Mordhau
 2cool2care
Baron
  • Likes received 315
  • Date joined 8 May '17
  • Last seen 17 Apr

Private Message

Baron 134 315
  • 26 Feb
 2cool2care

@Deastrow said:
Has no one else had this issue?

the game is installed on my secondary SSD if that helps figure out the issue

From discord, this method should work
"! AssaultLine05/02/2020
The best thing that should fix any mods issue is to go to mod.io and login with your steam info. It subs all the mods from every server you join to your steam account on mod.io. When you login go to your profile page and on the left it will say mods. Go into the mods and any of them that are in there UNSUB from all of them. And don't sub back either. Then once you do that go into your Mordhau installation folder > Mordhau > Content > .modio and delete the entire .modio folder and then verify your game files once you do that.
You can start Mordhau once you do those steps in that exact order."

Baron 134 315
  • 29 Apr '19
 2cool2care

You're the proof that anything can be achieved in life if you put dedication and effort in it. Little reminder that soon you will be RICH, money does not make happiness but it helps. Congrats.

Baron 134 315
  • 1
  • 12 Apr '19
 2cool2care

@Shovonem said:
Might be irrelevant for the topic but having some kind of spacial 1 v X mechanic that is based on chamber would be nice. Since chamber is the hardest mechanic to pull off if you think about the basic offensive moves like feinting, morphing. It's not THAT hard but still riposte got buffed with hyper armor and stuff. Riposte is easier pull off. Not to mention chambering can counter missing by X which is quite cheesy. Chamber can lead to more powerful offensive mix up as well. More skill based moves should be more rewarding imo.

I agree. Apparently the fact that you can feint or morph your chamber is enough to make it on par with parrying, at least that's what i've been told by a dev.

I don't understand this logic as a chamber feint or morph in a 1vX puts you at risks of losing stamina and initiative for free (chamber feint) or being flinched by the incoming spam while executing a morph, or losing big stamina by being forced to turn it into a parry. Of course they are scenarios where you actually trick and hit them but a riposte could do the job too with fewer risks and free attack type and angle.

So not convinced that chambering is on par with parrying rn. I'd prefer it to be harder to perform but more rewarding.

But i guess there is a reason why it's like that so if someone enlightened can explain me i'll listen carefully.

Edit : nevermind, i just read marox post.

Baron 134 315
  • 2
  • 3 Apr '19
 2cool2care

wtf why...

modifying combat like that so close to release is fucking dangerous

edit : tried with bots, it does not work

Baron 134 315
  • 17 Mar '19
 2cool2care

in BR you can get kicked for idle during the "waiting for players" phase.

also for some reason i can't switch to weapon 5 and 6 on azerty keyboard.

Baron 134 315
  • 5 Apr '18
 2cool2care

Blood has some weird colors from this perspective :

blood1.PNG

It reflects a torch-like light, i guess it comes from the 2 big ass torches outside but it makes no sense.

These outside torches should not light anything (sun is providing higher lux) it gives impossible tones outside :

blood4.PNG

whereas sun reflection is ok

blood3.PNG

Baron 134 315
  • 5 Apr '18
 2cool2care

@Edd said:
There's a bug/glitch going around that allows a person to jump and kick at the same time, whilst moving forwards (do a jumping kick).

Start a hit, jump, morph the hit into a kick. It's a very useless 'exploit' anyway..

Baron 134 315
  • 28 Mar '18
 2cool2care

In this patch it feels more rewarding to trick the shield user around the block hitbox. But some hits are still blocked without visual direct contact with the shield (i fight kite shields most of the time) it's a bit frustrating. Idk if it's a perspective matter or a tracer/hitbox matter. I'd like to be able to record footage but quality/fps is too low and my cpu dies.

Fights against a decent shield user often ends being a stam war as usual.

