Mordhau
 Smokingbobs
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  • Likes received 2350
  • Date joined 31 Mar '16
  • Last seen 14m
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We've gained around 2000 forum users in the past few days, which means a lot of new threads are being made. Please keep General Discussion clear of shitposts/jokes so we can have (somewhat) serious discussions there.

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It should work now. Go to your profile> Preferences> Change title and flair. You should be able to find your titles and flairs in the drop-down menu.

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I feel like formations should, if anything, be viable inside the existing mechanics and the meta that derives from it. Having exclusive mechanics implemented specifically for formations/teamplay does not fit very well in this game.

Teamwork should be its own reward.

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@CrimsonKing said:
You can't delete comments and do tests only in offtopic - format testing

This. I've encountered a few "test" comments already. Please do your tests here: Format Testing.

(Deleted the comments for you)

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If daggers would not inflict flinch, they would be utterly useless; a short reach weapon with relatively low damage output and it doesn't flinch. I think the main reason to pick a dagger would be so you can afford other load-out options, and perhaps a bonus when thrown compared to small swords.

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Hello and welcome to the forums.

The link Ceegal provided should help you with your problem.

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Screenshot_2017-05-02-23-01-29.png

Screenshot_2017-05-02-23-01-38.png

"You start in the village of Mordhau in a battle. "

Also, it has ads. Makes me sad and laugh at the same time.

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I feel like the Kickstarter titles are one step above the webshop titles of the same tier.

Knight (3)
Sellsword (2) / Mercenary (3)
Conscript (1) / Militia (2)
Recruit (1)

Both parties get an exclusive title, but the Kickstarter backers seem to have their early support rewarded. I think they've handled the situation really well.

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We're already putting on bullet resistant vests when going outside.

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It is safe.

I understand that Kickstarter projects get looked down on sometimes due to them not delivering what was promised. However, Mordhau does not promise anything that they can't fulfil; no technically revolutionary engine, procedurally generated worlds, AI or anything of the sort.

What Mordhau does offer is an innovative combat system. Not the technique, but the implementation of well-thought-out gameplay interactions is what makes this game almost impossible to flop. The main feature - the combat - has been shown to work. Which isn't weird after years of prototyping. This is not a development team that has some nice ideas that they have yet to work out, and therefore doesn't know how well these ideas, that sound nice on paper, play out in an actual game. Mordhau is already a thing.

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Fair decision. Both groups have their exclusive this way.

Lucky for the people that pre-purchased and get to keep the Kickstarter title, but I guess that caters to the people that wanted to pledge, but couldn't somehow. Sort of a blessing in disguise.

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Go to the shop> View my purchase. There you should be able to link the item.

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Official co-op scenarios would be pretty cool. If that isn't already planned, that is.

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  • 30 Apr
 Smokingbobs

Imagine this: in a year or two even the sellsword will rank among the Mordhau inner circle (relatively speaking).

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  • 30 Apr
 Smokingbobs

I very much like how subtle these flairs are done.

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  • 29 Apr
 Smokingbobs

In the realm of emotes that have an actual effect, what about a swipe with your weapon along your shield removing the arrows/projectiles from it. Obviously this is not necessarily realistic, but we know how that goes.

Would be pretty nice to charge an archer while removing his pesky arrows from your shield before removing his vital organs.

Did a quick search and didn't come across the idea before, but if it has been suggested already, feel free to point it out.

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  • 28 Apr
 Smokingbobs

Please go trough the rules before you post; we only have a few.

To necro a thread outside of off-topic is not allowed, unless maybe you've got something very important to add. However, creating a new thread for that very important stuff is still a better option, as it would let others get to the point immediately without skipping trough possibly irrelevant/outdated information.

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  • 28 Apr
 Smokingbobs

Welcome,
I think Discord would be your best bet.

PS: Moving this to off-topic, as you're asking for suggestions for your website. This section is for suggestions and feedback regarding Mordhau.

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Make it so your off-hand can catch arrows.

Seriously though, every mechanic in Mordhau is not there to make the game more complex, but to serve a certain purpose in the combat system. A mechanic like this would be, like Zombie stated, superfluous.

EDIT: If there is a gap in the combat system that an off-hand punch could fill, it would be another story. But, that doesn't seem to be the case. Still, we've seen worse suggestions.