Mordhau
 Stauxie
Mercenary
  • Likes received 614
  • Date joined 4 May '17
  • Last seen 10 May

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Mercenary 179 614
  • 21 Apr '18
 Stauxie

The main attacks that I avoid trying to chamber are overheads and stabs that start away from me as they will try to pull it back in when I don't know it. I still chamber quite a bit because I feel comfortable performing them with most attacks with the exceptions that I just talked about.

Mercenary 179 614
  • 21 Apr '18
 Stauxie

@Pred said:
FFS, this is not about drags, this is about a certain drag/footwork maneuver which looks bad

Well, I wasn't exactly responding to what you posted, Lionheart was talking about delay-drags in general and I responded to that.

@Pred said:
Look at the feet from around 8 seconds and further in the clip.

This is probably the new footwork animations they added two patches ago. I don't know why, or how this happened, just that it probably relates to the patch specifically.

But the drags you are talking about are going to always be present because of footwork. You can run (not in this case) to the left of him to get more time to read the attack or have him miss entirely. You could also run into him or the attack to parry/chamber sooner to throw him off. Bottom line is the drags will always exist with the footwork, but the leg animations did look weird.

@Lionheart Chevalier said:
Drags only counter chambers because they are often times a last split-second drag which many consider unreadable in an online game with latency.

You are right about the split-second dragging, but I don't attempt to chamber most of those. Unless the animations are getting in the way as well as my ping being 80+ I will get fooled into trying to chamber most of those.

@Lionheart Chevalier said:
Everything is super fast and you have a half of a half of a half of a second to decide which button to press while an attacker can change his mind about when he hits at any instant.

People have been saying that things have slowed down this patch, with offense being nerfed and defense being buffed to account for it. This is also why people were complaining about FTP being too forgiving. Last patch you could windup a chamber for a normal/accelerated attack but could FTP out it.

@Lionheart Chevalier said:
The drag was telegraphed in that the attacker was looking away at the slash part but how long did the defender actually have to read that if it turned out to be an accel?

The offender has his torso turned pretty far, so I think he would've had a decent amount of time to see that the slash was speeding up. I don't know Pred's ping, so I can't tell if he was in predict mode, or reaction mode.

@Lionheart Chevalier said:
Everything should be readable and a fight between equally matched players should theoretically be a stamina war.

The developers and most high-level players don't want stamina wars. They are drawn out too long and don't end with a matter of skill, just stamina management. And dragging does deceive the defender of where to parry/chamber. Naeleus is known for doing this all the time.

Most players just don't want defense to be on the same level as offense. Huggles can tell you all about it, or you can find him talking about it before. Drags are a way to keep this idea in effect. There are few cases where attacks are just so un-readable that you consistently can't beat a player that uses it.

Mercenary 179 614
  • 1
  • 21 Apr '18
 Stauxie

I don't want a game based on who has the best ping and reaction time. Drags are necessary to a game like this. Aiming should be important, I agree with that.

As far as I know, many of the noobs who got driven away from Chivalry was from multiple factors and not just dragging. Devs have explained a few times that dragging is necessary in a game like this, like Frise pointed out. Drags are never going to be removed, they might be tweaked as they have multiple times, but don't hope that they will get removed.

Also, from what I'm reading, the meta will be chambering again. Delay drags are the exact counter to chambers, without them we might have early-build meta back in the game.

Mercenary 179 614
  • 15 Apr '18
 Stauxie

One way to get rid of it is to make ragdolls to 0 in the game options. I know this isn't an option you want, but if you are sick of the camera movement you can do that.

Mercenary 179 614
  • 2
  • 14 Apr '18
 Stauxie

Alright, good response. But Imma need to bring your attention back to me.
Collision
https://gfycat.com/gifs/detail/SpanishMetallicEskimodog
Grazing the side of that wall can get you stuck.

Mercenary 179 614
  • 12 Apr '18
 Stauxie

Visual
Shadow is blurry for player in First-Person, but shadow settings apply in Third-Person
https://streamable.com/j5w38
This does not apply to other players.

