Mordhau
 Stauxie
Mercenary
  • Likes received 598
  • Date joined 4 May '17
  • Last seen 5h

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Mercenary 174 598

Mordhau-Win64-Shipping_2019-08-24_12-28-40.png

Time Played: 1,357 Hours

Locked Achievements: Vlad the Impaler, Rock'n'Roll, That's no Ordinary Cold, Stairway to Hell, and the Hidden Achievement

Mercenary 174 598

No notable top players use 3rd-person. The only advantages that come from 3rd person are really not noticeable or worth it in 1v1. In teamfights you can see more of the fight just by being in 3rd person and that's where they would be more of a problem. Even still, most top players don't use 3rd person in teamfights either.

Splitting the community with these camera options would just be unnecessary. In PUBG it makes more sense because you have to approach the entire game differently and overall gameplay changes. In Mordhau that's not so much the case.

Mercenary 174 598
  • 22 Aug
 Stauxie

Alpha testers don't want anyone knowing this. And thankfully no one has told you or will tell you.

Mercenary 174 598
  • 16 Aug
 Stauxie

I have already told you why clashes aren't going to change and that they won't be changed. So I will respectfully tell you to fuck off and stop bumping this thread.

Mercenary 174 598
  • 11 Aug
 Stauxie

its good as a meme but very risky and not work it high level

Mercenary 174 598
  • 10 Aug
 Stauxie

cool story thank you for sharing

Mercenary 174 598
  • 1
  • 30 Jul
 Stauxie

Casually clashes are fun as is, so they don't really need change.

Competitively, when it happens, people immediately stop the clash because it is basically gambling who gets the hit. People are advocating a nerf to clash in the form of "no clash on riposte." This avoids situations in teamfights where you are in riposte and have your riposte stopped not by defense, but a spammed attack by another user. It also has the unintended side effect of getting hit, having the clash occur, and getting hit again because your opponent clashed. Because of these problems, clashes will probably not proc on ripostes anymore.

Clashing in windup wouldn't work because that's when chambers occur.

I don't see why parrying out of clash is a bad thing. It grants freedom of the user to maintain clash fights or get out of it because it is too risky. Being locked in a clash fight would just be frustrating.

Increasing area for clashes to occur would also just be annoying, because of reasons I said earlier.

Clashes have barely been touched and for good reason.

Mercenary 174 598
  • 25 Jul
 Stauxie

hello lazydig.jpg

Mercenary 174 598
  • 25 Jul
 Stauxie

Devs are planning to add more information to votekick so that players know how much teamdamage/teamkills someone as commited. Autokicking because of damage can just kick people who have good intentions but are in the fustercluck of the fight. Esp in frontline.

Mercenary 174 598
  • 25 Jul
 Stauxie

Rivalry: This may pose a problem in comp esp on skirmish, because you can get bloodlust + stamlust for 1 point by killing 1/3-5 enemies.
Lifesucker: Vampirism type perks are avoided because you can escape getting killed by hitting people, for example, greatsword does 50 damage on hs, which means its 2 htk. Getting health on hit increases that htk to 3 and such.
Flaming Phoenix: This would be fun to tinker with, I'm not sure about straight damage buff though. Maybe increased speed or reduced stam loss, etc. Small buffs like that.
Hunter's Trick: This is definitely going to be very annoying but can have strategy attached to it. 5 seconds is a lot though, I would reduce the time on that to 2-3 seconds and raise it to 2 points.
Highlander: I like this perk, reminds me of TF2 Demoknight.
Stupid: Straight damage buff, should be avoided.
Clever: okay
Conquistador: Kinda getting meta for the game and would just make every frontline nakeds with a dagger or something, should be avoided.
Mastodonte: Straight health buff, should be avoided.
Hard Worker: Good meme perk for casuals.
Good Grip: This would need a downside otherwise its just stam hell. So maybe you could have stagger when you run out of stam, gain 30 stam like normal, and eat one hit.
Life Insurance: Useless
Lizardman: meme
Show-off: I think this would just get abused for frontline.
Coward: Having speedboost for almost dying would just be annoying and would probably just be used for footwork by top play.

Mercenary 174 598
  • 25 Jul
 Stauxie

god damn it i got baited
fair play

Mercenary 174 598
Mercenary 174 598
  • 5 Jul
 Stauxie

The barrier is server performance if ragdolls were handled by the server. Having full skeletal meshes being handled by the server = a tank in servers. And we all know Triternions history with servers...

Mercenary 174 598
  • 3 Jul
 Stauxie

O wise tomato man, what do I do if I want to get mad!!1!?

Mercenary 174 598
  • 23 Jun
 Stauxie

What is with all these low tier baits popping up on the forums?

Mercenary 174 598
  • 22 Jun
 Stauxie

Formation won't work in this game. The biggest reason it won't work is restriction in movement and freedom. You are asking players to remove their control for the benefit of dying faster. Giving your control to somebody else isn't desirable and will be avoided by everyone except for roleplayers.

Roleplayers already can make formations by coordinating with other roleplayers. Setting aside developer time and money for a mechanic that will be used for 5 seconds isn't effort well spent. Also, you mention different shapes and formations, which adds even more work and will most likely just get confusing.

@٠abSinҲe٠ said:
The goal is to encourage team play and help with the overall medieval combat simulation feel, as well as helping big group melees feel less chaotic, for example when 2 formations clash, you are less likely to be killed from behind.

This goal won't be met because it worsens teamplay for competitive people and casual players don't want their control of movement revoked.

Frantic hacking and slashing is all (large server) frontline is. It doesn't need formation.

Mercenary 174 598
  • 22 Jun
 Stauxie

botas = low tier bait

Mercenary 174 598
  • 19 Jun
 Stauxie

@ToLazy4Name said:
Also, if you stand in front of a door but don't move, the door cannot be opened through any means and you're effectively safe from any threats on the other side.

If you open the door and turn around quickly you can open it towards you. This prevents being stuck.

Mercenary 174 598
  • 5 Jun
 Stauxie

I'm surprised you put in such a grind with your attitude coming into release.

"I hate 2H weapons, they are so overpowered and ruined by 2H elitism. Archery sucks, it got overnerfed by 2H elitism. Shield is suck and elitism 3H." -Alpha tester who grinds release

Mercenary 174 598
  • 5 Jun
 Stauxie

240 has a learning curve as well, you aren't going to master it in 100 hours.

Also, angle after press pretty much removes the "randomness" from ripostes.