Mordhau
The Mordhau Alpha is out!

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 Smokingbobs
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  • Likes received 3240
  • Date joined 31 Mar '16
  • Last seen 33m

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  • 26 Aug
 Smokingbobs

This topic has been pinned.

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  • 25 Aug
 Smokingbobs

Solid soon has a bit of a... Fuck it. HYPE

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  • 25 Aug
 Smokingbobs

They said soon years ago. Mordhau soon has a bit of a... different definition.

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  • 25 Aug
 Smokingbobs

I admit I took a quick peek. Better safe than sorry tbh

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  • 25 Aug
 Smokingbobs

It has been discussed so often that the discussion manifested itself into a forum user. Please use the search tool before you make a thread. It's a cool weapon, though.

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  • 25 Aug
 Smokingbobs

Your example fails to recognize the lack of reverses in Mordhau. If that's why you don't like drags, you have nothing to fear. To go into drags a little deeper: dragging is not what ruined Chivalry, in fact it's what gave the play so much control. However, Chivalry's "advanced" moves are often all thrown together and called "drags", even though many are not.

Dragging in and of itself is simply the ability to move your mouse, and thus your weapon's swing trajectory during an attack, instead of being locked out of control. This is exactly what makes the combat in games like Chivalry and Mordhau. However, the animations in Chivalry allowed for some extreme feats, like stopping weapons mid-air, as the time the weapon release animations took made it possible to do so. Mordhau's release animations are generally quite a bit faster and move in a straighter line, unlike Chivalry's.

I'm not sure how one could even "take drags all out together". It's what the game is build upon.

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  • 25 Aug
 Smokingbobs

@Runagate said:
@Smokingbobs Damn you've had to move like 5 threads in the last few hours

And three at once; hence the hattrick. Imagine when the alpha hits :]

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  • 25 Aug
 Smokingbobs

Holy shit. Hattrick!

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Project Slasher was what Mordhau was called on the Unity engine, and it was pretty much just a prototype. Development of that project was started by Marox - Elwebarro and the others joined shortly after. They are/were never TBS employees and TBS never worked on Slasher, let alone started it.

The only thing TBS has to do with Slasher is that TBS's decisions alienated some of their players to the point they started to make their own, better game.

They ran a similar Kickstarter? What? What does he mean by this. How much can Kickstarter projects differ from one another especially if they are for games in the same genre. Also, even if the campaign was 100% identical, it doesn't say anything about the product it is promoting.

This person seems horribly misinformed.

EDIT: I don't think Reithur's layoff is a matter of public record. If it is not, it's pointless to fill in the blanks with hypotheses and draw conclusions form that.

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Welcome to the forums.

Mordhau aims to avoid mechanics that involve buttons doing something for you that you could also do with regular movement. Now, your suggestion isn't the most extreme one-button-dodge I've seen, and it's not as ridiculous as those, but it does boil down to the same thing, even though you would add a timing aspect to it.

The beauty of Mordhau's dodge "mechanics" is that they're not mechanics at all, but regular movement executed in such a way that you can avoid attacks. This emphasizes the amount of control you have over your character and, in my mind, is one of these self-expressing things you can do to define yourself on the battlefield.

I feel like your suggestion would put a dent in both of these things.

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  • 24 Aug
 Smokingbobs

Enjoying the Discord changes I see :)

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  • 24 Aug
 Smokingbobs

How are we supposed to believe you didn't just ditch them to devote your life to Mordhau? Just between us, I completely understand.

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  • 24 Aug
 Smokingbobs

Welcome to your new home, Wiebusje. See you in the alpha ;]

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  • 24 Aug
 Smokingbobs

From what I know by lurking at their website and subreddit, whenever people were talking shit about Torn Banner, they almost always mentioned Reithur as the only guy they somewhat respected. Sad to see someone like that go, as now TB will likely get hit by the full salt tsunami of their community.

See you in Mordhau, Reithur.

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  • 23 Aug
 Smokingbobs

Alright guys. One last try.

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@Lonerwurld
Mordhau will just become one big giant "parry/riposte-fest
the meta will become "first to feint wins"

I'm not sure you understand Mordhau's combat system thoroughly enough to make these claims. What gives Mordhau the skill ceiling it has is the balance between these mechanics, and the ways they counter one another.

EDIT: Also, take into consideration that reviving an old thread like this could confuse a lot of users that have joined since then. Your concern doesn't seem to be about a dodging mechanic in particular, but the existing mechanics not being enough to grant a balanced competitive experience. Creating a new thread to constructively voice your concerns might be a better thing to do in the future.

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  • 23 Aug
 Smokingbobs

@Some fucking peasant said:
fuck.png

wtfpeasant.gif

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  • 23 Aug
 Smokingbobs

How about you jump out of your role as edgelord and put these topics where they belong.