Mordhau
 Mittsies
Knight
  • Likes received 3328
  • Date joined 28 Mar '16
  • Last seen 15 Jan

Private Message

Knight 766 3328
  • 15 Apr '19
 Mittsies

where is the server gonna be hosted? (West, East, or Central)
or are you gonna have 3 different tournaments, one for each area?

Knight 766 3328
  • 11 Apr '19
 Mittsies

Time to buy a pop filter.

Knight 766 3328
  • 1
  • 10 Apr '19
 Mittsies

Don't get me wrong: I had a lot of fun with Mordhau's BR, it created situations that I had never seen before, simply because it required people to get crafty in order to win. It's not a bad mode, but it's far from polished, and would rather see this mode get introduced in patch sometime after release rather than pushing it out immediately and trying to pretend like its one of the main modes / selling points of Mordhau.

Wait times will kill this mode. Apex and Fortnight have wait times of around 10 seconds after finding a server with matchmaking. Not only does MordBR have a lobby wait time of 60 seconds, it's also slower to fill a server in the first place because there are going to be way less players than Apex and Fortnight. Mordhau is going to be far more frustrating than a typical shooter BR due to most players being inexperienced with melee slashers, so combined with a long wait time between games it'll be a miserable experience for most noobs.

Random spawns are a half-assed way of doing things. I understand the developers don't have enough time to implement something more creative, but again that's why I think BR should be temporarily removed until they have time to polish it sometime after release. It's possible to get some really ugly spawn positions where your only real option is to run away from the people near you who are going to get weapons first, and you may end up just running into someone else with a weapon instead. The dungeon spawns are especially fucked.

Looting is uninteresting. Pretty much any non-peasant 2h weapon will do just fine, because almost every engagement is going to be a 1 on 1 duel. Although it seems exciting to get a big drop like a Halberd or Zweihander early on, a good dueling weapon like Longsword is genuinely one of the best drops you can get. Armor is uninteresting because once you get it, that's it: it doesn't degrade. Loot distribution is also fucked, even after the second weekend test. Inventory management requires dropping and picking items back up currently.

Knight 766 3328
  • 9 Apr '19
 Mittsies

@Jax said:
I think you're over-estimating how competitive the 3 main modes are

New players will use these main modes to learn the game, and some of them will eventually want to get into competitive play. What about the players that use 3rd person primarily, only to eventually learn that 3rd person is utterly shunned by the competitive community as a whole, outright disabled on private servers and/or matchmaking, and probably disallowed in tournaments (player-run or official) too. The general consensus seems to be: "fuck 'em who cares." And I mean, that's fine by me... but I feel like the developers and/or community manager(s) should care.

Crush has said that the newest iteration of 3rd person he's currently working on will be much more fair, but unless 3rd person is so utterly gimped that it's not viable at all, it will still provide significant and unique advantages compared to 1st. And that means competitive players will always look down upon it, argue for its removal, and/or ban it from private servers. Players who come into the game expecting to use 3rd person and play at a competitive level are being set up for failure.

Knight 766 3328
  • 7 Apr '19
 Mittsies

@Peacerer said:
Can someone sign me up please (EU)?

2h elitists only sorry

Knight 766 3328
  • 7 Apr '19
 Mittsies

@ohshitsorry said:
I like furry porn now

why.png

Knight 766 3328
Knight 766 3328
  • 6 Apr '19
 Mittsies

the absolute state of shield threads

Knight 766 3328
  • 4 Apr '19
 Mittsies

@Lord Commander Guts said:
Alright quick update, due to lack of NA players

burgers on suicide watch

Knight 766 3328
  • 4 Apr '19
 Mittsies

On release, Battle Royale will only do more harm than good by frustrating new players and tarnishing valuable first impressions. Mordhau's Battle Royale is essentially a dueling mode with RNG elements, not a good initial experience for a beginner. Frontline, TDM, and Horde are the modes we want people to be playing on release week.

BR can come later once it has received adequate polish. I see no good reason to include it on launch.

Knight 766 3328
  • 4 Apr '19
 Mittsies

Armor balance should be much deeper than a simple point cost and movement penalties.

Knight 766 3328
  • 4 Apr '19
 Mittsies

Rush is probably the only perk in the game that's perfect as is. Not sure why you'd want to change it.

Knight 766 3328
  • 31 Mar '19
 Mittsies

I like some aspects of both Frontline and Battle Royale, but there's a lot of room for improvement.

Knight 766 3328
  • 31 Mar '19
 Mittsies

I love prison-break stuff. I could even see this being a type of horde map where the objective is not just to survive, but also progress through a stage and eventually leave the map - sort of like L4D.

Knight 766 3328
  • 1
  • 31 Mar '19
 Mittsies

shit·ter

noun
/SHidər/

  1. a person whom, without knowledge or experience of the topic they are engaging in, proceeds to push their shit opinions

  2. a fixed receptacle into which a person may urinate or defecate


Jokes aside, we know you're an analgrinder alt, and double hits are not going to be added.
"Realism" is not a good reason to change the game's mechanics.

Knight 766 3328
  • 31 Mar '19
 Mittsies

it's not too late to put them up for adoption

Knight 766 3328
  • 31 Mar '19
 Mittsies

expect crushed

what did he mean by this?

Knight 766 3328
  • 31 Mar '19
 Mittsies

turn dead horses into glue and make special sticky traps

Knight 766 3328
  • 30 Mar '19
 Mittsies

@Corsario said:
Spawn rooms are a head-ache for map builders. They force a map designer to build redundant structures for nothing other than that... I would keep the current system as far as possible and look for other alternatives to spawn abuses.

There are alternatives, but they are very "video gamey", and may not be ideal in a game where immersion is a big selling point for the casual audience due to being a medieval game. Something being a "head-ache" is a bad excuse for good map design. It's also a head-ache to go through the map and remove all of the spots on the ground where you can get stuck or hung-up on things, but doing so would dramatically improve the map.

Sure you could block off the spawn areas with a "no entry" decal (similar to how TF2 does it). This is a very easy solution but it looks like shit. Most players don't wanna see some ugly force-field or floating decal preventing them from entering somewhere.