for now as a lot of users have joined since it was created and there is still be some discussion to be had. Personally, I think if this idea would make it into Mordhau, it should be unlocked like everything else: spending your earned gold on it. A rank/level minimum requirement is also something I'd like to see for something like this, as it is a strong pull-factor for a lot of people to progress through the game.

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  • 13 Jul '17
 Smokingbobs

Emote combinations. Slasher already had some nice things.

Can we get around blocks by starting a swing and have the damage portion of the blade begin inside the person? My thought being you perform a swing from right to left. Enemy blocks right, but since the blade isn't damaging it doesn't get parried. Your swing continues through the parry until the damage portion starts on the left side of the enemy. Since the enemy is parrying right but your swing is attacking left, the enemy would get hit.

Early release does no damage, like you said, but it can be parried. This means turning your back at someone allows him to punish you pretty hard for it.

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  • 13 Jul '17
 Smokingbobs

The most "negative" feedback I've got when spreading the gospel was that some people feel like Mordhau is just Chivalry without reverses, resulting in a lowered skill-ceiling. Being sceptical is great, but it doesn't seem like they've put a lot of research in it and just have heard people praising the lack of reverses in Mordhau and made a conclusion.

Doesn't matter much, as the alpha is right-around-the-corner™.

Count 1452 3388
  • 12 Jul '17
 Smokingbobs

@Jax said:
https://i.gyazo.com/39773b00a59064f65ffab9255145d83d.png

you can't make this shit up lol
p.s. they're back or it's just a troll pretending to be them

This is almost certainly a joke.

I laughed and I'm not sorry.

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  • 12 Jul '17
 Smokingbobs

Has been suggested before. Crushed answered with: "FOV will be capped at 130, you might be able to mod this in though."

https://mordhau.com/forum/topic/3018/360-fov/

Count 1452 3388
  • 12 Jul '17
 Smokingbobs

The main way to avoid getting kicked in 1vX situations will be footwork. Kicks only connect when you are either standing still, or moving in on a kicking opponent, which makes them effective tools against facehugging. If you get surrounded, you'll be in trouble whether kicks are used or not; someone sneaks up behind you, he can either attempt to land a kick, or simply bury his weapon in your back.

It's a lot of speculation, though. We'll soon™ get to see how kicks will work on a grand scale.

Stun animations are an interesting topic, and I'm sure we'll see different ones for different angles.

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  • 12 Jul '17
 Smokingbobs

@Carlo_Mano said:

@Havoc said:

...and the princess lived happily ever after.

CastleMarox2.png

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  • 11 Jul '17
 Smokingbobs

@Jax said:
I'd like to see a "mic drop" emote for weapons, where you calmly hold your weapon out in front of you and drop it. Cocky emotes like this would be fun to use after demolishing someone in a duel.

Also, a type of frustrated emote where you just toss your weapon away would be cool as well. For one handers you could just whip over your shoulder and two handers could be tossed to the side. Polearms could have one where you lazily throw it in front and to the side a bit so that the haft end of the pole contacts first and it just falls over. Would be great for when you're in a 1v12 and have just accepted your fate.

Ooh. Very nice. Can't wait to mic-drop my lute after shredding it to pieces.

Or throw it aside when I fuck up my solo.

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  • 11 Jul '17
 Smokingbobs

@DerFurst said:
This is wrong on so many levels.

The worst part is that the game they're associating with melee weapons cutting through armor like butter is called "Mordhau," the same technique they talk about a few seconds later...

10/10 research.

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Count 1452 3388
  • 9 Jul '17
 Smokingbobs

To prevent the obnoxious waiting times caused by hiding people, some kind of sudden-death would be kind of interesting. Picture a forest map where the trees on the edge are on fire, slowly spreading towards the middle. This would result in quick and brutal matches.

Still, this sounds more like a nice mod than a supported gamemode. I wouldn't mind it being in the game, though.

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  • 8 Jul '17
 Smokingbobs

@Smeelio said:
Three word story

haha nice meme