Mordhau
 2cool2care
  • Likes received 105
  • Date joined 8 May
  • Last seen 6h

Private Message

86 105
  • 24 Oct
 2cool2care

Except some weird hitbox collisions that sometimes happen, i think kicks are ok right now.

86 105
  • 16 Oct
 2cool2care

@Monkeytoes said:

@Frise said:
Parry and chamber window really did not need an increase...

Why not chamber window? Chambers aren’t supposed to be that hard.

Well if i remember well, the term used by marox in the "basic video" was "immensly difficult move" or something like that

86 105
  • 15 Oct
 2cool2care

FYI there's a 2v2 tournament going on this afternoon, organized by FR community
streamed by fallengeur, come practice your french !
https://go.twitch.tv/fallengeur

86 105
  • 13 Oct
 2cool2care

@Havoc said:

@2cool2care said:

@Havoc said:

I'm asking this because there's general justified discontent with Mordhau, and a lack of communication from the devs on these general issues.

What the hell are you talking about. Pretending that everyone agrees with you doesn't make your bullshit any heavier.

Because it's true. Mordhau isn't in a good spot right now, you either have to be lying or retarded to think it's okay atm.

Mordhau is more than okay for a one month alpha and the devs are great. they do communicate a lot. no, there is no "general discontent".
you're bitching since day one because you regret your 1k get over it

86 105
  • 13 Oct
 2cool2care

@Havoc said:

I'm asking this because there's general justified discontent with Mordhau, and a lack of communication from the devs on these general issues.

What the hell are you talking about. Pretending that everyone agrees with you doesn't make your bullshit any heavier.

86 105
  • 12 Oct
 2cool2care

i don't know what you're trying to achieve by posting the off-peak moment of the day. I played a bit yesterday evening and there was around 40 players in EU servers only. Wich is an OK number considering there must be less than 1500 backers in europe.

86 105
  • 9 Oct
 2cool2care

@Bahamut said:
Every time I go to start Mordhau, it takes more than a minute for the intro movie to play. Is this an issue for anyone else? A skip intro launch command would be helpful.

Yes since the lastest build i have a ~15sec black screen before UE logo. In the earlier builds it was almost instant. I have ssd and a decent rig.

86 105
  • 7 Oct
 2cool2care

@Walworth said:
I think the vast majority can agree that the big 3 right now are animation reworks, chamber rework,

Since when chambers are a problem i wonder. Why is this the new topic ? Chamber mechanic is working well, it's just hard, and that's what we were told in "the basics" video. The problem is that people would like to able to chamber any kind of hit in any position, after 100hours of play.

86 105

Pls stop lowering skill ceiling and add content.
Also bring back riposte feints

86 105
  • 5 Oct
 2cool2care

@Wolframio said:
https://youtu.be/RjRQjaKYmE0

Dude your vid is worth a thread. I'll remember this link

86 105
  • 2 Oct
 2cool2care

Not sure if the reverse Y axis for chambers is a bug or intended as some people were complaining about some situations, are u trying something here ? Maybe u forgot to remove it before release as it's not in patch notes. It was unatural to chamber an overhead to the feet with an overhead and a lower strike to the head with an lower strike but now it feels even more weird to chamber an overhead to the head with a lower strike and a lower strike to the feet with an overhead.

I know some will disagree but having both possibilities, uppercut or overhead, as long as the angle delta from x is the same as opponent, could be a thing to try. With much more restriction on the angle to make it harder. it would make chambers less readable and force people to use 240 system to be more precise. Probably a dumb idea but id like to see this tested.

86 105
  • 29 Sep
 2cool2care

@Jax said:
Mordhau isn't gonna have TO though

How are you so sure? "main" game mode which we have not revealed yet
marox said they wanted team fights to have a Battlefield-like spirit, if there is no objectives i don't see what it could be

86 105
  • 29 Sep
 2cool2care

@.Wolf- said:
The good.. err, let's call them "commited" players drive away everyone else because we don't get a real chance to play, so we just play bots by ourselves because let's face it, pretty boring just dying all the time without knowing how or why and just trying new stuff instead of using what's meta right now..

