This is a bit of an old interview already, so perhaps things have changed in the meantime. I would love to see it in the game because it would add the possibility of amazingly brutal and rewarding encounters with horse riders. Not sure about decapitation on account of realism, but why not.
If there's an animal abuse angle that needs to be considered, there's always to option to disable horse gore on corpses as not to turn the game into a butcher's simulator.
I agree with the overwhelming list of locked items. I feel like a good way to eliminate that and make unlocking weapons and armour more satisfying is to create a dedicated shop in the main menu. It could be a rather simple UI, or a complete environment, like a marketplace with weapons in stalls, or a blacksmith's forge.
Personally I think that being able to browse the store alone will make players want to work towards unlocking items that they find and inspect there - and perhaps even try out?
As for unlocking weapons with kills, instead of gold: I feel like it may be preferable to some, but I doubt many people would like being forced to use certain weapons to get what they want. However, it is a good way to make players use different kinds of weapons and familiarise themselves with them. A "challenge" system would give us the best of both worlds. "Get 50 kills with X weapon or run 10 km wearing Y armour; Duck beneath 10 strikes; Kill 50 players using the alt mode of this or that weapon". Completing these challenges would give you some gold. This would encourage players to do these things without restricting the way they want to play.
I can already picture this "marketplace" and it makes feel warm and fuzzy.
The option will be reintroduced when the devs have implemented leg and knee sculpting, which is priority #1.
Always wanted that mug on my mug.
This topic has me moved.
I was thinking about having raised shields getting stunned by kicks as well. Even though it might trigger my Chivalry PTSD, it might just work.
On another note: now that kicks don't play as big of a role anymore, it would be neat to spice them up by allowing a clashing exchange to happen when you block a kick and both parties attack right after.
I suggested removing customisation restrictions during Halloween, allowing us to make our own abominations.
I don't think we'll see many special events during these early stages of the game, but we could be surprised.
There will not be hit trades in Mordhau. Actually, the lack of these is one of the fundamental rules of the game. Trading hits leads to a gamble fest where inconsistency rules.
Please use the search function before creating a thread. I believe Mr. ANALGRINDER has made it quite easy to find some threads when you do.
The meta is very feint-centric. Riposte feints were too powerful for how easy they were to pull off. Besides, it devalued chamber feinting in the process, which is way harder to pull off while often being easier to see coming for the defender (because of angle and animation).
I also like that fights can now have quick exchanges of attacks without it being broken up by riposte feints.
Now, if you want to perform a powerful attack like this, you'll have to take the risk and get into chambering territory.
As for Eastern Invasion, would it suffice if I named my bot Babaji?
This has been your fourth topic asking the exact same question. I'm going to ask you to stop. Your question has been answered by a developer and a lot of forum members.
Chamber with that thing and bask in amazement when you chop him up at the speed of light.
Glad it works!
The game can both be slow and very fast, depending on the skill of the players in question. I would like to see more clashes, because those look and feel absolutely amazing. I didn't have a problem with perpetuating the clashing exchanges, though. It's probably a matter of getting used to it.
Brought a tear to my eye.
Contact moderators for these issues instead of creating a whole new topic next time.
I'll check out the reason for your ban and will message you when I know.
So few comments. All captivated by the game. Soon no more.
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