Mordhau
 VCliff
Mercenary
  • Likes received 109
  • Date joined 2 Mar '16
  • Last seen 1h

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Mercenary 86 109
  • 12 Sep '17
 VCliff

The Mason Man at Arms.

Mercenary 86 109
  • 11 Sep '17
 VCliff

Above average user

Mercenary 86 109
  • 11 Sep '17
 VCliff

Marox and Smokingbobs.

Honorable mentions to BearGrylls and ColonelAxeman. Rest in peace

Mercenary 86 109
  • 2
  • 31 May '17
 VCliff

@marox said:
Snip

Thanks for the Update marox, i have one question though.

Will there be an On/Off option for the simplifying of models for characters who are not in the center of attentioin?

Also, the runscape model looks great.

Thanks in advance.

Mercenary 86 109
  • 6 Apr '17
 VCliff

>Stylized in-game potrait of you to be placed in our maps

MRW

steve2.jpg

Torn Banners greatest coup.

Mercenary 86 109
  • 5 Apr '17
 VCliff

I really hope so since Kickstarters restriction to Credit Cards made it for some of us hard or impossible to back the project, but i dont think it will happen.

Mercenary 86 109
  • 2
  • 9 Mar '17
 VCliff

We can congratulate ourself wen we reached all of the stretch goals.

Im am, in fact a tiny bit dissapointed that it took longer than 8 hours to found it.

But its trending and a Team Favourite on KS so it should keep traction for quite a bit.

Also Update when marox pls?

Mercenary 86 109
  • 8 Mar '17
 VCliff

I would love some sort of "levelution" to a small extend, maybe siege weapons being able to destroy thinner walls and spires or torches being used to burn wooden constructs,hay etc.

Mercenary 86 109
  • 7 Mar '17
 VCliff

Tbh it couldnt be much worse than the mess this forum was back before we had our moderator overlords and forum rules.

Especially during the election.

Mercenary 86 109
Mercenary 86 109
  • 1
  • 29 Jan '17
 VCliff

So be it,the days of mindless spamming and shitposting are over and i,for one, welcome our new mod empowered overlords.

On a more serious note, good luck fellas. I swear we wont behave us too autistic.Probaly.

Mercenary 86 109
  • 29 Dec '16
 VCliff

We need mods.

This is what appens if you dont oppress your fanbase properly.

Mercenary 86 109
  • 27 Dec '16
 VCliff

Cruel

Mercenary 86 109
  • 6
  • 27 Dec '16
 VCliff

Great works robot people.

Also.

Honorable Mentions

 -Mount & Blade II: Bannerlord-

Comp-1_36000018.jpg
How did MB get not past the sentient boulder game?

Mercenary 86 109
  • 24 Dec '16
 VCliff

Sees sickle

The level of roleplays will rise to heights unknown to man

Also congratz for the upcoming Award guys.

Mercenary 86 109
  • 1
  • 12 Dec '16
 VCliff

@Valmirius said:
SK and China made $23.86 Million and $16.98 Million respectively in gaming tournaments in 2014, taking the number 1 and 2 spots.

Pretty sure that he didnt earn that much $ since the current Blizzcon champ Byun earned about ~284k prize money in 2016.

That being said SK players stomp foreigners in SC2 and OW.

Mercenary 86 109
  • 10 Dec '16
 VCliff

Why would you need bots if you got sub 20 vanguards on a 128p server???

Mercenary 86 109
  • 9 Dec '16
 VCliff

Why is Lazy Kill?

Mercenary 86 109
  • 2
  • 4 Dec '16
 VCliff

Sounds Geat, again thank you for you detailed answer.

But whats about a certain stationary siege weapon that uses a counterweight to launch a 90 kg projectile over 300 meters?

Mercenary 86 109
  • 3
  • 3 Dec '16
 VCliff

@marox said:

1.png

A catapult which you can push around the map, to find that perfect spot to rain destruction from. Or just be an ass and drive it off a cliff.

Thank you based devs.I also like that you guys take your time for the Kickstarter even if there is some pressure from the community.

A few questions
Will the catapult work like in C:MW wit splas damage?
What other Siege Weapons are in the making?
Will there be vehicles who need more than 1 operator?