Mordhau
 2cool2care
  • Likes received 176
  • Date joined 8 May '17
  • Last seen 2 Jun

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106 176
  • 5 Apr
 2cool2care

Blood has some weird colors from this perspective :

blood1.PNG

It reflects a torch-like light, i guess it comes from the 2 big ass torches outside but it makes no sense.

These outside torches should not light anything (sun is providing higher lux) it gives impossible tones outside :

blood4.PNG

whereas sun reflection is ok

blood3.PNG

106 176
  • 5 Apr
 2cool2care

@Edd said:
There's a bug/glitch going around that allows a person to jump and kick at the same time, whilst moving forwards (do a jumping kick).

Start a hit, jump, morph the hit into a kick. It's a very useless 'exploit' anyway..

106 176
  • 28 Mar
 2cool2care

In this patch it feels more rewarding to trick the shield user around the block hitbox. But some hits are still blocked without visual direct contact with the shield (i fight kite shields most of the time) it's a bit frustrating. Idk if it's a perspective matter or a tracer/hitbox matter. I'd like to be able to record footage but quality/fps is too low and my cpu dies.

Fights against a decent shield user often ends being a stam war as usual.

I'd like to see shields fly away when being raised & kicked

106 176
  • Good visual enhencement. When you move around some textures might feel too bright or too dark, not in adequacy with the surrounding light (especially the floor in Grad that can blind you even with sun behind you, or in tunnels everything can become too dark)
  • Eyes of old character builds are fucked up and we can't fix them. Not a big deal

  • Firepots are badly designed right now imo.
    Visually the fire ground looks bad to me, you can clearly see the 3*3 squares with one flame, it makes it strange looking. It looks oldish and lower the overall visual quality of the game. Also the sound of the pot breaking is meh, but i guess it's a placeholder.
    The hitbox is not clear. Sometimes you can run a bit into without taking damage, but i've seen people dying backpedaling 1millimeter inside.
    2 firepots for 3 points is scary if you try to figure what 64p battles will look like. Anyone can throw 6 firepots wearing a 7 point armor then grab a tier 1 weapon on the ground. Same with smoke. Having chaos is cool but it's just too much. Carrying fire or smoke should be more resctricting to prevent spamming and force you to use it wisely in a tactical sense. (like 1 for 4 points)

  • Smoke is nicely made and can provide epic group fights. The cloud is a bit too big and lasts too long. Archers will never see the light in the current state. Not sure how the smoke vs fire mecanic works, but i've seen active fire in smoke. idk if the extinguishing zone is supposed to be as big as the smoke cloud tho.

  • The hitstop mecanic on blunt hits feels good and really add something different to the mix. Also it prevents some teamhits which is always nice.

  • About combat in general i like the changes so far but need more playtime to give specific feedback
106 176
  • 1 Feb
 2cool2care

@vanguard said:
I'd like to hear a devman opinion on this subject tbh. Are we understanding the game badly? Is it supposed to be like this?

I may have miss something but, isn't there an animation overhaul soon ?

106 176
  • 31 Jan
 2cool2care

@Stumpy said:

btw anyone seen our emperor play yet? i havent, and neither have i seen him on forums.

Our emperor last words shall be remembered:

You have posted 5 times in this thread just to attack me which is literally all you have ever done in every topic towards me because of some weird grudge you have. You're the bitch you're the whiner. Maybe it's just because you hate people with more disposable income because some rich kid bullied you in the playground I don't know I don't care get the fuck over it loser.

106 176
  • 29 Jan
 2cool2care

quick necropost in case beta backers have an interest for this, the server is up again

106 176
  • 29 Jan
 2cool2care

@EruTheTeapot said:
I think what he means is Extra Negativity looks bad for people out of Alpha, not so familiar with forum etc. and I do find that reasonable for some context.

If I was someone who heard about Mordhau just now and gone into forums and saw "Lmao Devs fix ur shiet" like Threads (Not talking about proper criticism and keep in mind I wouldn't be a regular thus could see that thread as a problem) I could get discouraged.

tbh, imho

that was exactly my point thank you.

106 176
  • 29 Jan
 2cool2care

@Jackass - Knight of Ass said:
First of all, you saying that Havoc hasn't done anything for the game is an absolute false statement. He has given a great amount of great constructive feedback.

lmao

Am I not allowed to voice my opinion? Straight up calling us cancer because we share our opinions

Not what i said. Whatever

106 176

@Jackass - Knight of Ass said:
Crybabies? You seem to be missing the point of feedback completely. The devs are doing a good job on the game, no doubt, but they NEED constructive feedback from the players. Apparently us who take our time writing feedback are cancer? May you please get another attitude!

