Was waiting for this post, Tim. :P
I'm also waiting for the two-handed fist mode to be added:
At the start of the tutorial you get to chop up some stick. These precise directional cuts would be great to have on the player model as well. It would add near infinite points of dismemberment and let you scalp your enemies with an axe, if you're so inclined.
It's probably not feasible, but it would be beyond amazing to see this in Mordhau.
Right now I would like to see stabs become more impactful. Right now it's not nearly as satisfying to stab someone than it is to slash.
Not entirely sure, but I've noticed this happening when I ALT-TAB during loading screens. Sound familiar by any chance?
Game just got release and I'm already hyped to heaven for the next content update. Who said you can't improve on perfection.
It's all working smoothly now! Amazing work.
Alright - great! Keep on fixing things.
When checking out Steam reviews - mostly the negative ones - I personally found only a single one that just didn't like the game for the gameplay. The other thumbs down were all attributed to technical issues like the ones your now making strides to fix.
I am simply amazed by the reception of Mordhau. I mean I expected a lot of praise, but not on this scale. The fact that there are still tens of thousands of people playing despite not making a dime or any ingame progress just warms my heart.
Already can't wait what we'll see in future updates!
0/10 no double KO
Soon has never been sooner.
This is a bit of an old interview already, so perhaps things have changed in the meantime. I would love to see it in the game because it would add the possibility of amazingly brutal and rewarding encounters with horse riders. Not sure about decapitation on account of realism, but why not.
If there's an animal abuse angle that needs to be considered, there's always to option to disable horse gore on corpses as not to turn the game into a butcher's simulator.
I agree with the overwhelming list of locked items. I feel like a good way to eliminate that and make unlocking weapons and armour more satisfying is to create a dedicated shop in the main menu. It could be a rather simple UI, or a complete environment, like a marketplace with weapons in stalls, or a blacksmith's forge.
Personally I think that being able to browse the store alone will make players want to work towards unlocking items that they find and inspect there - and perhaps even try out?
As for unlocking weapons with kills, instead of gold: I feel like it may be preferable to some, but I doubt many people would like being forced to use certain weapons to get what they want. However, it is a good way to make players use different kinds of weapons and familiarise themselves with them. A "challenge" system would give us the best of both worlds. "Get 50 kills with X weapon or run 10 km wearing Y armour; Duck beneath 10 strikes; Kill 50 players using the alt mode of this or that weapon". Completing these challenges would give you some gold. This would encourage players to do these things without restricting the way they want to play.
I can already picture this "marketplace" and it makes feel warm and fuzzy.
The option will be reintroduced when the devs have implemented leg and knee sculpting, which is priority #1.
Always wanted that mug on my mug.
This topic has me moved.
I was thinking about having raised shields getting stunned by kicks as well. Even though it might trigger my Chivalry PTSD, it might just work.
On another note: now that kicks don't play as big of a role anymore, it would be neat to spice them up by allowing a clashing exchange to happen when you block a kick and both parties attack right after.
I suggested removing customisation restrictions during Halloween, allowing us to make our own abominations.
I don't think we'll see many special events during these early stages of the game, but we could be surprised.
There will not be hit trades in Mordhau. Actually, the lack of these is one of the fundamental rules of the game. Trading hits leads to a gamble fest where inconsistency rules.
Please use the search function before creating a thread. I believe Mr. ANALGRINDER has made it quite easy to find some threads when you do.
The meta is very feint-centric. Riposte feints were too powerful for how easy they were to pull off. Besides, it devalued chamber feinting in the process, which is way harder to pull off while often being easier to see coming for the defender (because of angle and animation).
I also like that fights can now have quick exchanges of attacks without it being broken up by riposte feints.
Now, if you want to perform a powerful attack like this, you'll have to take the risk and get into chambering territory.
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