Mercenary 179 614
  • 7 Apr '18
 Stauxie

FeelsBadMan

Mercenary 179 614
  • 29 Jan '18
 Stauxie

This might not be the best example but relates to what you're talking about: https://clips.twitch.tv/ToughCrypticCougarImGlitch

I agree that animations blend a bit too well and makes drags especially difficult to read. I have learned to be more patient and it has ended up working out for me so far. It is something that I definitely think should be looked at (which they are) to make the game as good looking as possible.

Mercenary 179 614
  • 19 Jan '18
 Stauxie

The full spinning allowed me to find some actually trickery with the spins. It also just looked really ugly when it was performed. Of course, it was never to the level that Chiv had. They added it to remove incentive for players like me to continue to use it. The effectiveness was never really the main reason why it was removed.

If they bring it back, I'm cool with it. But right now it doesn't seem to be a pressing issue. I haven't had it happen too much in team fights this patch and only occurred when I feel like it should have.

Mercenary 179 614
  • 13 Jan '18
 Stauxie

Tourney Map
Every door can be crouch-stuck on the map.
Mordhau-Win64-Shipping_2018-01-12_20-18-53.jpg
Mordhau-Win64-Shipping_2018-01-12_20-18-58.jpg

The inside corners have weird collisions.
Mordhau-Win64-Shipping_2018-01-12_20-19-05.jpg
https://streamable.com/w0jdo

Both corners of the gate at either spawn can be crouch-stuck
Mordhau-Win64-Shipping_2018-01-12_20-20-08.jpg
Mordhau-Win64-Shipping_2018-01-12_20-20-13.jpg

Weird "floating" collision thing on this ledge.
https://streamable.com/663xf

The pillar can get you crouch stuck on most sides. Same case for the same pillar at blue spawn.
Mordhau-Win64-Shipping_2018-01-12_20-20-51.jpg
https://streamable.com/6p7zg

THE BIG ONE
Every object with this doorway mesh can be crouch stuck on. All these collisions happen to be at narrow and wide chokepoints. You can also get stuck on the inside of the doorway.
Mordhau-Win64-Shipping_2018-01-12_20-24-49.jpg
Mordhau-Win64-Shipping_2018-01-12_20-26-11.jpg
Mordhau-Win64-Shipping_2018-01-12_20-27-04.jpg
https://streamable.com/eg8qo
https://streamable.com/dosbq
https://streamable.com/3y1i4

Crouch stuck on the side of the bed (same with every bed)
Mordhau-Win64-Shipping_2018-01-12_20-27-58.jpg

Crouch stuck to the very left of the stairs
Mordhau-Win64-Shipping_2018-01-12_20-25-40.jpg

Crouch stuck on the visible stakes (similar on other side)
Mordhau-Win64-Shipping_2018-01-12_20-22-00.jpg

Crouch stuck under the flag
Mordhau-Win64-Shipping_2018-01-12_20-28-58.jpg

Full-stuck in small room, can only leave via crouch.
Mordhau-Win64-Shipping_2018-01-12_20-30-27.jpg
https://streamable.com/1mbiu

Crouch stuck on bench and flag. Probably the same/similar to previous collision.
Mordhau-Win64-Shipping_2018-01-12_20-26-41.jpg
https://streamable.com/suv71

Crouch stuck on barrier. Probably the same on opposite side.
Mordhau-Win64-Shipping_2018-01-12_20-32-46.jpg
https://streamable.com/x7y3z

Mercenary 179 614
  • 7 Jan '18
 Stauxie

Whoops, forgot to add a zero!

Mercenary 179 614
  • 21 Dec '17
 Stauxie

Ouch

Mercenary 179 614
  • 11 Dec '17
 Stauxie

Oberyn is ez mode tbh

Mercenary 179 614
  • 18 Sep '17
 Stauxie

You can jump on the well of Grad at any height and survive.
From blue spawn tower: https://gfycat.com/MiniatureJointDaddylonglegs
From blue spawn roof: https://gfycat.com/UnfortunateSnappyEchidna