Mordhau
 2cool2care
Baron
  • Likes received 311
  • Date joined 8 May '17
  • Last seen 7 Oct

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Baron 129 311
  • 7 Oct
 2cool2care

What is the uSDK ?

This is a set of modding tools created by the community that opens a lot of possibilities. To get you an idea, this video showcases a small part of what you can do !

Join the Modding discord to get more info : https://discord.gg/68TGxv4

Baron 129 311
  • 26 Aug
 2cool2care

3 new maps today : DE_Dust2, StreetComp and Anorlondo.

Trailer here : https://www.youtube.com/watch?v=83J1CIFcp9U

Our guide to create Mordhau maps has been updated, among other things Elwebbaro (Mordhau artist) did us the honour of completing it with valuable advice !

If you don't have the Community Map Installer yet, download it here (Click on MCMI1.1.0.4.exe):

https://github.com/Dimencia/MordhauCommunityMapInstaller/releases

Join us on discord to get help, chat with the map creators, or test and vote new maps before their release : https://discord.gg/68TGxv4

Baron 129 311
  • 19 Aug
 2cool2care

@ToLazy4Name said:
devs need to make an auto download for custom maps ASAP

Yes it's something they are looking at.

It would definitely help with making these maps more known and more played.

Baron 129 311
  • 19 Aug
 2cool2care

@Digganob said:
Hey uh, every time I try to join I just go back to the main menu... is it not yet playable? Do I have to download the maps somehow?

Oh sorry i forgot to add this to the post :

If you don't have the Community Map Installer yet, download it here (Click on MCMI1.1.0.3.exe):

https://github.com/Dimencia/MordhauCommunityMapInstaller/releases

Join us on discord to get help, chat with the map creators, or test and vote new maps before their release : https://discord.gg/68TGxv4

Baron 129 311

We're releasing 9 new maps today!

Here is the trailer for those maps :

This update also features :

  • An SKM mode for WarArena
  • An update of bob's SKM comp map

If you don't have the Community Map Installer yet, download it here (Click on MCMI1.1.0.3.exe):

https://github.com/Dimencia/MordhauCommunityMapInstaller/releases

Join us on discord to get help, chat with the map creators, or test and vote new maps before their release : https://discord.gg/68TGxv4

The maps are available on this server : Community Maps Only (195.154.172.83:8090) and more to come when server owners will have updated their servers. We'll organise an event soon !

Congrats to the map creators and the ones who provide game modes and workarounds for current limitations, every week new progress is done thanks to you, keep up the good work !

Baron 129 311

Thanks to progress made by the community, this includes TDM maps for the first time

Check out these awesome new maps :

Adamant is also being updated to version 1.2, including a new haunted underground room.
DungeonEscape is updated to version 0.48, i recommend you to check this one if you haven't yet, for the moment it's a scenic tour of the map, but it will be a modified horde mode in the future.

Congrats to the map makers for their awesome work !

A new version of the Community Map Installer is available, you will be notified on launch.

If you don't have the Community Map Installer yet, download it here (Click on MCMI1.1.0.3.exe):
https://github.com/Dimencia/MordhauCommunityMapInstaller/releases

Join us on discord to chat with the map creators, get help or test and vote for new maps before their release : https://discord.gg/x42Zp7q

The maps are hosted on this server : Community Maps Only (195.154.172.83:8090) and more to come when server owners will have uploaded the files.

Baron 129 311
  • 30 Jul
 2cool2care

The mapping community is happy to announce the release of 6 new maps !

Here is a teaser of the maps released today, congrats to Kenshin (Duelyard), Marel (Dining Hall), Squackety (Adamant), Teabag (Arena), Whym (Colosseum) and Yellowbentine (Kingsfall) for their awesome work in such a short period !

https://www.youtube.com/watch?v=RmPerubzL9o

We are also releasing a community map installer !

D.Mentia has been working on a Map Installer that will auto-download and install the maps for you. This will greatly improve the way we share our files, and facilitate the life of players and server owners as it will also keep you informed on new maps and map updates.

Click here to download the community map installer (instructions under files):

https://github.com/Dimencia/MordhauCommunityMapInstaller

For those worried about security, it is open source so you can check and compile the code by yourself if you wish to.

The maps files are also available here if you don't want to use the application, but you won't be notified when future updates and maps will be released : https://github.com/MordhauMappingModding/MapsFiles

Ps : We suggest you play the maps with shadow quality set to ultra. Well, everything at ultra if possible ! And music ON.

Feel free to join us : https://discord.gg/68TGxv4

Baron 129 311
  • 21 Jul
 2cool2care

These are valid points.

Keep in mind that everything is 2 days old and is experimental. One week ago we did not even know that we would be able to share the map. We were not in position to create a system that would be very user-friendly for the millions of people who own the game.
For a start, the discord is the best solution to share files while creating a community around mapping and modding. We could easily create an application to download the maps and keep them upgraded in 1 click but it still requires the user to download something somewhere independently from the game and a lambda user would not know about it, unless it has official support which is not the case today.

