Mordhau
 Maci
  • Likes received 2386
  • Date joined 26 Oct '15
  • Last seen 40m

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1545 2386
  • 2h
 Maci

@Monkeytoes said:
OD’d on red pills.

I was fumbling with my jewels while reading this and accidentally squished them out of laughter. It hurts.

1545 2386
  • 2h
 Maci

I can only reliably play this during a one to two hour window per day. The rest of the time my reaction time simply can't keep up, and even in those one or two hours there are still attacks I can't even hope to react to. This is the biggest problem with the game. That video of "mine" with the kid flaming marox was sarcastic, but I actually meant the part about making the fighting fun instead of cinematic, as this is what it all boils down to. I understand that the devs want to distance themselves from Chivalry, and yeah, Slasher played quite similar to Chivalry, but it was so much better to play than Mordhau that I just don't understand how they came to the conclusion that making everything as fast as it is, is a good idea. Imagine the older folks, they can't even hope to play this competitively.

1545 2386
  • 20h
 Maci

easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.

1545 2386
  • 20h
 Maci

nice avatar i like you, cuck

1545 2386
  • 12 Dec
 Maci

cuck

1545 2386
1545 2386
  • 12 Dec
 Maci

We don't really have more than 6 attack directions anyways, well, at least the 240 system behaves like a 6 direction system.
I think this is a good idea honestly, it would probably fix, or at least make it easier to fix animation readability. I wasn't a big fan of the 240 system anyways, Slasher was more fun when it was just pre-bound attacks.

1545 2386
1545 2386
  • 10 Dec
 Maci

@s522662 said:

@Maci said:
Some over the top drags need to be gone. The hammer, Eveningstar, 2h Axe, Halbred, Bardiche etc
They have some stop-time drags

The way drags are viewed makes it look like that, but its actually not in a sense. I recommend a 144hz monitor.

Sure I'll PM you may PayPal E-Mail

1545 2386
  • 10 Dec
 Maci

Some over the top drags need to be gone. The hammer, Eveningstar, 2h Axe, Halbred, Bardiche etc
They have some stop-time drags

1545 2386
  • 1
  • 10 Dec
 Maci

Undercover furry
feel my fury

1545 2386
  • 10 Dec
 Maci

AAAAAAAAAAAAAAA

1545 2386
  • 10 Dec
 Maci

IAM DEEPLY FUCKING DISSAPOINTED IN HUMANITY AS A WHOLE LIKE WHERE TF ARE WE HEADING AS A NATION IT'S JUST ALL SO FUCKING POINTLESS THE WHOLE POLITICAL SITUATION I MEAN HOW DID WE EVEN Get here like man, look , how did we go from fucking dope as fuck knights to MEIN FÜHRER to this queer muh 999999999999999999999999999999999999999 fucking 99999999999999999999 gender shit???? I sometimes seriously consider suicide because this is just fucking delusional and Iam so very upset and angry I dont usually speak too much about this because well I dont wanna be that autist like idk lazy or something and also my english is too limited but man I dont fucking care anymore and vanguard you are pretty alright but still fucking kill yourself you fucking commie bastard prick you are worse than fucking nazis ever could be alright you are PART OF THE PROBLEM how did communism even become accepted like how fucking delusional are pople nowadays its such a fucking headache to even try and figure out how we got to this very point in history man. Like what is going on inside the head of libtards? Do they unironically hold their belives or are they aware of the fact that they just spurt fucking shit and lies all day but accept it to push their fucking miserable and delusional agenda?? I really don't get it man and what is the EU thinking inviting all these fucking terrorists into our countries??? And trying to force the few countries with some brain left like poland and czech into letting the mudslimes invade them?? I mean jesus fucking christ if you told this tale like 100 years ago you would've been laughed at for how ridiculous it is like just fucking think about it muh 100+ genders muh gay pride LGBTQFUCKINGDEDHFHDAJHA I mean jesus fucking christ man just kill yourself already I wanna fucking die too because this world is going down the shitter and fuck me man I might aswell do some final cleansing before I go if I go fuck you angela merkel you fucking demon satan himself sent you YOU ARE THE ENEMY

