Mordhau
 Smokingbobs
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  • Likes received 2350
  • Date joined 31 Mar '16
  • Last seen 1m
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The fact you didn't notice the spammers I take as a compliment for the whole mod/dev team.

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  • 27 May
 Smokingbobs

We should call those phone numbers non-stop to ask if they want to buy Mordhau.

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  • 26 May
 Smokingbobs

Ok jeez.

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  • 26 May
 Smokingbobs

@Uncy said:
Actually i dont really understand why some devs are not allowing to show footage of their games during alpha/beta stage.

Are they being fucking scared of their own product?
It's like they know the game is shit so they don't want a lot of ppl to know that before they will buy it lmao

Some game's alphas might not be representative of the game as a whole, I suppose. The fact that Mordhau's probably will, is going to attract a lot of people.

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  • 26 May
 Smokingbobs

I'd imagine they would love more people making videos about Mordhau. I can't imagine the Alpha/beta getting an NDA.

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  • 23 May
 Smokingbobs

Chivalry was the first game of which I knew I'd spend thousands of hours playing it before it was even released. The game more than delivered on what I expected from it, as I had been looking for a melee combat game with this balance between intuitive, free-flowing fighting and believable feedback/weight from attacks (spinning is another topic).

Mirage never did anything like that for me. Honestly, I don't even think Torn Banner understood just how much Chivalry's veterans appreciated their game and the specific mechanics that made it great. Mirage doesn't seem to provide its players with nearly as much room for growth as Chivalry did. Secondly, pretty much every encounter in had in that game felt unique, with unique ways you'd have to deal with your opponents in that particular situation. Mirage's core gameplay makes it very hard for fights not to feel extremely repetitive if you compare it with good ol' chiv.

Another, very simple reason Mirage's announcement didn't catch my attention very well was the ongoing development of Project Slasher that I was following, which was able to bring back the same hype I felt in 2012. It was literally the obvious next step for the first person slasher genre to take.

However, if you look at Mirage as its own separate game, instead of the failed successor a lot of people see it as, it actually has some good things to offer. When I first played the beta, I was instantly reminded of Dark Messiah of Might and Magic's multiplayer -a guilty pleasure of mine - but with a better melee combat system. It's extremely chaotic, which can be fun in its own regard. I will even say I like the aesthetics of Mirage. I've heard people had problems with it gameplay-wise, but I have not had any so far.

While Mirage will not get the same amount of hours from me as it's predecessor, I understand that it's a different game that I can enjoy for different reasons.

TL;DR: Mordhau when

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  • 22 May
 Smokingbobs

First person death cams got glitched during development, so they just deleted the entire game.

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  • 22 May
 Smokingbobs

@P0P218 said:
i hope the notification is clear enough when it happends
would not like to miss the alpha start

Oh you'll hear. Trust me.

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  • 17 May
 Smokingbobs

@Sammy said:
I can tell you that this should be in Off-Topic.

Good work, Deputy.

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There will be no dodge roll in Mordhau.

Perhaps an overly technical somersault could work as an emote, though. Would love to athletically roll off a cliff.

PS:
The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and it is not hard in a way that the game actually has intelligent AI or requires planning in any way. What makes it "hard" is again, the clunky combat. All Bosses are pretty much the same, you just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than keeping the player busy between the bosses. Infact, all Souls games are exactly the same. Merely a reskin of one another, with somewhat updated graphics. They play the same otherwise. The whole franchise really is targetet towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard in a frustrating way, but in a challenging one.

-TheDankestMeme

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  • 16 May
 Smokingbobs

What the hell is going on here.

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To clarify: I decided this thread could stay in General Discussion for a while so the God Emperor could harvest some well deserved likes. I find closing this thread is not necessary, but this "discussion" fits better in Off-Topic now.

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You guys scaring off the new guys again? SIEGE is joking.

Yeah, Neo is the guy you need. Good luck.

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  • 11 May
 Smokingbobs

In my opinion, Kickstarter backers have proven their support for the game. If they want to support more than they already did, I don't know why they shouldn't be allowed to.

More money, more Mordhau.

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As far as we know Mordhau's cosmetics are unlocked by playing the game and spending the coins earned by doing so. That means, unless the developers change that, it probably will not happen to start with. There are also a lot of people that prefer cosmetics to reflect their personal preferences and time in the game, instead of displaying the value of the items they're wearing, as it would devalue customisation to an extent.

Personally, I wouldn't mind a system like the one you suggest, but keep in mind that that would require very large amounts of cosmetics that have certain values (AKA a market). I find it hard to imagine that the amount of different cosmetics it would take to sustain that market would not eventually breach the suspension of disbelief that the game has trough its somewhat realistic aesthetics.

@EruTheTeapot
Cough Cough belongs in Suggestions cough

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Pre-baked reasons would probably create more questions than answer them; not every reason is so straightforward. The norm is that we're state the reason for an action, but it happens sometimes that we deem it unnecessary.

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It was possible in project Slasher (Mordhau's prototype version on the Unity engine). If it will be limited to some extent, like you can't cut both arms while the torso is in between them. In Slasher you could completely gib someone with one strike, which is fun, but doesn't fit in Mordhau, obviously.

It would be pretty nice to chop off both hand from someone wielding a two handed weapon, or slice the back of someone's knees when sneaking up on him. I feel like this could add a lot of variety.

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@Lord Commander Guts said:

@Smokingbobs said:

@Lord Commander Guts said:
So enough people shitpost here will this be moved to off topic?

Depending on the severity of the shitpost and its derailing potential, they would be banned.

So why shit post my posts and not ban those who derail topic on my posts? In game rp is still on topic as general discussion. Off topic means does not have anything to do with game. Un off topic my RP or I will petition founders guild be off topic'd

Founders Guild already is in the Off-topic section, and it always has been, as far as I know. Your topic does not have a lot to do with game discussion, as you're talking about "burning traitors that denounce the God Emperor". I'm not sure how you expected people to react to this, and why you're so set on getting it to General Discussion, but if you want to discuss this further, PM me so we can sort this out without derailing this thread in the process.

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@Lord Commander Guts said:
So enough people shitpost here will this be moved to off topic?

Depending on the severity of the shitpost and its derailing potential, they would be banned.