Auto-download will probably be a thing, but it's too early to say how/when. At least, devs are aware that it would help a lot.

Baron 129 311
  • 21 Jul
 2cool2care

@THE-REAL-WARSAW said:
Pretty neat, Good Job!
where and when can we download this map?

pls don't be lazy when ya'll make maps and do decent pathing for the ai,
every1 will thank you later.

cant wait to try this in sum low grav too.

Thx, join the discord to get all informations

Baron 129 311
  • 20 Jul
 2cool2care

@chill_clinton said:
Very chiv looking map. Very cool idea. Nice work fellas :)

Thanks !

Baron 129 311
  • 19 Jul
 2cool2care

@ToLazy4Name said:
Yo this is some good shit, how long did it take to make?

Plou has been working on this for weeks now, hard to say how many hours. I think being able to use the mordhau assets was the biggest part of the job then it was a normal map creation on unreal engine.

Baron 129 311

Greetings gamers,

SDK (mod tools) for Mordhau isn't out yet, but one of my teamates managed to create a playable map already !

Plouplou did a sick job to achieve this and bypass the lack of SDK.

He contacted the devs to make sure this would not lead us to a ban or something, they actually enjoyed his work and allowed us to use & share the map, and even more, the knowledge about creating maps without modding tools.

This means that everyone is now virtually able to create playable maps !

Here is a video to showcase the first community map, the Berzerker Arena (a duelyard, WIP) :

A discord has been created (Mordhau Community Content), in which you will find :

  • Tutorial & files to help you create new maps. Plou is ok to share a working basis, so you won't have to repeat all the work he previously did to be able to integrate an Unreal project into Mordhau.
  • The Berzerker Arena map, downloadable.
  • Mappers will be able to share their work with players on this discord.
  • Servers with community maps will be listed there.
  • Modding will also be discussed here.
  • Everyone is welcomed !

Link to discord : https://discord.gg/yCtHvXE

Thanks & congrats Plou !

Baron 129 311
  • 17 Jun
 2cool2care

@Botas said:
No skill involved, everything is retarded ridiculous movement to make your feints or morphs as unreadeable as possible this is why the game is not popular it is an RNG slot machine with 0 skill whatsoever, this will never be popular.

Baron 129 311
  • 17 Jun
 2cool2care

@Peacerer Man why are you losing your time on this forum and game, aren't you suppose to manufacture umbrellas and pick up mushrooms by now

Baron 129 311
  • 29 Apr
 2cool2care

You're the proof that anything can be achieved in life if you put dedication and effort in it. Little reminder that soon you will be RICH, money does not make happiness but it helps. Congrats.

Baron 129 311
  • 26 Apr
 2cool2care

flashback https://mordhau.com/forum/topic/10812/feint-poll/
a "nerf feints" poll one week after patch 1 release.

Baron 129 311
  • 21 Apr
 2cool2care

@Christian2222 said:
Pfft, I could have written a better article than that ._. Do those guys get paid for that shit?

Classic modern low effort journalism indeed

Baron 129 311

@Shovonem said:
Might be irrelevant for the topic but having some kind of spacial 1 v X mechanic that is based on chamber would be nice. Since chamber is the hardest mechanic to pull off if you think about the basic offensive moves like feinting, morphing. It's not THAT hard but still riposte got buffed with hyper armor and stuff. Riposte is easier pull off. Not to mention chambering can counter missing by X which is quite cheesy. Chamber can lead to more powerful offensive mix up as well. More skill based moves should be more rewarding imo.

I agree. Apparently the fact that you can feint or morph your chamber is enough to make it on par with parrying, at least that's what i've been told by a dev.

I don't understand this logic as a chamber feint or morph in a 1vX puts you at risks of losing stamina and initiative for free (chamber feint) or being flinched by the incoming spam while executing a morph, or losing big stamina by being forced to turn it into a parry. Of course they are scenarios where you actually trick and hit them but a riposte could do the job too with fewer risks and free attack type and angle.

So not convinced that chambering is on par with parrying rn. I'd prefer it to be harder to perform but more rewarding.

But i guess there is a reason why it's like that so if someone enlightened can explain me i'll listen carefully.

Edit : nevermind, i just read marox post.

Baron 129 311
  • 12 Apr
 2cool2care

Actually archery isn't fair when your team is only composed of melee enthousiasts and there's 3 peregrines stacking on the other side otherwise i don't see any problem in it except for the retarded reload speed of this bow. For 64 players archer limit is necessary for obvious reasons. It's pretty safe to assume that limits on firepots and traps will become a thing too for the same reasons.

Baron 129 311

wtf why...

modifying combat like that so close to release is fucking dangerous

edit : tried with bots, it does not work