This is sad if you have to play bots to enjoy the game. What about creating a steam group for people in your case and train together ? Or even set up a server (costs 38€ for 6 months). Also there is a god mode server where you can train with your friends, i've seen people improving well there.

About the overall player count, i think only melee addicts are playing everyday right now. When they'll add 32p/64p TO, archers, catapults and horses, i guess the player account will be much higher.

86 105

@LuxCandidus said:

On every topic related to mechanics you're just posting textwalls and sculpting your fecal matter to make it look like knowledge trees. You have no idea what are "exaggerated and goofy" drags. There's one or two thing to adjust about one or two weaps right now that's all. I took the "3rd person debate" as an exemple of why you can't be relevant, besides many exemples of you trying hard to be right, when you could not be more wrong.

Feinting. Completely unpredictable. People use the expression "reading feints" as if it means something. There is no reading feints.

There you go.

86 105
  • 25 Sep
 2cool2care

@LuxCandidus said:
"Drags are the core of the game"

It is time to stop using this pitiful excuse. How much a weapon can be accelerated or delayed is fully changeable. Do not treat it as something impossible to alter. Drags are important, but that does not mean they should remain so exaggerated and goofy.

"The game is not meant to be realistic"

Not above all else, but to quote Marox, "we want to encourage fights that look like fights". Having weapons defy gravity and sluggishly move forward as if caught in quicksand makes fights look silly.

Currently weapons can be delayed far too much, and while it is not a problem to fight against, it looks silly and at the same time forces you to look away from your opponent, which makes it both goofy for the player, and unwatchable for the viewer if it is being recorded or streamed. I admit it is fun to do nonetheless, but I would rather my eyes stay on my opponent rather than dart ninety degrees to the left or right.

Acceleration is in a far worse spot. A zweihander can actually strike faster than a dagger. This makes two-handed weapons even better than they already are, and deters you from waiting until the last moment to parry, while rewarding panic parries. It is difficult to feel encouraged to chamber when an attack can be near instantaneous.

Oh you do still express yourself after you asked for feints to be removed lol.

Also we are still waiting for this to happen :

LuxCandidus 21 Aug
We are waiting for the alpha so that we can point out the myriad of reasons why third person is flawed inherently and incapable of being balanced. For now you will be met with a dismissive "you don't know that", but the issues will become visible to everyone in the coming months.
I said we would have to wait until alpha until we (those who understand third person will be flawed) are proven right. If you so wish to be proven wrong, wait. This topic has already been discussed exhaustively, so if you want argumentation look through some comment history. There is no sense in treading the same ground over and over.

Your bomptious, text walls "analyses" of the game are just irrelevant.

86 105
  • 25 Sep
 2cool2care

@BobSapp said:
The question now is what you do about drags that doesn't wreck the very principle of the game in dynamic control (given that dynamic control, being probably the most important design in the entire genre, is also how drags even work in the first place)

Exactly this. This is inherent to the real time strikes, and all newcomers that want a "fix" on drags should try to adapt to the videogame genre they are discovering, look at the animations, footwork and torso movement of their opponent and learn to read them, instead of asking Mordhau to be like minecraft combat system

86 105
  • 24 Sep
 2cool2care

@JasonBourne said:
IP ?

it's a public serv named Chambers training session - never parry - god mode
You dont need to know the IP jason don't hack me man

86 105
  • 24 Sep
 2cool2care

@Walworth said:
In the patch 5 changelogs there's a line that says:

DamageFactor is now exposed to ini, server owners (or for local play) can adjust it same as TeamDamageFactor

However, I can't seem to find it...

I asked marox and the parameter must be added in this section of defaultgame.ini :

[/Script/Mordhau.MordhauGameMode]
MapRotation=FFA_Camp
DamageFactor=0.0

I just tested it and it works fine

86 105

i have no idea what's your problem with netcode, never had any bad experience, not a single hit through people nor anything, i wonder if you have bad connexion or if your config can really handle the graph settings your asking for

Can u record anything related to bad netcode and post it??