Saying shit like that makes you look horribly fanboy'ish, and makes it seem like you don't see a single issue with the game.

Like we needed another "fights don't look like fights" thread. Also, we can appreciate the very constructive content of your post :

*I really don't see how the developers can fix it at this point. Almost every player runs around looking spasmic, others look like they've been taken straight out of Chivalry.

There are no fights in Mordha*

Very objective and constructive feedback mate.

I never said this game had no issue, nor that no one should give feedback, what's wrong with you can you even read. I don't give a fuck if you think i'm a fanboy, i actually sent love to the devs because this forum was lacking it

106 176
  • 29 Jan
 2cool2care

@Havoc said:
GAME IS GUD UR JUST BAD AND NEW (pls ignore fact we're all a part of the same test group)

You think you're acting like a tester ? The only thing usefull you did for this game is giving 1k (even if it seems you're uncapable of assuming it normally afterwards), all the rest is constant bitching and polluting this forum. You have never posted any gameplay video to show what is supposedly broken in the game in your point of view. Meanwhile you don't mind pissing everybody off with your stupid ass interventions, like when someone does an mordhau appreciation thread and your only answer is a rotten cookie picture. Considering the level of your interventions i'd even bet this was not your money but daddy's one. You are part of the cancer i was talking about.

106 176
  • 29 Jan
 2cool2care

@Havoc said:

This pretty much sum up the taste of any of your posts.

106 176
  • 29 Jan
 2cool2care

You may have read too fast. I said props to people with positive mindset that are giving usefull feedback and send love the devs.. Nobody said "game is good, nothing is wrong". Last part was about people that are over dramaticaly reacting and bitching and they are very visible :

oij.PNG

Also Vampire wasn't talking about people with hundred of hours but about people that do such posts all day.

106 176
  • 28 Jan
 2cool2care

This game is awesome and probably the best alpha title i have ever played, i really appreciate the work devs have done so far and i'm highly optimistic for the incoming months and what it'll be when it's fully done. The core gameplay is already 10 times better than chiv and this is a huge achievement that would have never been possible if it was developped by an AAA company. We have to realise how lucky we are to have devs who deeply want to make a great game and not easy money. Also, props to people with positive mindset that are giving usefull feedback and send love the devs.

I'm concerned about newcomers to the genre not having fun and quitting because they struggle against chiv vets even if it's not surprising at all, this game really need a complete training tutorial process or the playerbase will stay small because 99% of the steam playerbase have no predisposition for this genre, you have to break hundreds and thousands hours of point and click reflexes. I believe this lack of tutorial is the reason why most of the active players right now are only chiv vets.

PS : Fuck the crybabies who posts drama titles everyday like "'HORRIBLE FLAWS BROKEN GAME CANCER NEED TO FIX MUH FIGHTS DONT LOOK LIKE FIGHTS HERE IS A LIST TO FIX" just go fap and give this forum a break, i swear everytime i log on this forum i see your bullshit posts and this is also what newcomers see when they discover this forum, you're not helping the game at all. It looks like you want it to have a bad reputation because you dislike some details or are just unable to understand the game, you're a cancer to the devs and community.

106 176
  • 27 Jan
 2cool2care

Yes we saw him too. At least, in this game genre speedhacks are easy to detect and there's no other kind of hack that can give any advantage.

106 176
  • 16 Jan
 2cool2care

@Havoc said:
4 players.

That's like unironically 20% of the playerbase.

Imagine having 3k messages on a game with 20 players that would be ridiculous heh

106 176
  • 12 Jan
 2cool2care

Using a SSD i still have a long black screen
I'll try deleting the logo.mp4 thing

106 176
  • 10 Jan
 2cool2care

The last patch has introduced a few new mechanics which have led to defense in Mordhau being stronger than ever, as
well as being easier than ever. We feel like this has led to a more boring and less fun meta than previous versions

Yes i'm glad you realised it and keep on balancing things, thx for update

106 176
  • 5 Jan
 2cool2care

Last patch turned every fight into a stamina war and -whos gonna chamber the most- contest. This is the easiest iteration of mordhau fighting system, this is why riposte feints have been re-added to balance the thing a bit. I don't think devs will remove them, just reworking them a bit for some weapons/hits.

106 176
  • 24 Oct '17
 2cool2care

Except some weird hitbox collisions that sometimes happen, i think kicks are ok right now.