Mordhau
 Rergato
  • Likes received 1412
  • Date joined 26 Oct '15
  • Last seen 2 Nov

Private Message

1757 1412
  • 27 Aug
 Rergato

@DerFurst said:
Change your name to his name and start saying kind things about Israel and the Jewish people. He'll lose a lot of credibility within his circle if you do this.

Fucing racist bitch ill fucking kill you youre not funny racis tfucking bitch gotuck yourself stupid cunt

1757 1412
  • 20 Aug
 Rergato

Pretty sure they've always said they want to release the Multiplayer version as early access (who tf cares about multiplayer bannerlord i dunno) but leave the main game out of our hands until it's finished.

1757 1412
  • 1
  • 20 Aug
 Rergato

Your english is understandable!
There's nothing really wrong with a change like this, but friendly fire/ team killing is part of the game. (not just for trolling)

In 1vX situations, the lone person is already at a disadvantage, the friendly fire is there to give some advantage to the lone person (the enemies can't just swing wildly at the guy, they have to coordinate their swings so they don't hit each other)

Of course, there's already hit-stop.. Honestly it's something up to server owners

1757 1412
  • 20 Aug
 Rergato

Trust me, when you play the game more you'll see how "bad" the maul is compared to other weapons.

1757 1412
  • 20 Aug
 Rergato

Hey, dipwad, you want to get good at Mordhau? Practice, bitch ass. Stupid fucking idiot, practice, don't come back to these forums until you know how to be good. Dispicabel.

1757 1412
  • 20 Aug
 Rergato

"watch out for the poisonnnnnuss ssnake graham" haha

1757 1412
  • 20 Aug
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@ToLazy4Name said:
It's very likely that it won't be for a long time, if ever. There's too many other things to do that are far more important.

I'd give the typical "artists don't work on programming", but the Mordhau team is pretty small and I got a feeling the painters don't even have time to work on negro skin

1757 1412
  • 20 Aug
 Rergato

@Kaiowa said:
Well abandoning a game has consequences, can't blame the community for getting angry. It's funny though, how the devs allowed these forums to be like 4chan for years in the name of freedom of speech and now lock any Steam thread where they're criticized, even when the poster was polite. Double standards.

I don't see your shitty comments or the numerous threads about how the game was abandoned getting deleted

1757 1412
  • 19 Aug
 Rergato

I'm a big fan of Sierra adventure games

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1757 1412
  • 18 Aug
 Rergato

Well, we definitely need a tripping mechanic for shield users. Should be a 80% to trip everytime you hold the shield up, something like that, I dunno

1757 1412
  • 18 Aug
 Rergato

Please... I need the config

1757 1412
  • 17 Aug
 Rergato

If they just make the turn cap when the shield is raised suuuper slow (making the shielder have to lower it to efficiently turn) I think then shields would be fine..

It’d make trying to stab them in their blind spots a lot better because they wouldn’t be able to turn like a beyblade unless they lower the shield.

1757 1412
  • 17 Aug
 Rergato

Yeah we use to skype a lot with him back in the day awhile we smoked cigars talking about Chivalry and politics

1757 1412
  • 17 Aug
 Rergato

@afiNity said:

@Rergato said:
What dimension do you live in where timing isn’t everything lol how the fuck do you make a real time combat game that doesn’t put an emphasis on timing

Why does everyone want to play a point and click adventure game? I love Space Quest as much as any other guy but not every game has to be like that

Look at Jedi Outcast and Jedi Academy. Or even Chivalry. Of course timing is important, in any real time combat game.
But the game doesn't have to play like a reaction test.

Sorry for sounding snappy— I mean I guess I get what you mean, but I don’t really see it enough to call the game a reaction test. In team modes like skirmish, for example, positioning is very important and if you don’t treat it like it is you’re going to get whacked.

1757 1412
  • 17 Aug
 Rergato

@Gambit said:

@CocyxTheGaySkeleton said:
i blame ue4. dog shit venus flytrap of an engine that devs get stuck in for eternity. w0w sick color correction tho

UE4 might not be perfect, but I don't know any other engines with the capabilities and support it has.

@OP My take on this is that if in about 6 - 8 months we don't have a well balanced game and the devs still are fixing issues rather than focusing on content then it's a problem. Take Rust for example, a pretty decent game that's quite popular at the moment. It had the exact same issue Mordhau is having steamcharts wise at the beginning, but now it's a thriving game. Pubg when it launched mainly just fixed issues and then in the last year they've been releasing some awesome updates.

If in the first year things go wrong for Mordhau, it isn't that abnormal.

Rust steam charts
https://puu.sh/E6hay/fabe993aa1.png

I have a signature

God I fucking hate Rust. You really need to no-life it to win on vanilla

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  • 1
  • 17 Aug
 Rergato

What dimension do you live in where timing isn’t everything lol how the fuck do you make a real time combat game that doesn’t put an emphasis on timing

Why does everyone want to play a point and click adventure game? I love Space Quest as much as any other guy but not every game has to be like that

1757 1412
  • 17 Aug
 Rergato

Map pick up, map pick up, map pickup.

Just like how horses are a map pickup to prevent an entire team being cavalry, firearms should also be the same way to prevent the entire team being United States marines

1757 1412
  • 17 Aug
 Rergato

lol what the hell is up with this nonsense

i dealt with DayZ... not in recent times but ‘13 when it first released.. trust me, this is nothing.. this is a god send if anything, because we have a functional, fun game to play

1757 1412
  • 17 Aug
 Rergato

@Jax said:
umm

no?

Hey dude is there really going to be an update tomorrow, I really need to know if I can hang out with my straight girlfriend or not