1545 2386
  • 10 Dec
 Maci

FUCKING TRAPS ARE DEGENERACY YOU FUCKING GAY AS FUCK FAGGOTRS I DRUNK A BIT OF ALCOHOL AND I WILL FINALLY SPEAK OUZT FOR THE FEW SANE FUCKING PEOIPLE LEFT ON THIS FUCKING PLANET OKAY IAM FUCKING ENGRADED YOU KNOW THAT? HOW THE FUCK DID THE WORLD EVER GET TO WHERE IT FUCKING IS MAN I FUCKING KNOW SOME OF YOU LIKE TRAPS IRONICALLY OR SOMETHING ALRIGHT ALRIGHT BUT THE MAJORITY OF YOU DO NOT AND EVEN IF YOU DO ITS FUCKING GAY AS FUCK MAN ITS PURE FUCKING DEGENERACY AND GOES AGAINST EVERYTHING OUR NATIONS STAND FOR THIS IS NOT FUCKING CHRISTIAN AT ALL YOUZ FUCKING GAY AYY DEGENERATES FUCKING KILL YOURSELVES OR ILL FUCKING DO IT FOR YOU YOU FUCKING UNTERMENSCHEN IS THIS WHAT OUR GRAND AND GREAT PARENTS FOUGHT FOR YOU MAGGOTS HAVE SOME FUCKING RESPECT AND STOP THIS HERESY AND DEGENERACY YOU SHOULD ALL FUCKING MASS SUICIDE OR GO SHOOT UP SOME FUCKING MOSQUE SO YOU AT LEAST DO A LITTLE FUCKING GOOD IN YOUR LIFE YOUR DEGENRATE FILTH

1545 2386
  • 10 Dec
 Maci

F U R F A G
U
R
F
A
G

1545 2386
  • 9 Dec
 Maci

wtf who allowed you to change your profile pic you fucking white racist bigot

1545 2386
  • 9 Dec
 Maci

@ThunderDuck said:

@Volikharn said:
What about weeb souls?

14CE571E-9B32-4728-876B-2378B732967E.png

Nioh is a FUCKINHGN MASTERPIECE, if anyone disagrees fucking fight me

The weebshit Souls knock off Nioh is easily the most overrated Souls knock off in the last decade. The game is horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the kid milking is real. All the game has to offer is a fucking weebshit power fantasy. The whole game really is targeted towards children that heard stories about "Dark Souls" from their older siblings / parents. They wanted to play that aswell, but failed to do so because the mature european theme of the Souls franchise was too realistic for them. What they don't realize is that one way or another, the Souls franchise isn't good, and Nioh is even less so. They fail to see that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning. Adding katanas and removing the cool setting of the Souls franchise takes away the only thing that made these games even worth checking out in the first place.

1545 2386
  • 9 Dec
 Maci

>Rainer Zufall
Fucking hell elweb, I assume you put that in because crush isn't intelligent enough to come up with a pun like that.
(It's okay for you not to like this, I understand you can't but still wish to.)

For zeh non-Syrians:
Rainer is quite the common name here (not as common as Mohammed but), however, this is a pun on "Reiner Zufall", which means pure coincidence in German. Rainer/Reiner many funny.

1545 2386
  • 9 Dec
 Maci

@Humble Staff said:
Pays little children for a suck and a short video trash talking the devs.

Correct.
A Humble Staff with a humble Staff down there ;))))

1545 2386
  • 8 Dec
 Maci

The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive, and while still better than Skyrim, it is laughable when compared to titles like Mordhau or Chivalry. It is not hard in a way that the game actually has intelligent Ai or requires planning in any way, what makes it "hard" is again, the clunky combat and the bosses that rely on pattern learning instead of reaction time. Despite this cheesy approach, bosses are still pretty much the same across the board. You just roll arround until they are in their "vulnurable" phase, and then attack the shit out of them until they start swinging again. Repeat that for some minutes and you've got all your bossfights in a nutshell. And that's it, that's the game. Normal enemies are really just boring trash that are just there for the sake of being there. They serve no purpose other than giving the player the illusion of an actual game that doesn't just consist of repetetive bosses. Aside of that, the franchise milking is real. All Souls games are pretty much the same. Merely a reskin of one another, with somewhat updated graphics and new bosses that still behave exactly like in the part before that. They play the same otherwise. The whole franchise really is targeted towards children that heard stories about "hard games" from their older siblings / parents. They want to be part of that aswell but fail to realize that games back then weren't hard for the sake of being hard while relying on cheesy tactics to achieve that, instead they were hard because they required planning, thinking, had smart Ai and required reaction time and timing instead of solely relying on pattern learning.The Souls franchise is easily the most overrated franchise in the last decade. Games are horrible. Really not much RPG about it, it's super linear and repetetive. The fighting system is clunky and unresponsive,