Mordhau
 Stauxie
Mercenary
  • Likes received 612
  • Date joined 4 May '17
  • Last seen 27 Dec '19

Private Message

Mercenary 179 612
  • 22 Jun '19
 Stauxie

Formation won't work in this game. The biggest reason it won't work is restriction in movement and freedom. You are asking players to remove their control for the benefit of dying faster. Giving your control to somebody else isn't desirable and will be avoided by everyone except for roleplayers.

Roleplayers already can make formations by coordinating with other roleplayers. Setting aside developer time and money for a mechanic that will be used for 5 seconds isn't effort well spent. Also, you mention different shapes and formations, which adds even more work and will most likely just get confusing.

@٠abSinҲe٠ said:
The goal is to encourage team play and help with the overall medieval combat simulation feel, as well as helping big group melees feel less chaotic, for example when 2 formations clash, you are less likely to be killed from behind.

This goal won't be met because it worsens teamplay for competitive people and casual players don't want their control of movement revoked.

Frantic hacking and slashing is all (large server) frontline is. It doesn't need formation.

Mercenary 179 612
  • 22 Jun '19
 Stauxie

botas = low tier bait

Mercenary 179 612
  • 19 Jun '19
 Stauxie

@ToLazy4Name said:
Also, if you stand in front of a door but don't move, the door cannot be opened through any means and you're effectively safe from any threats on the other side.

If you open the door and turn around quickly you can open it towards you. This prevents being stuck.

Mercenary 179 612
  • 5 Jun '19
 Stauxie

I'm surprised you put in such a grind with your attitude coming into release.

"I hate 2H weapons, they are so overpowered and ruined by 2H elitism. Archery sucks, it got overnerfed by 2H elitism. Shield is suck and elitism 3H." -Alpha tester who grinds release

Mercenary 179 612
  • 5 Jun '19
 Stauxie

240 has a learning curve as well, you aren't going to master it in 100 hours.

Also, angle after press pretty much removes the "randomness" from ripostes.

Mercenary 179 612
  • 13 May '19
 Stauxie

From what I gathered Torn Banner didn't listen to ANYBODY when making decisions for Chivalry, that's why it ended up having a terrible playing experience. If they listened to the top players, the players wouldn't have made Comp Mod or stuff like that. Also, listening to top players for core mechanics and balance decisions worked out very well for this game. There have also been updates (in alpha/beta testing) that were made to favor the new players and some of them didn't even feel good, so they got reverted.

This game is a passion project, the developers want to make sure this game maintains a strong community.

Mercenary 179 612
Mercenary 179 612
Mercenary 179 612
  • 21 Apr '19
 Stauxie

I feel a strange feeling... a feeling of... managed community...

Mercenary 179 612
Mercenary 179 612
  • 16 Apr '19
 Stauxie

I think introducing new players to two suggested basic control schemes can allow them to understand that there are different ways to play the game. It can be on their first launch of the game.

"Here are the two basic control schemes that can be utilized on the battlefield."

They don't have to select binds or 240 and keep to that control scheme, but they will know of its existence and slowly figure out what they want to use from that point forward.

There is a lot of talk about inconsistencies of 240, but it just isn't that bad to me. I can't tell if 240 is ugly to look at because I'm one of the, like, 3.5 players that use it NA. Again, binds may be objectively better on paper, but in practice it just doesn't account for a majority of the skill that comes in this game.

The only inconsistency that I can show is a 1 pixel direction change that I have to try to reproduce.
https://streamable.com/l85f2

Mercenary 179 612
  • 16 Apr '19
 Stauxie

chrome_2019-04-15_22-56-03.png

This image sparks joy.

Mercenary 179 612
  • 1
  • 15 Apr '19
 Stauxie

Pretty sure progression is undergoing change. Even with the current progression grinding is relatively quick. It's even quicker if you know what you want.

Having unlocks provides incentive. "I want to flaunt my armor that only a few people are wearing!" or, "I want to show that I put time into this game." Whatever the case, there is a showing of experience put into the game. A level of prestige.

Plus, if you enjoy the game with its core mechanics, you will be able to create loadouts no problem within the first month. If the game feels more like a grind to you, its kinda hard to get you into the progression, because it gives the impression that you don't enjoy the game in itself, you just enjoy Fashionhau.

Mercenary 179 612
  • 1
  • 14 Apr '19
 Stauxie

Having a held block by default would kill the game almost instantly. One of the most agreed upon unfun things in the game right now is shield. Shield has held block and has the common complaint of being boring to fight.

As Huggles said.

@Huggles said:
Easy defense = bad and boring

Having a substantial skill gap and high skill ceiling is what keeps the game alive not only casually, but competitively. Understandably it doesn't feel good to die 30/30 times to a veteran who has already but in 100x the amount of playtime as you have. But, believe the active players, held block would be horrid.

Mercenary 179 612
Mercenary 179 612
  • 7 Apr '19
 Stauxie

uh.pngzomboi.png

i copy art from other people and make a 5 minute version in paint

Mercenary 179 612
  • 5 Apr '19
 Stauxie

The split second micro movements barely make a difference high level. I use full 240 and I don't see myself leagues below the top players who use binds. Binds are inherently better because of consistency and less input overall even though its barely anything. I wouldn't enjoy having 1k hours of learning the system just for it to be removed.

Mercenary 179 612
  • 1
  • 5 Apr '19
 Stauxie

Rush would just be a must have at that point because rotations and target switches would absolutely be busted. Hit dude, already at the next guy who was half way across the map and enemy can't chase you because you are already out of range for chase mechanic. So, no, it's fine as is.

On second read this just seems like a very well articulated bait. Cause health and stam on kill already exists and you seem to want to have busted mechanics to assist you in 1vX. You say you want more people to fight but rush on hit makes people do consistent hit and runs that looks like a cowardish rat poking the helpless individuals who need a couple seconds to get to full speed.

Mercenary 179 612
Mercenary 179 612
  • 31 Mar '19
 Stauxie

It would help if you said which server you were trying to join. If you're trying to join NA West, you won't find a server, cause it doesn't exist in this test.