Mordhau
 reym
  • Likes received 4
  • Date joined 20 May '17
  • Last seen 2h

Private Message

6 4
  • 6 Nov
 reym

Asking for myself I was and still am just waiting team ranked duels to play with one+ friend(s) and that's probably the only thing that will get me back in this game (like idk2V2, 3V3, 5V5) until then I'll barely touch the game. I really don't see what's stopping them from doing this since you more or less just have to make a matchmaking system that either make an average score between the ranking of the players grouping up (average that can tend more on the highest ranked player to avoid extreme cases of "power leveling"). Or they could create a system where each new group created register an additionnal ranking (ex: Battlerite).

I only play the 64 format for the "atmosphere" of it more than anything and I just change server when it ends up in invasion/team objective because it's just boring compared to their frontline mode which achieve to just be way more dynamic even when the game is one sided.

6 4
  • 2 May
 reym

@Q said:
Honestly, I can at least entertain this idea. It was actually long ago established in the first-person shooter genre. Remember games like GoldenEye 64 used to flinch the player when hit. It wasn't too much of a problem when dealing with a single foe, but was infuriating when dealing with multiple enemies. As it prevented you from returning fire.

Could this work in a melee slasher though? I'm not sure. For example, would no flinch introduce hit trades?

They have decided to not allow hit trades so people with higher damages/armor could not go and do some braindead trades to win their fights (at least it's how I see it). Which in my opinion should be preserve if they don't want to deal with a ton of weapon and armor balancing.
And actually it wouldn't even fix the 1VX problem (implying there is one ... oh wait there isn't a problem) since the X could go braindead all striking the guy and ignoring his riposte since they will probably kill him while he will just injure one guy.
So to sum up. Doesn't fix the issue, potentially create a lot of others.

6 4
  • 1 May
 reym

Oh ok nevermind I though that the tutorial didn't have the issue we got in multiplayer games (not earning the gold).

6 4
  • 1 May
 reym

Well this is why the tutorial gives us 2500 golds once completed. Did it day 1 and enjying my poleaxe and my estoc since this moment.

6 4
  • 30 Apr
 reym

It happened to me to.
I just had to restart the game to get the shop back to normal.

6 4
  • 1
  • 30 Apr
 reym

(Yes I know it's not a big deal)

From the 3 horses in the game the one wearing a caparison is source of confusion especially in frontline. As his colour don't follow the colour of his rider (ex: blue caparison for a red team rider), the rider's allies might get confused and attack him for a second especially if they don't have the time or aren't close enough to distinguish the rider's colours (in an already quite confusing melee or from the point of view of an archer).

So yeah it could be nice if the caparison changes colour depending of the rider's team so the other players can aknowledge it in a blink of an eye instead of staring at him 3 seconds.