Mordhau
 Reapy
  • Likes received 100
  • Date joined 30 Mar '16
  • Last seen 9h

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79 100
  • 23 May
 Reapy

Yeah my ping feels higher than last night, also not seeing as many official servers as I used to, looking for the TDM right now and not seeing it.

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  • 22 May
 Reapy

I've noticed that when frontline servers in NA fill up to 64, my ping jumps up from about 65ish to around 90 to 100 which makes the game harder to play. You really can't react to feints, and actually a lot of times I accidentally blocked morphs due to the latency. The more I duel on fluff's nyc 120 tick server the more I need to click last second to parry and it hurts going from that to 100 in frontline.

What I've been doing is trying the match maker to see if I can luck out having 50 ping frontlines, if not then I go to the server browser and look for the lower player capped NA east (which is closer to me) community servers and can have some good games there.

If the ping is a combo of other things I have a feeling servers are lagging under 64 players and some of the heavier maps like grad to cause the higher ping. Same servers I usually have the ping I'd expect until the player count rises and I'm back to 100.

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  • 21 May
 Reapy

For comp really the best will be 5v5 or other number formats being match made. Even if it's a pub to get into XvX games that would be really awesome. Basically your cs go format. I really like the idea of playing comp sort of relaxed but I never have enough time to commit to learning/joining a team, so I'd love to be able to do 5v5's with MMRed PUG teams.

I really wonder how to do dueling MMR though. I really want a legit duel mode ala mount & blade duel servers. I don't want it to be like say for honor where you queue up with someone and can rematch at the end. I mean that would be fine, I just don't want to lose the atmosphere of a duel server with everyone in it and playing. I just want all the anti grief tools in place more than anything.

And also my real wishlist is a practice bot. Even if it's just a console command I want a bot that I can set to different modes like random feint, morphs, chambers, and have it do some legit drags too. I really just need some hours looking at feints and I feel like people are getting bored of me just eating their swings while I try to learn.

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  • 20 May
 Reapy

@Cro said:

@Reapy said:
It's interesting people don't really look to the real world for examples as they do stuff online, when it's the same thing.

I don't know about you but I play games precisely because they are not like the real world and allow me to experience things I could never have in real life.

True, and me too. I meant it more though along the lines of people are always people. Even though we are doing different things, the way we socialize is still the same inside and out of the game. I wandered a bit in where I was going but was just trying to parallel that things that work IRL work online too in terms of managing behaviors and personalities.

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  • 20 May
 Reapy

It's interesting people don't really look to the real world for examples as they do stuff online, when it's the same thing. We don't throw people in jail for what they say (mostly) but there are consequences depending on your social circle. Each of us has a definition of what is nice and pleasant to be around, but that doesn't always line up with other people's view of what is nice.

Good server's are like a small town community. You may be able throw out any language around your friends, but out in public typically people watch what they say or face some difficulties. It's up to the server and people on the server to decide what is acceptable and to create the atmosphere that they want within the server.

In the example of the first post here, that's just a community OP doesn't want to be a part of. The server owner likes to random and kick with comments like that. It's his town though, so maybe you don't drive through there anymore and go to the next one over. If that admin keeps it up, his server will be a place for like minded people to play, and great.

The best thing the devs can do is to facilitate mod tools and a legitimate duel mode, as they are doing I believe. A good duel mode will make it almost impossible to interrupt the game flow, and mod tools will allow the creation of server panels that will help auto mod when nobody is on.

So if you aren't making one of those tools the best thing we can do besides that is to foster a positive attitude by being an example of such. We can yell at people and try to say why what they said and did is bad, but in the end the people doing it either love the reaction and/or don't care. Most people who type out 'toxic' chat know exactly that it is toxic, so why bother pointing it out to them or even complaining about it?

It will always be present, so it's up to us to build tools and run well moderated servers to manage it all. Right now I think the strongest communities are on the duel servers and there are already several NA ones that do have good moderation and a friendly atmosphere, and it's up to us to keep it that way.

And all we have to do to win is keep showing up and not be an asshole.

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  • 18 May
 Reapy

Not sure 100% but a lot of it is just learning animations in these games. In warband I used to have a lot of issues with this style of play too. Everything looks different close up than it does far away, so I had to spend a lot of time being close to people to start to handle it.

I think I end up ground looking in this game playing in 3rd person, you have to up close or you can't see your opponent. The benefit at least is it's harder to keep your mouse at head level and you have to snap up to it if you want a headshot there.

So I hate to say it but it seems to really be like anything to just keep practicing with someone who does it until things slow down enough to react properly.

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  • 15 May
 Reapy

I ended up binding it to w here also.

I rebound crouch to shift and ctrl to walk.

This way I can crouch walk and if I really need to walk I just just hold ctrl.

It is a bit of a PITA though when you need to move forward and get stam, especially in a duel or fight where you want to sneak in some stam regen and want to footwork to be less obvious about it.

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  • 13 May
 Reapy

Only way to win is to out tech them. Warband had a good duel mode and some mods in top of it made it even better.

Key features are no damage until a duel is started and teleporting away from an active duel if too close. That fixes almost every issue you'd run into on a dm style duel server.