I'd like to see shields fly away when being raised & kicked

Baron 134 315
  • 3
  • 22 Mar '18
 2cool2care
  • Good visual enhencement. When you move around some textures might feel too bright or too dark, not in adequacy with the surrounding light (especially the floor in Grad that can blind you even with sun behind you, or in tunnels everything can become too dark)
  • Eyes of old character builds are fucked up and we can't fix them. Not a big deal

  • Firepots are badly designed right now imo.
    Visually the fire ground looks bad to me, you can clearly see the 3*3 squares with one flame, it makes it strange looking. It looks oldish and lower the overall visual quality of the game. Also the sound of the pot breaking is meh, but i guess it's a placeholder.
    The hitbox is not clear. Sometimes you can run a bit into without taking damage, but i've seen people dying backpedaling 1millimeter inside.
    2 firepots for 3 points is scary if you try to figure what 64p battles will look like. Anyone can throw 6 firepots wearing a 7 point armor then grab a tier 1 weapon on the ground. Same with smoke. Having chaos is cool but it's just too much. Carrying fire or smoke should be more resctricting to prevent spamming and force you to use it wisely in a tactical sense. (like 1 for 4 points)

  • Smoke is nicely made and can provide epic group fights. The cloud is a bit too big and lasts too long. Archers will never see the light in the current state. Not sure how the smoke vs fire mecanic works, but i've seen active fire in smoke. idk if the extinguishing zone is supposed to be as big as the smoke cloud tho.

  • The hitstop mecanic on blunt hits feels good and really add something different to the mix. Also it prevents some teamhits which is always nice.

  • About combat in general i like the changes so far but need more playtime to give specific feedback
Baron 134 315
  • 1 Feb '18
 2cool2care

@vanguard said:
I'd like to hear a devman opinion on this subject tbh. Are we understanding the game badly? Is it supposed to be like this?

I may have miss something but, isn't there an animation overhaul soon ?

Baron 134 315
  • 29 Jan '18
 2cool2care

quick necropost in case beta backers have an interest for this, the server is up again

Baron 134 315
  • 27 Jan '18
 2cool2care

Yes we saw him too. At least, in this game genre speedhacks are easy to detect and there's no other kind of hack that can give any advantage.

Baron 134 315
  • 16 Jan '18
 2cool2care

@Havoc said:
4 players.

That's like unironically 20% of the playerbase.

Imagine having 3k messages on a game with 20 players that would be ridiculous heh

Baron 134 315
  • 12 Jan '18
 2cool2care

Using a SSD i still have a long black screen
I'll try deleting the logo.mp4 thing

Baron 134 315
  • 10 Jan '18
 2cool2care

The last patch has introduced a few new mechanics which have led to defense in Mordhau being stronger than ever, as
well as being easier than ever. We feel like this has led to a more boring and less fun meta than previous versions

Yes i'm glad you realised it and keep on balancing things, thx for update

Baron 134 315
  • 16 Oct '17
 2cool2care

@Monkeytoes said:

@Frise said:
Parry and chamber window really did not need an increase...

Why not chamber window? Chambers aren’t supposed to be that hard.

Well if i remember well, the term used by marox in the "basic video" was "immensly difficult move" or something like that

Baron 134 315
  • 9 Oct '17
 2cool2care

@Bahamut said:
Every time I go to start Mordhau, it takes more than a minute for the intro movie to play. Is this an issue for anyone else? A skip intro launch command would be helpful.

Yes since the lastest build i have a ~15sec black screen before UE logo. In the earlier builds it was almost instant. I have ssd and a decent rig.

Baron 134 315
  • 5 Oct '17
 2cool2care

@Wolframio said:
https://youtu.be/RjRQjaKYmE0

Dude your vid is worth a thread. I'll remember this link

Baron 134 315
  • 2 Oct '17
 2cool2care

Not sure if the reverse Y axis for chambers is a bug or intended as some people were complaining about some situations, are u trying something here ? Maybe u forgot to remove it before release as it's not in patch notes. It was unatural to chamber an overhead to the feet with an overhead and a lower strike to the head with an lower strike but now it feels even more weird to chamber an overhead to the head with a lower strike and a lower strike to the feet with an overhead.

I know some will disagree but having both possibilities, uppercut or overhead, as long as the angle delta from x is the same as opponent, could be a thing to try. With much more restriction on the angle to make it harder. it would make chambers less readable and force people to use 240 system to be more precise. Probably a dumb idea but id like to see this tested.

Baron 134 315
  • 1
  • 25 Sep '17
 2cool2care

@LuxCandidus said:

On every topic related to mechanics you're just posting textwalls and sculpting your fecal matter to make it look like knowledge trees. You have no idea what are "exaggerated and goofy" drags. There's one or two thing to adjust about one or two weaps right now that's all. I took the "3rd person debate" as an exemple of why you can't be relevant, besides many exemples of you trying hard to be right, when you could not be more wrong.

Feinting. Completely unpredictable. People use the expression "reading feints" as if it means something. There is no reading feints.

There you go.