Mordhau
 Stauxie
Mercenary
  • Likes received 612
  • Date joined 4 May '17
  • Last seen 3h

Private Message

Mercenary 178 612
  • 1
  • 29 Sep
 Stauxie

The fact that fleshwound lasted as long as it did without a major nerf astonishes me. I explained it in another thread, but fleshwound was never fun to play with or against, rewarded the worse player, and was overrunning competitive so that the most dedicated players had another reason to hate the game. It should remain only for the casual players and not bleed into comp. If you want to meme with the perk you still can as that's all it should've ever been, a meme.

Looks like people actually mentioned these points before I did so apologies, so I'll try again.

The issue with fleshwound was it was the only perk in the game that could literally decide competitive matches for the low low price of 2 points. Instead of fixing the major issues of fleshwound, they decided to bump up the price to 3 points, so it was still being run in competitive and still ruining gameplay for the sake of a perk that should've been a meme. I would've done a different nerf, but this works just as well without working too much on it.

Mercenary 178 612
  • 23 Sep
 Stauxie

While it would be nice, you don't need sound in this game. I turn off audio. You also don't need to listen for grunt and often times it is missleading anyway.

Mercenary 178 612
  • 30 Aug
 Stauxie

Fleshwound literally made the game worse and didn't bring anything positive to the game except for le funni black knight roleplay. Anti-clutch, anti-fun, etc.

"Nobody was complaining" is anecdotal and doesn't actually address any problems.

2 pts is absolutely nothing when fleshwound is the only perk that can literally decide games and have done so in multiple tourneys and scrims. If it were up to me I would directly nerf the perk even more by adding speed debuff of like 80% when your leg gets cut off, making blunt weapons and stabs be able to dismember, and if no body parts are dismembered reduce the time of fleshwound to 3 seconds, because 5 seconds of full damage potential is just stupid.

It's literally a perk the rewards the worse player. That is poor game design and doesn't deserve to be in competitive at all.

None of these points apply for casual, thats probably why you think it was arbitrary.

Mercenary 178 612
Mercenary 178 612
  • 24 Aug
 Stauxie

Mordhau-Win64-Shipping_2019-08-24_12-28-40.png

Time Played: 1,357 Hours

Locked Achievements: Vlad the Impaler, Rock'n'Roll, That's no Ordinary Cold, Stairway to Hell, and the Hidden Achievement

Mercenary 178 612
  • 24 Aug
 Stauxie

No notable top players use 3rd-person. The only advantages that come from 3rd person are really not noticeable or worth it in 1v1. In teamfights you can see more of the fight just by being in 3rd person and that's where they would be more of a problem. Even still, most top players don't use 3rd person in teamfights either.

Splitting the community with these camera options would just be unnecessary. In PUBG it makes more sense because you have to approach the entire game differently and overall gameplay changes. In Mordhau that's not so much the case.

Mercenary 178 612
  • 22 Aug
 Stauxie

Alpha testers don't want anyone knowing this. And thankfully no one has told you or will tell you.

Mercenary 178 612
  • 16 Aug
 Stauxie

I have already told you why clashes aren't going to change and that they won't be changed. So I will respectfully tell you to fuck off and stop bumping this thread.

Mercenary 178 612
  • 11 Aug
 Stauxie

its good as a meme but very risky and not work it high level

Mercenary 178 612
  • 10 Aug
 Stauxie

cool story thank you for sharing

Mercenary 178 612
  • 1
  • 30 Jul
 Stauxie

Casually clashes are fun as is, so they don't really need change.

Competitively, when it happens, people immediately stop the clash because it is basically gambling who gets the hit. People are advocating a nerf to clash in the form of "no clash on riposte." This avoids situations in teamfights where you are in riposte and have your riposte stopped not by defense, but a spammed attack by another user. It also has the unintended side effect of getting hit, having the clash occur, and getting hit again because your opponent clashed. Because of these problems, clashes will probably not proc on ripostes anymore.

Clashing in windup wouldn't work because that's when chambers occur.

I don't see why parrying out of clash is a bad thing. It grants freedom of the user to maintain clash fights or get out of it because it is too risky. Being locked in a clash fight would just be frustrating.

Increasing area for clashes to occur would also just be annoying, because of reasons I said earlier.

Clashes have barely been touched and for good reason.

Mercenary 178 612
  • 25 Jul
 Stauxie

hello lazydig.jpg

Mercenary 178 612
  • 25 Jul
 Stauxie

Devs are planning to add more information to votekick so that players know how much teamdamage/teamkills someone as commited. Autokicking because of damage can just kick people who have good intentions but are in the fustercluck of the fight. Esp in frontline.

Mercenary 178 612
  • 25 Jul
 Stauxie

Rivalry: This may pose a problem in comp esp on skirmish, because you can get bloodlust + stamlust for 1 point by killing 1/3-5 enemies.
Lifesucker: Vampirism type perks are avoided because you can escape getting killed by hitting people, for example, greatsword does 50 damage on hs, which means its 2 htk. Getting health on hit increases that htk to 3 and such.
Flaming Phoenix: This would be fun to tinker with, I'm not sure about straight damage buff though. Maybe increased speed or reduced stam loss, etc. Small buffs like that.
Hunter's Trick: This is definitely going to be very annoying but can have strategy attached to it. 5 seconds is a lot though, I would reduce the time on that to 2-3 seconds and raise it to 2 points.
Highlander: I like this perk, reminds me of TF2 Demoknight.
Stupid: Straight damage buff, should be avoided.
Clever: okay
Conquistador: Kinda getting meta for the game and would just make every frontline nakeds with a dagger or something, should be avoided.
Mastodonte: Straight health buff, should be avoided.
Hard Worker: Good meme perk for casuals.
Good Grip: This would need a downside otherwise its just stam hell. So maybe you could have stagger when you run out of stam, gain 30 stam like normal, and eat one hit.
Life Insurance: Useless
Lizardman: meme
Show-off: I think this would just get abused for frontline.
Coward: Having speedboost for almost dying would just be annoying and would probably just be used for footwork by top play.

Mercenary 178 612
  • 25 Jul
 Stauxie

god damn it i got baited
fair play

Mercenary 178 612
Mercenary 178 612
  • 5 Jul
 Stauxie

The barrier is server performance if ragdolls were handled by the server. Having full skeletal meshes being handled by the server = a tank in servers. And we all know Triternions history with servers...

Mercenary 178 612
  • 3 Jul
 Stauxie

O wise tomato man, what do I do if I want to get mad!!1!?

Mercenary 178 612
  • 23 Jun
 Stauxie

What is with all these low tier baits popping up on the forums?

Mercenary 178 612
  • 22 Jun
 Stauxie

Formation won't work in this game. The biggest reason it won't work is restriction in movement and freedom. You are asking players to remove their control for the benefit of dying faster. Giving your control to somebody else isn't desirable and will be avoided by everyone except for roleplayers.

Roleplayers already can make formations by coordinating with other roleplayers. Setting aside developer time and money for a mechanic that will be used for 5 seconds isn't effort well spent. Also, you mention different shapes and formations, which adds even more work and will most likely just get confusing.

@٠abSinҲe٠ said:
The goal is to encourage team play and help with the overall medieval combat simulation feel, as well as helping big group melees feel less chaotic, for example when 2 formations clash, you are less likely to be killed from behind.

This goal won't be met because it worsens teamplay for competitive people and casual players don't want their control of movement revoked.

Frantic hacking and slashing is all (large server) frontline is. It doesn't need formation.