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  • 12 May
 Reapy

Welp gumroad seem real shitty. Oh noes I have fraudulent CD keys, better rip all sales money away from my client and nuke the account? Wtf honestly?

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  • 9 May
 Reapy

@yvesgomes said:
I'm having the impression that my morphs aren't keeping the direction of the attack. So, I do a left thrust and my swing of its morph comes form the right (pretty sure). I wonder if I messed up the control options, or if I am misinterpreting my morphs.

I'm fairly certain morphs have to stay to the same side if it's a morph, so if you thrust left then slash you can only morph to left swings and visa versa. The timing is pretty quick, so you have so hit them one after the other to get it and can't delay. If you are swapping it up you might be feinting out of the swing and attacking rather than doing the morph.

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  • 9 May
 Reapy

It was super awesome really late in warband's life when someone moded out the bots with sliders settings like this, it was really awesome to practice against them. I liked being able to set their block rate to 100% and things like that to just give you something to work your muscle memory up on. The best slider would be like 'random torso movement percentage' for this game though ;)

79 100
  • 9 May
 Reapy

So I'm about 100% sure you guys just threw on the horde mode icons to be awesome and have already thought it out, but I figured I'd say it anyway (cause I'm at work and can't be playing, boo ).

First off I think the player icons could stand to be moved down closer to the player heads, right now they are a bit high up.

I think they could be shrunk down or redesigned a bit too, right now they feel very tall and I think squashing them down and making them more horizontal would help.

Some options are too that you could change the icon based on player emblem or player level too. It's been done a lot before and maybe you guys are already doing it, but having that big cool border around high level players is a neat idea. Having the emblem or banner background on there might be nice, but maybe a bit too busy also.

Either way thank you for getting them in so fast and they help a ton. I felt that using the starter armor with no customization I had accidentally made my character have almost zero color on him and I was getting kills based on people hesitating and getting TKed a lot on blue after taking some damage and the emblems really clear that up.

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  • 9 May
 Reapy

This would be great. I'd also love to have a mirrored surface on the level so you can see what your character looks like while doing moves.

I think i'd take some time to get AI sliders like that, who knows what the AI code works like if it has those values exposed or not. I hope it's on the long list down the line in a while though.

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  • 9 May
 Reapy

Mentioned this a few days ago but absolutely yes. Always sprint, shift to walk would be so great. I use toggle sprint but you have to turn it on every time you want to go forward. In a game where you need to footwork a lot, it's hard to keep tapping it, and i've missed a lot of hits because of being slow to turn it back on.

Honestly I could see the game being that way by default anyway. Sprint always on, so you accelerate up to sprint speed, hold a key to walk to stam/health back up. There is no other reason to go slowly, is there?

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  • 9 May
 Reapy

@nohbdy said:
A weapon's windup would have to be 250 ms or lower to be unreadable. Rapier's stab windup is 475 ms. The only problem with readability in this game mostly comes from the attack morph window, which at least according to Spook is only windup minus 150 ms, meaning you can morph late enough into the windup of either a stab or accelerated swing that the opponent can't use their reaction time to distinguish between a morph or regular attack. People don't usually morph that late into windup though because people don't like to waste any time, and a later morph will naturally take more time to execute. It's simply easier to morph late into windup when your weapon's windup is shorter though, but that doesn't mean the problem with the unreadable morphs is a problem with that weapon's particular windup. It's not a problem with animations either, as so many other people seem to think. The morph window (and possibly combo feint window) should just be more like windup - 200/250 ms

Lil bit off topic question here, so during windup its -115ms to morph, but you can still parry and feint up until release? I thought the timing felt tighter but couldn't tell if it was just me or not, or is it the same for parry and feinting as well?

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  • 9 May
 Reapy

Working around your team is part of the skill of melee games. Learning to move together and not get in one another's way is something people have to learn.

You also have to remember that people can't see behind them or fully to their peripheral, so if you come up behind to join in they won't be able to react to you. People also might throw out the wrong attack, being on the left and wanting to attack left but throwing out a right by accident for example.

The best case is to try to get behind the target and use thrusts or really vertical overhead attacks so you aren't as wide in your swings.

79 100
  • 9 May
 Reapy

Yeah I had an issue where I had rebound a button to thrust, but it was also bound to something else and I didn't notice, so the button was acting weird for a long while and I didn't realize it. The game warns you when you rebind things but it's not going to clean up everything for you when juggling the controls around so you have to go through every bind and make sure you haven't doubled up on anything.

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  • 9 May
 Reapy

Thank you very much!

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  • 9 May
 Reapy

So it's on all weapons?

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  • 9 May
 Reapy

Thanks crusher! Doing some ones for mordhau, though trix seems to have it done better than I could, I still want to make one for fun even though I'm still learning! Honestly trying to explain the mechanics keeps leading me to questions so it's helping me a lot too.

With the active parry it was in the patch just before release a lot of the players said it was back in a small capacity, maybe it's just on the buckler. That unflinchable makes a lot of sense explaining it, I'll have to try to play around tonight and see if that's it, it's hard to set up in regular games to test.